source: git/src/gla-gl.cc @ 60366d9

RELEASE/1.2debug-cidebug-ci-sanitisersfaster-cavernloglog-selectstereostereo-2025walls-datawalls-data-hanging-as-warningwarn-only-for-hanging-survey
Last change on this file since 60366d9 was 522e0bd, checked in by Olly Betts <olly@…>, 8 years ago

Make "no date"/"not in loop" colour grey

The white is a bit bright and makes it harder to see the legs that
have colours. The grey now used is within the brightness range of
the other colours.

Fixes #94, reported by Erin Lynch.

  • Property mode set to 100644
File size: 47.9 KB
RevLine 
[56da40e]1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
[f4c5932]6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
[522e0bd]7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts
[56da40e]8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
[ecbc6c18]21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
[56da40e]22//
23
[cbfa50d]24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
[bd551c0]28#include <wx/confbase.h>
[ee41e88]29#include <wx/image.h>
[bd551c0]30
[87cab10]31#include <algorithm>
32
[78924eb]33#include "aven.h"
[56da40e]34#include "gla.h"
[bd551c0]35#include "message.h"
[e577f89]36#include "useful.h"
[1eeb55a]37
[ee63994]38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
[de4b099]44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
[ee63994]47# include <OpenGL/glext.h>
[b72f4b5]48#endif
[f960f23]49
[b05f516]50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
[9baa53a]53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
[f960f23]55#endif
[9baa53a]56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
[f960f23]58#endif
[04bf822]59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
[f960f23]73
[87cab10]74using namespace std;
75
[bde8c9a]76const int BLOB_DIAMETER = 5;
[4ba80e0]77
[edfaf35]78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
[4f3e5d1]98static bool opengl_initialised = false;
99
[5627cbb]100string GetGLSystemDescription()
[cc1a1d9]101{
[4f3e5d1]102    // If OpenGL isn't initialised we may get a SEGV from glGetString.
103    if (!opengl_initialised)
104        return "No OpenGL information available yet - try opening a file.";
[cc1a1d9]105    const char *p = (const char*)glGetString(GL_VERSION);
[4f3e5d1]106    if (!p)
107        return "Couldn't read OpenGL version!";
[cc1a1d9]108
[5627cbb]109    string info;
[cc1a1d9]110    info += "OpenGL ";
111    info += p;
112    info += '\n';
113    info += (const char*)glGetString(GL_VENDOR);
114    info += '\n';
115    info += (const char*)glGetString(GL_RENDERER);
[90688f5]116#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
[c293aa9]117    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
[a6c5ffb]118#else
119    info += '\n';
[90688f5]120#endif
[cc1a1d9]121
122    GLint red, green, blue;
123    glGetIntegerv(GL_RED_BITS, &red);
124    glGetIntegerv(GL_GREEN_BITS, &green);
125    glGetIntegerv(GL_BLUE_BITS, &blue);
126    GLint max_texture_size;
127    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128    GLint max_viewport[2];
129    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130    GLdouble point_size_range[2];
[04bf822]131    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
[cc1a1d9]132    GLdouble point_size_granularity;
[04bf822]133    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
[5627cbb]134    info += string_format("R%dG%dB%d\n"
[cc1a1d9]135             "Max Texture size: %dx%d\n"
136             "Max Viewport size: %dx%d\n"
[04bf822]137             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
[cc1a1d9]138             (int)red, (int)green, (int)blue,
139             (int)max_texture_size, (int)max_texture_size,
140             (int)max_viewport[0], (int)max_viewport[1],
141             point_size_range[0], point_size_range[1],
142             point_size_granularity);
[04bf822]143    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144    if (glGetError() != GL_INVALID_ENUM) {
145        info += string_format("\nAliased point size %.3f-%.3f",
146                              point_size_range[0], point_size_range[1]);
147    }
[5627cbb]148
[c293aa9]149    info += "\nDouble buffered: ";
150    if (double_buffered)
151        info += "true";
152    else
153        info += "false";
154
[5627cbb]155    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156    if (*gl_extensions) {
157        info += '\n';
158        info += (const char*)gl_extensions;
159    }
[cc1a1d9]160    return info;
161}
162
[fc5f476]163static bool
164glpoint_sprite_works()
165{
166    // Point sprites provide an easy, fast way for us to draw crosses by
167    // texture mapping GL points.
168    //
169    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
171    // extensions.
172    //
173    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
175    // which we use.
176    static bool glpoint_sprite = false;
177    static bool checked = false;
178    if (!checked) {
179        float maxSize = 0.0f;
180        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
181        if (maxSize >= 8) {
182            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
183            if (!glpoint_sprite) {
184                const char * p = (const char *)glGetString(GL_EXTENSIONS);
185                while (true) {
186                    size_t l = 0;
187                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
188                        l = 19;
189                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
190                        l = 18;
191                    }
192                    if (l) {
193                        p += l;
194                        if (*p == '\0' || *p == ' ') {
195                            glpoint_sprite = true;
196                            break;
197                        }
198                    }
199                    p = strchr(p + 1, ' ');
200                    if (!p) break;
201                    ++p;
202                }
203            }
204        }
205        checked = true;
206    }
207    return glpoint_sprite;
208}
209
[963e611]210static void
211log_gl_error(const wxChar * str, GLenum error_code)
212{
213    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
214    wxLogError(str, wxString(e, wxConvUTF8).c_str());
215}
216
[1b12b82]217// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218//            (thus it must not be called from BeginLines(), etc., or within a
219//             BeginLines()/EndLines() block etc.)
[335a9be]220#define CHECK_GL_ERROR(M, F) do { \
[19b2f99]221    if (!opengl_initialised) { \
[1c55fb5]222        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
[19b2f99]223    } \
[335a9be]224    GLenum error_code_ = glGetError(); \
[19bbc1fc]225    if (error_code_ != GL_NO_ERROR) { \
[1c55fb5]226        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227                         "(call " F " in method " M ")"), error_code_); \
[19bbc1fc]228    } \
[335a9be]229} while (0)
[1897247]230
[56da40e]231//
232//  GLAPen
[096e56c]233//
[56da40e]234
[aa048c3]235GLAPen::GLAPen()
[56da40e]236{
[aa048c3]237    components[0] = components[1] = components[2] = 0.0;
[56da40e]238}
239
240void GLAPen::SetColour(double red, double green, double blue)
241{
[aa048c3]242    components[0] = red;
243    components[1] = green;
244    components[2] = blue;
[56da40e]245}
246
[f7ea0e1]247double GLAPen::GetRed() const
[56da40e]248{
[aa048c3]249    return components[0];
[56da40e]250}
251
[f7ea0e1]252double GLAPen::GetGreen() const
[56da40e]253{
[aa048c3]254    return components[1];
[56da40e]255}
256
[f7ea0e1]257double GLAPen::GetBlue() const
[56da40e]258{
[aa048c3]259    return components[2];
[56da40e]260}
261
[f383708]262void GLAPen::Interpolate(const GLAPen& pen, double how_far)
263{
[588ff16]264    components[0] += how_far * (pen.GetRed() - components[0]);
265    components[1] += how_far * (pen.GetGreen() - components[1]);
266    components[2] += how_far * (pen.GetBlue() - components[2]);
[aa048c3]267}
268
269struct ColourTriple {
270    // RGB triple: values are from 0-255 inclusive for each component.
