source: git/src/gla-gl.cc @ fc5f476

RELEASE/1.2debug-cidebug-ci-sanitisersfaster-cavernlogstereowalls-datawalls-data-hanging-as-warning
Last change on this file since fc5f476 was fc5f476, checked in by Olly Betts <olly@…>, 8 years ago

Factor out check for GL point sprites

  • Property mode set to 100644
File size: 45.5 KB
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[56da40e]1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
[f4c5932]6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
[1c55fb5]7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015 Olly Betts
[56da40e]8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
[ecbc6c18]21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
[56da40e]22//
23
[cbfa50d]24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
[bd551c0]28#include <wx/confbase.h>
[ee41e88]29#include <wx/image.h>
[bd551c0]30
[87cab10]31#include <algorithm>
32
[78924eb]33#include "aven.h"
[56da40e]34#include "gla.h"
[bd551c0]35#include "message.h"
[e577f89]36#include "useful.h"
[1eeb55a]37
[ee63994]38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
[de4b099]44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
[ee63994]47# include <OpenGL/glext.h>
[b72f4b5]48#endif
[f960f23]49
[b05f516]50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
[9baa53a]53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
[f960f23]55#endif
[9baa53a]56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
[f960f23]58#endif
[04bf822]59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
[f960f23]73
[87cab10]74using namespace std;
75
[bde8c9a]76const int BLOB_DIAMETER = 5;
[4ba80e0]77
[edfaf35]78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
[4f3e5d1]98static bool opengl_initialised = false;
99
[5627cbb]100string GetGLSystemDescription()
[cc1a1d9]101{
[4f3e5d1]102    // If OpenGL isn't initialised we may get a SEGV from glGetString.
103    if (!opengl_initialised)
104        return "No OpenGL information available yet - try opening a file.";
[cc1a1d9]105    const char *p = (const char*)glGetString(GL_VERSION);
[4f3e5d1]106    if (!p)
107        return "Couldn't read OpenGL version!";
[cc1a1d9]108
[5627cbb]109    string info;
[cc1a1d9]110    info += "OpenGL ";
111    info += p;
112    info += '\n';
113    info += (const char*)glGetString(GL_VENDOR);
114    info += '\n';
115    info += (const char*)glGetString(GL_RENDERER);
[90688f5]116#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
[c293aa9]117    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
[a6c5ffb]118#else
119    info += '\n';
[90688f5]120#endif
[cc1a1d9]121
122    GLint red, green, blue;
123    glGetIntegerv(GL_RED_BITS, &red);
124    glGetIntegerv(GL_GREEN_BITS, &green);
125    glGetIntegerv(GL_BLUE_BITS, &blue);
126    GLint max_texture_size;
127    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128    GLint max_viewport[2];
129    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130    GLdouble point_size_range[2];
[04bf822]131    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
[cc1a1d9]132    GLdouble point_size_granularity;
[04bf822]133    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
[5627cbb]134    info += string_format("R%dG%dB%d\n"
[cc1a1d9]135             "Max Texture size: %dx%d\n"
136             "Max Viewport size: %dx%d\n"
[04bf822]137             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
[cc1a1d9]138             (int)red, (int)green, (int)blue,
139             (int)max_texture_size, (int)max_texture_size,
140             (int)max_viewport[0], (int)max_viewport[1],
141             point_size_range[0], point_size_range[1],
142             point_size_granularity);
[04bf822]143    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144    if (glGetError() != GL_INVALID_ENUM) {
145        info += string_format("\nAliased point size %.3f-%.3f",
146                              point_size_range[0], point_size_range[1]);
147    }
[5627cbb]148
[c293aa9]149    info += "\nDouble buffered: ";
150    if (double_buffered)
151        info += "true";
152    else
153        info += "false";
154
[5627cbb]155    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156    if (*gl_extensions) {
157        info += '\n';
158        info += (const char*)gl_extensions;
159    }
[cc1a1d9]160    return info;
161}
162
[fc5f476]163static bool
164glpoint_sprite_works()
165{
166    // Point sprites provide an easy, fast way for us to draw crosses by
167    // texture mapping GL points.
168    //
169    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
171    // extensions.
172    //
173    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
175    // which we use.
176    static bool glpoint_sprite = false;
177    static bool checked = false;
178    if (!checked) {
179        float maxSize = 0.0f;
180        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
181        if (maxSize >= 8) {
182            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
183            if (!glpoint_sprite) {
184                const char * p = (const char *)glGetString(GL_EXTENSIONS);
185                while (true) {
186                    size_t l = 0;
187                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
188                        l = 19;
189                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
190                        l = 18;
191                    }
192                    if (l) {
193                        p += l;
194                        if (*p == '\0' || *p == ' ') {
195                            glpoint_sprite = true;
196                            break;
197                        }
198                    }
199                    p = strchr(p + 1, ' ');
200                    if (!p) break;
201                    ++p;
202                }
203            }
204        }
205        checked = true;
206    }
207    return glpoint_sprite;
208}
209
[963e611]210static void
211log_gl_error(const wxChar * str, GLenum error_code)
212{
213    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
214    wxLogError(str, wxString(e, wxConvUTF8).c_str());
215}
216
[1b12b82]217// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218//            (thus it must not be called from BeginLines(), etc., or within a
219//             BeginLines()/EndLines() block etc.)
[335a9be]220#define CHECK_GL_ERROR(M, F) do { \
[19b2f99]221    if (!opengl_initialised) { \
[1c55fb5]222        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
[19b2f99]223    } \
[335a9be]224    GLenum error_code_ = glGetError(); \
[19bbc1fc]225    if (error_code_ != GL_NO_ERROR) { \
[1c55fb5]226        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227                         "(call " F " in method " M ")"), error_code_); \
[19bbc1fc]228    } \
[335a9be]229} while (0)
[1897247]230
[56da40e]231//
232//  GLAPen
[096e56c]233//
[56da40e]234
[aa048c3]235GLAPen::GLAPen()
[56da40e]236{
[aa048c3]237    components[0] = components[1] = components[2] = 0.0;
[56da40e]238}
239
240void GLAPen::SetColour(double red, double green, double blue)
241{
[aa048c3]242    components[0] = red;
243    components[1] = green;
244    components[2] = blue;
[56da40e]245}
246
[f7ea0e1]247double GLAPen::GetRed() const
[56da40e]248{
[aa048c3]249    return components[0];
[56da40e]250}
251
[f7ea0e1]252double GLAPen::GetGreen() const
[56da40e]253{
[aa048c3]254    return components[1];
[56da40e]255}
256
[f7ea0e1]257double GLAPen::GetBlue() const
[56da40e]258{
[aa048c3]259    return components[2];
[56da40e]260}
261
[f383708]262void GLAPen::Interpolate(const GLAPen& pen, double how_far)
263{
[588ff16]264    components[0] += how_far * (pen.GetRed() - components[0]);
265    components[1] += how_far * (pen.GetGreen() - components[1]);
266    components[2] += how_far * (pen.GetBlue() - components[2]);
[aa048c3]267}
268
269struct ColourTriple {
270    // RGB triple: values are from 0-255 inclusive for each component.
