1 | // |
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2 | // gla-gl.cc |
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3 | // |
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4 | // OpenGL implementation for the GLA abstraction layer. |
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5 | // |
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6 | // Copyright (C) 2002-2003,2005 Mark R. Shinwell |
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7 | // Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts |
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8 | // |
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9 | // This program is free software; you can redistribute it and/or modify |
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10 | // it under the terms of the GNU General Public License as published by |
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11 | // the Free Software Foundation; either version 2 of the License, or |
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12 | // (at your option) any later version. |
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13 | // |
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14 | // This program is distributed in the hope that it will be useful, |
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15 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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16 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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17 | // GNU General Public License for more details. |
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18 | // |
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19 | // You should have received a copy of the GNU General Public License |
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20 | // along with this program; if not, write to the Free Software |
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21 | // Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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22 | // |
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23 | |
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24 | #ifdef HAVE_CONFIG_H |
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25 | #include <config.h> |
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26 | #endif |
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27 | |
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28 | #include <wx/confbase.h> |
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29 | #include <wx/image.h> |
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30 | |
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31 | #include <algorithm> |
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32 | |
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33 | #include "aven.h" |
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34 | #include "gla.h" |
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35 | #include "message.h" |
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36 | #include "useful.h" |
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37 | |
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38 | #ifdef HAVE_GL_GL_H |
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39 | # include <GL/gl.h> |
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40 | #elif defined HAVE_OPENGL_GL_H |
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41 | # include <OpenGL/gl.h> |
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42 | #endif |
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43 | |
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44 | #ifdef HAVE_GL_GLEXT_H |
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45 | # include <GL/glext.h> |
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46 | #elif defined HAVE_OPENGL_GLEXT_H |
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47 | # include <OpenGL/glext.h> |
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48 | #endif |
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49 | |
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50 | #ifndef GL_POINT_SIZE_MAX |
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51 | #define GL_POINT_SIZE_MAX 0x8127 |
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52 | #endif |
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53 | #ifndef GL_POINT_SPRITE |
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54 | #define GL_POINT_SPRITE 0x8861 |
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55 | #endif |
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56 | #ifndef GL_COORD_REPLACE |
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57 | #define GL_COORD_REPLACE 0x8862 |
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58 | #endif |
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59 | // GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by |
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60 | // GL_SMOOTH_POINT_SIZE_RANGE. |
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61 | #ifndef GL_SMOOTH_POINT_SIZE_RANGE |
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62 | #define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE |
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63 | #endif |
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64 | // GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and |
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65 | // replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY. |
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66 | #ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY |
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67 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY |
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68 | #endif |
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69 | // GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2. |
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70 | #ifndef GL_ALIASED_POINT_SIZE_RANGE |
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71 | #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
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72 | #endif |
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73 | |
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74 | using namespace std; |
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75 | |
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76 | const int BLOB_DIAMETER = 5; |
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77 | |
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78 | #define BLOB_TEXTURE \ |
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79 | o, o, o, o, o, o, o, o,\ |
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80 | o, o, o, o, o, o, o, o,\ |
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81 | o, o, I, I, I, o, o, o,\ |
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82 | o, I, I, I, I, I, o, o,\ |
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83 | o, I, I, I, I, I, o, o,\ |
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84 | o, I, I, I, I, I, o, o,\ |
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85 | o, o, I, I, I, o, o, o,\ |
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86 | o, o, o, o, o, o, o, o |
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87 | |
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88 | #define CROSS_TEXTURE \ |
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89 | o, o, o, o, o, o, o, o,\ |
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90 | I, o, o, o, o, o, I, o,\ |
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91 | o, I, o, o, o, I, o, o,\ |
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92 | o, o, I, o, I, o, o, o,\ |
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93 | o, o, o, I, o, o, o, o,\ |
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94 | o, o, I, o, I, o, o, o,\ |
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95 | o, I, o, o, o, I, o, o,\ |
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96 | I, o, o, o, o, o, I, o |
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97 | |
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98 | static bool opengl_initialised = false; |
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99 | |
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100 | string GetGLSystemDescription() |
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101 | { |
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102 | // If OpenGL isn't initialised we may get a SEGV from glGetString. |
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103 | if (!opengl_initialised) |
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104 | return "No OpenGL information available yet - try opening a file."; |
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105 | const char *p = (const char*)glGetString(GL_VERSION); |
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106 | if (!p) |
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107 | return "Couldn't read OpenGL version!"; |
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108 | |
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109 | string info; |
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110 | info += "OpenGL "; |
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111 | info += p; |
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112 | info += '\n'; |
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113 | info += (const char*)glGetString(GL_VENDOR); |
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114 | info += '\n'; |
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115 | info += (const char*)glGetString(GL_RENDERER); |
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116 | #if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__ |
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117 | info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1); |
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118 | #else |
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119 | info += '\n'; |
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120 | #endif |
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121 | |
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122 | GLint red, green, blue; |
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123 | glGetIntegerv(GL_RED_BITS, &red); |
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124 | glGetIntegerv(GL_GREEN_BITS, &green); |
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125 | glGetIntegerv(GL_BLUE_BITS, &blue); |
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126 | GLint max_texture_size; |
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127 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
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128 | GLint max_viewport[2]; |
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129 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport); |
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130 | GLdouble point_size_range[2]; |
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131 | glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range); |
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132 | GLdouble point_size_granularity; |
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133 | glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity); |
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134 | info += string_format("R%dG%dB%d\n" |
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135 | "Max Texture size: %dx%d\n" |
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136 | "Max Viewport size: %dx%d\n" |
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137 | "Smooth Point Size %.3f-%.3f (granularity %.3f)", |
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138 | (int)red, (int)green, (int)blue, |
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139 | (int)max_texture_size, (int)max_texture_size, |
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140 | (int)max_viewport[0], (int)max_viewport[1], |
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141 | point_size_range[0], point_size_range[1], |
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142 | point_size_granularity); |
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143 | glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); |
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144 | if (glGetError() != GL_INVALID_ENUM) { |