271    unsigned char r, g, b;
272};
273
274// These must be in the same order as the entries in COLOURS[] below.
275const ColourTriple COLOURS[] = {
276    { 0, 0, 0 },       // black
277    { 100, 100, 100 }, // grey
278    { 180, 180, 180 }, // light grey
279    { 140, 140, 140 }, // light grey 2
280    { 90, 90, 90 },    // dark grey
281    { 255, 255, 255 }, // white
282    { 0, 100, 255},    // turquoise
283    { 0, 255, 40 },    // green
284    { 150, 205, 224 }, // indicator 1
285    { 114, 149, 160 }, // indicator 2
286    { 255, 255, 0 },   // yellow
287    { 255, 0, 0 },     // red
[f4c5932]288    { 40, 40, 255 },   // blue
[aa048c3]289};
[f383708]290
[620c0c9]291bool GLAList::need_to_generate() {
292    // Bail out if the list is already cached, or can't usefully be cached.
293    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
294        return false;
295
296    // Create a new OpenGL list to hold this sequence of drawing
297    // operations.
298    if (gl_list == 0) {
299        gl_list = glGenLists(1);
300        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
301#ifdef GLA_DEBUG
302        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
303#endif
304        if (gl_list == 0) {
305            // If we can't create a list for any reason, fall back to just
[b3f1bbe]306            // drawing directly, and flag the list as NEVER_CACHE as there's
307            // unlikely to be much point calling glGenLists() again.
308            flags = GLACanvas::NEVER_CACHE;
[620c0c9]309            return false;
310        }
311
312        // We should have 256 lists for font drawing and a dozen or so for 2D
313        // and 3D lists.  So something is amiss if we've generated 1000 lists,
314        // probably a infinite loop in the lazy list mechanism.
315        assert(gl_list < 1000);
316    }
[2c1c52e]317    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
[620c0c9]318    //
319    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320    // list using GL_COMPILE mode, then execute it with glCallList()."
321    glNewList(gl_list, GL_COMPILE);
322    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
323    return true;
324}
325
326void GLAList::finalise(unsigned int list_flags)
327{
328    glEndList();
329    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330    if (list_flags & GLACanvas::NEVER_CACHE) {
331        glDeleteLists(gl_list, 1);
332        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
333        gl_list = 0;
334        flags = GLACanvas::NEVER_CACHE;
335    } else {
336        flags = list_flags | GLACanvas::CACHED;
337    }
338}
339
340bool GLAList::DrawList() const {
341    if ((flags & GLACanvas::CACHED) == 0)
342        return false;
[db59b02]343    glCallList(gl_list);
344    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
[620c0c9]345    return true;
[db59b02]346}
347
[56da40e]348//
349//  GLACanvas
[096e56c]350//
[56da40e]351
[9071cf5]352BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
353    EVT_SIZE(GLACanvas::OnSize)
354END_EVENT_TABLE()
355
[cbd9829]356static const int wx_gl_window_attribs[] = {
357    WX_GL_DOUBLEBUFFER,
358    WX_GL_RGBA,
359    WX_GL_DEPTH_SIZE, 16,
360    0
361};
362
[84f1ed1]363// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
364GLACanvas::GLACanvas(wxWindow* parent, int id)
[cbd9829]365    : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
366                 wxDefaultSize, wxWANTS_CHARS),
[8c048fa]367      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
[90430f2]368      x_size(0), y_size(0)
[56da40e]369{
370    // Constructor.
371
[1b12b82]372    m_Quadric = NULL;
[08253d9]373    m_Pan = 0.0;
374    m_Tilt = 0.0;
[9eb58d0]375    m_Scale = 0.0;
[c5fc8eb]376    m_VolumeDiameter = 1.0;
[d67450e]377    m_SmoothShading = false;
[a517825]378    m_Texture = 0;
379    m_Textured = false;
[6abab84]380    m_Perspective = false;
[c60062d]381    m_Fog = false;
[db452ae]382    m_AntiAlias = false;
[db59b02]383    list_flags = 0;
[4a1cede]384    alpha = 1.0;
[56da40e]385}
386
387GLACanvas::~GLACanvas()
388{
389    // Destructor.
390
[1b12b82]391    if (m_Quadric) {
[b49ac56]392        gluDeleteQuadric(m_Quadric);
393        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
[1b12b82]394    }
395}
396
397void GLACanvas::FirstShow()
398{
[90430f2]399    // Update our record of the client area size and centre.
400    GetClientSize(&x_size, &y_size);
[6cf4daa]401    if (x_size < 1) x_size = 1;
402    if (y_size < 1) y_size = 1;
[90430f2]403
[8c048fa]404    ctx.SetCurrent(*this);
[4f3e5d1]405    opengl_initialised = true;
[19b2f99]406
407    // Set the background colour of the canvas to black.
408    glClearColor(0.0, 0.0, 0.0, 1.0);
409    CHECK_GL_ERROR("FirstShow", "glClearColor");
410
411    // Set viewport.
412    glViewport(0, 0, x_size, y_size);
413    CHECK_GL_ERROR("FirstShow", "glViewport");
414
[807f9dd]415    save_hints = false;
[5846a74]416
[807f9dd]417    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
418    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
[fe075d7]419    {
[5846a74]420        wxConfigBase * cfg = wxConfigBase::Get();
[fe075d7]421        wxString s;
[5846a74]422        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
423            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
[fe075d7]424            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
[5846a74]425            // The survex version, vendor and renderer are the same as those
426            // we cached hints for, so use those hints.
[fe075d7]427            int v;
428            if (cfg->Read(wxT("blob_method"), &v, 0) &&
[1ecdc29]429                (v == SPRITE || v == POINT || v == LINES)) {
[fe075d7]430                // How to draw blobs.
431                blob_method = v;
432            }
433            if (cfg->Read(wxT("cross_method"), &v, 0) &&
434                (v == SPRITE || v == LINES)) {
435                // How to draw crosses.
436                cross_method = v;
437            }
438        }
439    }
[db59b02]440
[4f3e5d1]441    if (m_Quadric) return;
442    // One time initialisation follows.