271    unsigned char r, g, b;
272};
273
274// These must be in the same order as the entries in COLOURS[] below.
275const ColourTriple COLOURS[] = {
276    { 0, 0, 0 },       // black
277    { 100, 100, 100 }, // grey
278    { 180, 180, 180 }, // light grey
279    { 140, 140, 140 }, // light grey 2
280    { 90, 90, 90 },    // dark grey
281    { 255, 255, 255 }, // white
282    { 0, 100, 255},    // turquoise
283    { 0, 255, 40 },    // green
284    { 150, 205, 224 }, // indicator 1
285    { 114, 149, 160 }, // indicator 2
286    { 255, 255, 0 },   // yellow
287    { 255, 0, 0 },     // red
[f4c5932]288    { 40, 40, 255 },   // blue
[aa048c3]289};
[f383708]290
[620c0c9]291bool GLAList::need_to_generate() {
292    // Bail out if the list is already cached, or can't usefully be cached.
293    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
294        return false;
295
296    // Create a new OpenGL list to hold this sequence of drawing
297    // operations.
298    if (gl_list == 0) {
299        gl_list = glGenLists(1);
300        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
301#ifdef GLA_DEBUG
302        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
303#endif
304        if (gl_list == 0) {
305            // If we can't create a list for any reason, fall back to just
[b3f1bbe]306            // drawing directly, and flag the list as NEVER_CACHE as there's
307            // unlikely to be much point calling glGenLists() again.
308            flags = GLACanvas::NEVER_CACHE;
[620c0c9]309            return false;
310        }
311
312        // We should have 256 lists for font drawing and a dozen or so for 2D
313        // and 3D lists.  So something is amiss if we've generated 1000 lists,
314        // probably a infinite loop in the lazy list mechanism.
315        assert(gl_list < 1000);
316    }
317    // http://www.opengl.org/resources/faq/technical/displaylist.htm advises:
318    //
319    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320    // list using GL_COMPILE mode, then execute it with glCallList()."
321    glNewList(gl_list, GL_COMPILE);
322    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
323    return true;
324}
325
326void GLAList::finalise(unsigned int list_flags)
327{
328    glEndList();
329    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330    if (list_flags & GLACanvas::NEVER_CACHE) {
331        glDeleteLists(gl_list, 1);
332        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
333        gl_list = 0;
334        flags = GLACanvas::NEVER_CACHE;
335    } else {
336        flags = list_flags | GLACanvas::CACHED;
337    }
338}
339
340bool GLAList::DrawList() const {
341    if ((flags & GLACanvas::CACHED) == 0)
342        return false;
[db59b02]343    glCallList(gl_list);
344    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
[620c0c9]345    return true;
[db59b02]346}
347
[56da40e]348//
349//  GLACanvas
[096e56c]350//
[56da40e]351
[9071cf5]352BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
353    EVT_SIZE(GLACanvas::OnSize)
354END_EVENT_TABLE()
355
[cbd9829]356static const int wx_gl_window_attribs[] = {
357    WX_GL_DOUBLEBUFFER,
358    WX_GL_RGBA,
359    WX_GL_DEPTH_SIZE, 16,
360    0
361};
362
[84f1ed1]363// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
364GLACanvas::GLACanvas(wxWindow* parent, int id)
[cbd9829]365    : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
366                 wxDefaultSize, wxWANTS_CHARS),
[8c048fa]367      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
[90430f2]368      x_size(0), y_size(0)
[56da40e]369{
370    // Constructor.
371
[1b12b82]372    m_Quadric = NULL;
[08253d9]373    m_Pan = 0.0;
374    m_Tilt = 0.0;
[9eb58d0]375    m_Scale = 0.0;
[c5fc8eb]376    m_VolumeDiameter = 1.0;
[d67450e]377    m_SmoothShading = false;
[a517825]378    m_Texture = 0;
379    m_Textured = false;
[6abab84]380    m_Perspective = false;
[c60062d]381    m_Fog = false;
[db452ae]382    m_AntiAlias = false;
[db59b02]383    list_flags = 0;
[4a1cede]384    alpha = 1.0;
[56da40e]385}
386
387GLACanvas::~GLACanvas()
388{
389    // Destructor.
390
[1b12b82]391    if (m_Quadric) {
[b49ac56]392        gluDeleteQuadric(m_Quadric);
393        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
[1b12b82]394    }
395}
396
397void GLACanvas::FirstShow()
398{
[90430f2]399    // Update our record of the client area size and centre.
400    GetClientSize(&x_size, &y_size);
[6cf4daa]401    if (x_size < 1) x_size = 1;
402    if (y_size < 1) y_size = 1;
[90430f2]403
[8c048fa]404    ctx.SetCurrent(*this);
[4f3e5d1]405    opengl_initialised = true;
[19b2f99]406
407    // Set the background colour of the canvas to black.
408    glClearColor(0.0, 0.0, 0.0, 1.0);
409    CHECK_GL_ERROR("FirstShow", "glClearColor");
410
411    // Set viewport.
412    glViewport(0, 0, x_size, y_size);
413    CHECK_GL_ERROR("FirstShow", "glViewport");
414
[807f9dd]415    save_hints = false;
416    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
417    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
[fe075d7]418    wxConfigBase * cfg = wxConfigBase::Get();
419    {
420        wxString s;
421        if (cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
422            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
423            // The vendor and renderer are the same as the values we have cached,
424            // so use the hints we have cached.
425            int v;
426            if (cfg->Read(wxT("blob_method"), &v, 0) &&
427                (v == POINT || v == LINES)) {
428                // How to draw blobs.
429                blob_method = v;
430            }
431            if (cfg->Read(wxT("cross_method"), &v, 0) &&
432                (v == SPRITE || v == LINES)) {
433                // How to draw crosses.
434                cross_method = v;
435            }
436        }
437    }
[db59b02]438
[4f3e5d1]439    if (m_Quadric) return;
440    // One time initialisation follows.
