source: git/src/vector3.cc @ 79ee183

RELEASE/1.1RELEASE/1.2debug-cidebug-ci-sanitisersfaster-cavernloglog-selectstereostereo-2025walls-datawalls-data-hanging-as-warningwarn-only-for-hanging-survey
Last change on this file since 79ee183 was 446e096, checked in by Olly Betts <olly@…>, 23 years ago

Implement one multiplication by double with an inline method which calls the
other.

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@2089 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

  • Property mode set to 100644
File size: 2.4 KB
Line 
1//
2//  vector3.cxx
3//
4//  C++ class for 3-element vectors
5//
6//  Copyright (C) 2000-2001, Mark R. Shinwell.
7//  Copyright (C) 2002 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22//
23
24#include "vector3.h"
25
26#include <math.h>
27
28Vector3::Vector3() : x(0.0), y(0.0), z(0.0)
29{
30}
31
32Vector3::Vector3(double a, double b, double c)
33{
34    x = a;
35    y = b;
36    z = c;
37}
38
39Vector3::~Vector3()
40{
41}
42
43double Vector3::magnitude() const
44{
45    return sqrt(x*x + y*y + z*z);
46}
47
48void Vector3::normalise()
49{
50    double mag = magnitude();
51    if (mag != 0.0) {
52        x /= mag;
53        y /= mag;
54        z /= mag;
55    }
56}
57
58double dot(const Vector3& left, const Vector3& right)
59{
60    return left.x*right.x + left.y*right.y + left.z*right.z;
61}
62
63Vector3& Vector3::operator=(const Vector3& r)
64{
65    x = r.x;
66    y = r.y;
67    z = r.z;
68
69    return *this;
70}
71
72void Vector3::set(double nx, double ny, double nz)
73{
74    x = nx;
75    y = ny;
76    z = nz;
77}
78
79Vector3& Vector3::operator*=(const double f)
80{
81    x *= f;
82    y *= f;
83    z *= f;
84
85    return *this;
86}
87
88Vector3& Vector3::operator/=(const double f)
89{
90    x /= f;
91    y /= f;
92    z /= f;
93
94    return *this;
95}
96
97Vector3 operator*(const double f, const Vector3& v)
98{
99    Vector3 o;
100    o.x = v.x * f;
101    o.y = v.y * f;
102    o.z = v.z * f;
103
104    return o;
105}
106
107Vector3 operator*(const Vector3& v1, const Vector3& v2)
108{
109    // Cross product.
110
111    Vector3 o;
112    o.x = v1.y*v2.z - v1.z*v2.y;
113    o.y = v1.z*v2.x - v1.x*v2.z;
114    o.z = v1.x*v2.y - v1.y*v2.x;
115
116    return o;
117}
118
119Vector3 operator+(const Vector3& v1, const Vector3& v2)
120{
121    Vector3 o;
122    o.x = v1.x + v2.x;
123    o.y = v1.y + v2.y;
124    o.z = v1.z + v2.z;
125
126    return o;
127}
128
129Vector3 operator-(const Vector3& v1, const Vector3& v2)
130{
131    Vector3 o;
132    o.x = v1.x - v2.x;
133    o.y = v1.y - v2.y;
134    o.z = v1.z - v2.z;
135
136    return o;
137}
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