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145 | info += string_format("\nAliased point size %.3f-%.3f", |
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146 | point_size_range[0], point_size_range[1]); |
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147 | } |
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148 | |
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149 | info += "\nDouble buffered: "; |
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150 | if (double_buffered) |
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151 | info += "true"; |
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152 | else |
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153 | info += "false"; |
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154 | |
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155 | const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS); |
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156 | if (*gl_extensions) { |
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157 | info += '\n'; |
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158 | info += (const char*)gl_extensions; |
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159 | } |
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160 | return info; |
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161 | } |
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162 | |
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163 | static bool |
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164 | glpoint_sprite_works() |
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165 | { |
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166 | // Point sprites provide an easy, fast way for us to draw crosses by |
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167 | // texture mapping GL points. |
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168 | // |
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169 | // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE. |
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170 | // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite |
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171 | // extensions. |
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172 | // |
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173 | // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and |
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174 | // GL_POINT_SPRITE_NV all give the same number so it doesn't matter |
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175 | // which we use. |
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176 | static bool glpoint_sprite = false; |
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177 | static bool checked = false; |
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178 | if (!checked) { |
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179 | float maxSize = 0.0f; |
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180 | glGetFloatv(GL_POINT_SIZE_MAX, &maxSize); |
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181 | if (maxSize >= 8) { |
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182 | glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2); |
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183 | if (!glpoint_sprite) { |
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184 | const char * p = (const char *)glGetString(GL_EXTENSIONS); |
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185 | while (true) { |
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186 | size_t l = 0; |
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187 | if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) { |
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188 | l = 19; |
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189 | } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) { |
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190 | l = 18; |
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191 | } |
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192 | if (l) { |
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193 | p += l; |
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194 | if (*p == '\0' || *p == ' ') { |
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195 | glpoint_sprite = true; |
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196 | break; |
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197 | } |
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198 | } |
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199 | p = strchr(p + 1, ' '); |
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200 | if (!p) break; |
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201 | ++p; |
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202 | } |
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203 | } |
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204 | } |
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205 | checked = true; |
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206 | } |
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207 | return glpoint_sprite; |
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208 | } |
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209 | |
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210 | static void |
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211 | log_gl_error(const wxChar * str, GLenum error_code) |
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212 | { |
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213 | const char * e = reinterpret_cast<const char *>(gluErrorString(error_code)); |
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214 | wxLogError(str, wxString(e, wxConvUTF8).c_str()); |
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215 | } |
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216 | |
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217 | // Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair |
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218 | // (thus it must not be called from BeginLines(), etc., or within a |
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219 | // BeginLines()/EndLines() block etc.) |
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220 | #define CHECK_GL_ERROR(M, F) do { \ |
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221 | if (!opengl_initialised) { \ |
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222 | wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \ |
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223 | } \ |
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224 | GLenum error_code_ = glGetError(); \ |
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225 | if (error_code_ != GL_NO_ERROR) { \ |
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226 | log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \ |
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227 | "(call " F " in method " M ")"), error_code_); \ |
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228 | } \ |
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229 | } while (0) |
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230 | |
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231 | // |
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232 | // GLAPen |
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233 | // |
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234 | |
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235 | GLAPen::GLAPen() |
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236 | { |
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237 | components[0] = components[1] = components[2] = 0.0; |
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238 | } |
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239 | |
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240 | void GLAPen::SetColour(double red, double green, double blue) |
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241 | { |
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242 | components[0] = red; |
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243 | components[1] = green; |
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244 | components[2] = blue; |
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245 | } |
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246 | |
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247 | double GLAPen::GetRed() const |
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248 | { |
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249 | return components[0]; |
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250 | } |
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251 | |
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252 | double GLAPen::GetGreen() const |
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253 | { |
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254 | return components[1]; |
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255 | } |
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256 | |
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257 | double GLAPen::GetBlue() const |
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258 | { |
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259 | return components[2]; |
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260 | } |
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261 | |
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262 | void GLAPen::Interpolate(const GLAPen& pen, double how_far) |
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263 | { |
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264 | components[0] += how_far * (pen.GetRed() - components[0]); |
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265 | components[1] += how_far * (pen.GetGreen() - components[1]); |
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266 | components[2] += how_far * (pen.GetBlue() - components[2]); |
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267 | } |
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268 | |
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269 | struct ColourTriple { |
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270 | // RGB triple: values are from 0-255 inclusive for each component. |
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271 | unsigned char r, g, b; |
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272 | }; |
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273 | |
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274 | // These must be in the same order as the entries in COLOURS[] below. |
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275 | const ColourTriple COLOURS[] = { |
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276 | { 0, 0, 0 }, // black |
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277 | { 100, 100, 100 }, // grey |
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278 | { 180, 180, 180 }, // light grey |
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279 | { 140, 140, 140 }, // light grey 2 |
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280 | { 90, 90, 90 }, // dark grey |
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281 | { 255, 255, 255 }, // white |
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282 | { 0, 100, 255}, // turquoise |
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283 | { 0, 255, 40 }, // green |
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284 | { 150, 205, 224 }, // indicator 1 |
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285 | { 114, 149, 160 }, // indicator 2 |
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286 | { 255, 255, 0 }, // yellow |
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287 | { 255, 0, 0 }, // red |
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288 | { 40, 40, 255 }, // blue |
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289 | }; |
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290 | |
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291 | bool GLAList::need_to_generate() { |
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292 | // Bail out if the list is already cached, or can't usefully be cached. |
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293 | if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE)) |
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294 | return false; |
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295 | |
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296 | // Create a new OpenGL list to hold this sequence of drawing |