[657402d]441
[1b12b82]442    m_Quadric = gluNewQuadric();
[bb1f293]443    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
[1b12b82]444    if (!m_Quadric) {
445        abort(); // FIXME need to cope somehow
446    }
[096e56c]447
[203d2a7]448    glShadeModel(GL_FLAT);
[dde4fe7]449    CHECK_GL_ERROR("FirstShow", "glShadeModel");
[d67450e]450    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
[dde4fe7]451    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
[e633bb1]452    //glAlphaFunc(GL_GREATER, 0.5f);
453    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
[096e56c]454
[c8f449c]455    // We want glReadPixels() to read from the front buffer (which is the
456    // default for single-buffered displays).
457    if (double_buffered) {
458        glReadBuffer(GL_FRONT);
459        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
460    }
461
[c60062d]462    // Grey fog effect.
463    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
464    glFogfv(GL_FOG_COLOR, fogcolour);
[9baa53a]465    CHECK_GL_ERROR("FirstShow", "glFogfv");
[c60062d]466
467    // Linear fogging.
468    glFogi(GL_FOG_MODE, GL_LINEAR);
[9baa53a]469    CHECK_GL_ERROR("FirstShow", "glFogi");
[c60062d]470
471    // Optimise for speed (compute fog per vertex).
472    glHint(GL_FOG_HINT, GL_FASTEST);
[9baa53a]473    CHECK_GL_ERROR("FirstShow", "glHint");
[1eeb55a]474
[a517825]475    // No padding on pixel packing and unpacking (default is to pad each
476    // line to a multiple of 4 bytes).
477    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
[028829f]478    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
[a517825]479    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
[028829f]480    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
481
[1eeb55a]482    // Load font
[8a05a7a]483    wxString path = wmsg_cfgpth();
[bd551c0]484    path += wxCONFIG_PATH_SEPARATOR;
[1aa3fb7]485    path += wxT("unifont.pixelfont");
486    if (!m_Font.load(path)) {
487        // FIXME: do something better.
[17c483d]488        // We have this message available: Error in format of font file “%s”
[df3e1a0c]489        fprintf(stderr, "Failed to parse compiled-in font data\n");
[1aa3fb7]490        exit(1);
491    }
[4ba80e0]492
[fe075d7]493    if (blob_method == UNKNOWN) {
494        // Check if we can use GL_POINTS to plot blobs at stations.
495        GLdouble point_size_range[2];
496        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
497        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
498        if (point_size_range[0] <= BLOB_DIAMETER &&
499            point_size_range[1] >= BLOB_DIAMETER) {
500            blob_method = POINT;
501        } else {
502            blob_method = LINES;
503        }
504        save_hints = true;
505    }
506
507    if (blob_method == POINT) {
[4ba80e0]508        glPointSize(BLOB_DIAMETER);
509        CHECK_GL_ERROR("FirstShow", "glPointSize");
510    }
[95ce35f]511
[fe075d7]512    if (cross_method == UNKNOWN) {
[fc5f476]513        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
[fe075d7]514        save_hints = true;
[95ce35f]515    }
[185d793]516
[fe075d7]517    if (cross_method == SPRITE) {
[95ce35f]518        glGenTextures(1, &m_CrossTexture);
[9baa53a]519        CHECK_GL_ERROR("FirstShow", "glGenTextures");
[95ce35f]520        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]521        CHECK_GL_ERROR("FirstShow", "glBindTexture");
[fe075d7]522        // Cross image for drawing crosses using texture mapped point sprites.
[95ce35f]523        const unsigned char crossteximage[128] = {
[edfaf35]524#define o 0,0
525#define I 255,255
526            CROSS_TEXTURE
527#undef o
528#undef I
[95ce35f]529        };
530        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
[9baa53a]531        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
[95ce35f]532        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
[9baa53a]533        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
[95ce35f]534        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]535        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
[95ce35f]536        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]537        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
[95ce35f]538        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
[9baa53a]539        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
[95ce35f]540        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]541        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[95ce35f]542        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]543        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[95ce35f]544    }
[ca8c864]545}
546
[56da40e]547void GLACanvas::Clear()
548{
549    // Clear the canvas.
[d727368]550
[56da40e]551    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[1897247]552    CHECK_GL_ERROR("Clear", "glClear");
[56da40e]553}
554
555void GLACanvas::SetScale(Double scale)
556{
[db59b02]557    if (scale != m_Scale) {
558        vector<GLAList>::iterator i;
559        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
[b3f1bbe]560            i->invalidate_if(INVALIDATE_ON_SCALE);
[db59b02]561        }
562
563        m_Scale = scale;
564    }
[56da40e]565}
566
[90430f2]567void GLACanvas::OnSize(wxSizeEvent & event)
568{
569    wxSize size = event.GetSize();
570
571    unsigned int mask = 0;
572    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
573    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
574    if (mask) {
575        vector<GLAList>::iterator i;
576        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
[b3f1bbe]577            i->invalidate_if(mask);
[90430f2]578        }
579
[6cf4daa]580        // The width and height go to zero when the panel is dragged right
581        // across so we clamp them to be at least 1 to avoid problems.
[90430f2]582        x_size = size.GetWidth();
583        y_size = size.GetHeight();
[6cf4daa]584        if (x_size < 1) x_size = 1;
585        if (y_size < 1) y_size = 1;
[90430f2]586    }
587
[9071cf5]588    event.Skip();
[6cf4daa]589
[19b2f99]590    if (!opengl_initialised) return;
591
[6cf4daa]592    // Set viewport.
593    glViewport(0, 0, x_size, y_size);
[92678b5]594    CHECK_GL_ERROR("OnSize", "glViewport");
[90430f2]595}
596
[56da40e]597void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
598{
599    // Translate the data by a given amount, specified in screen coordinates.
[096e56c]600
[56da40e]601    // Find out how far the translation takes us in data coordinates.
602    SetDataTransform();
603
[f6d8375]604    double x0, y0, z0;
605    double x, y, z;
[1b12b82]606    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]607                 &x0, &y0, &z0);
[bb1f293]608    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
[1b12b82]609    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]610                 &x, &y, &z);
[bb1f293]611    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
[56da40e]612
613    // Apply the translation.
[d67450e]614    AddTranslation(Vector3(x - x0, y - y0, z - z0));
[56da40e]615}
616
[c5fc8eb]617void GLACanvas::SetVolumeDiameter(glaCoord diameter)
[56da40e]618{
[c5fc8eb]619    // Set the size of the data drawing volume by giving the diameter of the
620    // smallest sphere containing it.
