source: git/doc/HACKING.htm @ 41c66b9

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Last change on this file since 41c66b9 was 857f8a6, checked in by Olly Betts <olly@…>, 23 years ago

Updated to mention 4.0.1.

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1<HTML><HEAD>
2<TITLE>Survex Hacker's Guide</TITLE>
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8<H1>Hacking Survex</H1>
9
10<p>(That's hacking in the "tinkering with code" sense, not in the
11"breaking into other people's computer systems" sense).
12
13<p>This is currently a random collection of notes that need to be written
14down while I remember.  With time it should evolve into a more
15coherent document.  If you have any questions which this should answer
16but doesn't then ask me and I'll add them.
17
18<H2>Network code debugging</H2>
19
20<P>You can pick which network simplifications are attempted using "-z"
21with an argument listing code letters.  So:
22
23<ul>
24<li>-z=    no special simplifications (articulation still performed)
25<li>-z=l   remove "lollipops"
26<li>-z=p   remove parallel legs
27<li>-z=d   convert deltas to stars
28</ul>
29
30<P>And you can combine these in any combination:
31
32<ul>
33<li>-z=lp  remove "lollipops" and parallel legs
34<li>-z=lpd remove "lollipops" and parallel legs; convert deltas to stars
35</ul>
36
37<P>"-z=lpd" is the default (in 0.99 at least - more transformations may
38conceivably be added in future, although the simple common cases are
39already covered).
40
41<H2>Developing on Unix Platforms</H2>
42
43<P>You'll need automake 1.5 or later (earlier versions don't support
44per-executable CFLAGS) and autoconf 2.50 or later (for AC_ARG_VAR).
45For building the documentation you'll need sgmltools 2 or later,
46docbook-to-man, and w3m.
47
48<H2>Building on Non-Unix Platforms</H2>
49
50<H3>DJGPP (MSDOS for 386 or better)</H3>
51
52<P>Currently I build this with a Linux hosted cross-compiler.  I built
53this myself mostly following instructions from:
54
55<P><A
56HREF="http://www.objsw.com/CrossGCC/">http://www.objsw.com/CrossGCC/</A>
57
58<P>I suggest using binutils-2.10 rather than binutils-2.9.1.  The newer version
59includes the patch they supply, so the instructions boil down to this
60sequence of commands:
61
62<pre>
63bash
64mkdir ~/djcross
65cd ~/djcross
66wget ftp://ftp.objsw.com/pub/crossgcc/build-djgpp.sh
67mkdir tars
68cd tars
69# can't get it to build with djcrx203
70wget ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2/old/djcrx202.zip
71# can't get 2.95.3 to build
72wget http://sunsite.org.uk/gnu/gcc/gcc-2.95.2.tar.gz
73# can't get 2.10.1 to build
74wget http://sunsite.org.uk/gnu/binutils/binutils-2.10.tar.gz
75cd ..
76patch -l build-djgpp.sh &lt;&lt;END
7726c26
78&lt; binutils=binutils-2.9.1
79---
80&gt; binutils=binutils-2.10
8197c97
82&lt;       patch -p1 &lt;\$patches/\$binutilsdiff
83---
84&gt;       #patch -p1 &lt;\$patches/\$binutilsdiff
85END
86sh build-djgpp.sh
87</pre>
88
89<P>Then you need to build and install the allegro graphics library:
90
91<P><A
92HREF="http://prdownloads.sourceforge.net/alleg/allegro-4.0.1.tar.gz"
93>http://prdownloads.sourceforge.net/alleg/allegro-4.0.1.tar.gz</A>
94
95<P>And follow the instructions for building using a cross-compiler which
96you can find starting from readme.txt.  In 4.0.1 these boil down to:
97
98<pre>
99cd allegro-4.0.1
100./fix.sh djgpp --quick
101NATIVEPATH=$PATH
102export NATIVEPATH
103DJDIR=/opt/crosstools/i386-pc-msdosdjgpp
104export DJDIR
105PATH=$DJDIR/bin:/opt/crosstools/bin:$PATH
106CROSSCOMPILE=1
107export CROSSCOMPILE
108make
109make install
110PATH=$NATIVEPATH
111</pre>
112
113<P>Building Survex under DOS in a native djgpp environment will require
114some tinkering.  Best bet is either to install bash and use the current
115configure script, or perhaps simpler to modify miniam.pl to generate a
