source: git/src/gla-gl.cc @ ff0f549

stereo-2025
Last change on this file since ff0f549 was a3f83057, checked in by Olly Betts <olly@…>, 7 months ago

Use C++11 member initialisation where sensible

  • Property mode set to 100644
File size: 49.5 KB
Line 
1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
7//  Copyright (C) 2003-2022 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#include <config.h>
25
26#include <wx/confbase.h>
27#include <wx/image.h>
28
29#include <algorithm>
30
31#include "aven.h"
32#include "gla.h"
33#include "gllogerror.h"
34#include "message.h"
35#include "useful.h"
36
37#ifdef HAVE_GL_GL_H
38# include <GL/gl.h>
39#elif defined HAVE_OPENGL_GL_H
40# include <OpenGL/gl.h>
41#endif
42
43#ifdef HAVE_GL_GLEXT_H
44# include <GL/glext.h>
45#elif defined HAVE_OPENGL_GLEXT_H
46# include <OpenGL/glext.h>
47#endif
48
49#ifndef GL_POINT_SIZE_MAX
50#define GL_POINT_SIZE_MAX 0x8127
51#endif
52#ifndef GL_POINT_SPRITE
53#define GL_POINT_SPRITE 0x8861
54#endif
55#ifndef GL_COORD_REPLACE
56#define GL_COORD_REPLACE 0x8862
57#endif
58// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
59// GL_SMOOTH_POINT_SIZE_RANGE.
60#ifndef GL_SMOOTH_POINT_SIZE_RANGE
61#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
62#endif
63// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
64// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
65#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
66#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
67#endif
68// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
69#ifndef GL_ALIASED_POINT_SIZE_RANGE
70#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
71#endif
72
73using namespace std;
74
75const int BLOB_DIAMETER = 5;
76
77#define BLOB_TEXTURE \
78            o, o, o, o, o, o, o, o,\
79            o, o, o, o, o, o, o, o,\
80            o, o, I, I, I, o, o, o,\
81            o, I, I, I, I, I, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, o, I, I, I, o, o, o,\
85            o, o, o, o, o, o, o, o
86
87#define CROSS_TEXTURE \
88            o, o, o, o, o, o, o, o,\
89            I, o, o, o, o, o, I, o,\
90            o, I, o, o, o, I, o, o,\
91            o, o, I, o, I, o, o, o,\
92            o, o, o, I, o, o, o, o,\
93            o, o, I, o, I, o, o, o,\
94            o, I, o, o, o, I, o, o,\
95            I, o, o, o, o, o, I, o
96
97// Declared in gllogerror.h.
98bool opengl_initialised = false;
99
100static bool double_buffered = false;
101
102static const int* wx_gl_attribs = NULL;
103
104bool
105GLACanvas::check_visual()
106{
107    static const int wx_gl_attribs_full[] = {
108        WX_GL_DOUBLEBUFFER,
109        WX_GL_RGBA,
110        WX_GL_DEPTH_SIZE, 16,
111        0
112    };
113
114    // Use a double-buffered visual if available, as it will give much smoother
115    // animation.
116    double_buffered = true;
117    wx_gl_attribs = wx_gl_attribs_full;
118    if (!IsDisplaySupported(wx_gl_attribs)) {
119        ++wx_gl_attribs;
120        if (!IsDisplaySupported(wx_gl_attribs)) {
121            return false;
122        }
123        double_buffered = false;
124    }
125    return true;
126}
127
128string GetGLSystemDescription()
129{
130    // If OpenGL isn't initialised we may get a SEGV from glGetString.
131    if (!opengl_initialised)
132        return "No OpenGL information available yet - try opening a file.";
133    const char *p = (const char*)glGetString(GL_VERSION);
134    if (!p)
135        return "Couldn't read OpenGL version!";
136
137    string info;
138    info += "OpenGL ";
139    info += p;
140    info += '\n';
141    info += (const char*)glGetString(GL_VENDOR);
142    info += '\n';
143    info += (const char*)glGetString(GL_RENDERER);
144#if !(wxUSE_GLCANVAS_EGL-0) && \
145    (defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__)
146    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
147#else
148    info += '\n';
149#endif
150
151    GLint red, green, blue;
152    glGetIntegerv(GL_RED_BITS, &red);
153    glGetIntegerv(GL_GREEN_BITS, &green);
154    glGetIntegerv(GL_BLUE_BITS, &blue);
155    GLint max_texture_size;
156    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
157    GLint max_viewport[2];
158    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
159    GLdouble point_size_range[2];
160    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
161    GLdouble point_size_granularity;
162    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
163    info += string_format("R%dG%dB%d\n"
164             "Max Texture size: %dx%d\n"
165             "Max Viewport size: %dx%d\n"
166             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
167             (int)red, (int)green, (int)blue,
168             (int)max_texture_size, (int)max_texture_size,
169             (int)max_viewport[0], (int)max_viewport[1],
170             point_size_range[0], point_size_range[1],
171             point_size_granularity);
172    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
173    if (glGetError() != GL_INVALID_ENUM) {
174        info += string_format("\nAliased point size %.3f-%.3f",
175                              point_size_range[0], point_size_range[1]);
176    }
177
178    info += "\nDouble buffered: ";
179    if (double_buffered)
180        info += "true";
181    else
182        info += "false";
183
184    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
185    if (*gl_extensions) {
186        info += '\n';
187        info += (const char*)gl_extensions;
188    }
189    return info;
190}
191
192static bool
193glpoint_sprite_works()
194{
195    // Point sprites provide an easy, fast way for us to draw crosses by
196    // texture mapping GL points.
197    //
198    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
199    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
200    // extensions.
201    //
202    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
203    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
204    // which we use.