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297 | // operations. |
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298 | if (gl_list == 0) { |
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299 | gl_list = glGenLists(1); |
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300 | CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists"); |
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301 | #ifdef GLA_DEBUG |
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302 | printf("glGenLists(1) returned %u\n", (unsigned)gl_list); |
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303 | #endif |
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304 | if (gl_list == 0) { |
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305 | // If we can't create a list for any reason, fall back to just |
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306 | // drawing directly, and flag the list as NEVER_CACHE as there's |
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307 | // unlikely to be much point calling glGenLists() again. |
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308 | flags = GLACanvas::NEVER_CACHE; |
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309 | return false; |
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310 | } |
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311 | |
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312 | // We should have 256 lists for font drawing and a dozen or so for 2D |
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313 | // and 3D lists. So something is amiss if we've generated 1000 lists, |
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314 | // probably a infinite loop in the lazy list mechanism. |
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315 | assert(gl_list < 1000); |
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316 | } |
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317 | // https://www.opengl.org/resources/faq/technical/displaylist.htm advises: |
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318 | // |
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319 | // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the |
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320 | // list using GL_COMPILE mode, then execute it with glCallList()." |
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321 | glNewList(gl_list, GL_COMPILE); |
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322 | CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList"); |
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323 | return true; |
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324 | } |
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325 | |
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326 | void GLAList::finalise(unsigned int list_flags) |
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327 | { |
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328 | glEndList(); |
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329 | CHECK_GL_ERROR("GLAList::finalise", "glEndList"); |
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330 | if (list_flags & GLACanvas::NEVER_CACHE) { |
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331 | glDeleteLists(gl_list, 1); |
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332 | CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists"); |
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333 | gl_list = 0; |
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334 | flags = GLACanvas::NEVER_CACHE; |
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335 | } else { |
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336 | flags = list_flags | GLACanvas::CACHED; |
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337 | } |
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338 | } |
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339 | |
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340 | bool GLAList::DrawList() const { |
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341 | if ((flags & GLACanvas::CACHED) == 0) |
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342 | return false; |
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343 | glCallList(gl_list); |
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344 | CHECK_GL_ERROR("GLAList::DrawList", "glCallList"); |
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345 | return true; |
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346 | } |
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347 | |
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348 | // |
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349 | // GLACanvas |
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350 | // |
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351 | |
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352 | BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas) |
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353 | EVT_SIZE(GLACanvas::OnSize) |
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354 | END_EVENT_TABLE() |
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355 | |
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356 | static const int wx_gl_window_attribs[] = { |
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357 | WX_GL_DOUBLEBUFFER, |
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358 | WX_GL_RGBA, |
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359 | #ifdef STEREO_BUFFERS |
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360 | WX_GL_STEREO, |
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361 | #endif |
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362 | WX_GL_DEPTH_SIZE, 16, |
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363 | 0 |
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364 | }; |
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365 | |
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366 | // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows. |
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367 | GLACanvas::GLACanvas(wxWindow* parent, int id) |
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368 | : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition, |
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369 | wxDefaultSize, wxWANTS_CHARS), |
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370 | ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN), |
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371 | x_size(0), y_size(0) |
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372 | { |
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373 | // Constructor. |
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374 | |
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375 | m_Quadric = NULL; |
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376 | m_Pan = 0.0; |
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377 | m_Tilt = 0.0; |
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378 | m_Scale = 0.0; |
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379 | m_VolumeDiameter = 1.0; |
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380 | m_SmoothShading = false; |
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381 | m_Texture = 0; |
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382 | m_Textured = false; |
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383 | m_Perspective = false; |
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384 | m_Fog = false; |
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385 | m_AntiAlias = false; |
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386 | list_flags = 0; |
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387 | alpha = 1.0; |
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388 | } |
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389 | |
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390 | GLACanvas::~GLACanvas() |
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391 | { |
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392 | // Destructor. |
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393 | |
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394 | if (m_Quadric) { |
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395 | gluDeleteQuadric(m_Quadric); |
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396 | CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric"); |
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397 | } |
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398 | } |
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399 | |
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400 | void GLACanvas::FirstShow() |
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401 | { |
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402 | // Update our record of the client area size and centre. |
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403 | GetClientSize(&x_size, &y_size); |
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404 | if (x_size < 1) x_size = 1; |
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405 | if (y_size < 1) y_size = 1; |
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406 | |
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407 | ctx.SetCurrent(*this); |
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408 | opengl_initialised = true; |
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409 | |
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410 | // Set the background colour of the canvas to black. |
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411 | glClearColor(0.0, 0.0, 0.0, 1.0); |
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412 | CHECK_GL_ERROR("FirstShow", "glClearColor"); |
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413 | |
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414 | // Set viewport. |
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415 | glViewport(0, 0, x_size, y_size); |
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416 | CHECK_GL_ERROR("FirstShow", "glViewport"); |
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417 | |
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418 | save_hints = false; |
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419 | |
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420 | vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8); |
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421 | renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8); |
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422 | { |
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423 | wxConfigBase * cfg = wxConfigBase::Get(); |
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424 | wxString s; |
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425 | if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) && |
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426 | cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor && |
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427 | cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) { |
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428 | // The survex version, vendor and renderer are the same as those |
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429 | // we cached hints for, so use those hints. |
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430 | int v; |
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431 | if (cfg->Read(wxT("blob_method"), &v, 0) && |
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432 | (v == SPRITE || v == POINT || v == LINES)) { |
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433 | // How to draw blobs. |
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434 | blob_method = v; |
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435 | } |
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436 | if (cfg->Read(wxT("cross_method"), &v, 0) && |
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437 | (v == SPRITE || v == LINES)) { |
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438 | // How to draw crosses. |
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439 | cross_method = v; |
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440 | } |
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441 | } |
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442 | } |
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443 | |
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444 | if (m_Quadric) return; |
