source: git/src/gla-gl.cc @ fc5f476

RELEASE/1.2debug-cidebug-ci-sanitisersstereowalls-datawalls-data-hanging-as-warning
Last change on this file since fc5f476 was fc5f476, checked in by Olly Betts <olly@…>, 8 years ago

Factor out check for GL point sprites

  • Property mode set to 100644
File size: 45.5 KB
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1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
28#include <wx/confbase.h>
29#include <wx/image.h>
30
31#include <algorithm>
32
33#include "aven.h"
34#include "gla.h"
35#include "message.h"
36#include "useful.h"
37
38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
47# include <OpenGL/glext.h>
48#endif
49
50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
55#endif
56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
58#endif
59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
73
74using namespace std;
75
76const int BLOB_DIAMETER = 5;
77
78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
98static bool opengl_initialised = false;
99
100string GetGLSystemDescription()
101{
102    // If OpenGL isn't initialised we may get a SEGV from glGetString.
103    if (!opengl_initialised)
104        return "No OpenGL information available yet - try opening a file.";
105    const char *p = (const char*)glGetString(GL_VERSION);
106    if (!p)
107        return "Couldn't read OpenGL version!";
108
109    string info;
110    info += "OpenGL ";
111    info += p;
112    info += '\n';
113    info += (const char*)glGetString(GL_VENDOR);
114    info += '\n';
115    info += (const char*)glGetString(GL_RENDERER);
116#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
117    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
118#else
119    info += '\n';
120#endif
121
122    GLint red, green, blue;
123    glGetIntegerv(GL_RED_BITS, &red);
124    glGetIntegerv(GL_GREEN_BITS, &green);
125    glGetIntegerv(GL_BLUE_BITS, &blue);
126    GLint max_texture_size;
127    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128    GLint max_viewport[2];
129    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130    GLdouble point_size_range[2];
131    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
132    GLdouble point_size_granularity;
133    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
134    info += string_format("R%dG%dB%d\n"
135             "Max Texture size: %dx%d\n"
136             "Max Viewport size: %dx%d\n"
137             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
138             (int)red, (int)green, (int)blue,
139             (int)max_texture_size, (int)max_texture_size,
140             (int)max_viewport[0], (int)max_viewport[1],
141             point_size_range[0], point_size_range[1],
142             point_size_granularity);
143    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144    if (glGetError() != GL_INVALID_ENUM) {
145        info += string_format("\nAliased point size %.3f-%.3f",
146                              point_size_range[0], point_size_range[1]);
147    }
148
149    info += "\nDouble buffered: ";
150    if (double_buffered)
151        info += "true";
152    else
153        info += "false";
154
155    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156    if (*gl_extensions) {
157        info += '\n';
158        info += (const char*)gl_extensions;
159    }
160    return info;
161}
162
163static bool
164glpoint_sprite_works()
165{
166    // Point sprites provide an easy, fast way for us to draw crosses by
167    // texture mapping GL points.
168    //
169    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
171    // extensions.
172    //
173    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
175    // which we use.
176    static bool glpoint_sprite = false;
177    static bool checked = false;
178    if (!checked) {
179        float maxSize = 0.0f;
180        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
181        if (maxSize >= 8) {
182            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
183            if (!glpoint_sprite) {
184                const char * p = (const char *)glGetString(GL_EXTENSIONS);
185                while (true) {
186                    size_t l = 0;
187                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
188                        l = 19;
189                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
190                        l = 18;
191                    }
192                    if (l) {
193                        p += l;
194                        if (*p == '\0' || *p == ' ') {
195                            glpoint_sprite = true;
196                            break;
197                        }
198                    }
199                    p = strchr(p + 1, ' ');
200                    if (!p) break;
201                    ++p;
202                }
203            }
204        }
205        checked = true;
206    }
207    return glpoint_sprite;
208}
209
210static void
211log_gl_error(const wxChar * str, GLenum error_code)
212{
213    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
214    wxLogError(str, wxString(e, wxConvUTF8).c_str());
215}
216
217// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218//            (thus it must not be called from BeginLines(), etc., or within a
219//             BeginLines()/EndLines() block etc.)
220#define CHECK_GL_ERROR(M, F) do { \
221    if (!opengl_initialised) { \
222        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
223    } \
224    GLenum error_code_ = glGetError(); \
225    if (error_code_ != GL_NO_ERROR) { \
226        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227                         "(call " F " in method " M ")"), error_code_); \
228    } \
229} while (0)
230
231//
232//  GLAPen
233//
234
235GLAPen::GLAPen()
236{
237    components[0] = components[1] = components[2] = 0.0;
238}
239
240void GLAPen::SetColour(double red, double green, double blue)
241{
242    components[0] = red;
243    components[1] = green;
244    components[2] = blue;
245}
246
247double GLAPen::GetRed() const
248{
249    return components[0];
250}
251
252double GLAPen::GetGreen() const
253{
254    return components[1];
255}
256
257double GLAPen::GetBlue() const
258{
259    return components[2];
260}
261
262void GLAPen::Interpolate(const GLAPen& pen, double how_far)
263{
264    components[0] += how_far * (pen.GetRed() - components[0]);
265    components[1] += how_far * (pen.GetGreen() - components[1]);
266    components[2] += how_far * (pen.GetBlue() - components[2]);
267}
268
269struct ColourTriple {
270    // RGB triple: values are from 0-255 inclusive for each component.