205    static bool glpoint_sprite = false;
206    static bool checked = false;
207    if (!checked) {
208        float maxSize = 0.0f;
209        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
210        if (maxSize >= 8) {
211            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
212            if (!glpoint_sprite) {
213                const char * p = (const char *)glGetString(GL_EXTENSIONS);
214                while (true) {
215                    size_t l = 0;
216                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
217                        l = 19;
218                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
219                        l = 18;
220                    }
221                    if (l) {
222                        p += l;
223                        if (*p == '\0' || *p == ' ') {
224                            glpoint_sprite = true;
225                            break;
226                        }
227                    }
228                    p = strchr(p + 1, ' ');
229                    if (!p) break;
230                    ++p;
231                }
232            }
233        }
234        checked = true;
235    }
236    return glpoint_sprite;
237}
238
239void
240log_gl_error(const wxChar * str, GLenum error_code)
241{
242    wxString msg;
243    switch (error_code) {
244        case GL_INVALID_ENUM:
245            msg = "Invalid OpenGL enumerated value";
246            break;
247        case GL_INVALID_VALUE:
248            msg = "Invalid OpenGL numeric argument value";
249            break;
250        case GL_INVALID_OPERATION:
251            msg = "Invalid OpenGL operation";
252            break;
253        case GL_INVALID_FRAMEBUFFER_OPERATION:
254            msg = "Invalid OpenGL framebuffer operation";
255            break;
256        case GL_OUT_OF_MEMORY:
257            msg = wmsg(/*Out of memory*/389);
258            break;
259        case GL_STACK_UNDERFLOW:
260            msg = "OpenGL stack underflow";
261            break;
262        case GL_STACK_OVERFLOW:
263            msg = "OpenGL stack overflow";
264            break;
265        default:
266            msg.Format("Unknown OpenGL error code: %d", int(error_code));
267            break;
268    }
269    wxLogError(str, msg);
270}
271
272//
273//  GLAPen
274//
275
276void GLAPen::SetColour(double red, double green, double blue)
277{
278    components[0] = red;
279    components[1] = green;
280    components[2] = blue;
281}
282
283double GLAPen::GetRed() const
284{
285    return components[0];
286}
287
288double GLAPen::GetGreen() const
289{
290    return components[1];
291}
292
293double GLAPen::GetBlue() const
294{
295    return components[2];
296}
297
298void GLAPen::Interpolate(const GLAPen& pen, double how_far)
299{
300    components[0] += how_far * (pen.GetRed() - components[0]);
301    components[1] += how_far * (pen.GetGreen() - components[1]);
302    components[2] += how_far * (pen.GetBlue() - components[2]);
303}
304
305struct ColourTriple {
306    // RGB triple: values are from 0-255 inclusive for each component.
307    unsigned char r, g, b;
308};
309
310// Order must match that in enum gla_colour[] in gla.h.
311static const ColourTriple COLOURS[] = {
312    { 0, 0, 0 },       // black
313    { 100, 100, 100 }, // grey
314    { 180, 180, 180 }, // light grey
315    { 140, 140, 140 }, // light grey 2
316    { 90, 90, 90 },    // dark grey
317    { 255, 255, 255 }, // white
318    { 0, 100, 255},    // turquoise
319    { 0, 255, 40 },    // green
320    { 150, 205, 224 }, // indicator 1
321    { 114, 149, 160 }, // indicator 2
322    { 255, 255, 0 },   // yellow
323    { 255, 0, 0 },     // red
324    { 40, 40, 255 },   // blue
325    { 255, 0, 255 },   // magenta
326};
327
328bool GLAList::need_to_generate() {
329    // Bail out if the list is already cached, or can't usefully be cached.
330    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
331        return false;
332
333    // Create a new OpenGL list to hold this sequence of drawing
334    // operations.
335    if (gl_list == 0) {
336        gl_list = glGenLists(1);
337        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
338#ifdef GLA_DEBUG
339        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
340#endif
341        if (gl_list == 0) {
342            // If we can't create a list for any reason, fall back to just
343            // drawing directly, and flag the list as NEVER_CACHE as there's
344            // unlikely to be much point calling glGenLists() again.
345            flags = GLACanvas::NEVER_CACHE;
346            return false;
347        }
348
349        // We should have 256 lists for font drawing and a dozen or so for 2D
350        // and 3D lists.  So something is amiss if we've generated 1000 lists,
351        // probably a infinite loop in the lazy list mechanism.
352        assert(gl_list < 1000);
353    }
354    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
355    //
356    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
357    // list using GL_COMPILE mode, then execute it with glCallList()."
358    glNewList(gl_list, GL_COMPILE);
359    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
360    return true;
361}
362
363void GLAList::finalise(unsigned int list_flags)
364{
365    glEndList();
366    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
367    if (list_flags & GLACanvas::NEVER_CACHE) {
368        glDeleteLists(gl_list, 1);
369        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
370        gl_list = 0;
371        flags = GLACanvas::NEVER_CACHE;
372    } else {
373        flags = list_flags | GLACanvas::CACHED;
374    }
375}
376
377bool GLAList::DrawList() const {
378    if ((flags & GLACanvas::CACHED) == 0)
379        return false;
380    glCallList(gl_list);
381    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
382    return true;
383}
384
385//
386//  GLACanvas
387//
388
389BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
390    EVT_SIZE(GLACanvas::OnSize)
391#ifdef HAS_DPI_INDEPENDENT_PIXELS
392    EVT_MOVE(GLACanvas::OnMove)
393#endif
394END_EVENT_TABLE()
395
396// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
397GLACanvas::GLACanvas(wxWindow* parent, int id)
398    : wxGLCanvas(parent, id, wx_gl_attribs, wxDefaultPosition,
399                 wxDefaultSize, wxWANTS_CHARS),
400      ctx(this)
401{
402}
403
404GLACanvas::~GLACanvas()
405{
406    // Destructor.
407
408    if (m_Quadric) {
409        gluDeleteQuadric(m_Quadric);
410        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
411    }
412}
413
414void GLACanvas::FirstShow()
415{
416#ifdef HAS_DPI_INDEPENDENT_PIXELS
417    content_scale_factor = wxGLCanvas::GetContentScaleFactor();
418#endif
419
420    // Update our record of the client area size and centre.
421    GetClientSize(&x_size, &y_size);
422    x_size *= content_scale_factor;
423    y_size *= content_scale_factor;
424    if (x_size < 1) x_size = 1;
425    if (y_size < 1) y_size = 1;
426
427    ctx.SetCurrent(*this);
428    opengl_initialised = true;
429
430    // Set the background colour of the canvas to black.