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445 | // One time initialisation follows. |
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446 | |
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447 | m_Quadric = gluNewQuadric(); |
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448 | CHECK_GL_ERROR("FirstShow", "gluNewQuadric"); |
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449 | if (!m_Quadric) { |
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450 | abort(); // FIXME need to cope somehow |
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451 | } |
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452 | |
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453 | glShadeModel(GL_FLAT); |
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454 | CHECK_GL_ERROR("FirstShow", "glShadeModel"); |
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455 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works. |
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456 | CHECK_GL_ERROR("FirstShow", "glPolygonMode"); |
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457 | //glAlphaFunc(GL_GREATER, 0.5f); |
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458 | //CHECK_GL_ERROR("FirstShow", "glAlphaFunc"); |
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459 | |
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460 | // We want glReadPixels() to read from the front buffer (which is the |
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461 | // default for single-buffered displays). |
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462 | if (double_buffered) { |
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463 | glReadBuffer(GL_FRONT); |
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464 | CHECK_GL_ERROR("FirstShow", "glReadBuffer"); |
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465 | } |
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466 | |
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467 | // Grey fog effect. |
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468 | GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 }; |
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469 | glFogfv(GL_FOG_COLOR, fogcolour); |
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470 | CHECK_GL_ERROR("FirstShow", "glFogfv"); |
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471 | |
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472 | // Linear fogging. |
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473 | glFogi(GL_FOG_MODE, GL_LINEAR); |
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474 | CHECK_GL_ERROR("FirstShow", "glFogi"); |
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475 | |
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476 | // Optimise for speed (compute fog per vertex). |
---|
477 | glHint(GL_FOG_HINT, GL_FASTEST); |
---|
478 | CHECK_GL_ERROR("FirstShow", "glHint"); |
---|
479 | |
---|
480 | // No padding on pixel packing and unpacking (default is to pad each |
---|
481 | // line to a multiple of 4 bytes). |
---|
482 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps. |
---|
483 | CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT"); |
---|
484 | glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies. |
---|
485 | CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT"); |
---|
486 | |
---|
487 | // Load font |
---|
488 | wxString path = wmsg_cfgpth(); |
---|
489 | path += wxCONFIG_PATH_SEPARATOR; |
---|
490 | path += wxT("unifont.pixelfont"); |
---|
491 | if (!m_Font.load(path)) { |
---|
492 | // FIXME: do something better. |
---|
493 | // We have this message available: Error in format of font file “%s” |
---|
494 | fprintf(stderr, "Failed to parse compiled-in font data\n"); |
---|
495 | exit(1); |
---|
496 | } |
---|
497 | |
---|
498 | if (blob_method == UNKNOWN) { |
---|
499 | // Check if we can use GL_POINTS to plot blobs at stations. |
---|
500 | GLdouble point_size_range[2]; |
---|
501 | glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range); |
---|
502 | CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE"); |
---|
503 | if (point_size_range[0] <= BLOB_DIAMETER && |
---|
504 | point_size_range[1] >= BLOB_DIAMETER) { |
---|
505 | blob_method = POINT; |
---|
506 | } else { |
---|
507 | blob_method = glpoint_sprite_works() ? SPRITE : LINES; |
---|
508 | } |
---|
509 | save_hints = true; |
---|
510 | } |
---|
511 | |
---|
512 | if (blob_method == POINT) { |
---|
513 | glPointSize(BLOB_DIAMETER); |
---|
514 | CHECK_GL_ERROR("FirstShow", "glPointSize"); |
---|
515 | } |
---|
516 | |
---|
517 | if (cross_method == UNKNOWN) { |
---|
518 | cross_method = glpoint_sprite_works() ? SPRITE : LINES; |
---|
519 | save_hints = true; |
---|
520 | } |
---|
521 | |
---|
522 | if (cross_method == SPRITE) { |
---|
523 | glGenTextures(1, &m_CrossTexture); |
---|
524 | CHECK_GL_ERROR("FirstShow", "glGenTextures"); |
---|
525 | glBindTexture(GL_TEXTURE_2D, m_CrossTexture); |
---|
526 | CHECK_GL_ERROR("FirstShow", "glBindTexture"); |
---|
527 | // Cross image for drawing crosses using texture mapped point sprites. |
---|
528 | const unsigned char crossteximage[128] = { |
---|
529 | #define o 0,0 |
---|
530 | #define I 255,255 |
---|
531 | CROSS_TEXTURE |
---|
532 | #undef o |
---|
533 | #undef I |
---|
534 | }; |
---|
535 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
---|
536 | CHECK_GL_ERROR("FirstShow", "glPixelStorei"); |
---|
537 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
---|
538 | CHECK_GL_ERROR("FirstShow", "glTexEnvi"); |
---|
539 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
---|
540 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S"); |
---|
541 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
---|
542 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T"); |
---|
543 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage); |
---|
544 | CHECK_GL_ERROR("FirstShow", "glTexImage2D"); |
---|
545 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
546 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER"); |
---|
547 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
548 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER"); |
---|
549 | } |
---|
550 | |
---|
551 | if (blob_method == SPRITE) { |
---|
552 | glGenTextures(1, &m_BlobTexture); |
---|
553 | CHECK_GL_ERROR("FirstShow", "glGenTextures"); |
---|
554 | glBindTexture(GL_TEXTURE_2D, m_BlobTexture); |
---|
555 | CHECK_GL_ERROR("FirstShow", "glBindTexture"); |
---|
556 | // Image for drawing blobs using texture mapped point sprites. |
---|
557 | const unsigned char blobteximage[128] = { |
---|
558 | #define o 0,0 |
---|
559 | #define I 255,255 |
---|
560 | BLOB_TEXTURE |
---|
561 | #undef o |
---|
562 | #undef I |
---|
563 | }; |
---|
564 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
---|
565 | CHECK_GL_ERROR("FirstShow", "glPixelStorei"); |
---|
566 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
---|
567 | CHECK_GL_ERROR("FirstShow", "glTexEnvi"); |
---|
568 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
---|
569 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S"); |
---|
570 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
---|
571 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T"); |
---|
572 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage); |
---|
573 | CHECK_GL_ERROR("FirstShow", "glTexImage2D"); |
---|
574 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
575 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER"); |
---|
576 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
577 | CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER"); |
---|
578 | } |
---|
579 | } |
---|
580 | |
---|
581 | void GLACanvas::Clear() |
---|
582 | { |
---|
583 | // Clear the canvas. |
---|
584 | |
---|
585 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
---|
586 | CHECK_GL_ERROR("Clear", "glClear"); |
---|
587 | } |
---|
588 | |
---|
589 | void GLACanvas::SetScale(Double scale) |
---|
590 | { |
---|
591 | if (scale != m_Scale) { |
---|
592 | vector<GLAList>::iterator i; |
---|
593 | for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) { |
---|
594 | i->invalidate_if(INVALIDATE_ON_SCALE); |
---|
595 | } |
---|
596 | |
---|
597 | m_Scale = scale; |
---|
598 | } |
---|
599 | } |
---|
600 | |
---|
601 | void GLACanvas::OnSize(wxSizeEvent & event) |
---|
602 | { |
---|
603 | wxSize size = event.GetSize(); |
---|
604 | |
---|
605 | unsigned int mask = 0; |
---|
606 | if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE; |
---|
607 | if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE; |
---|
608 | if (mask) { |
---|
609 | vector<GLAList>::iterator i; |
---|
610 | for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) { |
---|
611 | i->invalidate_if(mask); |
---|
612 | } |
---|
613 | |
---|
614 | // The width and height go to zero when the panel is dragged right |
---|
615 | // across so we clamp them to be at least 1 to avoid problems. |
---|
616 | x_size = size.GetWidth(); |
---|
617 | y_size = size.GetHeight(); |
---|
618 | if (x_size < 1) x_size = 1; |
---|
619 | if (y_size < 1) y_size = 1; |
---|
620 | } |
---|
621 | |
---|
622 | event.Skip(); |
---|
623 | |
---|
624 | if (!opengl_initialised) return; |
---|
625 | |
---|
626 | // Set viewport. |
---|
627 | glViewport(0, 0, x_size, y_size); |
---|
628 | CHECK_GL_ERROR("OnSize", "glViewport"); |
---|
629 | } |
---|
630 | |
---|
631 | void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy) |
---|
632 | { |
---|
633 | // Translate the data by a given amount, specified in screen coordinates. |
---|
634 | |
---|
635 | // Find out how far the translation takes us in data coordinates. |
---|
636 | SetDataTransform(); |
---|
637 | |
---|
638 | double x0, y0, z0; |
---|
639 | double x, y, z; |
---|
640 | gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport, |
---|
641 | &x0, &y0, &z0); |
---|
642 | CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject"); |
---|
643 | gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport, |
---|
644 | &x, &y, &z); |
---|
645 | CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)"); |
---|
646 | |
---|
647 | // Apply the translation. |
---|
648 | AddTranslation(Vector3(x - x0, y - y0, z - z0)); |
---|
649 | } |
---|
650 | |
---|
651 | void GLACanvas::SetVolumeDiameter(glaCoord diameter) |
---|
652 | { |
---|
653 | // Set the size of the data drawing volume by giving the diameter of the |
---|
654 | // smallest sphere containing it. |
---|
655 | |
---|
656 | m_VolumeDiameter = max(glaCoord(1.0), diameter); |
---|
657 | } |
---|
658 | |
---|
659 | void GLACanvas::StartDrawing() |
---|
660 | { |
---|
661 | // Prepare for a redraw operation. |
---|
662 | |
---|
663 | ctx.SetCurrent(*this); |
---|
664 | #ifdef STEREO_BUFFERS |
---|
665 | if (m_Eye != 1) { |
---|
666 | glDrawBuffer(GL_BACK_LEFT); |
---|
667 | } else { |
---|
668 | glDrawBuffer(GL_BACK_RIGHT); |
---|
669 | } |
---|
670 | #endif |
---|
671 | glDepthMask(GL_TRUE); |
---|
672 | |
---|
673 | if (!save_hints) return; |
---|
674 | |
---|
675 | // We want to check on the second redraw. |
---|
676 | static int draw_count = 2; |
---|
677 | if (--draw_count != 0) return; |
---|
678 | |
---|
679 | if (cross_method != LINES) { |
---|
680 | SetColour(col_WHITE); |
---|
681 | Clear(); |
---|
682 | SetDataTransform(); |
---|
683 | BeginCrosses(); |
---|
684 | DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ()); |
---|
685 | EndCrosses(); |
---|
686 | static const unsigned char expected_cross[64 * 3] = { |
---|
687 | #define o 0,0,0 |
---|
688 | #define I 255,255,255 |
---|
689 | CROSS_TEXTURE |
---|
690 | #undef o |
---|
691 | #undef I |
---|
692 | }; |
---|
693 | if (!CheckVisualFidelity(expected_cross)) { |
---|
694 | cross_method = LINES; |
---|
695 | save_hints = true; |
---|
696 | } |
---|
697 | } |
---|
698 | |
---|
699 | if (blob_method != LINES) { |
---|
700 | SetColour(col_WHITE); |
---|
701 | Clear(); |
---|
702 | SetDataTransform(); |
---|
703 | BeginBlobs(); |
---|
704 | DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ()); |
---|
705 | EndBlobs(); |
---|
706 | static const unsigned char expected_blob[64 * 3] = { |
---|
707 | #define o 0,0,0 |
---|
708 | #define I 255,255,255 |
---|
709 | BLOB_TEXTURE |
---|
710 | #undef o |
---|
711 | #undef I |
---|
712 | }; |
---|
713 | if (!CheckVisualFidelity(expected_blob)) { |
---|
714 | blob_method = LINES; |
---|
715 | save_hints = true; |
---|
716 | } |
---|
717 | } |
---|
718 | |
---|
719 | wxConfigBase * cfg = wxConfigBase::Get(); |
---|
720 | cfg->Write(wxT("opengl_survex"), wxT(VERSION)); |
---|
721 | cfg->Write(wxT("opengl_vendor"), vendor); |