271    unsigned char r, g, b;
272};
273
274// These must be in the same order as the entries in COLOURS[] below.
275const ColourTriple COLOURS[] = {
276    { 0, 0, 0 },       // black
277    { 100, 100, 100 }, // grey
278    { 180, 180, 180 }, // light grey
279    { 140, 140, 140 }, // light grey 2
280    { 90, 90, 90 },    // dark grey
281    { 255, 255, 255 }, // white
282    { 0, 100, 255},    // turquoise
283    { 0, 255, 40 },    // green
284    { 150, 205, 224 }, // indicator 1
285    { 114, 149, 160 }, // indicator 2
286    { 255, 255, 0 },   // yellow
287    { 255, 0, 0 },     // red
288    { 40, 40, 255 },   // blue
289};
290
291bool GLAList::need_to_generate() {
292    // Bail out if the list is already cached, or can't usefully be cached.
293    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
294        return false;
295
296    // Create a new OpenGL list to hold this sequence of drawing
297    // operations.
298    if (gl_list == 0) {
299        gl_list = glGenLists(1);
300        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
301#ifdef GLA_DEBUG
302        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
303#endif
304        if (gl_list == 0) {
305            // If we can't create a list for any reason, fall back to just
306            // drawing directly, and flag the list as NEVER_CACHE as there's
307            // unlikely to be much point calling glGenLists() again.
308            flags = GLACanvas::NEVER_CACHE;
309            return false;
310        }
311
312        // We should have 256 lists for font drawing and a dozen or so for 2D
313        // and 3D lists.  So something is amiss if we've generated 1000 lists,
314        // probably a infinite loop in the lazy list mechanism.
315        assert(gl_list < 1000);
316    }
317    // http://www.opengl.org/resources/faq/technical/displaylist.htm advises:
318    //
319    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320    // list using GL_COMPILE mode, then execute it with glCallList()."
321    glNewList(gl_list, GL_COMPILE);
322    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
323    return true;
324}
325
326void GLAList::finalise(unsigned int list_flags)
327{
328    glEndList();
329    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330    if (list_flags & GLACanvas::NEVER_CACHE) {
331        glDeleteLists(gl_list, 1);
332        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
333        gl_list = 0;
334        flags = GLACanvas::NEVER_CACHE;
335    } else {
336        flags = list_flags | GLACanvas::CACHED;
337    }
338}
339
340bool GLAList::DrawList() const {
341    if ((flags & GLACanvas::CACHED) == 0)
342        return false;
343    glCallList(gl_list);
344    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
345    return true;
346}
347
348//
349//  GLACanvas
350//
351
352BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
353    EVT_SIZE(GLACanvas::OnSize)
354END_EVENT_TABLE()
355
356static const int wx_gl_window_attribs[] = {
357    WX_GL_DOUBLEBUFFER,
358    WX_GL_RGBA,
359    WX_GL_DEPTH_SIZE, 16,
360    0
361};
362
363// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
364GLACanvas::GLACanvas(wxWindow* parent, int id)
365    : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
366                 wxDefaultSize, wxWANTS_CHARS),
367      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
368      x_size(0), y_size(0)
369{
370    // Constructor.
371
372    m_Quadric = NULL;
373    m_Pan = 0.0;
374    m_Tilt = 0.0;
375    m_Scale = 0.0;
376    m_VolumeDiameter = 1.0;
377    m_SmoothShading = false;
378    m_Texture = 0;
379    m_Textured = false;
380    m_Perspective = false;
381    m_Fog = false;
382    m_AntiAlias = false;
383    list_flags = 0;
384    alpha = 1.0;
385}
386
387GLACanvas::~GLACanvas()
388{
389    // Destructor.
390
391    if (m_Quadric) {
392        gluDeleteQuadric(m_Quadric);
393        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
394    }
395}
396
397void GLACanvas::FirstShow()
398{
399    // Update our record of the client area size and centre.
400    GetClientSize(&x_size, &y_size);
401    if (x_size < 1) x_size = 1;
402    if (y_size < 1) y_size = 1;
403
404    ctx.SetCurrent(*this);
405    opengl_initialised = true;
406
407    // Set the background colour of the canvas to black.
408    glClearColor(0.0, 0.0, 0.0, 1.0);
409    CHECK_GL_ERROR("FirstShow", "glClearColor");
410
411    // Set viewport.
412    glViewport(0, 0, x_size, y_size);
413    CHECK_GL_ERROR("FirstShow", "glViewport");
414
415    save_hints = false;
416    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
417    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
418    wxConfigBase * cfg = wxConfigBase::Get();
419    {
420        wxString s;
421        if (cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
422            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
423            // The vendor and renderer are the same as the values we have cached,
424            // so use the hints we have cached.
425            int v;
426            if (cfg->Read(wxT("blob_method"), &v, 0) &&
427                (v == POINT || v == LINES)) {
428                // How to draw blobs.
429                blob_method = v;
430            }
431            if (cfg->Read(wxT("cross_method"), &v, 0) &&
432                (v == SPRITE || v == LINES)) {
433                // How to draw crosses.