431    glClearColor(0.0, 0.0, 0.0, 1.0);
432    CHECK_GL_ERROR("FirstShow", "glClearColor");
433
434    // Set viewport.
435    glViewport(0, 0, x_size, y_size);
436    CHECK_GL_ERROR("FirstShow", "glViewport");
437
438    save_hints = false;
439
440    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
441    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
442    {
443        wxConfigBase * cfg = wxConfigBase::Get();
444        wxString s;
445        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
446            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
447            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
448            // The survex version, vendor and renderer are the same as those
449            // we cached hints for, so use those hints.
450            int v;
451            if (cfg->Read(wxT("blob_method"), &v, 0) &&
452                (v == SPRITE || v == POINT || v == LINES)) {
453                // How to draw blobs.
454                blob_method = v;
455            }
456            if (cfg->Read(wxT("cross_method"), &v, 0) &&
457                (v == SPRITE || v == LINES)) {
458                // How to draw crosses.
459                cross_method = v;
460            }
461        }
462    }
463
464    if (m_Quadric) return;
465    // One time initialisation follows.
466
467    m_Quadric = gluNewQuadric();
468    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
469    if (!m_Quadric) {
470        abort(); // FIXME need to cope somehow
471    }
472
473    glShadeModel(GL_FLAT);
474    CHECK_GL_ERROR("FirstShow", "glShadeModel");
475    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
476    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
477    //glAlphaFunc(GL_GREATER, 0.5f);
478    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
479
480    // We want glReadPixels() to read from the front buffer (which is the
481    // default for single-buffered displays).
482    if (double_buffered) {
483        glReadBuffer(GL_FRONT);
484        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
485    }
486
487    // Grey fog effect.
488    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
489    glFogfv(GL_FOG_COLOR, fogcolour);
490    CHECK_GL_ERROR("FirstShow", "glFogfv");
491
492    // Linear fogging.
493    glFogi(GL_FOG_MODE, GL_LINEAR);
494    CHECK_GL_ERROR("FirstShow", "glFogi");
495
496    // Optimise for speed (compute fog per vertex).
497    glHint(GL_FOG_HINT, GL_FASTEST);
498    CHECK_GL_ERROR("FirstShow", "glHint");
499
500    // No padding on pixel packing and unpacking (default is to pad each
501    // line to a multiple of 4 bytes).
502    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
503    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
504    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
505    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
506
507    // Load font
508    wxString path = wmsg_cfgpth();
509    path += wxCONFIG_PATH_SEPARATOR;
510    path += wxT("unifont.pixelfont");
511    if (!m_Font.load(path, content_scale_factor >= 2)) {
512        // FIXME: do something better.
513        // We have this message available: Error in format of font file “%s”
514        fprintf(stderr, "Failed to parse compiled-in font data\n");
515        exit(1);
516    }
517
518    if (blob_method == UNKNOWN) {
519        // Check if we can use GL_POINTS to plot blobs at stations.
520        GLdouble point_size_range[2];
521        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
522        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
523        if (point_size_range[0] <= BLOB_DIAMETER &&
524            point_size_range[1] >= BLOB_DIAMETER) {
525            blob_method = POINT;
526        } else {
527            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
528        }
529        save_hints = true;
530    }
531
532    if (blob_method == POINT) {
533        glPointSize(BLOB_DIAMETER);
534        CHECK_GL_ERROR("FirstShow", "glPointSize");
535    }
536
537    if (cross_method == UNKNOWN) {
538        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
539        save_hints = true;
540    }
541
542    if (cross_method == SPRITE) {
543        glGenTextures(1, &m_CrossTexture);
544        CHECK_GL_ERROR("FirstShow", "glGenTextures");
545        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
546        CHECK_GL_ERROR("FirstShow", "glBindTexture");
547        // Cross image for drawing crosses using texture mapped point sprites.
548        const unsigned char crossteximage[128] = {
549#define o 0,0
550#define I 255,255
551            CROSS_TEXTURE
552#undef o
553#undef I
554        };
555        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
556        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
557        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
558        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
559        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
560        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
561        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
562        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
563        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
564        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
565        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
566        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
567        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
568        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
569    }
570
571    if (blob_method == SPRITE) {
572        glGenTextures(1, &m_BlobTexture);
573        CHECK_GL_ERROR("FirstShow", "glGenTextures");
574        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
575        CHECK_GL_ERROR("FirstShow", "glBindTexture");
576        // Image for drawing blobs using texture mapped point sprites.
577        const unsigned char blobteximage[128] = {
578#define o 0,0
579#define I 255,255
580            BLOB_TEXTURE
581#undef o
582#undef I
583        };
584        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
585        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
586        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
587        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
588        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
589        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
590        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
591        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
592        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
593        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
594        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
595        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
596        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
597        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
598    }
599}
600
601void GLACanvas::Clear()
602{
603    // Clear the canvas.
604
605    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
606    CHECK_GL_ERROR("Clear", "glClear");
607}
608
609void GLACanvas::ClearNative()
610{
611    // Clear the canvas to the native background colour.
612
613    wxColour background_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWFRAME);
614    glClearColor(background_colour.Red() / 255.,
615                 background_colour.Green() / 255.,
616                 background_colour.Blue() / 255.,
617                 1.0);
618    CHECK_GL_ERROR("ClearNative", "glClearColor");
619    glClear(GL_COLOR_BUFFER_BIT);
620    CHECK_GL_ERROR("ClearNative", "glClear");
621    glClearColor(0.0, 0.0, 0.0, 1.0);
622    CHECK_GL_ERROR("ClearNative", "glClearColor (2)");
623}
624
625void GLACanvas::SetScale(double scale)
626{
627    if (scale != m_Scale) {
628        for (auto & i : drawing_lists) {
629            i.invalidate_if(INVALIDATE_ON_SCALE);
630        }
631
632        m_Scale = scale;
633    }
634}
635
636#ifdef HAS_DPI_INDEPENDENT_PIXELS
637void GLACanvas::UpdateContentScaleFactor()
638{
639    double new_content_scale_factor = wxGLCanvas::GetContentScaleFactor();
640    if (new_content_scale_factor == content_scale_factor) return;
641
642    content_scale_factor = new_content_scale_factor;
643    for (auto& i : drawing_lists) {
644        i.invalidate_if(INVALIDATE_ON_HIDPI);
645    }
646}
647
648void GLACanvas::OnMove(wxMoveEvent & event)
649{
650    UpdateContentScaleFactor();
651    event.Skip();
652}
653#endif
654
655void GLACanvas::OnSize(wxSizeEvent & event)
656{
657    UpdateContentScaleFactor();
658
659    wxSize size = event.GetSize();
660
661    int new_w = size.GetWidth() * content_scale_factor;
662    int new_h = size.GetHeight() * content_scale_factor;
663    // The width and height go to zero when the panel is dragged right
664    // across so we clamp them to be at least 1 to avoid problems.
