[5809313] | 1 | // |
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| 2 | // vector3.h |
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| 3 | // |
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| 4 | // C++ class for 3-element vectors |
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| 5 | // |
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[f8e4c56] | 6 | // Copyright (C) 2000-2002, Mark R. Shinwell. |
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[6acee34] | 7 | // Copyright (C) 2002-2004 Olly Betts |
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[5809313] | 8 | // |
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| 9 | // This program is free software; you can redistribute it and/or modify |
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| 10 | // it under the terms of the GNU General Public License as published by |
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| 11 | // the Free Software Foundation; either version 2 of the License, or |
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| 12 | // (at your option) any later version. |
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| 13 | // |
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| 14 | // This program is distributed in the hope that it will be useful, |
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| 15 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | // GNU General Public License for more details. |
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| 18 | // |
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| 19 | // You should have received a copy of the GNU General Public License |
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| 20 | // along with this program; if not, write to the Free Software |
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| 21 | // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 22 | // |
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| 23 | |
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| 24 | #ifndef Vector3_h |
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| 25 | #define Vector3_h |
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| 26 | |
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[27b8b59] | 27 | #include <math.h> |
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[156dc16] | 28 | |
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[5809313] | 29 | class Vector3 { |
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[156dc16] | 30 | double x; //--FIXME |
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[5809313] | 31 | double y; |
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| 32 | double z; |
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| 33 | |
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| 34 | public: |
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| 35 | Vector3(); |
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| 36 | Vector3(double, double, double); |
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| 37 | ~Vector3(); |
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| 38 | |
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[97d93e1] | 39 | double getX() const { return x; } |
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| 40 | double getY() const { return y; } |
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| 41 | double getZ() const { return z; } |
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[5809313] | 42 | |
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[27b8b59] | 43 | double magnitude() const { |
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| 44 | return sqrt(x*x + y*y + z*z); |
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| 45 | } |
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| 46 | |
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[5809313] | 47 | void normalise(); |
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| 48 | |
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| 49 | void set(double, double, double); |
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| 50 | |
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[156dc16] | 51 | friend Vector3 operator-(const Vector3& v) { |
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[421b7d2] | 52 | Vector3 o; |
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[156dc16] | 53 | o.x = -v.x; |
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| 54 | o.y = -v.y; |
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| 55 | o.z = -v.z; |
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| 56 | return o; |
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| 57 | } |
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[5809313] | 58 | Vector3& operator*=(const double); |
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| 59 | Vector3& operator/=(const double); |
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[e4ec4b4] | 60 | Vector3& operator+=(const Vector3&); |
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| 61 | Vector3& operator-=(const Vector3&); |
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[5809313] | 62 | Vector3& operator=(const Vector3&); |
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| 63 | |
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| 64 | friend Vector3 operator*(const double, const Vector3&); |
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[446e096] | 65 | friend Vector3 operator*(const Vector3& v, const double f) { |
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| 66 | return f * v; |
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| 67 | } |
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[156dc16] | 68 | friend Vector3 operator*(const Vector3&, const Vector3&); // cross product |
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[5809313] | 69 | friend Vector3 operator+(const Vector3&, const Vector3&); |
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[f8e4c56] | 70 | friend Vector3 operator-(const Vector3&, const Vector3&); |
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[e4ec4b4] | 71 | friend bool operator==(const Vector3&, const Vector3&); |
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[9b30732] | 72 | friend bool operator<(const Vector3&, const Vector3&); |
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[5809313] | 73 | friend double dot(const Vector3&, const Vector3&); |
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| 74 | }; |
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| 75 | |
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[e4ec4b4] | 76 | inline bool operator==(const Vector3& a, const Vector3& b) { |
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| 77 | return a.x == b.x && a.y == b.y && a.z == b.z; |
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| 78 | } |
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| 79 | |
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[9b30732] | 80 | // So we can use Vector3 as a key in a map... |
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| 81 | inline bool operator<(const Vector3& a, const Vector3& b) { |
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| 82 | if (a.x != b.x) return a.x < b.x; |
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| 83 | if (a.y != b.y) return a.y < b.y; |
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| 84 | return a.z < b.z; |
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| 85 | } |
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| 86 | |
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[5809313] | 87 | #endif |
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