434                cross_method = v;
435            }
436        }
437    }
438
439    if (m_Quadric) return;
440    // One time initialisation follows.
441
442    m_Quadric = gluNewQuadric();
443    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
444    if (!m_Quadric) {
445        abort(); // FIXME need to cope somehow
446    }
447
448    glShadeModel(GL_FLAT);
449    CHECK_GL_ERROR("FirstShow", "glShadeModel");
450    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
451    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
452    //glAlphaFunc(GL_GREATER, 0.5f);
453    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
454
455    // We want glReadPixels() to read from the front buffer (which is the
456    // default for single-buffered displays).
457    if (double_buffered) {
458        glReadBuffer(GL_FRONT);
459        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
460    }
461
462    // Grey fog effect.
463    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
464    glFogfv(GL_FOG_COLOR, fogcolour);
465    CHECK_GL_ERROR("FirstShow", "glFogfv");
466
467    // Linear fogging.
468    glFogi(GL_FOG_MODE, GL_LINEAR);
469    CHECK_GL_ERROR("FirstShow", "glFogi");
470
471    // Optimise for speed (compute fog per vertex).
472    glHint(GL_FOG_HINT, GL_FASTEST);
473    CHECK_GL_ERROR("FirstShow", "glHint");
474
475    // No padding on pixel packing and unpacking (default is to pad each
476    // line to a multiple of 4 bytes).
477    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
478    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
479    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
480    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
481
482    // Load font
483    wxString path = wmsg_cfgpth();
484    path += wxCONFIG_PATH_SEPARATOR;
485    path += wxT("unifont.pixelfont");
486    if (!m_Font.load(path)) {
487        // FIXME: do something better.
488        // We have this message available: Error in format of font file “%s”
489        fprintf(stderr, "Failed to parse compiled-in font data\n");
490        exit(1);
491    }
492
493    if (blob_method == UNKNOWN) {
494        // Check if we can use GL_POINTS to plot blobs at stations.
495        GLdouble point_size_range[2];
496        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
497        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
498        if (point_size_range[0] <= BLOB_DIAMETER &&
499            point_size_range[1] >= BLOB_DIAMETER) {
500            blob_method = POINT;
501        } else {
502            blob_method = LINES;
503        }
504        save_hints = true;
505    }
506
507    if (blob_method == POINT) {
508        glPointSize(BLOB_DIAMETER);
509        CHECK_GL_ERROR("FirstShow", "glPointSize");
510    }
511
512    if (cross_method == UNKNOWN) {
513        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
514        save_hints = true;
515    }
516
517    if (cross_method == SPRITE) {
518        glGenTextures(1, &m_CrossTexture);
519        CHECK_GL_ERROR("FirstShow", "glGenTextures");
520        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
521        CHECK_GL_ERROR("FirstShow", "glBindTexture");
522        // Cross image for drawing crosses using texture mapped point sprites.
523        const unsigned char crossteximage[128] = {
524#define o 0,0
525#define I 255,255
526            CROSS_TEXTURE
527#undef o
528#undef I
529        };
530        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
531        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
532        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
533        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
534        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
535        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
536        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
537        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
538        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
539        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
540        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
541        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
542        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
543        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
544    }
545}
546
547void GLACanvas::Clear()
548{
549    // Clear the canvas.
550
551    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
552    CHECK_GL_ERROR("Clear", "glClear");
553}
554
555void GLACanvas::SetScale(Double scale)
556{
557    if (scale != m_Scale) {
558        vector<GLAList>::iterator i;
559        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
560            i->invalidate_if(INVALIDATE_ON_SCALE);
561        }
562
563        m_Scale = scale;
564    }
565}
566
567void GLACanvas::OnSize(wxSizeEvent & event)
568{
569    wxSize size = event.GetSize();
570
571    unsigned int mask = 0;
572    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
573    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
574    if (mask) {
575        vector<GLAList>::iterator i;
576        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
577            i->invalidate_if(mask);
578        }
579
580        // The width and height go to zero when the panel is dragged right
581        // across so we clamp them to be at least 1 to avoid problems.
582        x_size = size.GetWidth();
583        y_size = size.GetHeight();
584        if (x_size < 1) x_size = 1;
585        if (y_size < 1) y_size = 1;
586    }
587
588    event.Skip();
589
590    if (!opengl_initialised) return;
591
592    // Set viewport.
593    glViewport(0, 0, x_size, y_size);
594    CHECK_GL_ERROR("OnSize", "glViewport");
595}
596
597void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
598{
599    // Translate the data by a given amount, specified in screen coordinates.
600
601    // Find out how far the translation takes us in data coordinates.
602    SetDataTransform();
603
604    double x0, y0, z0;
605    double x, y, z;
606    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
607                 &x0, &y0, &z0);
608    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
609    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
610                 &x, &y, &z);
611    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
612
613    // Apply the translation.
614    AddTranslation(Vector3(x - x0, y - y0, z - z0));
615}
616
617void GLACanvas::SetVolumeDiameter(glaCoord diameter)
618{
619    // Set the size of the data drawing volume by giving the diameter of the
620    // smallest sphere containing it.
621
622    m_VolumeDiameter = max(glaCoord(1.0), diameter);
623}
624
625void GLACanvas::StartDrawing()
626{
627    // Prepare for a redraw operation.
