| 1 | // |
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| 2 | // vector3.h |
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| 3 | // |
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| 4 | // C++ class for 3-element vectors |
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| 5 | // |
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| 6 | // Copyright (C) 2000-2002, Mark R. Shinwell. |
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| 7 | // Copyright (C) 2002-2004,2005 Olly Betts |
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| 8 | // |
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| 9 | // This program is free software; you can redistribute it and/or modify |
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| 10 | // it under the terms of the GNU General Public License as published by |
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| 11 | // the Free Software Foundation; either version 2 of the License, or |
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| 12 | // (at your option) any later version. |
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| 13 | // |
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| 14 | // This program is distributed in the hope that it will be useful, |
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| 15 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | // GNU General Public License for more details. |
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| 18 | // |
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| 19 | // You should have received a copy of the GNU General Public License |
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| 20 | // along with this program; if not, write to the Free Software |
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| 21 | // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 22 | // |
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| 23 | |
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| 24 | #ifndef Vector3_h |
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| 25 | #define Vector3_h |
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| 26 | |
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| 27 | #include <math.h> |
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| 28 | |
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| 29 | class Vector3 { |
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| 30 | double x, y, z; |
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| 31 | |
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| 32 | public: |
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| 33 | Vector3() : x(0.0), y(0.0), z(0.0) { } |
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| 34 | Vector3(double a, double b, double c) : x(a), y(b), z(c) { } |
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| 35 | ~Vector3() { } |
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| 36 | |
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| 37 | double getX() const { return x; } |
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| 38 | double getY() const { return y; } |
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| 39 | double getZ() const { return z; } |
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| 40 | |
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| 41 | double magnitude() const { |
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| 42 | return sqrt(x*x + y*y + z*z); |
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| 43 | } |
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| 44 | |
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| 45 | void normalise(); |
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| 46 | |
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| 47 | void set(double a, double b, double c) { |
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| 48 | x = a; y = b; z = c; |
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| 49 | } |
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| 50 | |
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| 51 | friend Vector3 operator-(const Vector3& o) { |
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| 52 | return Vector3(-o.x, -o.y, -o.z); |
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| 53 | } |
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| 54 | Vector3& operator*=(double); |
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| 55 | Vector3& operator/=(double); |
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| 56 | Vector3& operator+=(const Vector3&); |
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| 57 | Vector3& operator-=(const Vector3&); |
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| 58 | Vector3& operator=(const Vector3& o) { |
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| 59 | x = o.x; y = o.y; z = o.z; |
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| 60 | return *this; |
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| 61 | } |
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| 62 | |
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| 63 | friend Vector3 operator*(double, const Vector3&); |
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| 64 | friend Vector3 operator*(const Vector3& v, double f) { |
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| 65 | return f * v; |
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| 66 | } |
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| 67 | friend Vector3 operator*(const Vector3&, const Vector3&); // cross product |
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| 68 | friend Vector3 operator+(const Vector3&, const Vector3&); |
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| 69 | friend Vector3 operator-(const Vector3&, const Vector3&); |
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| 70 | friend bool operator==(const Vector3&, const Vector3&); |
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| 71 | friend bool operator<(const Vector3&, const Vector3&); |
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| 72 | friend double dot(const Vector3&, const Vector3&); |
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| 73 | }; |
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| 74 | |
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| 75 | inline bool operator==(const Vector3& a, const Vector3& b) { |
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| 76 | return a.x == b.x && a.y == b.y && a.z == b.z; |
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| 77 | } |
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| 78 | |
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| 79 | // So we can use Vector3 as a key in a map... |
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| 80 | inline bool operator<(const Vector3& a, const Vector3& b) { |
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| 81 | if (a.x != b.x) return a.x < b.x; |
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| 82 | if (a.y != b.y) return a.y < b.y; |
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| 83 | return a.z < b.z; |
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| 84 | } |
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| 85 | |
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| 86 | #endif |
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