[56da40e]621
[f6d8375]622    m_VolumeDiameter = max(glaCoord(1.0), diameter);
[56da40e]623}
624
625void GLACanvas::StartDrawing()
626{
627    // Prepare for a redraw operation.
[096e56c]628
[8c048fa]629    ctx.SetCurrent(*this);
[12ec820]630    glDepthMask(GL_TRUE);
[807f9dd]631
632    if (!save_hints) return;
633
634    // We want to check on the second redraw.
635    static int draw_count = 2;
636    if (--draw_count != 0) return;
637
638    if (cross_method != LINES) {
639        SetColour(col_WHITE);
640        Clear();
641        SetDataTransform();
642        BeginCrosses();
643        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
644        EndCrosses();
645        static const unsigned char expected_cross[64 * 3] = {
646#define o 0,0,0
647#define I 255,255,255
[edfaf35]648            CROSS_TEXTURE
[dd64a45]649#undef o
650#undef I
[807f9dd]651        };
652        if (!CheckVisualFidelity(expected_cross)) {
653            cross_method = LINES;
654            save_hints = true;
655        }
656    }
657
658    if (blob_method != LINES) {
659        SetColour(col_WHITE);
660        Clear();
661        SetDataTransform();
662        BeginBlobs();
663        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
664        EndBlobs();
665        static const unsigned char expected_blob[64 * 3] = {
666#define o 0,0,0
667#define I 255,255,255
[edfaf35]668            BLOB_TEXTURE
[dd64a45]669#undef o
670#undef I
[807f9dd]671        };
672        if (!CheckVisualFidelity(expected_blob)) {
673            blob_method = LINES;
674            save_hints = true;
675        }
676    }
677
678    wxConfigBase * cfg = wxConfigBase::Get();
679    cfg->Write(wxT("opengl_vendor"), vendor);
680    cfg->Write(wxT("opengl_renderer"), renderer);
681    cfg->Write(wxT("blob_method"), blob_method);
682    cfg->Write(wxT("cross_method"), cross_method);
683    cfg->Flush();
684    save_hints = false;
[56da40e]685}
686
[d67450e]687void GLACanvas::EnableSmoothPolygons(bool filled)
[1b12b82]688{
689    // Prepare for drawing smoothly-shaded polygons.
690    // Only use this when required (in particular lines in lists may not be
691    // coloured correctly when this is enabled).
[096e56c]692
[d67450e]693    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
694    if (filled) {
695        glShadeModel(GL_SMOOTH);
696        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
697    } else {
698        glDisable(GL_LINE_SMOOTH);
699        glDisable(GL_TEXTURE_2D);
700        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
701    }
702    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
703
704    if (filled && m_SmoothShading) {
705        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
706        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
707        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
708        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
709        glEnable(GL_COLOR_MATERIAL);
710        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
711        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
712        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
713        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
714        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
715        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
716        glEnable(GL_LIGHTING);
717        glEnable(GL_LIGHT0);
718    }
[1b12b82]719}
720
721void GLACanvas::DisableSmoothPolygons()
722{
[d67450e]723    glPopAttrib();
[203d2a7]724}
725
[d67450e]726void GLACanvas::PlaceNormal(const Vector3 &v)
[203d2a7]727{
728    // Add a normal (for polygons etc.)
729
[d67450e]730    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
[1b12b82]731}
732
[56da40e]733void GLACanvas::SetDataTransform()
734{
[de24f93]735    // Set projection.
736    glMatrixMode(GL_PROJECTION);
737    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
738    glLoadIdentity();
739    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
740
[6cf4daa]741    double aspect = double(y_size) / double(x_size);
742
[d877aa2]743    Double near_plane = 1.0;
[de24f93]744    if (m_Perspective) {
[e577f89]745        Double lr = near_plane * tan(rad(25.0));
[d877aa2]746        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
747        Double tb = lr * aspect;
[de24f93]748        glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
749        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
750    } else {
[5092ee7]751        near_plane = 0.0;
[d877aa2]752        assert(m_Scale != 0.0);
753        Double lr = m_VolumeDiameter / m_Scale * 0.5;
754        Double far_plane = m_VolumeDiameter + near_plane;
755        Double tb = lr * aspect;
[de24f93]756        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
757        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
758    }
759
[56da40e]760    // Set the modelview transform for drawing data.
761    glMatrixMode(GL_MODELVIEW);
[1897247]762    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
[56da40e]763    glLoadIdentity();
[1897247]764    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
[d877aa2]765    if (m_Perspective) {
766        glTranslated(0.0, 0.0, -near_plane);
767    } else {
768        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
769    }
[1bbd9a8]770    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
[2491b8c]771    // Get axes the correct way around (z upwards, y into screen)
772    glRotated(-90.0, 1.0, 0.0, 0.0);
773    CHECK_GL_ERROR("SetDataTransform", "glRotated");
[7a57dc7]774    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
[08253d9]775    CHECK_GL_ERROR("SetDataTransform", "glRotated");
776    glRotated(m_Pan, 0.0, 0.0, 1.0);
[2491b8c]777    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
[5092ee7]778    if (m_Perspective) {
[d67450e]779        glTranslated(m_Translation.GetX(),
780                     m_Translation.GetY(),
781                     m_Translation.GetZ());
[5092ee7]782        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
783    }
[dde4fe7]784
[de24f93]785    // Save projection matrix.
786    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
787    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
788
789    // Save viewport coordinates.
790    glGetIntegerv(GL_VIEWPORT, viewport);
791    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
792
793    // Save modelview matrix.
[dde4fe7]794    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
795    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
[de24f93]796
[5092ee7]797    if (!m_Perspective) {
798        // Adjust the translation so we don't change the Z position of the model
[f6d8375]799        double X, Y, Z;
[d67450e]800        gluProject(m_Translation.GetX(),
801                   m_Translation.GetY(),
802                   m_Translation.GetZ(),
[5092ee7]803                   modelview_matrix, projection_matrix, viewport,
804                   &X, &Y, &Z);
[f6d8375]805        double Tx, Ty, Tz;
[5092ee7]806        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
807                     &Tx, &Ty, &Tz);
808        glTranslated(Tx, Ty, Tz);
809        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
810        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
811    }
[096e56c]812
[de24f93]813    glEnable(GL_DEPTH_TEST);
814    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
[c60062d]815
[a517825]816    if (m_Textured) {
817        glBindTexture(GL_TEXTURE_2D, m_Texture);
818        glEnable(GL_TEXTURE_2D);
819        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
820        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
821        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
822        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
823        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
824        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[ecbdd96]825        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
826                        GL_LINEAR_MIPMAP_LINEAR);
[a517825]827        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
828        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
829    } else {
830        glDisable(GL_TEXTURE_2D);
831    }
[c60062d]832    if (m_Fog) {
833        glFogf(GL_FOG_START, near_plane);
834        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
835        glEnable(GL_FOG);
[db452ae]836    } else {
837        glDisable(GL_FOG);
838    }
839
[4a1cede]840    glEnable(GL_BLEND);
841    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
[db452ae]842    if (m_AntiAlias) {
843        glEnable(GL_LINE_SMOOTH);
844    } else {
845        glDisable(GL_LINE_SMOOTH);
[c60062d]846    }
[56da40e]847}
848
849void GLACanvas::SetIndicatorTransform()
850{
[db59b02]851    list_flags |= NEVER_CACHE;
852
[bb1f293]853    // Set the modelview transform and projection for drawing indicators.