628
629    ctx.SetCurrent(*this);
630    glDepthMask(GL_TRUE);
631
632    if (!save_hints) return;
633
634    // We want to check on the second redraw.
635    static int draw_count = 2;
636    if (--draw_count != 0) return;
637
638    if (cross_method != LINES) {
639        SetColour(col_WHITE);
640        Clear();
641        SetDataTransform();
642        BeginCrosses();
643        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
644        EndCrosses();
645        static const unsigned char expected_cross[64 * 3] = {
646#define o 0,0,0
647#define I 255,255,255
648            CROSS_TEXTURE
649#undef o
650#undef I
651        };
652        if (!CheckVisualFidelity(expected_cross)) {
653            cross_method = LINES;
654            save_hints = true;
655        }
656    }
657
658    if (blob_method != LINES) {
659        SetColour(col_WHITE);
660        Clear();
661        SetDataTransform();
662        BeginBlobs();
663        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
664        EndBlobs();
665        static const unsigned char expected_blob[64 * 3] = {
666#define o 0,0,0
667#define I 255,255,255
668            BLOB_TEXTURE
669#undef o
670#undef I
671        };
672        if (!CheckVisualFidelity(expected_blob)) {
673            blob_method = LINES;
674            save_hints = true;
675        }
676    }
677
678    wxConfigBase * cfg = wxConfigBase::Get();
679    cfg->Write(wxT("opengl_vendor"), vendor);
680    cfg->Write(wxT("opengl_renderer"), renderer);
681    cfg->Write(wxT("blob_method"), blob_method);
682    cfg->Write(wxT("cross_method"), cross_method);
683    cfg->Flush();
684    save_hints = false;
685}
686
687void GLACanvas::EnableSmoothPolygons(bool filled)
688{
689    // Prepare for drawing smoothly-shaded polygons.
690    // Only use this when required (in particular lines in lists may not be
691    // coloured correctly when this is enabled).
692
693    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
694    if (filled) {
695        glShadeModel(GL_SMOOTH);
696        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
697    } else {
698        glDisable(GL_LINE_SMOOTH);
699        glDisable(GL_TEXTURE_2D);
700        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
701    }
702    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
703
704    if (filled && m_SmoothShading) {
705        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
706        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
707        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
708        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
709        glEnable(GL_COLOR_MATERIAL);
710        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
711        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
712        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
713        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
714        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
715        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
716        glEnable(GL_LIGHTING);
717        glEnable(GL_LIGHT0);
718    }
719}
720
721void GLACanvas::DisableSmoothPolygons()
722{
723    glPopAttrib();
724}
725
726void GLACanvas::PlaceNormal(const Vector3 &v)
727{
728    // Add a normal (for polygons etc.)
729
730    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
731}
732
733void GLACanvas::SetDataTransform()
734{
735    // Set projection.
736    glMatrixMode(GL_PROJECTION);
737    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
738    glLoadIdentity();
739    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
740
741    double aspect = double(y_size) / double(x_size);
742
743    Double near_plane = 1.0;
744    if (m_Perspective) {
745        Double lr = near_plane * tan(rad(25.0));
746        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
747        Double tb = lr * aspect;
748        glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
749        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
750    } else {
751        near_plane = 0.0;
752        assert(m_Scale != 0.0);
753        Double lr = m_VolumeDiameter / m_Scale * 0.5;
754        Double far_plane = m_VolumeDiameter + near_plane;
755        Double tb = lr * aspect;
756        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
757        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
758    }
759
760    // Set the modelview transform for drawing data.
761    glMatrixMode(GL_MODELVIEW);
762    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
763    glLoadIdentity();
764    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
765    if (m_Perspective) {
766        glTranslated(0.0, 0.0, -near_plane);
767    } else {
768        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
769    }
770    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
771    // Get axes the correct way around (z upwards, y into screen)
772    glRotated(-90.0, 1.0, 0.0, 0.0);
773    CHECK_GL_ERROR("SetDataTransform", "glRotated");
774    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
775    CHECK_GL_ERROR("SetDataTransform", "glRotated");
776    glRotated(m_Pan, 0.0, 0.0, 1.0);
777    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
778    if (m_Perspective) {
779        glTranslated(m_Translation.GetX(),
780                     m_Translation.GetY(),
781                     m_Translation.GetZ());
782        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
783    }
784
785    // Save projection matrix.
786    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
787    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
788
789    // Save viewport coordinates.
790    glGetIntegerv(GL_VIEWPORT, viewport);
791    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
792
793    // Save modelview matrix.
