source: git/src/vector3.h @ 53496ab3

RELEASE/1.2debug-cidebug-ci-sanitisersstereowalls-datawalls-data-hanging-as-warning
Last change on this file since 53496ab3 was ecbc6c18, checked in by Olly Betts <olly@…>, 14 years ago

src/: Update FSF address in licence notices.

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@3417 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

  • Property mode set to 100644
File size: 2.6 KB
RevLine 
[5809313]1//  vector3.h
2//
3//  C++ class for 3-element vectors
4//
[f8e4c56]5//  Copyright (C) 2000-2002, Mark R. Shinwell.
[d67450e]6//  Copyright (C) 2002-2004,2005,2006 Olly Betts
[5809313]7//
8//  This program is free software; you can redistribute it and/or modify
9//  it under the terms of the GNU General Public License as published by
10//  the Free Software Foundation; either version 2 of the License, or
11//  (at your option) any later version.
12//
13//  This program is distributed in the hope that it will be useful,
14//  but WITHOUT ANY WARRANTY; without even the implied warranty of
15//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16//  GNU General Public License for more details.
17//
18//  You should have received a copy of the GNU General Public License
19//  along with this program; if not, write to the Free Software
[ecbc6c18]20//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
[5809313]21//
22
23#ifndef Vector3_h
24#define Vector3_h
25
[27b8b59]26#include <math.h>
[156dc16]27
[5809313]28class Vector3 {
[d67450e]29protected:
[4a0e6b35]30    double x, y, z;
[5809313]31
32public:
[4a0e6b35]33    Vector3() : x(0.0), y(0.0), z(0.0) { }
34    Vector3(double a, double b, double c) : x(a), y(b), z(c) { }
[5809313]35
[d67450e]36    double GetX() const { return x; }
37    double GetY() const { return y; }
38    double GetZ() const { return z; }
[5809313]39
[27b8b59]40    double magnitude() const {
41        return sqrt(x*x + y*y + z*z);
42    }
43
[5809313]44    void normalise();
45
[d67450e]46    void assign(double a, double b, double c) {
[4a0e6b35]47        x = a; y = b; z = c;
48    }
[5809313]49
[3b7a8eb]50    void assign(const Vector3 &v) {
51        *this = v;
52    }
53
[4a0e6b35]54    friend Vector3 operator-(const Vector3& o) {
55        return Vector3(-o.x, -o.y, -o.z);
[156dc16]56    }
[4a0e6b35]57    Vector3& operator*=(double);
58    Vector3& operator/=(double);
[e4ec4b4]59    Vector3& operator+=(const Vector3&);
60    Vector3& operator-=(const Vector3&);
[4a0e6b35]61    Vector3& operator=(const Vector3& o) {
62        x = o.x; y = o.y; z = o.z;
63        return *this;
64    }
[5809313]65
[4a0e6b35]66    friend Vector3 operator*(double, const Vector3&);
67    friend Vector3 operator*(const Vector3& v, double f) {
[446e096]68        return f * v;
69    }
[156dc16]70    friend Vector3 operator*(const Vector3&, const Vector3&); // cross product
[5809313]71    friend Vector3 operator+(const Vector3&, const Vector3&);
[f8e4c56]72    friend Vector3 operator-(const Vector3&, const Vector3&);
[e4ec4b4]73    friend bool operator==(const Vector3&, const Vector3&);
[9b30732]74    friend bool operator<(const Vector3&, const Vector3&);
[5809313]75    friend double dot(const Vector3&, const Vector3&);
76};
77
[e4ec4b4]78inline bool operator==(const Vector3& a, const Vector3& b) {
79    return a.x == b.x && a.y == b.y && a.z == b.z;
80}
81
[9b30732]82// So we can use Vector3 as a key in a map...
83inline bool operator<(const Vector3& a, const Vector3& b) {
84    if (a.x != b.x) return a.x < b.x;
85    if (a.y != b.y) return a.y < b.y;
86    return a.z < b.z;
87}
88
[5809313]89#endif
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