[56da40e]854
[bb1f293]855    glDisable(GL_DEPTH_TEST);
856    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
[c60062d]857    glDisable(GL_FOG);
858    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
[bb1f293]859
[78924eb]860    // Just a simple 2D projection.
[bb1f293]861    glMatrixMode(GL_PROJECTION);
862    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
863    glLoadIdentity();
864    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
[6cf4daa]865    gluOrtho2D(0, x_size, 0, y_size);
[bb1f293]866    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
[a517825]867
[78924eb]868    // No modelview transform.
869    glMatrixMode(GL_MODELVIEW);
870    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
871    glLoadIdentity();
872    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
873
[a517825]874    glDisable(GL_TEXTURE_2D);
[6adffadf]875    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
[e4d40792]876    glDisable(GL_BLEND);
[6adffadf]877    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
[36c3285]878    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]879    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
[36c3285]880    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]881    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
[36c3285]882    glAlphaFunc(GL_GREATER, 0.5f);
[9baa53a]883    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
[096e56c]884    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]885    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[36c3285]886    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]887    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[36c3285]888    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
[9baa53a]889    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
[56da40e]890}
891
892void GLACanvas::FinishDrawing()
893{
894    // Complete a redraw operation.
[096e56c]895
[c293aa9]896    if (double_buffered) {
897        SwapBuffers();
898    } else {
899        glFlush();
900        CHECK_GL_ERROR("FinishDrawing", "glFlush");
901    }
[56da40e]902}
903
[d2fcc9b]904void GLACanvas::DrawList(unsigned int l)
[56da40e]905{
[4ba80e0]906    // FIXME: uncomment to disable use of lists for debugging:
907    // GenerateList(l); return;
[d2fcc9b]908    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
[bae6a7c]909
[d2fcc9b]910    // We generate the OpenGL lists lazily to minimise delays on startup.
911    // So check if we need to generate the OpenGL list now.
[620c0c9]912    if (drawing_lists[l].need_to_generate()) {
[db59b02]913        // Clear list_flags so that we can note what conditions to invalidate
914        // the cached OpenGL list on.
915        list_flags = 0;
[620c0c9]916
917#ifdef GLA_DEBUG
918        printf("generating list #%u... ", l);
919        m_Vertices = 0;
920#endif
[d2fcc9b]921        GenerateList(l);
[edb6576]922#ifdef GLA_DEBUG
[bae6a7c]923        printf("done (%d vertices)\n", m_Vertices);
[edb6576]924#endif
[620c0c9]925        drawing_lists[l].finalise(list_flags);
[bae6a7c]926    }
[ee78822]927
[620c0c9]928    if (!drawing_lists[l].DrawList()) {
929        // That list isn't cached (which means it probably can't usefully be
930        // cached).
[db59b02]931        GenerateList(l);
932    }
[56da40e]933}
934
[11fe902]935void GLACanvas::DrawListZPrepass(unsigned int l)
936{
937    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
938    DrawList(l);
939    glDepthMask(GL_FALSE);
940    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
941    glDepthFunc(GL_EQUAL);
942    DrawList(l);
943    glDepthMask(GL_TRUE);
944    glDepthFunc(GL_LESS);
945}
946
[76dd228]947void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
948{
949    glMatrixMode(GL_PROJECTION);
950    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
951    glPushMatrix();
952    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
953    glTranslated(x, y, 0);
954    CHECK_GL_ERROR("DrawList2D", "glTranslated");
955    if (rotation != 0.0) {
956        glRotated(rotation, 0, 0, -1);
957        CHECK_GL_ERROR("DrawList2D", "glRotated");
958    }
959    DrawList(l);
960    glMatrixMode(GL_PROJECTION);
961    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
962    glPopMatrix();
963    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
964}
965
[aa048c3]966void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
[56da40e]967{
968    // Set the colour for subsequent operations.
[4a1cede]969    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
970              pen.GetBlue() * rgb_scale, alpha);
[56da40e]971}
972
[aa048c3]973void GLACanvas::SetColour(const GLAPen& pen)
[f383708]974{
[aa048c3]975    // Set the colour for subsequent operations.
[4a1cede]976    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
[f383708]977}
978
[d1ce9bd]979void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
980{
981    // Set the colour for subsequent operations.
982    rgb_scale /= 255.0;
983    glColor4f(COLOURS[colour].r * rgb_scale,
984              COLOURS[colour].g * rgb_scale,
985              COLOURS[colour].b * rgb_scale,
986              alpha);
987}
988
[aa048c3]989void GLACanvas::SetColour(gla_colour colour)
[56da40e]990{
[aa048c3]991    // Set the colour for subsequent operations.
[4943ae8]992    if (alpha == 1.0) {
993        glColor3ubv(&COLOURS[colour].r);
994    } else {
995        glColor4ub(COLOURS[colour].r,
996                   COLOURS[colour].g,
997                   COLOURS[colour].b,
998                   (unsigned char)(255 * alpha));
999    }
[56da40e]1000}
1001
1002void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1003{
1004    // Draw a text string on the current buffer in the current font.
1005    glRasterPos3d(x, y, z);
[1897247]1006    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
[1aa3fb7]1007    m_Font.write_string(str.data(), str.size());
[56da40e]1008}
1009
[1eeb55a]1010void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
[56da40e]1011{
[1aa3fb7]1012    glRasterPos2d(x, y);
1013    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1014    m_Font.write_string(str.data(), str.size());
[56da40e]1015}
1016
[dbd50e2]1017void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
[56da40e]1018{
[1aa3fb7]1019    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
[56da40e]1020}
1021
1022void GLACanvas::BeginQuadrilaterals()
1023{
1024    // Commence drawing of quadrilaterals.