665    if (new_w < 1) new_w = 1;
666    if (new_h < 1) new_h = 1;
667    unsigned int mask = 0;
668    if (new_w != x_size) mask |= INVALIDATE_ON_X_RESIZE;
669    if (new_h != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
670    if (mask) {
671        x_size = new_w;
672        y_size = new_h;
673        for (auto& i : drawing_lists) {
674            i.invalidate_if(mask);
675        }
676    }
677
678    event.Skip();
679
680    if (!opengl_initialised) return;
681
682    // Set viewport.
683    glViewport(0, 0, x_size, y_size);
684    CHECK_GL_ERROR("OnSize", "glViewport");
685}
686
687void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
688{
689    // Translate the data by a given amount, specified in screen coordinates.
690
691    // Find out how far the translation takes us in data coordinates.
692    SetDataTransform();
693
694    double x0, y0, z0;
695    double x, y, z;
696    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
697                 &x0, &y0, &z0);
698    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
699    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
700                 &x, &y, &z);
701    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
702
703    // Apply the translation.
704    AddTranslation(Vector3(x - x0, y - y0, z - z0));
705}
706
707void GLACanvas::SetVolumeDiameter(glaCoord diameter)
708{
709    // Set the size of the data drawing volume by giving the diameter of the
710    // smallest sphere containing it.
711
712    m_VolumeDiameter = max(glaCoord(1.0), diameter);
713}
714
715void GLACanvas::StartDrawing()
716{
717    // Prepare for a redraw operation.
718
719    ctx.SetCurrent(*this);
720    glDepthMask(GL_TRUE);
721
722    if (!save_hints) return;
723
724    // We want to check on the second redraw.
725    static int draw_count = 2;
726    if (--draw_count != 0) return;
727
728    if (cross_method != LINES) {
729        SetColour(col_WHITE);
730        Clear();
731        SetDataTransform();
732        BeginCrosses();
733        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
734        EndCrosses();
735        static const unsigned char expected_cross[64 * 3] = {
736#define o 0,0,0
737#define I 255,255,255
738            CROSS_TEXTURE
739#undef o
740#undef I
741        };
742        if (!CheckVisualFidelity(expected_cross)) {
743            cross_method = LINES;
744            save_hints = true;
745        }
746    }
747
748    if (blob_method != LINES) {
749        SetColour(col_WHITE);
750        Clear();
751        SetDataTransform();
752        BeginBlobs();
753        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
754        EndBlobs();
755        static const unsigned char expected_blob[64 * 3] = {
756#define o 0,0,0
757#define I 255,255,255
758            BLOB_TEXTURE
759#undef o
760#undef I
761        };
762        if (!CheckVisualFidelity(expected_blob)) {
763            blob_method = LINES;
764            save_hints = true;
765        }
766    }
767
768    wxConfigBase * cfg = wxConfigBase::Get();
769    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
770    cfg->Write(wxT("opengl_vendor"), vendor);
771    cfg->Write(wxT("opengl_renderer"), renderer);
772    cfg->Write(wxT("blob_method"), blob_method);
773    cfg->Write(wxT("cross_method"), cross_method);
774    cfg->Flush();
775    save_hints = false;
776}
777
778void GLACanvas::EnableSmoothPolygons(bool filled)
779{
780    // Prepare for drawing smoothly-shaded polygons.
781    // Only use this when required (in particular lines in lists may not be
782    // coloured correctly when this is enabled).
783
784    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
785    if (filled) {
786        glShadeModel(GL_SMOOTH);
787        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
788    } else {
789        glDisable(GL_LINE_SMOOTH);
790        glDisable(GL_TEXTURE_2D);
791        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
792    }
793    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
794
795    if (filled && m_SmoothShading) {
796        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
797        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
798        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
799        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
800        glEnable(GL_COLOR_MATERIAL);
801        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
802        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
803        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
804        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
805        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
806        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
807        glEnable(GL_LIGHTING);
808        glEnable(GL_LIGHT0);
809    }
810}
811
812void GLACanvas::DisableSmoothPolygons()
813{
814    glPopAttrib();
815}
816
817void GLACanvas::PlaceNormal(const Vector3 &v)
818{
819    // Add a normal (for polygons etc.)
820
821    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
822}
823
824void GLACanvas::SetDataTransform()
825{
826    // Set projection.
827    glMatrixMode(GL_PROJECTION);
828    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
829    glLoadIdentity();
830    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
831
832    double aspect = double(y_size) / double(x_size);
833
834    GLdouble near_plane = 1.0;
835    if (m_Perspective) {
836        GLdouble lr = near_plane * tan(rad(25.0));
837        GLdouble far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
838        GLdouble tb = lr * aspect;
839        glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
840        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
841    } else {
842        near_plane = 0.0;
843        assert(m_Scale != 0.0);
844        GLdouble lr = m_VolumeDiameter / m_Scale * 0.5;
845        GLdouble far_plane = m_VolumeDiameter + near_plane;
846        GLdouble tb = lr;
847        if (aspect >= 1.0) {
848            tb *= aspect;
849        } else {
850            lr /= aspect;
851        }
852        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
853        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
854    }
855
856    // Set the modelview transform for drawing data.