116suitable makefile.  I'm happy to help if you want to try this, and
117I'll incorporate patches provided they're fairly clean.
118
119<H3>Mingw (MS Windows)</H3>
120
121<P>Currently I build this with a Linux hosted cross-compiler.  I use
122the packaged cross-compiler in the debian testing/unstable distribution.
123You can probably install these on other distributions using alien to
124convert them to RPMs or similar.  Alternatively, before that
125I used to use pre-built binaries for gcc 2.95.2 obtained from:
126
127<P><A HREF="http://www.devolution.com/~slouken/SDL/Xmingw32/"
128>http://www.devolution.com/~slouken/SDL/Xmingw32/</A>
129
130<P>Building on Windows in a native mingw environment will probably
131require tinkering.  Best bet is probably to install bash and use the
132current configure script.  I'm happy to help if you want to try this,
133and I'll incorporate patches provided they're fairly clean.
134
135<P>Building on Windows with MSVC/BorlandC/Watcom/... is likely to be more
136work, but could be a worthwhile project.  I'd suggest patching the
137perl script miniam.pl to generate a suitable makefile.  Again, send
138patches if you get this to work.
139
140<H3>MSDOS for 286 and earlier (BorlandC)</H3>
141
142<P>Wookey currently builds this with a rather elderly BorlandC++ 3.1.
143BorlandC++ 5.5 can be downloaded for free, but it appears to only compile to
14432 bit code.  You can also download TurboC version 2, which might do the job
145(I've not tried).
146
147<P>You can build a suitable source archive for this version using
148`make alien_src_zip' on the source distribution on a Unix box (you need to
149have run `./configure' first).  Then unzip the src&lt;version&gt;.zip file
150produced on the MSDOS machine and run <code>make.bat</code>.
151
152<H3>RISC OS</H3>
153
154<P>We now build this with Acorn C V5.  It will probably still build with
155Acorn C V4.  You also need to get and install OSLib from:
156
157<P><A HREF="http://www.arcade.demon.co.uk/oslib/homepage.html"
158>http://www.arcade.demon.co.uk/oslib/homepage.html</A>
159
160<P>You can build a suitable source archive for compiling the RISC OS version by
161running `make alien_src_zip' on the source distribution on a Unix box (you
162need to have run `./configure' first).  However for this you'll need a
163specially tweaked version of zip to create the zip file with the correct
164RISC OS file types. I can supply this on request.  You need to put it in the
165top level of the source tree and call it `zip-magic'.
166
167<P>You'll probably need to use Acorn's Make Utility (`amu') to build - the GNU
168make 1.02 port doesn't seem up to the job.
169
170<P>To build, create a fresh directory (or empty one) and unpack the contents of
171srcN_NN.zip into it (using !SparkFS or similar).  Then double-click on
172`!ObeyMe' in the unpacked directory to rename the source files into c and h
173subdirectories.  Then double-click on `!MakeMe' to build survex.
174
175
176<H2>SURVEXHOME environmental variable</H2>
177
178<P>Survex needs various support files.  Under UNIX the path to the
179support files needs to be built into the programs, but this causes a
180problem if the support files need to be installed elsewhere for some
181reason and the programs can't be rebuilt.  To get around this problem,
182you can define an environmental variable SURVEXHOME to point to a
183directory in which to look for support files.
184
185<P>This mechanism may sometimes useful on other operating systems.
186
187<P>Under UNIX, use "setenv SURVEXHOME /home/user/survex" (csh)
188or "SURVEXHOME=/home/user/survex ; export SURVEXHOME" (sh).
189
190<P>For DOS, put SET SURVEXHOME=C:\SURVEX in your AUTOEXEC.BAT file
191
192<P>For RISC OS put *Set SURVEXHOME ADFS::4.$.Survex.!Survex into your
193Boot !Run or !DeskTop
194
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