[096e56c]1025
[56da40e]1026    glBegin(GL_QUADS);
1027}
1028
1029void GLACanvas::EndQuadrilaterals()
1030{
1031    // Finish drawing of quadrilaterals.
[096e56c]1032
[56da40e]1033    glEnd();
[9baa53a]1034    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
[56da40e]1035}
1036
1037void GLACanvas::BeginLines()
1038{
1039    // Commence drawing of a set of lines.
1040
1041    glBegin(GL_LINES);
1042}
1043
1044void GLACanvas::EndLines()
1045{
1046    // Finish drawing of a set of lines.
1047
1048    glEnd();
[9baa53a]1049    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
[56da40e]1050}
1051
1052void GLACanvas::BeginTriangles()
1053{
1054    // Commence drawing of a set of triangles.
1055
1056    glBegin(GL_TRIANGLES);
1057}
1058
1059void GLACanvas::EndTriangles()
1060{
1061    // Finish drawing of a set of triangles.
1062
1063    glEnd();
[9baa53a]1064    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
[56da40e]1065}
1066
[dde4fe7]1067void GLACanvas::BeginTriangleStrip()
1068{
1069    // Commence drawing of a triangle strip.
1070
1071    glBegin(GL_TRIANGLE_STRIP);
1072}
1073
1074void GLACanvas::EndTriangleStrip()
1075{
1076    // Finish drawing of a triangle strip.
1077
1078    glEnd();
[9baa53a]1079    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
[dde4fe7]1080}
1081
[56da40e]1082void GLACanvas::BeginPolyline()
1083{
1084    // Commence drawing of a polyline.
1085
1086    glBegin(GL_LINE_STRIP);
1087}
1088
1089void GLACanvas::EndPolyline()
1090{
1091    // Finish drawing of a polyline.
[096e56c]1092
[56da40e]1093    glEnd();
[9baa53a]1094    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
[56da40e]1095}
1096
[45aa1d6]1097void GLACanvas::BeginPolygon()
1098{
1099    // Commence drawing of a polygon.
1100
1101    glBegin(GL_POLYGON);
1102}
1103
1104void GLACanvas::EndPolygon()
1105{
1106    // Finish drawing of a polygon.
[096e56c]1107
[45aa1d6]1108    glEnd();
[9baa53a]1109    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
[45aa1d6]1110}
1111
[56da40e]1112void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1113{
1114    // Place a vertex for the current object being drawn.
1115
[edb6576]1116#ifdef GLA_DEBUG
1117    m_Vertices++;
1118#endif
[56da40e]1119    glVertex3d(x, y, z);
1120}
1121
[f336ab9]1122void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1123                            glaTexCoord tex_x, glaTexCoord tex_y)
[b839829]1124{
1125    // Place a vertex for the current object being drawn.
1126
1127#ifdef GLA_DEBUG
1128    m_Vertices++;
1129#endif
1130    glTexCoord2i(tex_x, tex_y);
1131    glVertex3d(x, y, z);
1132}
1133
[56da40e]1134void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1135{
1136    // Place a vertex for the current indicator object being drawn.
1137
[087bc72]1138    PlaceVertex(x, y, 0.0);
[56da40e]1139}
1140
[e633bb1]1141void GLACanvas::BeginBlobs()
[d9b3270]1142{
[fe075d7]1143    // Commence drawing of a set of blobs.
1144    if (blob_method == POINT) {
[78924eb]1145        glPushAttrib(GL_ENABLE_BIT);
1146        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
[4ba80e0]1147        glEnable(GL_ALPHA_TEST);
1148        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1149        glEnable(GL_POINT_SMOOTH);
1150        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1151        glBegin(GL_POINTS);
1152    } else {
[6662d02]1153        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[4ba80e0]1154        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1155        SetIndicatorTransform();
[6f5f9e5]1156        glEnable(GL_DEPTH_TEST);
1157        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
[bde8c9a]1158        glBegin(GL_LINES);
[4ba80e0]1159    }
[e633bb1]1160}
[d9b3270]1161
[e633bb1]1162void GLACanvas::EndBlobs()
1163{
[bde8c9a]1164    // Finish drawing of a set of blobs.
1165    glEnd();
[fe075d7]1166    if (blob_method == POINT) {
[bde8c9a]1167        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1168    } else {
1169        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
[4ba80e0]1170    }
[78924eb]1171    glPopAttrib();
1172    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
[e633bb1]1173}
[d9b3270]1174
[e633bb1]1175void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1176{
[fe075d7]1177    if (blob_method == POINT) {
[4ba80e0]1178        // Draw a marker.
1179        PlaceVertex(x, y, z);
1180    } else {
[f6d8375]1181        double X, Y, Z;
[d67450e]1182        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[4ba80e0]1183            printf("bad transform\n");
1184            return;
1185        }
1186        // Stuff behind us (in perspective view) will get clipped,
1187        // but we can save effort with a cheap check here.
1188        if (Z <= 0) return;
1189
[bde8c9a]1190        X -= BLOB_DIAMETER * 0.5;
1191        Y -= BLOB_DIAMETER * 0.5;
1192
1193        PlaceVertex(X, Y + 1, Z);
1194        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1195
1196        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1197            PlaceVertex(X + i, Y, Z);
1198            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1199        }
1200
1201        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1202        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
[78924eb]1203    }
[95ce35f]1204#ifdef GLA_DEBUG
[78924eb]1205    m_Vertices++;
[95ce35f]1206#endif
[429465a]1207}
1208
[81aea4e]1209void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1210{
[fe075d7]1211    if (blob_method == POINT) {
[81aea4e]1212        // Draw a marker.
1213        PlaceVertex(x, y, 0);
1214    } else {
[bde8c9a]1215        x -= BLOB_DIAMETER * 0.5;
1216        y -= BLOB_DIAMETER * 0.5;
1217
1218        PlaceVertex(x, y + 1, 0);
1219        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1220
1221        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1222            PlaceVertex(x + i, y, 0);
1223            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1224        }
1225
1226        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1227        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
[81aea4e]1228    }
1229#ifdef GLA_DEBUG
1230    m_Vertices++;
1231#endif
1232}
1233
[86fe6e4]1234void GLACanvas::BeginCrosses()
1235{
[95ce35f]1236    // Plot crosses.
