source: git/src/vector3.cc @ c822014

RELEASE/1.1RELEASE/1.2debug-cidebug-ci-sanitisersfaster-cavernloglog-selectstereostereo-2025walls-datawalls-data-hanging-as-warningwarn-only-for-hanging-survey
Last change on this file since c822014 was f8e4c56, checked in by Mark Shinwell <mark>, 23 years ago

branch moving things

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@2068 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

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File size: 2.5 KB
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1//
2//  vector3.cxx
3//
4//  C++ class for 3-element vectors
5//
6//  Copyright (C) 2000-2001, Mark R. Shinwell.
7//
8//  This program is free software; you can redistribute it and/or modify
9//  it under the terms of the GNU General Public License as published by
10//  the Free Software Foundation; either version 2 of the License, or
11//  (at your option) any later version.
12//
13//  This program is distributed in the hope that it will be useful,
14//  but WITHOUT ANY WARRANTY; without even the implied warranty of
15//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16//  GNU General Public License for more details.
17//
18//  You should have received a copy of the GNU General Public License
19//  along with this program; if not, write to the Free Software
20//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
21//
22
23#include "vector3.h"
24
25#include <math.h>
26
27Vector3::Vector3() : x(0.0), y(0.0), z(0.0)
28{
29}
30
31Vector3::Vector3(double a, double b, double c)
32{
33    x = a;
34    y = b;
35    z = c;
36}
37
38Vector3::~Vector3()
39{
40}
41
42double Vector3::magnitude()
43{
44    return sqrt(x*x + y*y + z*z);
45}
46
47void Vector3::normalise()
48{
49    double mag = magnitude();
50    if (mag != 0.0) {
51        x /= mag;
52        y /= mag;
53        z /= mag;
54    }
55}
56
57double dot(const Vector3& left, const Vector3& right)
58{
59    return left.x*right.x + left.y*right.y + left.z*right.z;
60}
61
62Vector3& Vector3::operator=(const Vector3& r)
63{
64    x = r.x;
65    y = r.y;
66    z = r.z;
67
68    return *this;
69}
70
71void Vector3::set(double nx, double ny, double nz)
72{
73    x = nx;
74    y = ny;
75    z = nz;
76}
77
78Vector3& Vector3::operator*=(const double f)
79{
80    x *= f;
81    y *= f;
82    z *= f;
83
84    return *this;
85}
86
87Vector3& Vector3::operator/=(const double f)
88{
89    x /= f;
90    y /= f;
91    z /= f;
92
93    return *this;
94}
95
96Vector3 operator*(const Vector3& v, const double f)
97{
98    Vector3 o;
99    o.x = v.x * f;
100    o.y = v.y * f;
101    o.z = v.z * f;
102
103    return o;
104}
105
106Vector3 operator*(const double f, const Vector3& v)
107{
108    Vector3 o;
109    o.x = v.x * f;
110    o.y = v.y * f;
111    o.z = v.z * f;
112
113    return o;
114}
115
116Vector3 operator*(const Vector3& v1, const Vector3& v2)
117{
118    // Cross product.
119
120    Vector3 o;
121    o.x = v1.y*v2.z - v1.z*v2.y;
122    o.y = v1.z*v2.x - v1.x*v2.z;
123    o.z = v1.x*v2.y - v1.y*v2.x;
124
125    return o;
126}
127
128Vector3 operator+(const Vector3& v1, const Vector3& v2)
129{
130    Vector3 o;
131    o.x = v1.x + v2.x;
132    o.y = v1.y + v2.y;
133    o.z = v1.z + v2.z;
134
135    return o;
136}
137
138Vector3 operator-(const Vector3& v1, const Vector3& v2)
139{
140    Vector3 o;
141    o.x = v1.x - v2.x;
142    o.y = v1.y - v2.y;
143    o.z = v1.z - v2.z;
144
145    return o;
146}
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