source: git/src/vector3.h @ 78924eb

RELEASE/1.1RELEASE/1.2debug-cidebug-ci-sanitisersfaster-cavernlogstereowalls-datawalls-data-hanging-as-warning
Last change on this file since 78924eb was 4a0e6b35, checked in by Olly Betts <olly@…>, 19 years ago

Make PointInfo?, LabelInfo?, XSect and PresentationMark? subclasses of Point
which simplifies quite a bit of code.

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@3024 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

  • Property mode set to 100644
File size: 2.5 KB
Line 
1//
2//  vector3.h
3//
4//  C++ class for 3-element vectors
5//
6//  Copyright (C) 2000-2002, Mark R. Shinwell.
7//  Copyright (C) 2002-2004,2005 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22//
23
24#ifndef Vector3_h
25#define Vector3_h
26
27#include <math.h>
28
29class Vector3 {
30    double x, y, z;
31
32public:
33    Vector3() : x(0.0), y(0.0), z(0.0) { }
34    Vector3(double a, double b, double c) : x(a), y(b), z(c) { }
35    ~Vector3() { }
36
37    double getX() const { return x; }
38    double getY() const { return y; }
39    double getZ() const { return z; }
40
41    double magnitude() const {
42        return sqrt(x*x + y*y + z*z);
43    }
44
45    void normalise();
46
47    void set(double a, double b, double c) {
48        x = a; y = b; z = c;
49    }
50
51    friend Vector3 operator-(const Vector3& o) {
52        return Vector3(-o.x, -o.y, -o.z);
53    }
54    Vector3& operator*=(double);
55    Vector3& operator/=(double);
56    Vector3& operator+=(const Vector3&);
57    Vector3& operator-=(const Vector3&);
58    Vector3& operator=(const Vector3& o) {
59        x = o.x; y = o.y; z = o.z;
60        return *this;
61    }
62
63    friend Vector3 operator*(double, const Vector3&);
64    friend Vector3 operator*(const Vector3& v, double f) {
65        return f * v;
66    }
67    friend Vector3 operator*(const Vector3&, const Vector3&); // cross product
68    friend Vector3 operator+(const Vector3&, const Vector3&);
69    friend Vector3 operator-(const Vector3&, const Vector3&);
70    friend bool operator==(const Vector3&, const Vector3&);
71    friend bool operator<(const Vector3&, const Vector3&);
72    friend double dot(const Vector3&, const Vector3&);
73};
74
75inline bool operator==(const Vector3& a, const Vector3& b) {
76    return a.x == b.x && a.y == b.y && a.z == b.z;
77}
78
79// So we can use Vector3 as a key in a map...
80inline bool operator<(const Vector3& a, const Vector3& b) {
81    if (a.x != b.x) return a.x < b.x;
82    if (a.y != b.y) return a.y < b.y;
83    return a.z < b.z;
84}
85
86#endif
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