[fe075d7]1237    if (cross_method == SPRITE) {
[95ce35f]1238        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
[9baa53a]1239        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
[95ce35f]1240        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]1241        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
[95ce35f]1242        glEnable(GL_ALPHA_TEST);
[9baa53a]1243        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
[95ce35f]1244        glPointSize(8);
[9baa53a]1245        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1246        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1247        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
[95ce35f]1248        glEnable(GL_TEXTURE_2D);
[9baa53a]1249        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1250        glEnable(GL_POINT_SPRITE);
1251        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
[95ce35f]1252        glBegin(GL_POINTS);
1253    } else {
1254        // To get the crosses to appear at a constant size and orientation on
1255        // screen, we plot them in the Indicator transform coordinates (which
1256        // unfortunately means they can't be usefully put in an opengl display
1257        // list).
[6662d02]1258        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[9baa53a]1259        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
[95ce35f]1260        SetIndicatorTransform();
[6f5f9e5]1261        glEnable(GL_DEPTH_TEST);
[9baa53a]1262        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
[95ce35f]1263        glBegin(GL_LINES);
1264    }
[86fe6e4]1265}
1266
1267void GLACanvas::EndCrosses()
1268{
[95ce35f]1269    glEnd();
[fe075d7]1270    if (cross_method == SPRITE) {
[9baa53a]1271        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1272    } else {
1273        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1274    }
[86fe6e4]1275    glPopAttrib();
1276    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1277}
1278
1279void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1280{
[fe075d7]1281    if (cross_method == SPRITE) {
[7e1da12]1282        // Draw a marker.
[95ce35f]1283        PlaceVertex(x, y, z);
1284    } else {
[f6d8375]1285        double X, Y, Z;
[d67450e]1286        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[95ce35f]1287            printf("bad transform\n");
1288            return;
1289        }
1290        // Stuff behind us (in perspective view) will get clipped,
1291        // but we can save effort with a cheap check here.
[7e1da12]1292        if (Z <= 0) return;
1293
1294        // Round to integers before adding on the offsets for the
1295        // cross arms to avoid uneven crosses.
1296        X = rint(X);
1297        Y = rint(Y);
1298        PlaceVertex(X - 3, Y - 3, Z);
1299        PlaceVertex(X + 3, Y + 3, Z);
1300        PlaceVertex(X - 3, Y + 3, Z);
1301        PlaceVertex(X + 3, Y - 3, Z);
[86fe6e4]1302    }
[78924eb]1303#ifdef GLA_DEBUG
1304    m_Vertices++;
1305#endif
[86fe6e4]1306}
1307
[e633bb1]1308void GLACanvas::DrawRing(glaCoord x, glaCoord y)
[429465a]1309{
1310    // Draw an unfilled circle
[096e56c]1311    const Double radius = 4;
[429465a]1312    assert(m_Quadric);
[78924eb]1313    glMatrixMode(GL_MODELVIEW);
1314    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1315    glPushMatrix();
1316    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
[429465a]1317    glTranslated(x, y, 0.0);
1318    CHECK_GL_ERROR("DrawRing", "glTranslated");
1319    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1320    CHECK_GL_ERROR("DrawRing", "gluDisk");
[78924eb]1321    glPopMatrix();
1322    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
[d9b3270]1323}
1324
[aa048c3]1325void GLACanvas::DrawRectangle(gla_colour edge, gla_colour fill,
[b49ac56]1326                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
[56da40e]1327{
1328    // Draw a filled rectangle with an edge in the indicator plane.
[ca8c864]1329    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1330    // size.
[56da40e]1331
[c10dd28]1332    SetColour(fill);
[aa048c3]1333    BeginQuadrilaterals();
[56da40e]1334    PlaceIndicatorVertex(x0, y0);
1335    PlaceIndicatorVertex(x0 + w, y0);
1336    PlaceIndicatorVertex(x0 + w, y0 + h);
1337    PlaceIndicatorVertex(x0, y0 + h);
1338    EndQuadrilaterals();
1339
[aa048c3]1340    if (edge != fill) {
[b49ac56]1341        SetColour(edge);
1342        BeginLines();
1343        PlaceIndicatorVertex(x0, y0);
1344        PlaceIndicatorVertex(x0 + w, y0);
1345        PlaceIndicatorVertex(x0 + w, y0 + h);
1346        PlaceIndicatorVertex(x0, y0 + h);
1347        EndLines();
[c10dd28]1348    }
[56da40e]1349}
1350
[aa048c3]1351void
1352GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1353                               glaCoord x0, glaCoord y0,
1354                               glaCoord w, glaCoord h)
1355{
1356    // Draw a graduated filled rectangle in the indicator plane.
1357    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1358    // size.
1359
[02aa4d4]1360    glShadeModel(GL_SMOOTH);
[9baa53a]1361    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
[aa048c3]1362    BeginQuadrilaterals();
1363    SetColour(fill_bot);
1364    PlaceIndicatorVertex(x0, y0);
1365    PlaceIndicatorVertex(x0 + w, y0);
1366    SetColour(fill_top);
1367    PlaceIndicatorVertex(x0 + w, y0 + h);
1368    PlaceIndicatorVertex(x0, y0 + h);
1369    EndQuadrilaterals();
[02aa4d4]1370    glShadeModel(GL_FLAT);
[9baa53a]1371    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
[aa048c3]1372}
1373
1374void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1375                           glaCoord cx, glaCoord cy, glaCoord radius)
[56da40e]1376{
[087bc72]1377    // Draw a filled circle with an edge.
[56da40e]1378    SetColour(fill);
[78924eb]1379    glMatrixMode(GL_MODELVIEW);
1380    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1381    glPushMatrix();
1382    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
[56da40e]1383    glTranslated(cx, cy, 0.0);
[8326157]1384    CHECK_GL_ERROR("DrawCircle", "glTranslated");
[1b12b82]1385    assert(m_Quadric);
1386    gluDisk(m_Quadric, 0.0, radius, 36, 1);
[8326157]1387    CHECK_GL_ERROR("DrawCircle", "gluDisk");
[56da40e]1388    SetColour(edge);
[1b12b82]1389    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
[8326157]1390    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
[78924eb]1391    glPopMatrix();
1392    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
[56da40e]1393}
1394
[aa048c3]1395void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
[b49ac56]1396                               glaCoord cx, glaCoord cy,
1397                               glaCoord radius, glaCoord start)
[56da40e]1398{
1399    // Draw a filled semicircle with an edge.
[ca8c864]1400    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1401    // clockwise, 0 deg upwards).
[56da40e]1402    SetColour(fill);
[78924eb]1403    glMatrixMode(GL_MODELVIEW);
1404    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1405    glPushMatrix();
1406    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
[56da40e]1407    glTranslated(cx, cy, 0.0);
[78924eb]1408    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
[1b12b82]1409    assert(m_Quadric);
1410    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
[78924eb]1411    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
[56da40e]1412    SetColour(edge);
[1b12b82]1413    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
[78924eb]1414    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1415    glPopMatrix();
1416    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
[56da40e]1417}
1418
[d67450e]1419void
1420GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1421                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
[56da40e]1422{
[ca8c864]1423    // Draw a filled triangle with an edge.
