1 | // |
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2 | // vector3.h |
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3 | // |
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4 | // C++ class for 3-element vectors |
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5 | // |
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6 | // Copyright (C) 2000-2002, Mark R. Shinwell. |
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7 | // |
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8 | // This program is free software; you can redistribute it and/or modify |
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9 | // it under the terms of the GNU General Public License as published by |
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10 | // the Free Software Foundation; either version 2 of the License, or |
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11 | // (at your option) any later version. |
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12 | // |
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13 | // This program is distributed in the hope that it will be useful, |
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14 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | // GNU General Public License for more details. |
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17 | // |
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18 | // You should have received a copy of the GNU General Public License |
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19 | // along with this program; if not, write to the Free Software |
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20 | // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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21 | // |
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22 | |
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23 | #ifndef Vector3_h |
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24 | #define Vector3_h |
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25 | |
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26 | #include <stdio.h> |
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27 | |
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28 | class Vector3 { |
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29 | double x; //--FIXME |
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30 | double y; |
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31 | double z; |
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32 | |
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33 | public: |
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34 | Vector3(); |
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35 | Vector3(double, double, double); |
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36 | ~Vector3(); |
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37 | |
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38 | void Save(FILE* fp) { //--Pres: FIXME |
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39 | fwrite(&x, sizeof(double), 1, fp); |
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40 | fwrite(&y, sizeof(double), 1, fp); |
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41 | fwrite(&z, sizeof(double), 1, fp); |
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42 | } |
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43 | |
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44 | void Load(FILE* fp) { //--Pres: FIXME |
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45 | fread(&x, sizeof(double), 1, fp); |
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46 | fread(&y, sizeof(double), 1, fp); |
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47 | fread(&z, sizeof(double), 1, fp); |
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48 | } |
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49 | |
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50 | double getX() { return x; } |
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51 | double getY() { return y; } |
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52 | double getZ() { return z; } |
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53 | |
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54 | double magnitude(); |
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55 | void normalise(); |
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56 | |
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57 | void set(double, double, double); |
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58 | |
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59 | friend Vector3 operator-(const Vector3& v) { |
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60 | Vector3 o; |
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61 | o.x = -v.x; |
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62 | o.y = -v.y; |
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63 | o.z = -v.z; |
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64 | return o; |
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65 | } |
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66 | Vector3& operator*=(const double); |
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67 | Vector3& operator/=(const double); |
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68 | Vector3& operator=(const Vector3&); |
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69 | |
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70 | friend Vector3 operator*(const Vector3&, const double); |
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71 | friend Vector3 operator*(const double, const Vector3&); |
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72 | friend Vector3 operator*(const Vector3&, const Vector3&); // cross product |
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73 | friend Vector3 operator+(const Vector3&, const Vector3&); |
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74 | friend Vector3 operator-(const Vector3&, const Vector3&); |
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75 | friend double dot(const Vector3&, const Vector3&); |
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76 | }; |
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77 | |
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78 | #endif |
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