Opened 10 years ago
Closed 9 years ago
#55 closed defect (fixed)
Fix terrain rendering to not show terrain through itself
Reported by: | Olly Betts | Owned by: | Olly Betts |
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Priority: | major | Milestone: | 1.2.22 |
Component: | aven | Version: | 1.2.18 |
Keywords: | Cc: |
Description
The terrain is rendered with a Z-prepass, which is supposed to achieve the desired effect.
This actually worked on my netbook running a rather ancient Ubuntu version and with a hand-built wxWidgets 2.9.5 (though the wx version seems less likely to matter), but not since upgrading it, and not on two other Debian machines I have tried.
I modified the glxgears program to use a Z-prepass, and that seems to work, so I just need to determine what's different in aven.
Change History (2)
comment:1 Changed 10 years ago by
comment:2 Changed 9 years ago by
Resolution: | → fixed |
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Status: | new → closed |
We were failing to say the window should have a depth buffer, and the default varies depending on OS and/or graphics card.
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The Z-prepass seems to work correctly on a Mac.