source: git/src/vector3.h @ 8674eea

RELEASE/1.1RELEASE/1.2debug-cidebug-ci-sanitisersstereowalls-datawalls-data-hanging-as-warning
Last change on this file since 8674eea was d67450e, checked in by Olly Betts <olly@…>, 18 years ago

Add Point::Invalidate() and Point::IsValid?() rather than directly setting
the x coordinate to DBL_MAX and testing that.

Add the mechanics to the OpenGL layer to allow a "wireframe" view of the tunnel
walls (not yet hooked up to the UI).

Add the mechanics to allow smooth shading (but we need to set normals before
we can useful turn this on).

Pass/return Vector3 instead of x,y,z triples in many places.

Factor out GfxCore::DrawArrow?() from DrawCompass?()/DrawClino?().

Point class now uses Vector3 as a base class, so the vec() method is no longer
required.

Fix presentation playing to actually work (it wasn't storing the speed so it
never played...)

Inline GLACanvas::SetTranslation?() and AddTranslation?().

Vector3::set() renamed to Vector3::assign() for consistency with C++ STL.

Display altitude to 2 decimal places rather than the nearest metre/foot.

LabelInfo::GetText?() now returns const ref to wxString rather than wxString.

Factor apart WIN32 and non-WIN32 versions of AvenAllowOnTop? class as the
code is much clearer that way.

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@3182 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

  • Property mode set to 100644
File size: 2.5 KB
Line 
1//
2//  vector3.h
3//
4//  C++ class for 3-element vectors
5//
6//  Copyright (C) 2000-2002, Mark R. Shinwell.
7//  Copyright (C) 2002-2004,2005,2006 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22//
23
24#ifndef Vector3_h
25#define Vector3_h
26
27#include <math.h>
28
29class Vector3 {
30protected:
31    double x, y, z;
32
33public:
34    Vector3() : x(0.0), y(0.0), z(0.0) { }
35    Vector3(double a, double b, double c) : x(a), y(b), z(c) { }
36
37    double GetX() const { return x; }
38    double GetY() const { return y; }
39    double GetZ() const { return z; }
40
41    double magnitude() const {
42        return sqrt(x*x + y*y + z*z);
43    }
44
45    void normalise();
46
47    void assign(double a, double b, double c) {
48        x = a; y = b; z = c;
49    }
50
51    friend Vector3 operator-(const Vector3& o) {
52        return Vector3(-o.x, -o.y, -o.z);
53    }
54    Vector3& operator*=(double);
55    Vector3& operator/=(double);
56    Vector3& operator+=(const Vector3&);
57    Vector3& operator-=(const Vector3&);
58    Vector3& operator=(const Vector3& o) {
59        x = o.x; y = o.y; z = o.z;
60        return *this;
61    }
62
63    friend Vector3 operator*(double, const Vector3&);
64    friend Vector3 operator*(const Vector3& v, double f) {
65        return f * v;
66    }
67    friend Vector3 operator*(const Vector3&, const Vector3&); // cross product
68    friend Vector3 operator+(const Vector3&, const Vector3&);
69    friend Vector3 operator-(const Vector3&, const Vector3&);
70    friend bool operator==(const Vector3&, const Vector3&);
71    friend bool operator<(const Vector3&, const Vector3&);
72    friend double dot(const Vector3&, const Vector3&);
73};
74
75inline bool operator==(const Vector3& a, const Vector3& b) {
76    return a.x == b.x && a.y == b.y && a.z == b.z;
77}
78
79// So we can use Vector3 as a key in a map...
80inline bool operator<(const Vector3& a, const Vector3& b) {
81    if (a.x != b.x) return a.x < b.x;
82    if (a.y != b.y) return a.y < b.y;
83    return a.z < b.z;
84}
85
86#endif
Note: See TracBrowser for help on using the repository browser.