[657402d]443
[1b12b82]444    m_Quadric = gluNewQuadric();
[bb1f293]445    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
[1b12b82]446    if (!m_Quadric) {
447        abort(); // FIXME need to cope somehow
448    }
[096e56c]449
[203d2a7]450    glShadeModel(GL_FLAT);
[dde4fe7]451    CHECK_GL_ERROR("FirstShow", "glShadeModel");
[d67450e]452    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
[dde4fe7]453    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
[e633bb1]454    //glAlphaFunc(GL_GREATER, 0.5f);
455    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
[096e56c]456
[c8f449c3]457    // We want glReadPixels() to read from the front buffer (which is the
458    // default for single-buffered displays).
459    if (double_buffered) {
460        glReadBuffer(GL_FRONT);
461        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
462    }
463
[c60062d]464    // Grey fog effect.
465    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
466    glFogfv(GL_FOG_COLOR, fogcolour);
[9baa53a]467    CHECK_GL_ERROR("FirstShow", "glFogfv");
[c60062d]468
469    // Linear fogging.
470    glFogi(GL_FOG_MODE, GL_LINEAR);
[9baa53a]471    CHECK_GL_ERROR("FirstShow", "glFogi");
[c60062d]472
473    // Optimise for speed (compute fog per vertex).
474    glHint(GL_FOG_HINT, GL_FASTEST);
[9baa53a]475    CHECK_GL_ERROR("FirstShow", "glHint");
[1eeb55a]476
[a517825]477    // No padding on pixel packing and unpacking (default is to pad each
478    // line to a multiple of 4 bytes).
479    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
[028829f]480    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
[a517825]481    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
[028829f]482    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
483
[1eeb55a]484    // Load font
[8a05a7a]485    wxString path = wmsg_cfgpth();
[bd551c0]486    path += wxCONFIG_PATH_SEPARATOR;
[1aa3fb7]487    path += wxT("unifont.pixelfont");
488    if (!m_Font.load(path)) {
489        // FIXME: do something better.
[17c483d]490        // We have this message available: Error in format of font file “%s”
[df3e1a0c]491        fprintf(stderr, "Failed to parse compiled-in font data\n");
[1aa3fb7]492        exit(1);
493    }
[4ba80e0]494
[fe075d7]495    if (blob_method == UNKNOWN) {
496        // Check if we can use GL_POINTS to plot blobs at stations.
497        GLdouble point_size_range[2];
498        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
499        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
500        if (point_size_range[0] <= BLOB_DIAMETER &&
501            point_size_range[1] >= BLOB_DIAMETER) {
502            blob_method = POINT;
503        } else {
[cab6f11]504            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
[fe075d7]505        }
506        save_hints = true;
507    }
508
509    if (blob_method == POINT) {
[4ba80e0]510        glPointSize(BLOB_DIAMETER);
511        CHECK_GL_ERROR("FirstShow", "glPointSize");
512    }
[95ce35f]513
[fe075d7]514    if (cross_method == UNKNOWN) {
[fc5f476]515        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
[fe075d7]516        save_hints = true;
[95ce35f]517    }
[185d793]518
[fe075d7]519    if (cross_method == SPRITE) {
[95ce35f]520        glGenTextures(1, &m_CrossTexture);
[9baa53a]521        CHECK_GL_ERROR("FirstShow", "glGenTextures");
[95ce35f]522        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]523        CHECK_GL_ERROR("FirstShow", "glBindTexture");
[fe075d7]524        // Cross image for drawing crosses using texture mapped point sprites.
[95ce35f]525        const unsigned char crossteximage[128] = {
[edfaf35]526#define o 0,0
527#define I 255,255
528            CROSS_TEXTURE
529#undef o
530#undef I
[95ce35f]531        };
532        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
[9baa53a]533        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
[95ce35f]534        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
[9baa53a]535        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
[95ce35f]536        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]537        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
[95ce35f]538        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]539        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
[95ce35f]540        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
[9baa53a]541        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
[95ce35f]542        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]543        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[95ce35f]544        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]545        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[95ce35f]546    }
[cab6f11]547
548    if (blob_method == SPRITE) {
549        glGenTextures(1, &m_BlobTexture);
550        CHECK_GL_ERROR("FirstShow", "glGenTextures");
551        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
552        CHECK_GL_ERROR("FirstShow", "glBindTexture");
553        // Image for drawing blobs using texture mapped point sprites.
554        const unsigned char blobteximage[128] = {
555#define o 0,0
556#define I 255,255
557            BLOB_TEXTURE
558#undef o
559#undef I
560        };
561        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
562        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
563        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
564        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
565        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
566        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
567        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
568        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
569        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
570        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
571        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
572        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
573        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
574        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
575    }
[ca8c864]576}
577
[56da40e]578void GLACanvas::Clear()
579{
580    // Clear the canvas.
[d727368]581
[56da40e]582    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[1897247]583    CHECK_GL_ERROR("Clear", "glClear");
[56da40e]584}
585
586void GLACanvas::SetScale(Double scale)
587{
[db59b02]588    if (scale != m_Scale) {
589        vector<GLAList>::iterator i;
590        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
[b3f1bbe]591            i->invalidate_if(INVALIDATE_ON_SCALE);
[db59b02]592        }
593
594        m_Scale = scale;
595    }
[56da40e]596}
597
[90430f2]598void GLACanvas::OnSize(wxSizeEvent & event)
599{
600    wxSize size = event.GetSize();
601
602    unsigned int mask = 0;
603    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
604    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
605    if (mask) {
606        vector<GLAList>::iterator i;
607        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
[b3f1bbe]608            i->invalidate_if(mask);
[90430f2]609        }
610
[6cf4daa]611        // The width and height go to zero when the panel is dragged right
612        // across so we clamp them to be at least 1 to avoid problems.
[90430f2]613        x_size = size.GetWidth();
614        y_size = size.GetHeight();
[6cf4daa]615        if (x_size < 1) x_size = 1;
616        if (y_size < 1) y_size = 1;
[90430f2]617    }
618
[9071cf5]619    event.Skip();
[6cf4daa]620
[19b2f99]621    if (!opengl_initialised) return;
622
[6cf4daa]623    // Set viewport.
624    glViewport(0, 0, x_size, y_size);
[92678b5]625    CHECK_GL_ERROR("OnSize", "glViewport");
[90430f2]626}
627
[56da40e]628void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
629{
630    // Translate the data by a given amount, specified in screen coordinates.
[096e56c]631
[56da40e]632    // Find out how far the translation takes us in data coordinates.
633    SetDataTransform();
634
[f6d8375]635    double x0, y0, z0;
636    double x, y, z;
[1b12b82]637    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]638                 &x0, &y0, &z0);
[bb1f293]639    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
[1b12b82]640    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]641                 &x, &y, &z);
[bb1f293]642    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
[56da40e]643
644    // Apply the translation.