794    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
795    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
796
797    if (!m_Perspective) {
798        // Adjust the translation so we don't change the Z position of the model
799        double X, Y, Z;
800        gluProject(m_Translation.GetX(),
801                   m_Translation.GetY(),
802                   m_Translation.GetZ(),
803                   modelview_matrix, projection_matrix, viewport,
804                   &X, &Y, &Z);
805        double Tx, Ty, Tz;
806        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
807                     &Tx, &Ty, &Tz);
808        glTranslated(Tx, Ty, Tz);
809        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
810        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
811    }
812
813    glEnable(GL_DEPTH_TEST);
814    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
815
816    if (m_Textured) {
817        glBindTexture(GL_TEXTURE_2D, m_Texture);
818        glEnable(GL_TEXTURE_2D);
819        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
820        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
821        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
822        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
823        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
824        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
825        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
826                        GL_LINEAR_MIPMAP_LINEAR);
827        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
828        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
829    } else {
830        glDisable(GL_TEXTURE_2D);
831    }
832    if (m_Fog) {
833        glFogf(GL_FOG_START, near_plane);
834        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
835        glEnable(GL_FOG);
836    } else {
837        glDisable(GL_FOG);
838    }
839
840    glEnable(GL_BLEND);
841    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
842    if (m_AntiAlias) {
843        glEnable(GL_LINE_SMOOTH);
844    } else {
845        glDisable(GL_LINE_SMOOTH);
846    }
847}
848
849void GLACanvas::SetIndicatorTransform()
850{
851    list_flags |= NEVER_CACHE;
852
853    // Set the modelview transform and projection for drawing indicators.
854
855    glDisable(GL_DEPTH_TEST);
856    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
857    glDisable(GL_FOG);
858    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
859
860    // Just a simple 2D projection.
861    glMatrixMode(GL_PROJECTION);
862    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
863    glLoadIdentity();
864    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
865    gluOrtho2D(0, x_size, 0, y_size);
866    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
867
868    // No modelview transform.
869    glMatrixMode(GL_MODELVIEW);
870    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
871    glLoadIdentity();
872    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
873
874    glDisable(GL_TEXTURE_2D);
875    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
876    glDisable(GL_BLEND);
877    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
878    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
879    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
880    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
881    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
882    glAlphaFunc(GL_GREATER, 0.5f);
883    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
884    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
885    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
886    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
887    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
888    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
889    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
890}
891
892void GLACanvas::FinishDrawing()
893{
894    // Complete a redraw operation.
895
896    if (double_buffered) {
897        SwapBuffers();
898    } else {
899        glFlush();
900        CHECK_GL_ERROR("FinishDrawing", "glFlush");
901    }
902}
903
904void GLACanvas::DrawList(unsigned int l)
905{
906    // FIXME: uncomment to disable use of lists for debugging:
907    // GenerateList(l); return;
908    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
909
910    // We generate the OpenGL lists lazily to minimise delays on startup.
911    // So check if we need to generate the OpenGL list now.
912    if (drawing_lists[l].need_to_generate()) {
913        // Clear list_flags so that we can note what conditions to invalidate
914        // the cached OpenGL list on.
915        list_flags = 0;
916
917#ifdef GLA_DEBUG
918        printf("generating list #%u... ", l);
919        m_Vertices = 0;
920#endif
921        GenerateList(l);
922#ifdef GLA_DEBUG
923        printf("done (%d vertices)\n", m_Vertices);
924#endif
925        drawing_lists[l].finalise(list_flags);
926    }
927
928    if (!drawing_lists[l].DrawList()) {
929        // That list isn't cached (which means it probably can't usefully be
930        // cached).
931        GenerateList(l);
932    }
933}
934
935void GLACanvas::DrawListZPrepass(unsigned int l)
936{
937    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
938    DrawList(l);
939    glDepthMask(GL_FALSE);
940    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
941    glDepthFunc(GL_EQUAL);
942    DrawList(l);
943    glDepthMask(GL_TRUE);
944    glDepthFunc(GL_LESS);
945}
946
947void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
948{
949    glMatrixMode(GL_PROJECTION);
950    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
951    glPushMatrix();
952    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
953    glTranslated(x, y, 0);
954    CHECK_GL_ERROR("DrawList2D", "glTranslated");
955    if (rotation != 0.0) {
956        glRotated(rotation, 0, 0, -1);
957        CHECK_GL_ERROR("DrawList2D", "glRotated");
958    }
959    DrawList(l);
960    glMatrixMode(GL_PROJECTION);
961    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
962    glPopMatrix();
963    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
964}
965
966void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
967{
968    // Set the colour for subsequent operations.
969    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
970              pen.GetBlue() * rgb_scale, alpha);
971}
972
973void GLACanvas::SetColour(const GLAPen& pen)
974{
975    // Set the colour for subsequent operations.
976    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
977}
978
979void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
980{
981    // Set the colour for subsequent operations.
982    rgb_scale /= 255.0;
983    glColor4f(COLOURS[colour].r * rgb_scale,
984              COLOURS[colour].g * rgb_scale,
985              COLOURS[colour].b * rgb_scale,
986              alpha);
987}
988
989void GLACanvas::SetColour(gla_colour colour)
990{
991    // Set the colour for subsequent operations.
992    if (alpha == 1.0) {
993        glColor3ubv(&COLOURS[colour].r);
994    } else {
995        glColor4ub(COLOURS[colour].r,
996                   COLOURS[colour].g,
997                   COLOURS[colour].b,
998                   (unsigned char)(255 * alpha));
999    }
1000}
1001
1002void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1003{
1004    // Draw a text string on the current buffer in the current font.
1005    glRasterPos3d(x, y, z);
1006    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1007    m_Font.write_string(str.data(), str.size());
1008}
1009
1010void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1011{
1012    glRasterPos2d(x, y);
1013    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1014    m_Font.write_string(str.data(), str.size());
1015}
1016
1017void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1018{
1019    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1020}
1021
1022void GLACanvas::BeginQuadrilaterals()
1023{
1024    // Commence drawing of quadrilaterals.