857    glMatrixMode(GL_MODELVIEW);
858    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
859    glLoadIdentity();
860    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
861    if (m_Perspective) {
862        glTranslated(0.0, 0.0, -near_plane);
863    } else {
864        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
865    }
866    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
867    // Get axes the correct way around (z upwards, y into screen)
868    glRotated(-90.0, 1.0, 0.0, 0.0);
869    CHECK_GL_ERROR("SetDataTransform", "glRotated");
870    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
871    CHECK_GL_ERROR("SetDataTransform", "glRotated");
872    glRotated(m_Pan, 0.0, 0.0, 1.0);
873    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
874    if (m_Perspective) {
875        glTranslated(m_Translation.GetX(),
876                     m_Translation.GetY(),
877                     m_Translation.GetZ());
878        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
879    }
880
881    // Save projection matrix.
882    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
883    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
884
885    // Save viewport coordinates.
886    glGetIntegerv(GL_VIEWPORT, viewport);
887    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
888
889    // Save modelview matrix.
890    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
891    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
892
893    if (!m_Perspective) {
894        // Adjust the translation so we don't change the Z position of the model
895        double X, Y, Z;
896        gluProject(m_Translation.GetX(),
897                   m_Translation.GetY(),
898                   m_Translation.GetZ(),
899                   modelview_matrix, projection_matrix, viewport,
900                   &X, &Y, &Z);
901        double Tx, Ty, Tz;
902        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
903                     &Tx, &Ty, &Tz);
904        glTranslated(Tx, Ty, Tz);
905        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
906        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
907    }
908
909    glEnable(GL_DEPTH_TEST);
910    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
911
912    if (m_Textured) {
913        glBindTexture(GL_TEXTURE_2D, m_Texture);
914        glEnable(GL_TEXTURE_2D);
915        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
916        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
917        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
918        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
919        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
920        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
921        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
922                        GL_LINEAR_MIPMAP_LINEAR);
923        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
924        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
925    } else {
926        glDisable(GL_TEXTURE_2D);
927    }
928    if (m_Fog) {
929        glFogf(GL_FOG_START, near_plane);
930        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
931        glEnable(GL_FOG);
932    } else {
933        glDisable(GL_FOG);
934    }
935
936    glEnable(GL_BLEND);
937    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
938    if (m_AntiAlias) {
939        glEnable(GL_LINE_SMOOTH);
940    } else {
941        glDisable(GL_LINE_SMOOTH);
942    }
943}
944
945void GLACanvas::SetIndicatorTransform()
946{
947    list_flags |= NEVER_CACHE;
948
949    // Set the modelview transform and projection for drawing indicators.
950
951    glDisable(GL_DEPTH_TEST);
952    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
953    glDisable(GL_FOG);
954    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
955
956    // Just a simple 2D projection.
957    glMatrixMode(GL_PROJECTION);
958    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
959    glLoadIdentity();
960    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
961    gluOrtho2D(0, x_size, 0, y_size);
962    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
963
964    // No modelview transform.
965    glMatrixMode(GL_MODELVIEW);
966    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
967    glLoadIdentity();
968    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
969
970    glDisable(GL_TEXTURE_2D);
971    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
972    glDisable(GL_BLEND);
973    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
974    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
975    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
976    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
977    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
978    glAlphaFunc(GL_GREATER, 0.5f);
979    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
980    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
981    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
982    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
983    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
984    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
985    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
986}
987
988void GLACanvas::FinishDrawing()
989{
990    // Complete a redraw operation.
991
992    if (double_buffered) {
993        SwapBuffers();
994    } else {
995        glFlush();
996        CHECK_GL_ERROR("FinishDrawing", "glFlush");
997    }
998}
999
1000void GLACanvas::DrawList(unsigned int l)
1001{
1002    // FIXME: uncomment to disable use of lists for debugging:
1003    // GenerateList(l); return;
1004    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
1005
1006    // We generate the OpenGL lists lazily to minimise delays on startup.
1007    // So check if we need to generate the OpenGL list now.
1008    if (drawing_lists[l].need_to_generate()) {
1009        // Clear list_flags so that we can note what conditions to invalidate
1010        // the cached OpenGL list on.
1011        list_flags = 0;
1012
1013#ifdef GLA_DEBUG
1014        printf("generating list #%u... ", l);
1015        m_Vertices = 0;
1016#endif
1017        GenerateList(l);
1018#ifdef GLA_DEBUG
1019        printf("done (%d vertices)\n", m_Vertices);
1020#endif
1021        drawing_lists[l].finalise(list_flags);
1022    }
1023
1024    if (!drawing_lists[l].DrawList()) {
1025        // That list isn't cached (which means it probably can't usefully be
1026        // cached).
1027        GenerateList(l);
1028    }
1029}
1030
1031void GLACanvas::DrawListZPrepass(unsigned int l)
1032{
1033    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1034    DrawList(l);
1035    glDepthMask(GL_FALSE);
1036    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1037    glDepthFunc(GL_EQUAL);
1038    DrawList(l);
1039    glDepthMask(GL_TRUE);
1040    glDepthFunc(GL_LESS);
1041}
1042
1043void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, double rotation)
1044{
1045    glMatrixMode(GL_PROJECTION);
1046    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1047    glPushMatrix();
1048    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1049    glTranslated(x, y, 0);
1050    CHECK_GL_ERROR("DrawList2D", "glTranslated");
1051    if (rotation != 0.0) {
1052        glRotated(rotation, 0, 0, -1);
1053        CHECK_GL_ERROR("DrawList2D", "glRotated");
1054    }
1055    DrawList(l);
1056    glMatrixMode(GL_PROJECTION);
1057    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1058    glPopMatrix();
1059    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1060}
1061
1062void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1063{
1064    // Set the colour for subsequent operations.
1065    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1066              pen.GetBlue() * rgb_scale, alpha);
1067}
1068
1069void GLACanvas::SetColour(const GLAPen& pen)
1070{
1071    // Set the colour for subsequent operations.
1072    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1073}
1074
1075void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1076{
1077    // Set the colour for subsequent operations.
1078    rgb_scale /= 255.0;
1079    glColor4f(COLOURS[colour].r * rgb_scale,
1080              COLOURS[colour].g * rgb_scale,
1081              COLOURS[colour].b * rgb_scale,
1082              alpha);
1083}
1084
1085void GLACanvas::SetColour(gla_colour colour)
1086{
1087    // Set the colour for subsequent operations.