[096e56c]1424
[56da40e]1425    SetColour(fill);
1426    BeginTriangles();
[d67450e]1427    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1428    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1429    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
[56da40e]1430    EndTriangles();
1431
1432    SetColour(edge);
[d67450e]1433    glBegin(GL_LINE_STRIP);
1434    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1435    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1436    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1437    glEnd();
[9baa53a]1438    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
[56da40e]1439}
1440
1441void GLACanvas::EnableDashedLines()
1442{
1443    // Enable dashed lines, and start drawing in them.
1444
[9eb58d0]1445    glLineStipple(1, 0x3333);
[8326157]1446    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
[56da40e]1447    glEnable(GL_LINE_STIPPLE);
[bb1f293]1448    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
[56da40e]1449}
1450
1451void GLACanvas::DisableDashedLines()
1452{
1453    glDisable(GL_LINE_STIPPLE);
[bb1f293]1454    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
[56da40e]1455}
1456
[d67450e]1457bool GLACanvas::Transform(const Vector3 & v,
[f6d8375]1458                          double* x_out, double* y_out, double* z_out) const
[56da40e]1459{
1460    // Convert from data coordinates to screen coordinates.
[096e56c]1461
[087bc72]1462    // Perform the projection.
[d67450e]1463    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1464                      modelview_matrix, projection_matrix, viewport,
[6adffadf]1465                      x_out, y_out, z_out);
[56da40e]1466}
1467
[1b12b82]1468void GLACanvas::ReverseTransform(Double x, Double y,
[f6d8375]1469                                 double* x_out, double* y_out, double* z_out) const
[a2b3d62]1470{
1471    // Convert from screen coordinates to data coordinates.
[096e56c]1472
[a2b3d62]1473    // Perform the projection.
[1b12b82]1474    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]1475                 x_out, y_out, z_out);
[8326157]1476    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
[a2b3d62]1477}
1478
[e7f9e99]1479Double GLACanvas::SurveyUnitsAcrossViewport() const
[087bc72]1480{
[8326157]1481    // Measure the current viewport in survey units, taking into account the
1482    // current display scale.
[087bc72]1483
[9eb58d0]1484    assert(m_Scale != 0.0);
[db59b02]1485    list_flags |= INVALIDATE_ON_SCALE;
[c5fc8eb]1486    return m_VolumeDiameter / m_Scale;
[087bc72]1487}
[045e2af]1488
[d67450e]1489void GLACanvas::ToggleSmoothShading()
1490{
1491    m_SmoothShading = !m_SmoothShading;
1492}
1493
[a517825]1494void GLACanvas::ToggleTextured()
1495{
1496    m_Textured = !m_Textured;
1497    if (m_Textured && m_Texture == 0) {
1498        glGenTextures(1, &m_Texture);
1499        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1500
1501        glBindTexture(GL_TEXTURE_2D, m_Texture);
1502        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1503
1504        ::wxInitAllImageHandlers();
[5627cbb]1505
[a517825]1506        wxImage img;
[8a05a7a]1507        wxString texture(wmsg_cfgpth());
[5627cbb]1508        texture += wxCONFIG_PATH_SEPARATOR;
[09dfd18]1509        texture += wxT("images");
[5627cbb]1510        texture += wxCONFIG_PATH_SEPARATOR;
1511        texture += wxT("texture.png");
1512        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
[a517825]1513            // FIXME
1514            fprintf(stderr, "Couldn't load image.\n");
1515            exit(1);
1516        }
[5627cbb]1517
[ecbdd96]1518        // Generate mipmaps.
[7c18431]1519        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
[ecbdd96]1520                          img.GetWidth(), img.GetHeight(),
1521                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1522        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
[a517825]1523
1524        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1525        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1526    }
1527}
1528
[1ada489]1529bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
[045e2af]1530{
[6cf4daa]1531    const int width = x_size;
1532    const int height = y_size;
[1bd4841]1533    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
[045e2af]1534    if (!pixels) return false;
1535    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1536    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
[1bd4841]1537    unsigned char * tmp_row = pixels + 3 * width * height;
1538    // We need to flip the image vertically - this approach should be more
1539    // efficient than using wxImage::Mirror(false) as that creates a new
1540    // wxImage object.
1541    for (int y = height / 2 - 1; y >= 0; --y) {
1542        unsigned char * upper = pixels + 3 * width * y;
1543        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1544        memcpy(tmp_row, upper, 3 * width);
1545        memcpy(upper, lower, 3 * width);
1546        memcpy(lower, tmp_row, 3 * width);
1547    }
1548    // NB wxImage constructor calls free(pixels) for us.
[045e2af]1549    wxImage grab(width, height, pixels);
[1bd4841]1550    return grab.SaveFile(fnm, type);
[045e2af]1551}
[807f9dd]1552
1553bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1554{
1555    unsigned char pixels[3 * 8 * 8];
[c8f449c]1556    if (double_buffered) {
1557        glReadBuffer(GL_BACK);
1558        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1559    }
[edfaf35]1560    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
[6cf4daa]1561                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1562    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
[c8f449c]1563    if (double_buffered) {
1564        glReadBuffer(GL_FRONT);
1565        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1566    }
[4f7f965]1567#if 0
1568    // Show what got drawn and what was expected for debugging.
1569    for (int y = 0; y < 8; ++y) {
1570        for (int x = 0; x < 8; ++x) {
1571            int o = (y * 8 + x) * 3;
1572            printf("%c", pixels[o] ? 'X' : '.');
1573        }
1574        printf(" ");
1575        for (int x = 0; x < 8; ++x) {
1576            int o = (y * 8 + x) * 3;
1577            printf("%c", target[o] ? 'X' : '.');
1578        }
1579        printf("\n");
1580    }
1581#endif
[807f9dd]1582    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1583}
[aea4f8b]1584
1585void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1586{
[a106530]1587    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
[aea4f8b]1588    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1589}
[f9ca87c]1590
1591void GLACanvas::PolygonOffset(bool on) const
1592{
1593    if (on) {
1594        glPolygonOffset(1.0, 1.0);
1595        glEnable(GL_POLYGON_OFFSET_FILL);
1596    } else {
1597        glDisable(GL_POLYGON_OFFSET_FILL);
1598    }
1599}
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