[d67450e]645    AddTranslation(Vector3(x - x0, y - y0, z - z0));
[56da40e]646}
647
[c5fc8eb]648void GLACanvas::SetVolumeDiameter(glaCoord diameter)
[56da40e]649{
[c5fc8eb]650    // Set the size of the data drawing volume by giving the diameter of the
651    // smallest sphere containing it.
[56da40e]652
[f6d8375]653    m_VolumeDiameter = max(glaCoord(1.0), diameter);
[56da40e]654}
655
656void GLACanvas::StartDrawing()
657{
658    // Prepare for a redraw operation.
[096e56c]659
[8c048fa]660    ctx.SetCurrent(*this);
[12ec820]661    glDepthMask(GL_TRUE);
[807f9dd]662
663    if (!save_hints) return;
664
665    // We want to check on the second redraw.
666    static int draw_count = 2;
667    if (--draw_count != 0) return;
668
669    if (cross_method != LINES) {
670        SetColour(col_WHITE);
671        Clear();
672        SetDataTransform();
673        BeginCrosses();
674        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
675        EndCrosses();
676        static const unsigned char expected_cross[64 * 3] = {
677#define o 0,0,0
678#define I 255,255,255
[edfaf35]679            CROSS_TEXTURE
[dd64a45]680#undef o
681#undef I
[807f9dd]682        };
683        if (!CheckVisualFidelity(expected_cross)) {
684            cross_method = LINES;
685            save_hints = true;
686        }
687    }
688
689    if (blob_method != LINES) {
690        SetColour(col_WHITE);
691        Clear();
692        SetDataTransform();
693        BeginBlobs();
694        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
695        EndBlobs();
696        static const unsigned char expected_blob[64 * 3] = {
697#define o 0,0,0
698#define I 255,255,255
[edfaf35]699            BLOB_TEXTURE
[dd64a45]700#undef o
701#undef I
[807f9dd]702        };
703        if (!CheckVisualFidelity(expected_blob)) {
704            blob_method = LINES;
705            save_hints = true;
706        }
707    }
708
709    wxConfigBase * cfg = wxConfigBase::Get();
[5846a74]710    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
[807f9dd]711    cfg->Write(wxT("opengl_vendor"), vendor);
712    cfg->Write(wxT("opengl_renderer"), renderer);
713    cfg->Write(wxT("blob_method"), blob_method);
714    cfg->Write(wxT("cross_method"), cross_method);
715    cfg->Flush();
716    save_hints = false;
[56da40e]717}
718
[d67450e]719void GLACanvas::EnableSmoothPolygons(bool filled)
[1b12b82]720{
721    // Prepare for drawing smoothly-shaded polygons.
722    // Only use this when required (in particular lines in lists may not be
723    // coloured correctly when this is enabled).
[096e56c]724
[d67450e]725    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
726    if (filled) {
727        glShadeModel(GL_SMOOTH);
728        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
729    } else {
730        glDisable(GL_LINE_SMOOTH);
731        glDisable(GL_TEXTURE_2D);
732        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
733    }
734    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
735
736    if (filled && m_SmoothShading) {
737        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
738        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
739        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
740        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
741        glEnable(GL_COLOR_MATERIAL);
742        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
743        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
744        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
745        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
746        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
747        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
748        glEnable(GL_LIGHTING);
749        glEnable(GL_LIGHT0);
750    }
[1b12b82]751}
752
753void GLACanvas::DisableSmoothPolygons()
754{
[d67450e]755    glPopAttrib();
[203d2a7]756}
757
[d67450e]758void GLACanvas::PlaceNormal(const Vector3 &v)
[203d2a7]759{
760    // Add a normal (for polygons etc.)
761
[d67450e]762    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
[1b12b82]763}
764
[56da40e]765void GLACanvas::SetDataTransform()
766{
[de24f93]767    // Set projection.
768    glMatrixMode(GL_PROJECTION);
769    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
770    glLoadIdentity();
771    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
772
[6cf4daa]773    double aspect = double(y_size) / double(x_size);
774
[d877aa2]775    Double near_plane = 1.0;
[de24f93]776    if (m_Perspective) {
[e577f89]777        Double lr = near_plane * tan(rad(25.0));
[d877aa2]778        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
779        Double tb = lr * aspect;
[de24f93]780        glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
781        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
782    } else {
[5092ee7]783        near_plane = 0.0;
[d877aa2]784        assert(m_Scale != 0.0);
785        Double lr = m_VolumeDiameter / m_Scale * 0.5;
786        Double far_plane = m_VolumeDiameter + near_plane;
787        Double tb = lr * aspect;
[de24f93]788        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
789        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
790    }
791
[56da40e]792    // Set the modelview transform for drawing data.
793    glMatrixMode(GL_MODELVIEW);
[1897247]794    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
[56da40e]795    glLoadIdentity();
[1897247]796    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
[d877aa2]797    if (m_Perspective) {
798        glTranslated(0.0, 0.0, -near_plane);
799    } else {
800        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
801    }
[1bbd9a8]802    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
[2491b8c]803    // Get axes the correct way around (z upwards, y into screen)
804    glRotated(-90.0, 1.0, 0.0, 0.0);
805    CHECK_GL_ERROR("SetDataTransform", "glRotated");
[7a57dc7]806    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
[08253d9]807    CHECK_GL_ERROR("SetDataTransform", "glRotated");
808    glRotated(m_Pan, 0.0, 0.0, 1.0);
[2491b8c]809    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
[5092ee7]810    if (m_Perspective) {
[d67450e]811        glTranslated(m_Translation.GetX(),
812                     m_Translation.GetY(),
813                     m_Translation.GetZ());
[5092ee7]814        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
815    }
[dde4fe7]816
[de24f93]817    // Save projection matrix.
818    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
819    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
820
821    // Save viewport coordinates.
822    glGetIntegerv(GL_VIEWPORT, viewport);
823    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
824
825    // Save modelview matrix.
[dde4fe7]826    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
827    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
[de24f93]828
[5092ee7]829    if (!m_Perspective) {
830        // Adjust the translation so we don't change the Z position of the model
[f6d8375]831        double X, Y, Z;
[d67450e]832        gluProject(m_Translation.GetX(),
833                   m_Translation.GetY(),
834                   m_Translation.GetZ(),
[5092ee7]835                   modelview_matrix, projection_matrix, viewport,
836                   &X, &Y, &Z);
[f6d8375]837        double Tx, Ty, Tz;
[5092ee7]838        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
839                     &Tx, &Ty, &Tz);
840        glTranslated(Tx, Ty, Tz);
841        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
842        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
843    }
[096e56c]844
[de24f93]845    glEnable(GL_DEPTH_TEST);
846    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
[c60062d]847
[a517825]848    if (m_Textured) {
849        glBindTexture(GL_TEXTURE_2D, m_Texture);
850        glEnable(GL_TEXTURE_2D);
851        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
852        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
853        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
854        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
855        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
856        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[ecbdd96]857        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
858                        GL_LINEAR_MIPMAP_LINEAR);
[a517825]859        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
860        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
861    } else {
862        glDisable(GL_TEXTURE_2D);
863    }
[c60062d]864    if (m_Fog) {
865        glFogf(GL_FOG_START, near_plane);
866        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
867        glEnable(GL_FOG);
[db452ae]868    } else {
869        glDisable(GL_FOG);
870    }
871
[4a1cede]872    glEnable(GL_BLEND);
873    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
[db452ae]874    if (m_AntiAlias) {
875        glEnable(GL_LINE_SMOOTH);
876    } else {
877        glDisable(GL_LINE_SMOOTH);
[c60062d]878    }
[56da40e]879}
880
881void GLACanvas::SetIndicatorTransform()
882{
[db59b02]883    list_flags |= NEVER_CACHE;
884
[bb1f293]885    // Set the modelview transform and projection for drawing indicators.