---|
722 | cfg->Write(wxT("opengl_renderer"), renderer); |
---|
723 | cfg->Write(wxT("blob_method"), blob_method); |
---|
724 | cfg->Write(wxT("cross_method"), cross_method); |
---|
725 | cfg->Flush(); |
---|
726 | save_hints = false; |
---|
727 | } |
---|
728 | |
---|
729 | void GLACanvas::EnableSmoothPolygons(bool filled) |
---|
730 | { |
---|
731 | // Prepare for drawing smoothly-shaded polygons. |
---|
732 | // Only use this when required (in particular lines in lists may not be |
---|
733 | // coloured correctly when this is enabled). |
---|
734 | |
---|
735 | glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT); |
---|
736 | if (filled) { |
---|
737 | glShadeModel(GL_SMOOTH); |
---|
738 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
---|
739 | } else { |
---|
740 | glDisable(GL_LINE_SMOOTH); |
---|
741 | glDisable(GL_TEXTURE_2D); |
---|
742 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
---|
743 | } |
---|
744 | CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode"); |
---|
745 | |
---|
746 | if (filled && m_SmoothShading) { |
---|
747 | static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 }; |
---|
748 | static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 }; |
---|
749 | static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 }; |
---|
750 | static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; |
---|
751 | glEnable(GL_COLOR_MATERIAL); |
---|
752 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
753 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0); |
---|
754 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
---|
755 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
---|
756 | glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
---|
757 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
---|
758 | glEnable(GL_LIGHTING); |
---|
759 | glEnable(GL_LIGHT0); |
---|
760 | } |
---|
761 | } |
---|
762 | |
---|
763 | void GLACanvas::DisableSmoothPolygons() |
---|
764 | { |
---|
765 | glPopAttrib(); |
---|
766 | } |
---|
767 | |
---|
768 | void GLACanvas::PlaceNormal(const Vector3 &v) |
---|
769 | { |
---|
770 | // Add a normal (for polygons etc.) |
---|
771 | |
---|
772 | glNormal3d(v.GetX(), v.GetY(), v.GetZ()); |
---|
773 | } |
---|
774 | |
---|
775 | void GLACanvas::SetDataTransform() |
---|
776 | { |
---|
777 | // Set projection. |
---|
778 | glMatrixMode(GL_PROJECTION); |
---|
779 | CHECK_GL_ERROR("SetDataTransform", "glMatrixMode"); |
---|
780 | glLoadIdentity(); |
---|
781 | CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity"); |
---|
782 | |
---|
783 | double aspect = double(y_size) / double(x_size); |
---|
784 | |
---|
785 | // 0.1 for mono, camera.focallength / 5 for stereo ? |
---|
786 | Double near_plane = 1.0; |
---|
787 | if (m_Perspective) { |
---|
788 | const double APERTURE = 50.0; |
---|
789 | const double FOCAL_LEN = 70.0; |
---|
790 | const double EYE_SEP = FOCAL_LEN / 20.0; |
---|
791 | Double stereo_adj = 0.5 * EYE_SEP * near_plane / FOCAL_LEN; |
---|
792 | Double lr = near_plane * tan(rad(APERTURE * 0.5)); |
---|
793 | Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly |
---|
794 | Double tb = lr * aspect; |
---|
795 | if (m_Eye == 0) stereo_adj = -stereo_adj; |
---|
796 | glFrustum(-lr + stereo_adj, lr + stereo_adj, -tb, tb, near_plane, far_plane); |
---|
797 | CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum"); |
---|
798 | } else { |
---|
799 | near_plane = 0.0; |
---|
800 | assert(m_Scale != 0.0); |
---|
801 | Double lr = m_VolumeDiameter / m_Scale * 0.5; |
---|
802 | Double far_plane = m_VolumeDiameter + near_plane; |
---|
803 | Double tb = lr * aspect; |
---|
804 | glOrtho(-lr, lr, -tb, tb, near_plane, far_plane); |
---|
805 | CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho"); |
---|
806 | } |
---|
807 | |
---|
808 | // Set the modelview transform for drawing data. |
---|
809 | glMatrixMode(GL_MODELVIEW); |
---|
810 | CHECK_GL_ERROR("SetDataTransform", "glMatrixMode"); |
---|
811 | glLoadIdentity(); |
---|
812 | CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity"); |
---|
813 | if (m_Perspective) { |
---|
814 | glTranslated(0.0, 0.0, -near_plane); |
---|
815 | } else { |
---|
816 | glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter); |
---|
817 | } |
---|
818 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
819 | // Get axes the correct way around (z upwards, y into screen) |
---|
820 | glRotated(-90.0, 1.0, 0.0, 0.0); |
---|
821 | CHECK_GL_ERROR("SetDataTransform", "glRotated"); |
---|
822 | glRotated(-m_Tilt, 1.0, 0.0, 0.0); |
---|
823 | CHECK_GL_ERROR("SetDataTransform", "glRotated"); |
---|
824 | glRotated(m_Pan, 0.0, 0.0, 1.0); |
---|
825 | CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL"); |
---|
826 | if (m_Perspective) { |
---|
827 | glTranslated(m_Translation.GetX(), |
---|
828 | m_Translation.GetY(), |
---|
829 | m_Translation.GetZ()); |
---|
830 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
831 | } |
---|
832 | |
---|
833 | // Save projection matrix. |
---|
834 | glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); |
---|
835 | CHECK_GL_ERROR("SetDataTransform", "glGetDoublev"); |
---|
836 | |
---|
837 | // Save viewport coordinates. |
---|
838 | glGetIntegerv(GL_VIEWPORT, viewport); |
---|
839 | CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv"); |
---|
840 | |
---|
841 | // Save modelview matrix. |
---|
842 | glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); |
---|
843 | CHECK_GL_ERROR("SetDataTransform", "glGetDoublev"); |
---|
844 | |
---|
845 | if (!m_Perspective) { |
---|
846 | // Adjust the translation so we don't change the Z position of the model |
---|
847 | double X, Y, Z; |
---|
848 | gluProject(m_Translation.GetX(), |
---|
849 | m_Translation.GetY(), |
---|
850 | m_Translation.GetZ(), |
---|
851 | modelview_matrix, projection_matrix, viewport, |
---|
852 | &X, &Y, &Z); |
---|
853 | double Tx, Ty, Tz; |
---|
854 | gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport, |
---|
855 | &Tx, &Ty, &Tz); |
---|
856 | glTranslated(Tx, Ty, Tz); |
---|
857 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
858 | glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); |
---|
859 | } |
---|
860 | |
---|
861 | glEnable(GL_DEPTH_TEST); |
---|
862 | CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST"); |
---|
863 | |
---|
864 | if (m_Textured) { |
---|
865 | glBindTexture(GL_TEXTURE_2D, m_Texture); |
---|
866 | glEnable(GL_TEXTURE_2D); |
---|
867 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
868 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S"); |
---|
869 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
---|
870 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T"); |
---|
871 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
872 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER"); |
---|
873 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
---|
874 | GL_LINEAR_MIPMAP_LINEAR); |
---|
875 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER"); |
---|
876 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
---|
877 | } else { |
---|
878 | glDisable(GL_TEXTURE_2D); |
---|
879 | } |
---|
880 | if (m_Fog) { |
---|
881 | glFogf(GL_FOG_START, near_plane); |
---|
882 | glFogf(GL_FOG_END, near_plane + m_VolumeDiameter); |
---|
883 | glEnable(GL_FOG); |
---|
884 | } else { |
---|
885 | glDisable(GL_FOG); |
---|
886 | } |
---|
887 | |
---|
888 | glEnable(GL_BLEND); |
---|
889 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
890 | if (m_AntiAlias) { |
---|
891 | glEnable(GL_LINE_SMOOTH); |
---|
892 | } else { |
---|
893 | glDisable(GL_LINE_SMOOTH); |
---|
894 | } |
---|
895 | } |
---|
896 | |
---|
897 | void GLACanvas::SetIndicatorTransform() |
---|
898 | { |
---|
899 | list_flags |= NEVER_CACHE; |
---|
900 | |
---|
901 | // Set the modelview transform and projection for drawing indicators. |
---|
902 | |
---|
903 | glDisable(GL_DEPTH_TEST); |
---|
904 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST"); |
---|
905 | glDisable(GL_FOG); |
---|
906 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG"); |
---|
907 | |
---|
908 | // Just a simple 2D projection. |
---|
909 | glMatrixMode(GL_PROJECTION); |
---|
910 | CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode"); |
---|
911 | glLoadIdentity(); |
---|
912 | CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)"); |
---|
913 | gluOrtho2D(0, x_size, 0, y_size); |
---|
914 | CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D"); |
---|
915 | |
---|
916 | // No modelview transform. |
---|
917 | glMatrixMode(GL_MODELVIEW); |
---|
918 | CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode"); |
---|
919 | glLoadIdentity(); |
---|
920 | CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity"); |
---|
921 | |
---|
922 | glDisable(GL_TEXTURE_2D); |
---|
923 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D"); |
---|
924 | glDisable(GL_BLEND); |
---|
925 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND"); |
---|
926 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
---|
927 | CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S"); |
---|
928 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
---|
929 | CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T"); |
---|
930 | glAlphaFunc(GL_GREATER, 0.5f); |
---|
931 | CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc"); |
---|
932 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
933 | CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER"); |
---|
934 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
935 | CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER"); |
---|
936 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
---|
937 | CHECK_GL_ERROR("SetIndicatorTransform", "glHint"); |
---|
938 | } |
---|
939 | |
---|
940 | void GLACanvas::FinishDrawing() |
---|
941 | { |
---|
942 | // Complete a redraw operation. |
---|
943 | |
---|
944 | if (double_buffered) { |
---|
945 | SwapBuffers(); |
---|
946 | } else { |
---|
947 | glFlush(); |
---|
948 | CHECK_GL_ERROR("FinishDrawing", "glFlush"); |
---|
949 | } |
---|
950 | } |
---|
951 | |
---|
952 | void GLACanvas::DrawList(unsigned int l) |
---|
953 | { |
---|
954 | // FIXME: uncomment to disable use of lists for debugging: |
---|
955 | // GenerateList(l); return; |
---|
956 | if (l >= drawing_lists.size()) drawing_lists.resize(l + 1); |
---|
957 | |
---|
958 | // We generate the OpenGL lists lazily to minimise delays on startup. |
---|
959 | // So check if we need to generate the OpenGL list now. |
---|
960 | if (drawing_lists[l].need_to_generate()) { |
---|
961 | // Clear list_flags so that we can note what conditions to invalidate |
---|
962 | // the cached OpenGL list on. |
---|
963 | list_flags = 0; |
---|
964 | |
---|
965 | #ifdef GLA_DEBUG |
---|
966 | printf("generating list #%u... ", l); |
---|
967 | m_Vertices = 0; |
---|
968 | #endif |
---|
969 | GenerateList(l); |
---|
970 | #ifdef GLA_DEBUG |
---|
971 | printf("done (%d vertices)\n", m_Vertices); |
---|
972 | #endif |
---|
973 | drawing_lists[l].finalise(list_flags); |
---|
974 | } |
---|
975 | |
---|
976 | if (!drawing_lists[l].DrawList()) { |
---|
977 | // That list isn't cached (which means it probably can't usefully be |
---|
978 | // cached). |
---|
979 | GenerateList(l); |
---|
980 | } |
---|
981 | } |
---|
982 | |
---|
983 | void GLACanvas::DrawListZPrepass(unsigned int l) |
---|
984 | { |
---|
985 | glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); |
---|
986 | DrawList(l); |
---|
987 | glDepthMask(GL_FALSE); |
---|
988 | glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
---|
989 | glDepthFunc(GL_EQUAL); |
---|
990 | DrawList(l); |
---|
991 | glDepthMask(GL_TRUE); |
---|
992 | glDepthFunc(GL_LESS); |
---|
993 | } |
---|
994 | |
---|
995 | void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation) |
---|
996 | { |
---|
997 | glMatrixMode(GL_PROJECTION); |
---|
998 | CHECK_GL_ERROR("DrawList2D", "glMatrixMode"); |
---|
999 | glPushMatrix(); |
---|
1000 | CHECK_GL_ERROR("DrawList2D", "glPushMatrix"); |
---|
1001 | glTranslated(x, y, 0); |
---|
1002 | CHECK_GL_ERROR("DrawList2D", "glTranslated"); |
---|
1003 | if (rotation != 0.0) { |
---|
1004 | glRotated(rotation, 0, 0, -1); |
---|
1005 | CHECK_GL_ERROR("DrawList2D", "glRotated"); |
---|
1006 | } |
---|
1007 | DrawList(l); |
---|
1008 | glMatrixMode(GL_PROJECTION); |
---|
1009 | CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2"); |
---|
1010 | glPopMatrix(); |
---|
1011 | CHECK_GL_ERROR("DrawList2D", "glPopMatrix"); |
---|
1012 | } |
---|
1013 | |
---|
1014 | void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale) |
---|
1015 | { |
---|
1016 | // Set the colour for subsequent operations. |
