source: git/src/vector3.cc

walls-data-hanging-as-warning
Last change on this file was 4c83f84, checked in by Olly Betts <olly@…>, 11 days ago

Don't check HAVE_CONFIG_H in most cases

This check is only useful for img.c, which is intended to be usable
outside of Survex (and had fallbacks for functions which may not be
available which will get used if built in a non-autotools project).
For all the other source files it's just useless boilerplate.

  • Property mode set to 100644
File size: 2.2 KB
Line 
1//
2//  vector3.cc
3//
4//  C++ class for 3-element vectors
5//
6//  Copyright (C) 2000-2001, Mark R. Shinwell.
7//  Copyright (C) 2002-2003 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#include <config.h>
25
26#include "vector3.h"
27
28#include <math.h>
29
30void Vector3::normalise()
31{
32    double mag = magnitude();
33    if (mag != 0.0) {
34        x /= mag;
35        y /= mag;
36        z /= mag;
37    }
38}
39
40double dot(const Vector3& left, const Vector3& right)
41{
42    return left.x*right.x + left.y*right.y + left.z*right.z;
43}
44
45Vector3& Vector3::operator*=(const double f)
46{
47    x *= f;
48    y *= f;
49    z *= f;
50
51    return *this;
52}
53
54Vector3& Vector3::operator/=(const double f)
55{
56    x /= f;
57    y /= f;
58    z /= f;
59
60    return *this;
61}
62
63Vector3& Vector3::operator+=(const Vector3 &v)
64{
65    x += v.x;
66    y += v.y;
67    z += v.z;
68
69    return *this;
70}
71
72Vector3& Vector3::operator-=(const Vector3 &v)
73{
74    x -= v.x;
75    y -= v.y;
76    z -= v.z;
77
78    return *this;
79}
80
81Vector3 operator*(const double f, const Vector3& v)
82{
83    Vector3 o;
84    o.x = v.x * f;
85    o.y = v.y * f;
86    o.z = v.z * f;
87
88    return o;
89}
90
91Vector3 operator*(const Vector3& v1, const Vector3& v2)
92{
93    // Cross product.
94
95    Vector3 o;
96    o.x = v1.y*v2.z - v1.z*v2.y;
97    o.y = v1.z*v2.x - v1.x*v2.z;
98    o.z = v1.x*v2.y - v1.y*v2.x;
99
100    return o;
101}
102
103Vector3 operator+(const Vector3& v1, const Vector3& v2)
104{
105    Vector3 o;
106    o.x = v1.x + v2.x;
107    o.y = v1.y + v2.y;
108    o.z = v1.z + v2.z;
109
110    return o;
111}
112
113Vector3 operator-(const Vector3& v1, const Vector3& v2)
114{
115    Vector3 o;
116    o.x = v1.x - v2.x;
117    o.y = v1.y - v2.y;
118    o.z = v1.z - v2.z;
119
120    return o;
121}
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