Changes between Initial Version and Version 1 of Ticket #43


Ignore:
Timestamp:
13/03/15 02:05:38 (10 years ago)
Author:
Olly Betts
Comment:

Note that you don't want to do the rendering with QUADS - those are only generally suitable for quadrilaterals which lie exactly in a plane, but for terrain they rarely will. If you can see both sides at once, then you'll likely get visual glitches, and it's quite likely you'll be able to if you look at the edge of the terrain from a suitable angle.

We shouldn't really be using QUADS for the tubes either (and there's a FIXME to that effect), but it's harder to get a view such that you see a glitch for those.

Legend:

Unmodified
Added
Removed
Modified
  • Ticket #43 – Description

    initial v1  
    66
    77The important bits are these commits:
    8 r2035 8ed7e813da6bb872ef3d5d5f7064c3ad16ecb921                                                                                     
     8r2035 8ed7e813da6bb872ef3d5d5f7064c3ad16ecb921
    99https://gitorious.org/survex/survex/commit/8ed7e813da6bb872ef3d5d5f7064c3ad16ecb921                                                 
    10 r2059 33b2094393ec862b7206d12f49c9735a53d8fb88                                                                                     
     10r2059 33b2094393ec862b7206d12f49c9735a53d8fb88
    1111https://gitorious.org/survex/survex/commit/33b2094393ec862b7206d12f49c9735a53d8fb88
    1212