1025
1026    glBegin(GL_QUADS);
1027}
1028
1029void GLACanvas::EndQuadrilaterals()
1030{
1031    // Finish drawing of quadrilaterals.
1032
1033    glEnd();
1034    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1035}
1036
1037void GLACanvas::BeginLines()
1038{
1039    // Commence drawing of a set of lines.
1040
1041    glBegin(GL_LINES);
1042}
1043
1044void GLACanvas::EndLines()
1045{
1046    // Finish drawing of a set of lines.
1047
1048    glEnd();
1049    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1050}
1051
1052void GLACanvas::BeginTriangles()
1053{
1054    // Commence drawing of a set of triangles.
1055
1056    glBegin(GL_TRIANGLES);
1057}
1058
1059void GLACanvas::EndTriangles()
1060{
1061    // Finish drawing of a set of triangles.
1062
1063    glEnd();
1064    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1065}
1066
1067void GLACanvas::BeginTriangleStrip()
1068{
1069    // Commence drawing of a triangle strip.
1070
1071    glBegin(GL_TRIANGLE_STRIP);
1072}
1073
1074void GLACanvas::EndTriangleStrip()
1075{
1076    // Finish drawing of a triangle strip.
1077
1078    glEnd();
1079    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1080}
1081
1082void GLACanvas::BeginPolyline()
1083{
1084    // Commence drawing of a polyline.
1085
1086    glBegin(GL_LINE_STRIP);
1087}
1088
1089void GLACanvas::EndPolyline()
1090{
1091    // Finish drawing of a polyline.
1092
1093    glEnd();
1094    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1095}
1096
1097void GLACanvas::BeginPolygon()
1098{
1099    // Commence drawing of a polygon.
1100
1101    glBegin(GL_POLYGON);
1102}
1103
1104void GLACanvas::EndPolygon()
1105{
1106    // Finish drawing of a polygon.
1107
1108    glEnd();
1109    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1110}
1111
1112void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1113{
1114    // Place a vertex for the current object being drawn.
1115
1116#ifdef GLA_DEBUG
1117    m_Vertices++;
1118#endif
1119    glVertex3d(x, y, z);
1120}
1121
1122void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1123                            glaTexCoord tex_x, glaTexCoord tex_y)
1124{
1125    // Place a vertex for the current object being drawn.
1126
1127#ifdef GLA_DEBUG
1128    m_Vertices++;
1129#endif
1130    glTexCoord2i(tex_x, tex_y);
1131    glVertex3d(x, y, z);
1132}
1133
1134void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1135{
1136    // Place a vertex for the current indicator object being drawn.
1137
1138    PlaceVertex(x, y, 0.0);
1139}
1140
1141void GLACanvas::BeginBlobs()
1142{
1143    // Commence drawing of a set of blobs.
1144    if (blob_method == POINT) {
1145        glPushAttrib(GL_ENABLE_BIT);
1146        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1147        glEnable(GL_ALPHA_TEST);
1148        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1149        glEnable(GL_POINT_SMOOTH);
1150        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1151        glBegin(GL_POINTS);
1152    } else {
1153        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1154        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1155        SetIndicatorTransform();
1156        glEnable(GL_DEPTH_TEST);
1157        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1158        glBegin(GL_LINES);
1159    }
1160}
1161
1162void GLACanvas::EndBlobs()
1163{
1164    // Finish drawing of a set of blobs.
1165    glEnd();
1166    if (blob_method == POINT) {
1167        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1168    } else {
1169        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1170    }
1171    glPopAttrib();
1172    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1173}
1174
1175void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1176{
1177    if (blob_method == POINT) {
1178        // Draw a marker.
1179        PlaceVertex(x, y, z);
1180    } else {
1181        double X, Y, Z;
1182        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1183            printf("bad transform\n");
1184            return;
1185        }
1186        // Stuff behind us (in perspective view) will get clipped,
1187        // but we can save effort with a cheap check here.
1188        if (Z <= 0) return;
1189
1190        X -= BLOB_DIAMETER * 0.5;
1191        Y -= BLOB_DIAMETER * 0.5;
1192
1193        PlaceVertex(X, Y + 1, Z);
1194        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1195
1196        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1197            PlaceVertex(X + i, Y, Z);
1198            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1199        }
1200
1201        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1202        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1203    }
1204#ifdef GLA_DEBUG
1205    m_Vertices++;
1206#endif
1207}
1208
1209void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1210{
1211    if (blob_method == POINT) {
1212        // Draw a marker.
1213        PlaceVertex(x, y, 0);
1214    } else {
1215        x -= BLOB_DIAMETER * 0.5;
1216        y -= BLOB_DIAMETER * 0.5;
1217
1218        PlaceVertex(x, y + 1, 0);
1219        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1220
1221        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1222            PlaceVertex(x + i, y, 0);
1223            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1224        }
1225
1226        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1227        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1228    }
1229#ifdef GLA_DEBUG
1230    m_Vertices++;
1231#endif
1232}
1233
1234void GLACanvas::BeginCrosses()
1235{
1236    // Plot crosses.