[56da40e]886
[bb1f293]887    glDisable(GL_DEPTH_TEST);
888    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
[c60062d]889    glDisable(GL_FOG);
890    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
[bb1f293]891
[78924eb]892    // Just a simple 2D projection.
[bb1f293]893    glMatrixMode(GL_PROJECTION);
894    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
895    glLoadIdentity();
896    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
[6cf4daa]897    gluOrtho2D(0, x_size, 0, y_size);
[bb1f293]898    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
[a517825]899
[78924eb]900    // No modelview transform.
901    glMatrixMode(GL_MODELVIEW);
902    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
903    glLoadIdentity();
904    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
905
[a517825]906    glDisable(GL_TEXTURE_2D);
[6adffadf]907    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
[e4d40792]908    glDisable(GL_BLEND);
[6adffadf]909    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
[36c3285]910    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]911    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
[36c3285]912    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]913    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
[36c3285]914    glAlphaFunc(GL_GREATER, 0.5f);
[9baa53a]915    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
[096e56c]916    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]917    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[36c3285]918    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]919    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[36c3285]920    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
[9baa53a]921    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
[56da40e]922}
923
924void GLACanvas::FinishDrawing()
925{
926    // Complete a redraw operation.
[096e56c]927
[c293aa9]928    if (double_buffered) {
929        SwapBuffers();
930    } else {
931        glFlush();
932        CHECK_GL_ERROR("FinishDrawing", "glFlush");
933    }
[56da40e]934}
935
[d2fcc9b]936void GLACanvas::DrawList(unsigned int l)
[56da40e]937{
[4ba80e0]938    // FIXME: uncomment to disable use of lists for debugging:
939    // GenerateList(l); return;
[d2fcc9b]940    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
[bae6a7c]941
[d2fcc9b]942    // We generate the OpenGL lists lazily to minimise delays on startup.
943    // So check if we need to generate the OpenGL list now.
[620c0c9]944    if (drawing_lists[l].need_to_generate()) {
[db59b02]945        // Clear list_flags so that we can note what conditions to invalidate
946        // the cached OpenGL list on.
947        list_flags = 0;
[620c0c9]948
949#ifdef GLA_DEBUG
950        printf("generating list #%u... ", l);
951        m_Vertices = 0;
952#endif
[d2fcc9b]953        GenerateList(l);
[edb6576]954#ifdef GLA_DEBUG
[bae6a7c]955        printf("done (%d vertices)\n", m_Vertices);
[edb6576]956#endif
[620c0c9]957        drawing_lists[l].finalise(list_flags);
[bae6a7c]958    }
[ee78822]959
[620c0c9]960    if (!drawing_lists[l].DrawList()) {
961        // That list isn't cached (which means it probably can't usefully be
962        // cached).
[db59b02]963        GenerateList(l);
964    }
[56da40e]965}
966
[11fe902]967void GLACanvas::DrawListZPrepass(unsigned int l)
968{
969    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
970    DrawList(l);
971    glDepthMask(GL_FALSE);
972    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
973    glDepthFunc(GL_EQUAL);
974    DrawList(l);
975    glDepthMask(GL_TRUE);
976    glDepthFunc(GL_LESS);
977}
978
[76dd228]979void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
980{
981    glMatrixMode(GL_PROJECTION);
982    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
983    glPushMatrix();
984    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
985    glTranslated(x, y, 0);
986    CHECK_GL_ERROR("DrawList2D", "glTranslated");
987    if (rotation != 0.0) {
988        glRotated(rotation, 0, 0, -1);
989        CHECK_GL_ERROR("DrawList2D", "glRotated");
990    }
991    DrawList(l);
992    glMatrixMode(GL_PROJECTION);
993    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
994    glPopMatrix();
995    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
996}
997
[aa048c3]998void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
[56da40e]999{
1000    // Set the colour for subsequent operations.
[4a1cede]1001    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1002              pen.GetBlue() * rgb_scale, alpha);
[56da40e]1003}
1004
[aa048c3]1005void GLACanvas::SetColour(const GLAPen& pen)
[f383708]1006{
[aa048c3]1007    // Set the colour for subsequent operations.
[4a1cede]1008    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
[f383708]1009}
1010
[d1ce9bd]1011void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1012{
1013    // Set the colour for subsequent operations.
1014    rgb_scale /= 255.0;
1015    glColor4f(COLOURS[colour].r * rgb_scale,
1016              COLOURS[colour].g * rgb_scale,
1017              COLOURS[colour].b * rgb_scale,
1018              alpha);
1019}
1020
[aa048c3]1021void GLACanvas::SetColour(gla_colour colour)
[56da40e]1022{
[aa048c3]1023    // Set the colour for subsequent operations.
[4943ae8]1024    if (alpha == 1.0) {
1025        glColor3ubv(&COLOURS[colour].r);
1026    } else {
1027        glColor4ub(COLOURS[colour].r,
1028                   COLOURS[colour].g,
1029                   COLOURS[colour].b,
1030                   (unsigned char)(255 * alpha));
1031    }
[56da40e]1032}
1033
1034void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1035{
1036    // Draw a text string on the current buffer in the current font.
1037    glRasterPos3d(x, y, z);
[1897247]1038    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
[1aa3fb7]1039    m_Font.write_string(str.data(), str.size());
[56da40e]1040}
1041
[1eeb55a]1042void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
[56da40e]1043{
[1aa3fb7]1044    glRasterPos2d(x, y);
1045    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1046    m_Font.write_string(str.data(), str.size());
[56da40e]1047}
1048
[dbd50e2]1049void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
[56da40e]1050{
[1aa3fb7]1051    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
[56da40e]1052}
1053
1054void GLACanvas::BeginQuadrilaterals()
1055{
1056    // Commence drawing of quadrilaterals.