1088    if (alpha == 1.0) {
1089        glColor3ubv(&COLOURS[colour].r);
1090    } else {
1091        glColor4ub(COLOURS[colour].r,
1092                   COLOURS[colour].g,
1093                   COLOURS[colour].b,
1094                   (unsigned char)(255 * alpha));
1095    }
1096}
1097
1098void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1099{
1100    // Draw a text string on the current buffer in the current font.
1101    glRasterPos3d(x, y, z);
1102    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1103    m_Font.write_string(str.data(), str.size());
1104}
1105
1106void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1107{
1108    glRasterPos2d(x, y);
1109    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1110    m_Font.write_string(str.data(), str.size());
1111}
1112
1113void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1114{
1115    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1116}
1117
1118void GLACanvas::BeginQuadrilaterals()
1119{
1120    // Commence drawing of quadrilaterals.
1121
1122    glBegin(GL_QUADS);
1123}
1124
1125void GLACanvas::EndQuadrilaterals()
1126{
1127    // Finish drawing of quadrilaterals.
1128
1129    glEnd();
1130    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1131}
1132
1133void GLACanvas::BeginLines()
1134{
1135    // Commence drawing of a set of lines.
1136
1137    glBegin(GL_LINES);
1138}
1139
1140void GLACanvas::EndLines()
1141{
1142    // Finish drawing of a set of lines.
1143
1144    glEnd();
1145    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1146}
1147
1148void GLACanvas::BeginTriangles()
1149{
1150    // Commence drawing of a set of triangles.
1151
1152    glBegin(GL_TRIANGLES);
1153}
1154
1155void GLACanvas::EndTriangles()
1156{
1157    // Finish drawing of a set of triangles.
1158
1159    glEnd();
1160    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1161}
1162
1163void GLACanvas::BeginTriangleStrip()
1164{
1165    // Commence drawing of a triangle strip.
1166
1167    glBegin(GL_TRIANGLE_STRIP);
1168}
1169
1170void GLACanvas::EndTriangleStrip()
1171{
1172    // Finish drawing of a triangle strip.
1173
1174    glEnd();
1175    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1176}
1177
1178void GLACanvas::BeginPolyline()
1179{
1180    // Commence drawing of a polyline.
1181
1182    glBegin(GL_LINE_STRIP);
1183}
1184
1185void GLACanvas::EndPolyline()
1186{
1187    // Finish drawing of a polyline.
1188
1189    glEnd();
1190    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1191}
1192
1193void GLACanvas::BeginPolyloop()
1194{
1195    // Commence drawing of a polyloop.
1196
1197    glBegin(GL_LINE_LOOP);
1198}
1199
1200void GLACanvas::EndPolyloop()
1201{
1202    // Finish drawing of a polyloop.
1203
1204    glEnd();
1205    CHECK_GL_ERROR("EndPolyloop", "glEnd GL_LINE_LOOP");
1206}
1207
1208void GLACanvas::BeginPolygon()
1209{
1210    // Commence drawing of a polygon.
1211
1212    glBegin(GL_POLYGON);
1213}
1214
1215void GLACanvas::EndPolygon()
1216{
1217    // Finish drawing of a polygon.
1218
1219    glEnd();
1220    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1221}
1222
1223void GLACanvas::BeginPoints()
1224{
1225    // Commence drawing points.
1226
1227    glPushAttrib(GL_POINT_BIT);
1228    CHECK_GL_ERROR("BeginPoints", "glPushAttrib");
1229    glPointSize(3);
1230    CHECK_GL_ERROR("BeginPoints", "glPointSize");
1231    glBegin(GL_POINTS);
1232}
1233
1234void GLACanvas::EndPoints()
1235{
1236    // Finish drawing points.
1237
1238    glEnd();
1239    CHECK_GL_ERROR("EndPoints", "glEnd GL_POINTS");
1240    glPopAttrib();
1241    CHECK_GL_ERROR("EndPoints", "glPopAttrib");
1242}
1243
1244void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1245{
1246    // Place a vertex for the current object being drawn.
1247
1248#ifdef GLA_DEBUG
1249    m_Vertices++;
1250#endif
1251    glVertex3d(x, y, z);
1252}
1253
1254void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1255                            glaTexCoord tex_x, glaTexCoord tex_y)
1256{
1257    // Place a vertex for the current object being drawn.
1258
1259#ifdef GLA_DEBUG
1260    m_Vertices++;
1261#endif
1262    glTexCoord2f(tex_x, tex_y);
1263    glVertex3d(x, y, z);
1264}
1265
1266void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1267{
1268    // Place a vertex for the current indicator object being drawn.
1269
1270    PlaceVertex(x, y, 0.0);
1271}
1272
1273void GLACanvas::BeginBlobs()
1274{
1275    // Commence drawing of a set of blobs.
1276    if (blob_method == SPRITE) {
1277        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1278        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1279        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1280        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1281        glEnable(GL_ALPHA_TEST);
1282        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1283        glPointSize(8);
1284        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1285        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1286        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1287        glEnable(GL_TEXTURE_2D);
1288        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1289        glEnable(GL_POINT_SPRITE);
1290        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1291        glBegin(GL_POINTS);
1292    } else if (blob_method == POINT) {
1293        glPushAttrib(GL_ENABLE_BIT);
1294        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1295        glEnable(GL_ALPHA_TEST);
1296        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1297        glEnable(GL_POINT_SMOOTH);
1298        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1299        glBegin(GL_POINTS);
1300    } else {
1301        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1302        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1303        SetIndicatorTransform();
1304        glEnable(GL_DEPTH_TEST);
1305        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1306        glBegin(GL_LINES);
1307    }
1308}
1309
1310void GLACanvas::EndBlobs()
1311{
1312    // Finish drawing of a set of blobs.
1313    glEnd();
1314    if (blob_method != LINES) {
1315        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1316    } else {
1317        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1318    }
1319    glPopAttrib();
1320    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1321}
1322
1323void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1324{
1325    if (blob_method != LINES) {
1326        // Draw a marker.
1327        PlaceVertex(x, y, z);
1328    } else {
1329        double X, Y, Z;
1330        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1331            printf("bad transform\n");
1332            return;
1333        }
1334        // Stuff behind us (in perspective view) will get clipped,
1335        // but we can save effort with a cheap check here.