1237    if (cross_method == SPRITE) {
1238        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1239        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1240        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1241        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1242        glEnable(GL_ALPHA_TEST);
1243        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1244        glPointSize(8);
1245        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1246        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1247        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1248        glEnable(GL_TEXTURE_2D);
1249        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1250        glEnable(GL_POINT_SPRITE);
1251        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1252        glBegin(GL_POINTS);
1253    } else {
1254        // To get the crosses to appear at a constant size and orientation on
1255        // screen, we plot them in the Indicator transform coordinates (which
1256        // unfortunately means they can't be usefully put in an opengl display
1257        // list).
1258        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1259        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1260        SetIndicatorTransform();
1261        glEnable(GL_DEPTH_TEST);
1262        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1263        glBegin(GL_LINES);
1264    }
1265}
1266
1267void GLACanvas::EndCrosses()
1268{
1269    glEnd();
1270    if (cross_method == SPRITE) {
1271        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1272    } else {
1273        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1274    }
1275    glPopAttrib();
1276    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1277}
1278
1279void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1280{
1281    if (cross_method == SPRITE) {
1282        // Draw a marker.
1283        PlaceVertex(x, y, z);
1284    } else {
1285        double X, Y, Z;
1286        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1287            printf("bad transform\n");
1288            return;
1289        }
1290        // Stuff behind us (in perspective view) will get clipped,
1291        // but we can save effort with a cheap check here.
1292        if (Z <= 0) return;
1293
1294        // Round to integers before adding on the offsets for the
1295        // cross arms to avoid uneven crosses.
1296        X = rint(X);
1297        Y = rint(Y);
1298        PlaceVertex(X - 3, Y - 3, Z);
1299        PlaceVertex(X + 3, Y + 3, Z);
1300        PlaceVertex(X - 3, Y + 3, Z);
1301        PlaceVertex(X + 3, Y - 3, Z);
1302    }
1303#ifdef GLA_DEBUG
1304    m_Vertices++;
1305#endif
1306}
1307
1308void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1309{
1310    // Draw an unfilled circle
1311    const Double radius = 4;
1312    assert(m_Quadric);
1313    glMatrixMode(GL_MODELVIEW);
1314    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1315    glPushMatrix();
1316    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1317    glTranslated(x, y, 0.0);
1318    CHECK_GL_ERROR("DrawRing", "glTranslated");
1319    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1320    CHECK_GL_ERROR("DrawRing", "gluDisk");
1321    glPopMatrix();
1322    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1323}
1324
1325void GLACanvas::DrawRectangle(gla_colour edge, gla_colour fill,
1326                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1327{
1328    // Draw a filled rectangle with an edge in the indicator plane.
1329    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1330    // size.
1331
1332    SetColour(fill);
1333    BeginQuadrilaterals();
1334    PlaceIndicatorVertex(x0, y0);
1335    PlaceIndicatorVertex(x0 + w, y0);
1336    PlaceIndicatorVertex(x0 + w, y0 + h);
1337    PlaceIndicatorVertex(x0, y0 + h);
1338    EndQuadrilaterals();
1339
1340    if (edge != fill) {
1341        SetColour(edge);
1342        BeginLines();
1343        PlaceIndicatorVertex(x0, y0);
1344        PlaceIndicatorVertex(x0 + w, y0);
1345        PlaceIndicatorVertex(x0 + w, y0 + h);
1346        PlaceIndicatorVertex(x0, y0 + h);
1347        EndLines();
1348    }
1349}
1350
1351void
1352GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1353                               glaCoord x0, glaCoord y0,
1354                               glaCoord w, glaCoord h)
1355{
1356    // Draw a graduated filled rectangle in the indicator plane.
1357    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1358    // size.
1359
1360    glShadeModel(GL_SMOOTH);
1361    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1362    BeginQuadrilaterals();
1363    SetColour(fill_bot);
1364    PlaceIndicatorVertex(x0, y0);
1365    PlaceIndicatorVertex(x0 + w, y0);
1366    SetColour(fill_top);
1367    PlaceIndicatorVertex(x0 + w, y0 + h);
1368    PlaceIndicatorVertex(x0, y0 + h);
1369    EndQuadrilaterals();
1370    glShadeModel(GL_FLAT);
1371    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1372}
1373
1374void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1375                           glaCoord cx, glaCoord cy, glaCoord radius)
1376{
1377    // Draw a filled circle with an edge.
1378    SetColour(fill);
1379    glMatrixMode(GL_MODELVIEW);
1380    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1381    glPushMatrix();
1382    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1383    glTranslated(cx, cy, 0.0);
1384    CHECK_GL_ERROR("DrawCircle", "glTranslated");
1385    assert(m_Quadric);
1386    gluDisk(m_Quadric, 0.0, radius, 36, 1);
1387    CHECK_GL_ERROR("DrawCircle", "gluDisk");
1388    SetColour(edge);
1389    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1390    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1391    glPopMatrix();
1392    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1393}
1394
1395void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1396                               glaCoord cx, glaCoord cy,
1397                               glaCoord radius, glaCoord start)
1398{
1399    // Draw a filled semicircle with an edge.
1400    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1401    // clockwise, 0 deg upwards).