[096e56c]1057
[56da40e]1058    glBegin(GL_QUADS);
1059}
1060
1061void GLACanvas::EndQuadrilaterals()
1062{
1063    // Finish drawing of quadrilaterals.
[096e56c]1064
[56da40e]1065    glEnd();
[9baa53a]1066    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
[56da40e]1067}
1068
1069void GLACanvas::BeginLines()
1070{
1071    // Commence drawing of a set of lines.
1072
1073    glBegin(GL_LINES);
1074}
1075
1076void GLACanvas::EndLines()
1077{
1078    // Finish drawing of a set of lines.
1079
1080    glEnd();
[9baa53a]1081    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
[56da40e]1082}
1083
1084void GLACanvas::BeginTriangles()
1085{
1086    // Commence drawing of a set of triangles.
1087
1088    glBegin(GL_TRIANGLES);
1089}
1090
1091void GLACanvas::EndTriangles()
1092{
1093    // Finish drawing of a set of triangles.
1094
1095    glEnd();
[9baa53a]1096    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
[56da40e]1097}
1098
[dde4fe7]1099void GLACanvas::BeginTriangleStrip()
1100{
1101    // Commence drawing of a triangle strip.
1102
1103    glBegin(GL_TRIANGLE_STRIP);
1104}
1105
1106void GLACanvas::EndTriangleStrip()
1107{
1108    // Finish drawing of a triangle strip.
1109
1110    glEnd();
[9baa53a]1111    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
[dde4fe7]1112}
1113
[56da40e]1114void GLACanvas::BeginPolyline()
1115{
1116    // Commence drawing of a polyline.
1117
1118    glBegin(GL_LINE_STRIP);
1119}
1120
1121void GLACanvas::EndPolyline()
1122{
1123    // Finish drawing of a polyline.
[096e56c]1124
[56da40e]1125    glEnd();
[9baa53a]1126    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
[56da40e]1127}
1128
[45aa1d6]1129void GLACanvas::BeginPolygon()
1130{
1131    // Commence drawing of a polygon.
1132
1133    glBegin(GL_POLYGON);
1134}
1135
1136void GLACanvas::EndPolygon()
1137{
1138    // Finish drawing of a polygon.
[096e56c]1139
[45aa1d6]1140    glEnd();
[9baa53a]1141    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
[45aa1d6]1142}
1143
[56da40e]1144void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1145{
1146    // Place a vertex for the current object being drawn.
1147
[edb6576]1148#ifdef GLA_DEBUG
1149    m_Vertices++;
1150#endif
[56da40e]1151    glVertex3d(x, y, z);
1152}
1153
[f336ab9]1154void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1155                            glaTexCoord tex_x, glaTexCoord tex_y)
[b839829]1156{
1157    // Place a vertex for the current object being drawn.
1158
1159#ifdef GLA_DEBUG
1160    m_Vertices++;
1161#endif
[ba828d4]1162    glTexCoord2f(tex_x, tex_y);
[b839829]1163    glVertex3d(x, y, z);
1164}
1165
[56da40e]1166void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1167{
1168    // Place a vertex for the current indicator object being drawn.
1169
[087bc72]1170    PlaceVertex(x, y, 0.0);
[56da40e]1171}
1172
[e633bb1]1173void GLACanvas::BeginBlobs()
[d9b3270]1174{
[fe075d7]1175    // Commence drawing of a set of blobs.
[cab6f11]1176    if (blob_method == SPRITE) {
1177        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1178        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1179        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1180        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1181        glEnable(GL_ALPHA_TEST);
1182        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1183        glPointSize(8);
1184        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1185        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1186        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1187        glEnable(GL_TEXTURE_2D);
1188        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1189        glEnable(GL_POINT_SPRITE);
1190        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1191        glBegin(GL_POINTS);
1192    } else if (blob_method == POINT) {
[78924eb]1193        glPushAttrib(GL_ENABLE_BIT);
1194        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
[4ba80e0]1195        glEnable(GL_ALPHA_TEST);
1196        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1197        glEnable(GL_POINT_SMOOTH);
1198        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1199        glBegin(GL_POINTS);
1200    } else {
[6662d02]1201        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[4ba80e0]1202        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1203        SetIndicatorTransform();
[6f5f9e5]1204        glEnable(GL_DEPTH_TEST);
1205        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
[bde8c9a]1206        glBegin(GL_LINES);
[4ba80e0]1207    }
[e633bb1]1208}
[d9b3270]1209
[e633bb1]1210void GLACanvas::EndBlobs()
1211{
[bde8c9a]1212    // Finish drawing of a set of blobs.
1213    glEnd();
[cab6f11]1214    if (blob_method != LINES) {
[bde8c9a]1215        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1216    } else {
1217        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
[4ba80e0]1218    }
[78924eb]1219    glPopAttrib();
1220    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
[e633bb1]1221}
[d9b3270]1222
[e633bb1]1223void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1224{
[cab6f11]1225    if (blob_method != LINES) {
[4ba80e0]1226        // Draw a marker.
1227        PlaceVertex(x, y, z);
1228    } else {
[f6d8375]1229        double X, Y, Z;
[d67450e]1230        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[4ba80e0]1231            printf("bad transform\n");
1232            return;
1233        }
1234        // Stuff behind us (in perspective view) will get clipped,
1235        // but we can save effort with a cheap check here.
1236        if (Z <= 0) return;
1237
[bde8c9a]1238        X -= BLOB_DIAMETER * 0.5;
1239        Y -= BLOB_DIAMETER * 0.5;
1240
1241        PlaceVertex(X, Y + 1, Z);
1242        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1243
1244        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1245            PlaceVertex(X + i, Y, Z);
1246            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1247        }
1248
1249        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1250        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
[78924eb]1251    }
[95ce35f]1252#ifdef GLA_DEBUG
[78924eb]1253    m_Vertices++;
[95ce35f]1254#endif
[429465a]1255}
1256
[81aea4e]1257void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1258{
[cab6f11]1259    if (blob_method != LINES) {
[81aea4e]1260        // Draw a marker.
1261        PlaceVertex(x, y, 0);
1262    } else {
[bde8c9a]1263        x -= BLOB_DIAMETER * 0.5;
1264        y -= BLOB_DIAMETER * 0.5;
1265
1266        PlaceVertex(x, y + 1, 0);
1267        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1268
1269        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1270            PlaceVertex(x + i, y, 0);
1271            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1272        }
1273
1274        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1275        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
[81aea4e]1276    }
1277#ifdef GLA_DEBUG
1278    m_Vertices++;
1279#endif
1280}
1281
[86fe6e4]1282void GLACanvas::BeginCrosses()
1283{
[95ce35f]1284    // Plot crosses.