1336        if (Z <= 0) return;
1337
1338        X -= BLOB_DIAMETER * 0.5;
1339        Y -= BLOB_DIAMETER * 0.5;
1340
1341        PlaceVertex(X, Y + 1, Z);
1342        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1343
1344        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1345            PlaceVertex(X + i, Y, Z);
1346            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1347        }
1348
1349        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1350        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1351    }
1352#ifdef GLA_DEBUG
1353    m_Vertices++;
1354#endif
1355}
1356
1357void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1358{
1359    if (blob_method != LINES) {
1360        // Draw a marker.
1361        PlaceVertex(x, y, 0);
1362    } else {
1363        x -= BLOB_DIAMETER * 0.5;
1364        y -= BLOB_DIAMETER * 0.5;
1365
1366        PlaceVertex(x, y + 1, 0);
1367        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1368
1369        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1370            PlaceVertex(x + i, y, 0);
1371            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1372        }
1373
1374        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1375        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1376    }
1377#ifdef GLA_DEBUG
1378    m_Vertices++;
1379#endif
1380}
1381
1382void GLACanvas::BeginCrosses()
1383{
1384    // Plot crosses.
1385    if (cross_method == SPRITE) {
1386        list_flags |= NEVER_CACHE;
1387        SetDataTransform();
1388        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1389        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1390        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1391        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1392        glEnable(GL_ALPHA_TEST);
1393        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1394        glPointSize(8);
1395        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1396        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1397        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1398        glEnable(GL_TEXTURE_2D);
1399        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1400        glEnable(GL_POINT_SPRITE);
1401        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1402        glBegin(GL_POINTS);
1403    } else {
1404        // To get the crosses to appear at a constant size and orientation on
1405        // screen, we plot them in the Indicator transform coordinates (which
1406        // unfortunately means they can't be usefully put in an opengl display
1407        // list).
1408        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1409        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1410        SetIndicatorTransform();
1411        // Align line drawing to pixel centres to get pixel-perfect rendering
1412        // (graphics card and driver bugs aside).
1413        glTranslated(-0.5, -0.5, 0);
1414        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1415        glEnable(GL_DEPTH_TEST);
1416        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1417        glBegin(GL_LINES);
1418    }
1419}
1420
1421void GLACanvas::EndCrosses()
1422{
1423    glEnd();
1424    if (cross_method == SPRITE) {
1425        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1426    } else {
1427        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1428    }
1429    glPopAttrib();
1430    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1431}
1432
1433void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1434{
1435    if (cross_method == SPRITE) {
1436        // Draw a marker.
1437        PlaceVertex(x, y, z);
1438    } else {
1439        double X, Y, Z;
1440        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1441            printf("bad transform\n");
1442            return;
1443        }
1444        // Stuff behind us (in perspective view) will get clipped,
1445        // but we can save effort with a cheap check here.
1446        if (Z <= 0) return;
1447
1448        // Round to integers before adding on the offsets for the
1449        // cross arms to avoid uneven crosses.
1450        X = rint(X);
1451        Y = rint(Y);
1452        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1453        // the diamond-exit rule).
1454        PlaceVertex(X - 3, Y - 3, Z);
1455        PlaceVertex(X + 4, Y + 4, Z);
1456        PlaceVertex(X - 3, Y + 3, Z);
1457        PlaceVertex(X + 4, Y - 4, Z);
1458    }
1459#ifdef GLA_DEBUG
1460    m_Vertices++;
1461#endif
1462}
1463
1464void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1465{
1466    // Draw an unfilled circle of radius 4
1467
1468    // Round to integers to get an even ring.
1469    x = rint(x);
1470    y = rint(y);
1471
1472    glBegin(GL_LINE_LOOP);
1473    PlaceIndicatorVertex(x + 3.5, y - 1.5);
1474    PlaceIndicatorVertex(x + 1.5, y - 3.5);
1475    PlaceIndicatorVertex(x - 1.5, y - 3.5);
1476    PlaceIndicatorVertex(x - 3.5, y - 1.5);
1477    PlaceIndicatorVertex(x - 3.5, y + 1.5);
1478    PlaceIndicatorVertex(x - 1.5, y + 3.5);
1479    PlaceIndicatorVertex(x + 1.5, y + 3.5);
1480    PlaceIndicatorVertex(x + 3.5, y + 1.5);
1481    glEnd();
1482    CHECK_GL_ERROR("DrawRing", "glEnd GL_LINE_LOOP");
1483}
1484
1485void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1486                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1487{
1488    // Draw a filled rectangle with an edge in the indicator plane.
1489    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1490    // size.
1491
1492    SetColour(fill);
1493    BeginQuadrilaterals();
1494    PlaceIndicatorVertex(x0, y0);
1495    PlaceIndicatorVertex(x0 + w, y0);
1496    PlaceIndicatorVertex(x0 + w, y0 + h);
1497    PlaceIndicatorVertex(x0, y0 + h);
1498    EndQuadrilaterals();
1499
1500    if (edge != fill) {
1501        SetColour(edge);
1502        BeginPolyline();
1503        PlaceIndicatorVertex(x0, y0);
1504        PlaceIndicatorVertex(x0 + w, y0);
1505        PlaceIndicatorVertex(x0 + w, y0 + h);
1506        PlaceIndicatorVertex(x0, y0 + h);
1507        PlaceIndicatorVertex(x0, y0);
1508        EndPolyline();
1509    }
1510}
1511
1512void
1513GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1514                               glaCoord x0, glaCoord y0,
1515                               glaCoord w, glaCoord h)
1516{
1517    // Draw a graduated filled rectangle in the indicator plane.
1518    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1519    // size.
1520
1521    glShadeModel(GL_SMOOTH);
1522    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1523    BeginQuadrilaterals();
1524    SetColour(fill_bot);
1525    PlaceIndicatorVertex(x0, y0);
1526    PlaceIndicatorVertex(x0 + w, y0);
1527    SetColour(fill_top);
1528    PlaceIndicatorVertex(x0 + w, y0 + h);
1529    PlaceIndicatorVertex(x0, y0 + h);
1530    EndQuadrilaterals();
1531    glShadeModel(GL_FLAT);
1532    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1533}
1534
1535void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1536                           glaCoord cx, glaCoord cy, glaCoord radius)
1537{
1538    // Draw a filled circle with an edge.