1402    SetColour(fill);
1403    glMatrixMode(GL_MODELVIEW);
1404    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1405    glPushMatrix();
1406    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1407    glTranslated(cx, cy, 0.0);
1408    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1409    assert(m_Quadric);
1410    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1411    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1412    SetColour(edge);
1413    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1414    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1415    glPopMatrix();
1416    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1417}
1418
1419void
1420GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1421                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1422{
1423    // Draw a filled triangle with an edge.
1424
1425    SetColour(fill);
1426    BeginTriangles();
1427    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1428    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1429    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1430    EndTriangles();
1431
1432    SetColour(edge);
1433    glBegin(GL_LINE_STRIP);
1434    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1435    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1436    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1437    glEnd();
1438    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1439}
1440
1441void GLACanvas::EnableDashedLines()
1442{
1443    // Enable dashed lines, and start drawing in them.
1444
1445    glLineStipple(1, 0x3333);
1446    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1447    glEnable(GL_LINE_STIPPLE);
1448    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1449}
1450
1451void GLACanvas::DisableDashedLines()
1452{
1453    glDisable(GL_LINE_STIPPLE);
1454    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1455}
1456
1457bool GLACanvas::Transform(const Vector3 & v,
1458                          double* x_out, double* y_out, double* z_out) const
1459{
1460    // Convert from data coordinates to screen coordinates.
1461
1462    // Perform the projection.
1463    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1464                      modelview_matrix, projection_matrix, viewport,
1465                      x_out, y_out, z_out);
1466}
1467
1468void GLACanvas::ReverseTransform(Double x, Double y,
1469                                 double* x_out, double* y_out, double* z_out) const
1470{
1471    // Convert from screen coordinates to data coordinates.
1472
1473    // Perform the projection.
1474    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1475                 x_out, y_out, z_out);
1476    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1477}
1478
1479Double GLACanvas::SurveyUnitsAcrossViewport() const
1480{
1481    // Measure the current viewport in survey units, taking into account the
1482    // current display scale.
1483
1484    assert(m_Scale != 0.0);
1485    list_flags |= INVALIDATE_ON_SCALE;
1486    return m_VolumeDiameter / m_Scale;
1487}
1488
1489void GLACanvas::ToggleSmoothShading()
1490{
1491    m_SmoothShading = !m_SmoothShading;
1492}
1493
1494void GLACanvas::ToggleTextured()
1495{
1496    m_Textured = !m_Textured;
1497    if (m_Textured && m_Texture == 0) {
1498        glGenTextures(1, &m_Texture);
1499        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1500
1501        glBindTexture(GL_TEXTURE_2D, m_Texture);
1502        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1503
1504        ::wxInitAllImageHandlers();
1505
1506        wxImage img;
1507        wxString texture(wmsg_cfgpth());
1508        texture += wxCONFIG_PATH_SEPARATOR;
1509        texture += wxT("images");
1510        texture += wxCONFIG_PATH_SEPARATOR;
1511        texture += wxT("texture.png");
1512        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1513            // FIXME
1514            fprintf(stderr, "Couldn't load image.\n");
1515            exit(1);
1516        }
1517
1518        // Generate mipmaps.
1519        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1520                          img.GetWidth(), img.GetHeight(),
1521                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1522        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1523
1524        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1525        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1526    }
1527}
1528
1529bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1530{
1531    const int width = x_size;
1532    const int height = y_size;
1533    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1534    if (!pixels) return false;
1535    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1536    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1537    unsigned char * tmp_row = pixels + 3 * width * height;
1538    // We need to flip the image vertically - this approach should be more
1539    // efficient than using wxImage::Mirror(false) as that creates a new
1540    // wxImage object.
1541    for (int y = height / 2 - 1; y >= 0; --y) {
1542        unsigned char * upper = pixels + 3 * width * y;
1543        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1544        memcpy(tmp_row, upper, 3 * width);
1545        memcpy(upper, lower, 3 * width);
1546        memcpy(lower, tmp_row, 3 * width);
1547    }
1548    // NB wxImage constructor calls free(pixels) for us.
1549    wxImage grab(width, height, pixels);
1550    return grab.SaveFile(fnm, type);
1551}
1552
1553bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1554{
1555    unsigned char pixels[3 * 8 * 8];
1556    if (double_buffered) {
1557        glReadBuffer(GL_BACK);
1558        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1559    }
1560    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1561                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1562    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1563    if (double_buffered) {
1564        glReadBuffer(GL_FRONT);
1565        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1566    }
1567#if 0
1568    // Show what got drawn and what was expected for debugging.
1569    for (int y = 0; y < 8; ++y) {
1570        for (int x = 0; x < 8; ++x) {
1571            int o = (y * 8 + x) * 3;
1572            printf("%c", pixels[o] ? 'X' : '.');
1573        }
1574        printf(" ");
1575        for (int x = 0; x < 8; ++x) {
1576            int o = (y * 8 + x) * 3;
1577            printf("%c", target[o] ? 'X' : '.');
1578        }
1579        printf("\n");
1580    }
1581#endif
1582    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1583}
1584
1585void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1586{
1587    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1588    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1589}
1590
1591void GLACanvas::PolygonOffset(bool on) const
1592{
1593    if (on) {
1594        glPolygonOffset(1.0, 1.0);
1595        glEnable(GL_POLYGON_OFFSET_FILL);
1596    } else {
1597        glDisable(GL_POLYGON_OFFSET_FILL);
1598    }
1599}
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