---|
1017 | glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale, |
---|
1018 | pen.GetBlue() * rgb_scale, alpha); |
---|
1019 | } |
---|
1020 | |
---|
1021 | void GLACanvas::SetColour(const GLAPen& pen) |
---|
1022 | { |
---|
1023 | // Set the colour for subsequent operations. |
---|
1024 | glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha); |
---|
1025 | } |
---|
1026 | |
---|
1027 | void GLACanvas::SetColour(gla_colour colour, double rgb_scale) |
---|
1028 | { |
---|
1029 | // Set the colour for subsequent operations. |
---|
1030 | rgb_scale /= 255.0; |
---|
1031 | glColor4f(COLOURS[colour].r * rgb_scale, |
---|
1032 | COLOURS[colour].g * rgb_scale, |
---|
1033 | COLOURS[colour].b * rgb_scale, |
---|
1034 | alpha); |
---|
1035 | } |
---|
1036 | |
---|
1037 | void GLACanvas::SetColour(gla_colour colour) |
---|
1038 | { |
---|
1039 | // Set the colour for subsequent operations. |
---|
1040 | if (alpha == 1.0) { |
---|
1041 | glColor3ubv(&COLOURS[colour].r); |
---|
1042 | } else { |
---|
1043 | glColor4ub(COLOURS[colour].r, |
---|
1044 | COLOURS[colour].g, |
---|
1045 | COLOURS[colour].b, |
---|
1046 | (unsigned char)(255 * alpha)); |
---|
1047 | } |
---|
1048 | } |
---|
1049 | |
---|
1050 | void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str) |
---|
1051 | { |
---|
1052 | // Draw a text string on the current buffer in the current font. |
---|
1053 | glRasterPos3d(x, y, z); |
---|
1054 | CHECK_GL_ERROR("DrawText", "glRasterPos3d"); |
---|
1055 | m_Font.write_string(str.data(), str.size()); |
---|
1056 | } |
---|
1057 | |
---|
1058 | void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str) |
---|
1059 | { |
---|
1060 | glRasterPos2d(x, y); |
---|
1061 | CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d"); |
---|
1062 | m_Font.write_string(str.data(), str.size()); |
---|
1063 | } |
---|
1064 | |
---|
1065 | void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const |
---|
1066 | { |
---|
1067 | m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext); |
---|
1068 | } |
---|
1069 | |
---|
1070 | void GLACanvas::BeginQuadrilaterals() |
---|
1071 | { |
---|
1072 | // Commence drawing of quadrilaterals. |
---|
1073 | |
---|
1074 | glBegin(GL_QUADS); |
---|
1075 | } |
---|
1076 | |
---|
1077 | void GLACanvas::EndQuadrilaterals() |
---|
1078 | { |
---|
1079 | // Finish drawing of quadrilaterals. |
---|
1080 | |
---|
1081 | glEnd(); |
---|
1082 | CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS"); |
---|
1083 | } |
---|
1084 | |
---|
1085 | void GLACanvas::BeginLines() |
---|
1086 | { |
---|
1087 | // Commence drawing of a set of lines. |
---|
1088 | |
---|
1089 | glBegin(GL_LINES); |
---|
1090 | } |
---|
1091 | |
---|
1092 | void GLACanvas::EndLines() |
---|
1093 | { |
---|
1094 | // Finish drawing of a set of lines. |
---|
1095 | |
---|
1096 | glEnd(); |
---|
1097 | CHECK_GL_ERROR("EndLines", "glEnd GL_LINES"); |
---|
1098 | } |
---|
1099 | |
---|
1100 | void GLACanvas::BeginTriangles() |
---|
1101 | { |
---|
1102 | // Commence drawing of a set of triangles. |
---|
1103 | |
---|
1104 | glBegin(GL_TRIANGLES); |
---|
1105 | } |
---|
1106 | |
---|
1107 | void GLACanvas::EndTriangles() |
---|
1108 | { |
---|
1109 | // Finish drawing of a set of triangles. |
---|
1110 | |
---|
1111 | glEnd(); |
---|
1112 | CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES"); |
---|
1113 | } |
---|
1114 | |
---|
1115 | void GLACanvas::BeginTriangleStrip() |
---|
1116 | { |
---|
1117 | // Commence drawing of a triangle strip. |
---|
1118 | |
---|
1119 | glBegin(GL_TRIANGLE_STRIP); |
---|
1120 | } |
---|
1121 | |
---|
1122 | void GLACanvas::EndTriangleStrip() |
---|
1123 | { |
---|
1124 | // Finish drawing of a triangle strip. |
---|
1125 | |
---|
1126 | glEnd(); |
---|
1127 | CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP"); |
---|
1128 | } |
---|
1129 | |
---|
1130 | void GLACanvas::BeginPolyline() |
---|
1131 | { |
---|
1132 | // Commence drawing of a polyline. |
---|
1133 | |
---|
1134 | glBegin(GL_LINE_STRIP); |
---|
1135 | } |
---|
1136 | |
---|
1137 | void GLACanvas::EndPolyline() |
---|
1138 | { |
---|
1139 | // Finish drawing of a polyline. |
---|
1140 | |
---|
1141 | glEnd(); |
---|
1142 | CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP"); |
---|
1143 | } |
---|
1144 | |
---|
1145 | void GLACanvas::BeginPolygon() |
---|
1146 | { |
---|
1147 | // Commence drawing of a polygon. |
---|
1148 | |
---|
1149 | glBegin(GL_POLYGON); |
---|
1150 | } |
---|
1151 | |
---|
1152 | void GLACanvas::EndPolygon() |
---|
1153 | { |
---|
1154 | // Finish drawing of a polygon. |
---|
1155 | |
---|
1156 | glEnd(); |
---|
1157 | CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON"); |
---|
1158 | } |
---|
1159 | |
---|
1160 | void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z) |
---|
1161 | { |
---|
1162 | // Place a vertex for the current object being drawn. |
---|
1163 | |
---|
1164 | #ifdef GLA_DEBUG |
---|
1165 | m_Vertices++; |
---|
1166 | #endif |
---|
1167 | glVertex3d(x, y, z); |
---|
1168 | } |
---|
1169 | |
---|
1170 | void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z, |
---|
1171 | glaTexCoord tex_x, glaTexCoord tex_y) |
---|
1172 | { |
---|
1173 | // Place a vertex for the current object being drawn. |
---|
1174 | |
---|
1175 | #ifdef GLA_DEBUG |
---|
1176 | m_Vertices++; |
---|
1177 | #endif |
---|
1178 | glTexCoord2f(tex_x, tex_y); |
---|
1179 | glVertex3d(x, y, z); |
---|
1180 | } |
---|
1181 | |
---|
1182 | void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y) |
---|
1183 | { |
---|
1184 | // Place a vertex for the current indicator object being drawn. |
---|
1185 | |
---|
1186 | PlaceVertex(x, y, 0.0); |
---|
1187 | } |
---|
1188 | |
---|
1189 | void GLACanvas::BeginBlobs() |
---|
1190 | { |
---|
1191 | // Commence drawing of a set of blobs. |
---|
1192 | if (blob_method == SPRITE) { |
---|
1193 | glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT); |
---|
1194 | CHECK_GL_ERROR("BeginBlobs", "glPushAttrib"); |
---|
1195 | glBindTexture(GL_TEXTURE_2D, m_BlobTexture); |
---|
1196 | CHECK_GL_ERROR("BeginBlobs", "glBindTexture"); |
---|
1197 | glEnable(GL_ALPHA_TEST); |
---|
1198 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST"); |
---|
1199 | glPointSize(8); |
---|
1200 | CHECK_GL_ERROR("BeginBlobs", "glPointSize"); |
---|
1201 | glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); |
---|
1202 | CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE"); |
---|
1203 | glEnable(GL_TEXTURE_2D); |
---|
1204 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D"); |
---|
1205 | glEnable(GL_POINT_SPRITE); |
---|
1206 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE"); |
---|
1207 | glBegin(GL_POINTS); |
---|
1208 | } else if (blob_method == POINT) { |
---|
1209 | glPushAttrib(GL_ENABLE_BIT); |
---|
1210 | CHECK_GL_ERROR("BeginBlobs", "glPushAttrib"); |
---|
1211 | glEnable(GL_ALPHA_TEST); |
---|
1212 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST"); |
---|
1213 | glEnable(GL_POINT_SMOOTH); |
---|
1214 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH"); |
---|
1215 | glBegin(GL_POINTS); |
---|
1216 | } else { |
---|
1217 | glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT); |
---|
1218 | CHECK_GL_ERROR("BeginBlobs", "glPushAttrib"); |
---|
1219 | SetIndicatorTransform(); |
---|
1220 | glEnable(GL_DEPTH_TEST); |
---|
1221 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST"); |
---|
1222 | glBegin(GL_LINES); |
---|
1223 | } |
---|
1224 | } |
---|
1225 | |
---|
1226 | void GLACanvas::EndBlobs() |
---|
1227 | { |
---|
1228 | // Finish drawing of a set of blobs. |
---|
1229 | glEnd(); |
---|
1230 | if (blob_method != LINES) { |
---|
1231 | CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS"); |
---|
1232 | } else { |
---|
1233 | CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES"); |
---|
1234 | } |
---|
1235 | glPopAttrib(); |
---|
1236 | CHECK_GL_ERROR("EndBlobs", "glPopAttrib"); |
---|
1237 | } |
---|
1238 | |
---|
1239 | void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z) |
---|
1240 | { |
---|
1241 | if (blob_method != LINES) { |
---|
1242 | // Draw a marker. |
---|
1243 | PlaceVertex(x, y, z); |
---|
1244 | } else { |
---|
1245 | double X, Y, Z; |
---|
1246 | if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) { |
---|
1247 | printf("bad transform\n"); |
---|
1248 | return; |
---|
1249 | } |
---|
1250 | // Stuff behind us (in perspective view) will get clipped, |
---|
1251 | // but we can save effort with a cheap check here. |
---|
1252 | if (Z <= 0) return; |
---|
1253 | |
---|
1254 | X -= BLOB_DIAMETER * 0.5; |
---|
1255 | Y -= BLOB_DIAMETER * 0.5; |
---|
1256 | |
---|
1257 | PlaceVertex(X, Y + 1, Z); |
---|
1258 | PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z); |
---|
1259 | |
---|
1260 | for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) { |
---|
1261 | PlaceVertex(X + i, Y, Z); |
---|
1262 | PlaceVertex(X + i, Y + BLOB_DIAMETER, Z); |
---|
1263 | } |
---|
1264 | |
---|
1265 | PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z); |
---|
1266 | PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z); |
---|
1267 | } |
---|
1268 | #ifdef GLA_DEBUG |
---|
1269 | m_Vertices++; |
---|
1270 | #endif |
---|
1271 | } |
---|
1272 | |
---|
1273 | void GLACanvas::DrawBlob(glaCoord x, glaCoord y) |
---|
1274 | { |
---|
1275 | if (blob_method != LINES) { |
---|
1276 | // Draw a marker. |
---|
1277 | PlaceVertex(x, y, 0); |
---|
1278 | } else { |
---|
1279 | x -= BLOB_DIAMETER * 0.5; |
---|
1280 | y -= BLOB_DIAMETER * 0.5; |
---|
1281 | |
---|
1282 | PlaceVertex(x, y + 1, 0); |
---|
1283 | PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0); |
---|
1284 | |
---|
1285 | for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) { |
---|
1286 | PlaceVertex(x + i, y, 0); |
---|
1287 | PlaceVertex(x + i, y + BLOB_DIAMETER, 0); |
---|
1288 | } |
---|
1289 | |
---|
1290 | PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0); |
---|
1291 | PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0); |
---|
1292 | } |
---|
1293 | #ifdef GLA_DEBUG |
---|
1294 | m_Vertices++; |
---|
1295 | #endif |
---|
1296 | } |
---|
1297 | |
---|
1298 | void GLACanvas::BeginCrosses() |
---|
1299 | { |
---|
1300 | // Plot crosses. |
---|
1301 | if (cross_method == SPRITE) { |
---|
1302 | glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT); |
---|
1303 | CHECK_GL_ERROR("BeginCrosses", "glPushAttrib"); |
---|
1304 | glBindTexture(GL_TEXTURE_2D, m_CrossTexture); |
---|
1305 | CHECK_GL_ERROR("BeginCrosses", "glBindTexture"); |
---|
1306 | glEnable(GL_ALPHA_TEST); |
---|
1307 | CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST"); |
---|
1308 | glPointSize(8); |
---|
1309 | CHECK_GL_ERROR("BeginCrosses", "glPointSize"); |
---|
1310 | glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE); |
---|
1311 | CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE"); |
---|
1312 | glEnable(GL_TEXTURE_2D); |
---|
1313 | CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D"); |
---|
1314 | glEnable(GL_POINT_SPRITE); |
---|
1315 | CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE"); |
---|
1316 | glBegin(GL_POINTS); |
---|
1317 | } else { |
---|
1318 | // To get the crosses to appear at a constant size and orientation on |
---|
1319 | // screen, we plot them in the Indicator transform coordinates (which |
---|
1320 | // unfortunately means they can't be usefully put in an opengl display |
---|
1321 | // list). |
---|
1322 | glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT); |
---|
1323 | CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2"); |
---|
1324 | SetIndicatorTransform(); |
---|
1325 | // Align line drawing to pixel centres to get pixel-perfect rendering |
---|
1326 | // (graphics card and driver bugs aside). |
---|
1327 | glTranslated(-0.5, -0.5, 0); |
---|
1328 | CHECK_GL_ERROR("BeginCrosses", "glTranslated"); |
---|
1329 | glEnable(GL_DEPTH_TEST); |
---|
1330 | CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST"); |
---|
1331 | glBegin(GL_LINES); |
---|
1332 | } |
---|
1333 | } |
---|
1334 | |
---|
1335 | void GLACanvas::EndCrosses() |
---|
1336 | { |
---|
1337 | glEnd(); |
---|
1338 | if (cross_method == SPRITE) { |
---|
1339 | CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS"); |
---|
1340 | } else { |
---|
1341 | CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES"); |
---|
1342 | } |
---|
1343 | glPopAttrib(); |
---|
1344 | CHECK_GL_ERROR("EndCrosses", "glPopAttrib"); |
---|
1345 | } |
---|
1346 | |
---|
1347 | void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z) |
---|
1348 | { |
---|
1349 | if (cross_method == SPRITE) { |
---|
1350 | // Draw a marker. |
---|
1351 | PlaceVertex(x, y, z); |
---|