1539    SetColour(fill);
1540    glMatrixMode(GL_MODELVIEW);
1541    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1542    glPushMatrix();
1543    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1544    glTranslated(cx, cy, 0.0);
1545    CHECK_GL_ERROR("DrawCircle", "glTranslated");
1546    assert(m_Quadric);
1547    gluDisk(m_Quadric, 0.0, radius, 36, 1);
1548    CHECK_GL_ERROR("DrawCircle", "gluDisk");
1549    SetColour(edge);
1550    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1551    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1552    glPopMatrix();
1553    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1554}
1555
1556void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1557                               glaCoord cx, glaCoord cy,
1558                               glaCoord radius, glaCoord start)
1559{
1560    // Draw a filled semicircle with an edge.
1561    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1562    // clockwise, 0 deg upwards).
1563    SetColour(fill);
1564    glMatrixMode(GL_MODELVIEW);
1565    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1566    glPushMatrix();
1567    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1568    glTranslated(cx, cy, 0.0);
1569    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1570    assert(m_Quadric);
1571    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1572    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1573    SetColour(edge);
1574    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1575    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1576    glPopMatrix();
1577    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1578}
1579
1580void GLACanvas::EnableDashedLines()
1581{
1582    // Enable dashed lines, and start drawing in them.
1583
1584    glLineStipple(1, 0x3333);
1585    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1586    glEnable(GL_LINE_STIPPLE);
1587    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1588}
1589
1590void GLACanvas::DisableDashedLines()
1591{
1592    glDisable(GL_LINE_STIPPLE);
1593    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1594}
1595
1596bool GLACanvas::Transform(const Vector3 & v,
1597                          glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
1598{
1599    // Convert from data coordinates to screen coordinates.
1600
1601    // Perform the projection.
1602    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1603                      modelview_matrix, projection_matrix, viewport,
1604                      x_out, y_out, z_out);
1605}
1606
1607void GLACanvas::ReverseTransform(double x, double y,
1608                                 glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
1609{
1610    // Convert from screen coordinates to data coordinates.
1611
1612    // Perform the projection.
1613    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1614                 x_out, y_out, z_out);
1615    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1616}
1617
1618double GLACanvas::SurveyUnitsAcrossViewport() const
1619{
1620    // Measure the current viewport in survey units, taking into account the
1621    // current display scale.
1622
1623    assert(m_Scale != 0.0);
1624    list_flags |= INVALIDATE_ON_SCALE;
1625    double result = m_VolumeDiameter / m_Scale;
1626    if (y_size < x_size) {
1627        result = result * x_size / y_size;
1628    }
1629    return result;
1630}
1631
1632void GLACanvas::ToggleSmoothShading()
1633{
1634    m_SmoothShading = !m_SmoothShading;
1635}
1636
1637void GLACanvas::ToggleTextured()
1638{
1639    m_Textured = !m_Textured;
1640    if (m_Textured && m_Texture == 0) {
1641        glGenTextures(1, &m_Texture);
1642        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1643
1644        glBindTexture(GL_TEXTURE_2D, m_Texture);
1645        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1646
1647        ::wxInitAllImageHandlers();
1648
1649        wxImage img;
1650        wxString texture(wmsg_cfgpth());
1651        texture += wxCONFIG_PATH_SEPARATOR;
1652        texture += wxT("images");
1653        texture += wxCONFIG_PATH_SEPARATOR;
1654        texture += wxT("texture.png");
1655        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1656            // FIXME
1657            fprintf(stderr, "Couldn't load image.\n");
1658            exit(1);
1659        }
1660
1661        // Generate mipmaps.
1662        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1663                          img.GetWidth(), img.GetHeight(),
1664                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1665        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1666
1667        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1668        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1669    }
1670}
1671
1672bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1673{
1674    const int width = x_size;
1675    const int height = y_size;
1676    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1677    if (!pixels) return false;
1678    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1679    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1680    unsigned char * tmp_row = pixels + 3 * width * height;
1681    // We need to flip the image vertically - this approach should be more
1682    // efficient than using wxImage::Mirror(false) as that creates a new
1683    // wxImage object.
1684    for (int y = height / 2 - 1; y >= 0; --y) {
1685        unsigned char * upper = pixels + 3 * width * y;
1686        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1687        memcpy(tmp_row, upper, 3 * width);
1688        memcpy(upper, lower, 3 * width);
1689        memcpy(lower, tmp_row, 3 * width);
1690    }
1691    // NB wxImage constructor calls free(pixels) for us.
1692    wxImage grab(width, height, pixels);
1693    return grab.SaveFile(fnm, type);
1694}
1695
1696bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1697{
1698    unsigned char pixels[3 * 8 * 8];
1699    if (double_buffered) {
1700        glReadBuffer(GL_BACK);
1701        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1702    }
1703    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1704                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1705    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1706    if (double_buffered) {
1707        glReadBuffer(GL_FRONT);
1708        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1709    }
1710#if 0
1711    // Show what got drawn and what was expected for debugging.
1712    for (int y = 0; y < 8; ++y) {
1713        for (int x = 0; x < 8; ++x) {
1714            int o = (y * 8 + x) * 3;
1715            printf("%c", pixels[o] ? 'X' : '.');
1716        }
1717        printf(" ");
1718        for (int x = 0; x < 8; ++x) {
1719            int o = (y * 8 + x) * 3;
1720            printf("%c", target[o] ? 'X' : '.');
1721        }
1722        printf("\n");
1723    }
1724#endif
1725    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1726}
1727
1728void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1729{
1730    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1731    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1732}
1733
1734void GLACanvas::PolygonOffset(bool on) const
1735{
1736    if (on) {
1737        glPolygonOffset(1.0, 1.0);
1738        glEnable(GL_POLYGON_OFFSET_FILL);
1739    } else {
1740        glDisable(GL_POLYGON_OFFSET_FILL);
1741    }
1742}
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