[fe075d7]1285    if (cross_method == SPRITE) {
[95ce35f]1286        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
[9baa53a]1287        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
[95ce35f]1288        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]1289        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
[95ce35f]1290        glEnable(GL_ALPHA_TEST);
[9baa53a]1291        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
[95ce35f]1292        glPointSize(8);
[9baa53a]1293        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1294        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1295        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
[95ce35f]1296        glEnable(GL_TEXTURE_2D);
[9baa53a]1297        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1298        glEnable(GL_POINT_SPRITE);
1299        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
[95ce35f]1300        glBegin(GL_POINTS);
1301    } else {
1302        // To get the crosses to appear at a constant size and orientation on
1303        // screen, we plot them in the Indicator transform coordinates (which
1304        // unfortunately means they can't be usefully put in an opengl display
1305        // list).
[6662d02]1306        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[9baa53a]1307        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
[95ce35f]1308        SetIndicatorTransform();
[200eca7]1309        // Align line drawing to pixel centres to get pixel-perfect rendering
1310        // (graphics card and driver bugs aside).
1311        glTranslated(-0.5, -0.5, 0);
1312        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
[6f5f9e5]1313        glEnable(GL_DEPTH_TEST);
[9baa53a]1314        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
[95ce35f]1315        glBegin(GL_LINES);
1316    }
[86fe6e4]1317}
1318
1319void GLACanvas::EndCrosses()
1320{
[95ce35f]1321    glEnd();
[fe075d7]1322    if (cross_method == SPRITE) {
[9baa53a]1323        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1324    } else {
1325        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1326    }
[86fe6e4]1327    glPopAttrib();
1328    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1329}
1330
1331void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1332{
[fe075d7]1333    if (cross_method == SPRITE) {
[7e1da12]1334        // Draw a marker.
[95ce35f]1335        PlaceVertex(x, y, z);
1336    } else {
[f6d8375]1337        double X, Y, Z;
[d67450e]1338        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[95ce35f]1339            printf("bad transform\n");
1340            return;
1341        }
1342        // Stuff behind us (in perspective view) will get clipped,
1343        // but we can save effort with a cheap check here.
[7e1da12]1344        if (Z <= 0) return;
1345
1346        // Round to integers before adding on the offsets for the
1347        // cross arms to avoid uneven crosses.
1348        X = rint(X);
1349        Y = rint(Y);
[200eca7]1350        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1351        // the diamond-exit rule).
[7e1da12]1352        PlaceVertex(X - 3, Y - 3, Z);
[200eca7]1353        PlaceVertex(X + 4, Y + 4, Z);
[7e1da12]1354        PlaceVertex(X - 3, Y + 3, Z);
[200eca7]1355        PlaceVertex(X + 4, Y - 4, Z);
[86fe6e4]1356    }
[78924eb]1357#ifdef GLA_DEBUG
1358    m_Vertices++;
1359#endif
[86fe6e4]1360}
1361
[e633bb1]1362void GLACanvas::DrawRing(glaCoord x, glaCoord y)
[429465a]1363{
1364    // Draw an unfilled circle
[096e56c]1365    const Double radius = 4;
[429465a]1366    assert(m_Quadric);
[78924eb]1367    glMatrixMode(GL_MODELVIEW);
1368    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1369    glPushMatrix();
1370    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
[429465a]1371    glTranslated(x, y, 0.0);
1372    CHECK_GL_ERROR("DrawRing", "glTranslated");
1373    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1374    CHECK_GL_ERROR("DrawRing", "gluDisk");
[78924eb]1375    glPopMatrix();
1376    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
[d9b3270]1377}
1378
[522e0bd]1379void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
[b49ac56]1380                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
[56da40e]1381{
1382    // Draw a filled rectangle with an edge in the indicator plane.
[ca8c864]1383    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1384    // size.
[56da40e]1385
[c10dd28]1386    SetColour(fill);
[aa048c3]1387    BeginQuadrilaterals();
[56da40e]1388    PlaceIndicatorVertex(x0, y0);
1389    PlaceIndicatorVertex(x0 + w, y0);
1390    PlaceIndicatorVertex(x0 + w, y0 + h);
1391    PlaceIndicatorVertex(x0, y0 + h);
1392    EndQuadrilaterals();
1393
[aa048c3]1394    if (edge != fill) {
[b49ac56]1395        SetColour(edge);
[522e0bd]1396        BeginPolyline();
[b49ac56]1397        PlaceIndicatorVertex(x0, y0);
1398        PlaceIndicatorVertex(x0 + w, y0);
1399        PlaceIndicatorVertex(x0 + w, y0 + h);
1400        PlaceIndicatorVertex(x0, y0 + h);
[522e0bd]1401        PlaceIndicatorVertex(x0, y0);
[b49ac56]1402        EndLines();
[c10dd28]1403    }
[56da40e]1404}
1405
[aa048c3]1406void
1407GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1408                               glaCoord x0, glaCoord y0,
1409                               glaCoord w, glaCoord h)
1410{
1411    // Draw a graduated filled rectangle in the indicator plane.
1412    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1413    // size.
1414
[02aa4d4]1415    glShadeModel(GL_SMOOTH);
[9baa53a]1416    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
[aa048c3]1417    BeginQuadrilaterals();
1418    SetColour(fill_bot);
1419    PlaceIndicatorVertex(x0, y0);
1420    PlaceIndicatorVertex(x0 + w, y0);
1421    SetColour(fill_top);
1422    PlaceIndicatorVertex(x0 + w, y0 + h);
1423    PlaceIndicatorVertex(x0, y0 + h);
1424    EndQuadrilaterals();
[02aa4d4]1425    glShadeModel(GL_FLAT);
[9baa53a]1426    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
[aa048c3]1427}
1428
1429void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1430                           glaCoord cx, glaCoord cy, glaCoord radius)
[56da40e]1431{
[087bc72]1432    // Draw a filled circle with an edge.
[56da40e]1433    SetColour(fill);
[78924eb]1434    glMatrixMode(GL_MODELVIEW);
1435    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1436    glPushMatrix();
1437    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
[56da40e]1438    glTranslated(cx, cy, 0.0);
[8326157]1439    CHECK_GL_ERROR("DrawCircle", "glTranslated");
[1b12b82]1440    assert(m_Quadric);
1441    gluDisk(m_Quadric, 0.0, radius, 36, 1);
[8326157]1442    CHECK_GL_ERROR("DrawCircle", "gluDisk");
[56da40e]1443    SetColour(edge);
[1b12b82]1444    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
[8326157]1445    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
[78924eb]1446    glPopMatrix();
1447    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
[56da40e]1448}
1449
[aa048c3]1450void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
[b49ac56]1451                               glaCoord cx, glaCoord cy,
1452                               glaCoord radius, glaCoord start)
[56da40e]1453{
1454    // Draw a filled semicircle with an edge.
[ca8c864]1455    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1456    // clockwise, 0 deg upwards).