1352 | } else { |
---|
1353 | double X, Y, Z; |
---|
1354 | if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) { |
---|
1355 | printf("bad transform\n"); |
---|
1356 | return; |
---|
1357 | } |
---|
1358 | // Stuff behind us (in perspective view) will get clipped, |
---|
1359 | // but we can save effort with a cheap check here. |
---|
1360 | if (Z <= 0) return; |
---|
1361 | |
---|
1362 | // Round to integers before adding on the offsets for the |
---|
1363 | // cross arms to avoid uneven crosses. |
---|
1364 | X = rint(X); |
---|
1365 | Y = rint(Y); |
---|
1366 | // Need to extend lines by an extra pixel (which shouldn't get drawn by |
---|
1367 | // the diamond-exit rule). |
---|
1368 | PlaceVertex(X - 3, Y - 3, Z); |
---|
1369 | PlaceVertex(X + 4, Y + 4, Z); |
---|
1370 | PlaceVertex(X - 3, Y + 3, Z); |
---|
1371 | PlaceVertex(X + 4, Y - 4, Z); |
---|
1372 | } |
---|
1373 | #ifdef GLA_DEBUG |
---|
1374 | m_Vertices++; |
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1375 | #endif |
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1376 | } |
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1377 | |
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1378 | void GLACanvas::DrawRing(glaCoord x, glaCoord y) |
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1379 | { |
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1380 | // Draw an unfilled circle |
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1381 | const Double radius = 4; |
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1382 | assert(m_Quadric); |
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1383 | glMatrixMode(GL_MODELVIEW); |
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1384 | CHECK_GL_ERROR("DrawRing", "glMatrixMode"); |
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1385 | glPushMatrix(); |
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1386 | CHECK_GL_ERROR("DrawRing", "glPushMatrix"); |
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1387 | glTranslated(x, y, 0.0); |
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1388 | CHECK_GL_ERROR("DrawRing", "glTranslated"); |
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1389 | gluDisk(m_Quadric, radius - 1.0, radius, 12, 1); |
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1390 | CHECK_GL_ERROR("DrawRing", "gluDisk"); |
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1391 | glPopMatrix(); |
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1392 | CHECK_GL_ERROR("DrawRing", "glPopMatrix"); |
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1393 | } |
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1394 | |
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1395 | void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge, |
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1396 | glaCoord x0, glaCoord y0, glaCoord w, glaCoord h) |
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1397 | { |
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1398 | // Draw a filled rectangle with an edge in the indicator plane. |
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1399 | // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the |
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1400 | // size. |
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1401 | |
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1402 | SetColour(fill); |
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1403 | BeginQuadrilaterals(); |
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1404 | PlaceIndicatorVertex(x0, y0); |
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1405 | PlaceIndicatorVertex(x0 + w, y0); |
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1406 | PlaceIndicatorVertex(x0 + w, y0 + h); |
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1407 | PlaceIndicatorVertex(x0, y0 + h); |
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1408 | EndQuadrilaterals(); |
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1409 | |
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1410 | if (edge != fill) { |
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1411 | SetColour(edge); |
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1412 | BeginPolyline(); |
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1413 | PlaceIndicatorVertex(x0, y0); |
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1414 | PlaceIndicatorVertex(x0 + w, y0); |
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1415 | PlaceIndicatorVertex(x0 + w, y0 + h); |
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1416 | PlaceIndicatorVertex(x0, y0 + h); |
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1417 | PlaceIndicatorVertex(x0, y0); |
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1418 | EndLines(); |
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1419 | } |
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1420 | } |
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1421 | |
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1422 | void |
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1423 | GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top, |
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1424 | glaCoord x0, glaCoord y0, |
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1425 | glaCoord w, glaCoord h) |
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1426 | { |
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1427 | // Draw a graduated filled rectangle in the indicator plane. |
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1428 | // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the |
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1429 | // size. |
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1430 | |
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1431 | glShadeModel(GL_SMOOTH); |
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1432 | CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH"); |
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1433 | BeginQuadrilaterals(); |
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1434 | SetColour(fill_bot); |
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1435 | PlaceIndicatorVertex(x0, y0); |
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1436 | PlaceIndicatorVertex(x0 + w, y0); |
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1437 | SetColour(fill_top); |
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1438 | PlaceIndicatorVertex(x0 + w, y0 + h); |
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1439 | PlaceIndicatorVertex(x0, y0 + h); |
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1440 | EndQuadrilaterals(); |
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1441 | glShadeModel(GL_FLAT); |
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1442 | CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT"); |
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1443 | } |
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1444 | |
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1445 | void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill, |
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1446 | glaCoord cx, glaCoord cy, glaCoord radius) |
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1447 | { |
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1448 | // Draw a filled circle with an edge. |
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1449 | SetColour(fill); |
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1450 | glMatrixMode(GL_MODELVIEW); |
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1451 | CHECK_GL_ERROR("DrawCircle", "glMatrixMode"); |
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1452 | glPushMatrix(); |
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1453 | CHECK_GL_ERROR("DrawCircle", "glPushMatrix"); |
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1454 | glTranslated(cx, cy, 0.0); |
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1455 | CHECK_GL_ERROR("DrawCircle", "glTranslated"); |
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1456 | assert(m_Quadric); |
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1457 | gluDisk(m_Quadric, 0.0, radius, 36, 1); |
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1458 | CHECK_GL_ERROR("DrawCircle", "gluDisk"); |
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1459 | SetColour(edge); |
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1460 | gluDisk(m_Quadric, radius - 1.0, radius, 36, 1); |
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1461 | CHECK_GL_ERROR("DrawCircle", "gluDisk (2)"); |
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1462 | glPopMatrix(); |
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1463 | CHECK_GL_ERROR("DrawCircle", "glPopMatrix"); |
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1464 | } |
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1465 | |
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1466 | void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill, |
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1467 | glaCoord cx, glaCoord cy, |
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1468 | glaCoord radius, glaCoord start) |
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1469 | { |
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1470 | // Draw a filled semicircle with an edge. |
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1471 | // The semicircle extends from "start" deg to "start"+180 deg (increasing |
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1472 | // clockwise, 0 deg upwards). |
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1473 | SetColour(fill); |
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1474 | glMatrixMode(GL_MODELVIEW); |
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1475 | CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode"); |
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1476 | glPushMatrix(); |
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1477 | CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix"); |
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1478 | glTranslated(cx, cy, 0.0); |
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1479 | CHECK_GL_ERROR("DrawSemicircle", "glTranslated"); |
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1480 | assert(m_Quadric); |
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1481 | gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0); |
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1482 | CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk"); |
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1483 | SetColour(edge); |
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1484 | gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0); |
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1485 | CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)"); |
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1486 | glPopMatrix(); |
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1487 | CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix"); |
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1488 | } |
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1489 | |
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1490 | void |
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1491 | GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill, |
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1492 | const Vector3 &p0, const Vector3 &p1, const Vector3 &p2) |
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1493 | { |
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1494 | // Draw a filled triangle with an edge. |
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1495 | |
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1496 | SetColour(fill); |
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1497 | BeginTriangles(); |
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1498 | PlaceIndicatorVertex(p0.GetX(), p0.GetY()); |
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1499 | PlaceIndicatorVertex(p1.GetX(), p1.GetY()); |
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1500 | PlaceIndicatorVertex(p2.GetX(), p2.GetY()); |
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1501 | EndTriangles(); |
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1502 | |
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1503 | SetColour(edge); |
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1504 | glBegin(GL_LINE_STRIP); |
