Custom Query (95 matches)
Results (7 - 9 of 95)
Ticket | Resolution | Summary | Owner | Reporter |
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#89 | fixed | Negative altitudes in KML export | ||
Description |
If I open the following example in aven and export underground survey legs as KML, the resulting KML files has negative altitude values. Example: *cs out UTM49N *cs UTM49N *fix gps 0453838 2786895 217.5557 gps 1 10 0 0 Output: ... <LineString><altitudeMode>absolute</altitudeMode><coordinates> 110.54180955,25.19749535,-217.56 110.54180921,25.19758565,-217.56 </coordinates></LineString></MultiGeometry></Placemark> .. |
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#90 | fixed | Malformed KML on survey, names and passages export | ||
Description |
If I exporting the attached file to KML with the Underground Survey, Station Names, and Passage Walls options all selected, it produces malformed KML. (This does not happen if you use a different combination of export options). I've attached the data (test.svx), the output KML (test.kml), and the result of opening the KML in Google Earth and then saving the result as a KML (test-export.kml). When open in Google Earth, test.kml has some lines which appear in middle of the ocean, etc. The final element in test-export.kml contains: <coordinates> 110.54017826,25.19636597,-213.09 110.54017978,25.1963312,-212.19 110.54017978,25.1963312,-211.34 25.19749535,-217.56,25.19749535 -217.56,25.19744036,-216.11 25.19741833000001,-215.82,25.1975296 -216.37,25.19764738,-213.47 25.19742375,-215.5,25.19742375 -215.75,25.19750557,-212.54 25.19726891,-214.4,25.19727652 -215.46,25.19722549,-215.04 25.19732882,-214.71,25.19742 -213.71,25.19712107,-215.84 25.19697584,-215.28,25.19673831 -214.7,25.19669255000001,-216.68 25.19666739,-213.49,25.19648383 -214.75,25.19641432,-215.59 25.19633302,-215.19,25.19633302 -215.39,25.19636597,-213.09 25.19639576,-212.28,25.1963312 -212.19,25.1963312,-211.34 </coordinates> Cheers, Erin |
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#94 | fixed | Color by error: fade legs not in loop | ||
Description |
For clearer visualization in color by error mode, please "fade" the legs not in loops by using grey instead of white. The bright white is overpowering and makes it difficult to see the loops in complicated mazes. |