[56da40e]1457    SetColour(fill);
[78924eb]1458    glMatrixMode(GL_MODELVIEW);
1459    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1460    glPushMatrix();
1461    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
[56da40e]1462    glTranslated(cx, cy, 0.0);
[78924eb]1463    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
[1b12b82]1464    assert(m_Quadric);
1465    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
[78924eb]1466    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
[56da40e]1467    SetColour(edge);
[1b12b82]1468    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
[78924eb]1469    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1470    glPopMatrix();
1471    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
[56da40e]1472}
1473
[d67450e]1474void
1475GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1476                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
[56da40e]1477{
[ca8c864]1478    // Draw a filled triangle with an edge.
[096e56c]1479
[56da40e]1480    SetColour(fill);
1481    BeginTriangles();
[d67450e]1482    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1483    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1484    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
[56da40e]1485    EndTriangles();
1486
1487    SetColour(edge);
[d67450e]1488    glBegin(GL_LINE_STRIP);
1489    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1490    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1491    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1492    glEnd();
[9baa53a]1493    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
[56da40e]1494}
1495
1496void GLACanvas::EnableDashedLines()
1497{
1498    // Enable dashed lines, and start drawing in them.
1499
[9eb58d0]1500    glLineStipple(1, 0x3333);
[8326157]1501    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
[56da40e]1502    glEnable(GL_LINE_STIPPLE);
[bb1f293]1503    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
[56da40e]1504}
1505
1506void GLACanvas::DisableDashedLines()
1507{
1508    glDisable(GL_LINE_STIPPLE);
[bb1f293]1509    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
[56da40e]1510}
1511
[d67450e]1512bool GLACanvas::Transform(const Vector3 & v,
[f6d8375]1513                          double* x_out, double* y_out, double* z_out) const
[56da40e]1514{
1515    // Convert from data coordinates to screen coordinates.
[096e56c]1516
[087bc72]1517    // Perform the projection.
[d67450e]1518    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1519                      modelview_matrix, projection_matrix, viewport,
[6adffadf]1520                      x_out, y_out, z_out);
[56da40e]1521}
1522
[1b12b82]1523void GLACanvas::ReverseTransform(Double x, Double y,
[f6d8375]1524                                 double* x_out, double* y_out, double* z_out) const
[a2b3d62]1525{
1526    // Convert from screen coordinates to data coordinates.
[096e56c]1527
[a2b3d62]1528    // Perform the projection.
[1b12b82]1529    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]1530                 x_out, y_out, z_out);
[8326157]1531    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
[a2b3d62]1532}
1533
[e7f9e99]1534Double GLACanvas::SurveyUnitsAcrossViewport() const
[087bc72]1535{
[8326157]1536    // Measure the current viewport in survey units, taking into account the
1537    // current display scale.
[087bc72]1538
[9eb58d0]1539    assert(m_Scale != 0.0);
[db59b02]1540    list_flags |= INVALIDATE_ON_SCALE;
[c5fc8eb]1541    return m_VolumeDiameter / m_Scale;
[087bc72]1542}
[045e2af]1543
[d67450e]1544void GLACanvas::ToggleSmoothShading()
1545{
1546    m_SmoothShading = !m_SmoothShading;
1547}
1548
[a517825]1549void GLACanvas::ToggleTextured()
1550{
1551    m_Textured = !m_Textured;
1552    if (m_Textured && m_Texture == 0) {
1553        glGenTextures(1, &m_Texture);
1554        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1555
1556        glBindTexture(GL_TEXTURE_2D, m_Texture);
1557        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1558
1559        ::wxInitAllImageHandlers();
[5627cbb]1560
[a517825]1561        wxImage img;
[8a05a7a]1562        wxString texture(wmsg_cfgpth());
[5627cbb]1563        texture += wxCONFIG_PATH_SEPARATOR;
[09dfd18]1564        texture += wxT("images");
[5627cbb]1565        texture += wxCONFIG_PATH_SEPARATOR;
1566        texture += wxT("texture.png");
1567        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
[a517825]1568            // FIXME
1569            fprintf(stderr, "Couldn't load image.\n");
1570            exit(1);
1571        }
[5627cbb]1572
[ecbdd96]1573        // Generate mipmaps.
[7c18431]1574        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
[ecbdd96]1575                          img.GetWidth(), img.GetHeight(),
1576                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1577        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
[a517825]1578
1579        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1580        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1581    }
1582}
1583
[1ada489]1584bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
[045e2af]1585{
[6cf4daa]1586    const int width = x_size;
1587    const int height = y_size;
[1bd4841]1588    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
[045e2af]1589    if (!pixels) return false;
1590    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1591    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
[1bd4841]1592    unsigned char * tmp_row = pixels + 3 * width * height;
1593    // We need to flip the image vertically - this approach should be more
1594    // efficient than using wxImage::Mirror(false) as that creates a new
1595    // wxImage object.
1596    for (int y = height / 2 - 1; y >= 0; --y) {
1597        unsigned char * upper = pixels + 3 * width * y;
1598        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1599        memcpy(tmp_row, upper, 3 * width);
1600        memcpy(upper, lower, 3 * width);
1601        memcpy(lower, tmp_row, 3 * width);
1602    }
1603    // NB wxImage constructor calls free(pixels) for us.
[045e2af]1604    wxImage grab(width, height, pixels);
[1bd4841]1605    return grab.SaveFile(fnm, type);
[045e2af]1606}
[807f9dd]1607
1608bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1609{
1610    unsigned char pixels[3 * 8 * 8];
[c8f449c3]1611    if (double_buffered) {
1612        glReadBuffer(GL_BACK);
1613        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1614    }
[edfaf35]1615    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
[6cf4daa]1616                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1617    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
[c8f449c3]1618    if (double_buffered) {
1619        glReadBuffer(GL_FRONT);
1620        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1621    }
[4f7f965]1622#if 0
1623    // Show what got drawn and what was expected for debugging.
1624    for (int y = 0; y < 8; ++y) {
1625        for (int x = 0; x < 8; ++x) {
1626            int o = (y * 8 + x) * 3;
1627            printf("%c", pixels[o] ? 'X' : '.');
1628        }
1629        printf(" ");
1630        for (int x = 0; x < 8; ++x) {
1631            int o = (y * 8 + x) * 3;
1632            printf("%c", target[o] ? 'X' : '.');
1633        }
1634        printf("\n");
1635    }
1636#endif
[807f9dd]1637    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1638}
[aea4f8b]1639
1640void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1641{
[a106530]1642    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
[aea4f8b]1643    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1644}
[f9ca87c]1645
1646void GLACanvas::PolygonOffset(bool on) const
1647{
1648    if (on) {
1649        glPolygonOffset(1.0, 1.0);
1650        glEnable(GL_POLYGON_OFFSET_FILL);
1651    } else {
1652        glDisable(GL_POLYGON_OFFSET_FILL);
1653    }
1654}
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