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1505 | PlaceIndicatorVertex(p0.GetX(), p0.GetY()); |
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1506 | PlaceIndicatorVertex(p1.GetX(), p1.GetY()); |
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1507 | PlaceIndicatorVertex(p2.GetX(), p2.GetY()); |
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1508 | glEnd(); |
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1509 | CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP"); |
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1510 | } |
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1511 | |
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1512 | void GLACanvas::EnableDashedLines() |
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1513 | { |
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1514 | // Enable dashed lines, and start drawing in them. |
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1515 | |
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1516 | glLineStipple(1, 0x3333); |
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1517 | CHECK_GL_ERROR("EnableDashedLines", "glLineStipple"); |
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1518 | glEnable(GL_LINE_STIPPLE); |
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1519 | CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE"); |
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1520 | } |
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1521 | |
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1522 | void GLACanvas::DisableDashedLines() |
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1523 | { |
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1524 | glDisable(GL_LINE_STIPPLE); |
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1525 | CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE"); |
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1526 | } |
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1527 | |
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1528 | bool GLACanvas::Transform(const Vector3 & v, |
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1529 | double* x_out, double* y_out, double* z_out) const |
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1530 | { |
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1531 | // Convert from data coordinates to screen coordinates. |
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1532 | |
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1533 | // Perform the projection. |
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1534 | return gluProject(v.GetX(), v.GetY(), v.GetZ(), |
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1535 | modelview_matrix, projection_matrix, viewport, |
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1536 | x_out, y_out, z_out); |
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1537 | } |
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1538 | |
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1539 | void GLACanvas::ReverseTransform(Double x, Double y, |
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1540 | double* x_out, double* y_out, double* z_out) const |
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1541 | { |
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1542 | // Convert from screen coordinates to data coordinates. |
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1543 | |
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1544 | // Perform the projection. |
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1545 | gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport, |
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1546 | x_out, y_out, z_out); |
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1547 | CHECK_GL_ERROR("ReverseTransform", "gluUnProject"); |
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1548 | } |
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1549 | |
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1550 | Double GLACanvas::SurveyUnitsAcrossViewport() const |
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1551 | { |
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1552 | // Measure the current viewport in survey units, taking into account the |
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1553 | // current display scale. |
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1554 | |
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1555 | assert(m_Scale != 0.0); |
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1556 | list_flags |= INVALIDATE_ON_SCALE; |
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1557 | return m_VolumeDiameter / m_Scale; |
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1558 | } |
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1559 | |
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1560 | void GLACanvas::ToggleSmoothShading() |
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1561 | { |
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1562 | m_SmoothShading = !m_SmoothShading; |
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1563 | } |
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1564 | |
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1565 | void GLACanvas::ToggleTextured() |
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1566 | { |
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1567 | m_Textured = !m_Textured; |
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1568 | if (m_Textured && m_Texture == 0) { |
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1569 | glGenTextures(1, &m_Texture); |
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1570 | CHECK_GL_ERROR("ToggleTextured", "glGenTextures"); |
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1571 | |
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1572 | glBindTexture(GL_TEXTURE_2D, m_Texture); |
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1573 | CHECK_GL_ERROR("ToggleTextured", "glBindTexture"); |
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1574 | |
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1575 | ::wxInitAllImageHandlers(); |
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1576 | |
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1577 | wxImage img; |
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1578 | wxString texture(wmsg_cfgpth()); |
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1579 | texture += wxCONFIG_PATH_SEPARATOR; |
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1580 | texture += wxT("images"); |
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1581 | texture += wxCONFIG_PATH_SEPARATOR; |
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1582 | texture += wxT("texture.png"); |
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1583 | if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) { |
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1584 | // FIXME |
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1585 | fprintf(stderr, "Couldn't load image.\n"); |
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1586 | exit(1); |
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1587 | } |
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1588 | |
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1589 | // Generate mipmaps. |
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1590 | gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE |
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1591 | img.GetWidth(), img.GetHeight(), |
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1592 | GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); |
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1593 | CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps"); |
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1594 | |
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1595 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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1596 | CHECK_GL_ERROR("ToggleTextured", "glTexEnvi"); |
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1597 | } |
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1598 | } |
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1599 | |
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1600 | bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const |
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1601 | { |
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1602 | const int width = x_size; |
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1603 | const int height = y_size; |
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1604 | unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1)); |
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1605 | if (!pixels) return false; |
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1606 | glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels); |
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1607 | CHECK_GL_ERROR("SaveScreenshot", "glReadPixels"); |
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1608 | unsigned char * tmp_row = pixels + 3 * width * height; |
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1609 | // We need to flip the image vertically - this approach should be more |
---|
1610 | // efficient than using wxImage::Mirror(false) as that creates a new |
---|
1611 | // wxImage object. |
---|
1612 | for (int y = height / 2 - 1; y >= 0; --y) { |
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1613 | unsigned char * upper = pixels + 3 * width * y; |
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1614 | unsigned char * lower = pixels + 3 * width * (height - y - 1); |
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1615 | memcpy(tmp_row, upper, 3 * width); |
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1616 | memcpy(upper, lower, 3 * width); |
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1617 | memcpy(lower, tmp_row, 3 * width); |
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1618 | } |
---|
1619 | // NB wxImage constructor calls free(pixels) for us. |
---|
1620 | wxImage grab(width, height, pixels); |
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1621 | return grab.SaveFile(fnm, type); |
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1622 | } |
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1623 | |
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1624 | bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const |
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1625 | { |
---|
1626 | unsigned char pixels[3 * 8 * 8]; |
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1627 | if (double_buffered) { |
---|
1628 | glReadBuffer(GL_BACK); |
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1629 | CHECK_GL_ERROR("FirstShow", "glReadBuffer"); |
---|
1630 | } |
---|
1631 | glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8, |
---|
1632 | GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels); |
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1633 | CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels"); |
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1634 | if (double_buffered) { |
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1635 | glReadBuffer(GL_FRONT); |
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1636 | CHECK_GL_ERROR("FirstShow", "glReadBuffer"); |
---|
1637 | } |
---|
1638 | #if 0 |
---|
1639 | // Show what got drawn and what was expected for debugging. |
---|
1640 | for (int y = 0; y < 8; ++y) { |
---|
1641 | for (int x = 0; x < 8; ++x) { |
---|
1642 | int o = (y * 8 + x) * 3; |
---|
1643 | printf("%c", pixels[o] ? 'X' : '.'); |
---|
1644 | } |
---|
1645 | printf(" "); |
---|
1646 | for (int x = 0; x < 8; ++x) { |
---|
1647 | int o = (y * 8 + x) * 3; |
---|
1648 | printf("%c", target[o] ? 'X' : '.'); |
---|
1649 | } |
---|
1650 | printf("\n"); |
---|
1651 | } |
---|
1652 | #endif |
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1653 | return (memcmp(pixels, target, sizeof(pixels)) == 0); |
---|
1654 | } |
---|
1655 | |
---|
1656 | void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const |
---|
1657 | { |
---|
1658 | CHECK_GL_ERROR("ReadPixels", "glReadPixels"); |
---|
1659 | glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf); |
---|
1660 | } |
---|
1661 | |
---|
1662 | void GLACanvas::PolygonOffset(bool on) const |
---|
1663 | { |
---|
1664 | if (on) { |
---|
1665 | glPolygonOffset(1.0, 1.0); |
---|
1666 | glEnable(GL_POLYGON_OFFSET_FILL); |
---|
1667 | } else { |
---|
1668 | glDisable(GL_POLYGON_OFFSET_FILL); |
---|
1669 | } |
---|
1670 | } |
---|