source: git/src/gla-gl.cc @ e9c9ce0f

stereo
Last change on this file since e9c9ce0f was e9c9ce0f, checked in by Olly Betts <olly@…>, 6 years ago

Experimental stereo viewing support

Tries to use OpenGL stereo by default.

Comment out this in aven.h to use coloured glasses:

#define STEREO_BUFFERS

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File size: 48.4 KB
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1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
28#include <wx/confbase.h>
29#include <wx/image.h>
30
31#include <algorithm>
32
33#include "aven.h"
34#include "gla.h"
35#include "message.h"
36#include "useful.h"
37
38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
47# include <OpenGL/glext.h>
48#endif
49
50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
55#endif
56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
58#endif
59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
73
74using namespace std;
75
76const int BLOB_DIAMETER = 5;
77
78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
98static bool opengl_initialised = false;
99
100string GetGLSystemDescription()
101{
102    // If OpenGL isn't initialised we may get a SEGV from glGetString.
103    if (!opengl_initialised)
104        return "No OpenGL information available yet - try opening a file.";
105    const char *p = (const char*)glGetString(GL_VERSION);
106    if (!p)
107        return "Couldn't read OpenGL version!";
108
109    string info;
110    info += "OpenGL ";
111    info += p;
112    info += '\n';
113    info += (const char*)glGetString(GL_VENDOR);
114    info += '\n';
115    info += (const char*)glGetString(GL_RENDERER);
116#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
117    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
118#else
119    info += '\n';
120#endif
121
122    GLint red, green, blue;
123    glGetIntegerv(GL_RED_BITS, &red);
124    glGetIntegerv(GL_GREEN_BITS, &green);
125    glGetIntegerv(GL_BLUE_BITS, &blue);
126    GLint max_texture_size;
127    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128    GLint max_viewport[2];
129    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130    GLdouble point_size_range[2];
131    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
132    GLdouble point_size_granularity;
133    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
134    info += string_format("R%dG%dB%d\n"
135             "Max Texture size: %dx%d\n"
136             "Max Viewport size: %dx%d\n"
137             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
138             (int)red, (int)green, (int)blue,
139             (int)max_texture_size, (int)max_texture_size,
140             (int)max_viewport[0], (int)max_viewport[1],
141             point_size_range[0], point_size_range[1],
142             point_size_granularity);
143    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144    if (glGetError() != GL_INVALID_ENUM) {
145        info += string_format("\nAliased point size %.3f-%.3f",
146                              point_size_range[0], point_size_range[1]);
147    }
148
149    info += "\nDouble buffered: ";
150    if (double_buffered)
151        info += "true";
152    else
153        info += "false";
154
155    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156    if (*gl_extensions) {
157        info += '\n';
158        info += (const char*)gl_extensions;
159    }
160    return info;
161}
162
163static bool
164glpoint_sprite_works()
165{
166    // Point sprites provide an easy, fast way for us to draw crosses by
167    // texture mapping GL points.
168    //
169    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
171    // extensions.
172    //
173    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
175    // which we use.
176    static bool glpoint_sprite = false;
177    static bool checked = false;
178    if (!checked) {
179        float maxSize = 0.0f;
180        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
181        if (maxSize >= 8) {
182            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
183            if (!glpoint_sprite) {
184                const char * p = (const char *)glGetString(GL_EXTENSIONS);
185                while (true) {
186                    size_t l = 0;
187                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
188                        l = 19;
189                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
190                        l = 18;
191                    }
192                    if (l) {
193                        p += l;
194                        if (*p == '\0' || *p == ' ') {
195                            glpoint_sprite = true;
196                            break;
197                        }
198                    }
199                    p = strchr(p + 1, ' ');
200                    if (!p) break;
201                    ++p;
202                }
203            }
204        }
205        checked = true;
206    }
207    return glpoint_sprite;
208}
209
210static void
211log_gl_error(const wxChar * str, GLenum error_code)
212{
213    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
214    wxLogError(str, wxString(e, wxConvUTF8).c_str());
215}
216
217// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218//            (thus it must not be called from BeginLines(), etc., or within a
219//             BeginLines()/EndLines() block etc.)
220#define CHECK_GL_ERROR(M, F) do { \
221    if (!opengl_initialised) { \
222        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
223    } \
224    GLenum error_code_ = glGetError(); \
225    if (error_code_ != GL_NO_ERROR) { \
226        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227                         "(call " F " in method " M ")"), error_code_); \
228    } \
229} while (0)
230
231//
232//  GLAPen
233//
234
235GLAPen::GLAPen()
236{
237    components[0] = components[1] = components[2] = 0.0;
238}
239
240void GLAPen::SetColour(double red, double green, double blue)
241{
242    components[0] = red;
243    components[1] = green;
244    components[2] = blue;
245}
246
247double GLAPen::GetRed() const
248{
249    return components[0];
250}
251
252double GLAPen::GetGreen() const
253{
254    return components[1];
255}
256
257double GLAPen::GetBlue() const
258{
259    return components[2];
260}
261
262void GLAPen::Interpolate(const GLAPen& pen, double how_far)
263{
264    components[0] += how_far * (pen.GetRed() - components[0]);
265    components[1] += how_far * (pen.GetGreen() - components[1]);
266    components[2] += how_far * (pen.GetBlue() - components[2]);
267}
268
269struct ColourTriple {
270    // RGB triple: values are from 0-255 inclusive for each component.
271    unsigned char r, g, b;
272};
273
274// These must be in the same order as the entries in COLOURS[] below.
275const ColourTriple COLOURS[] = {
276    { 0, 0, 0 },       // black
277    { 100, 100, 100 }, // grey
278    { 180, 180, 180 }, // light grey
279    { 140, 140, 140 }, // light grey 2
280    { 90, 90, 90 },    // dark grey
281    { 255, 255, 255 }, // white
282    { 0, 100, 255},    // turquoise
283    { 0, 255, 40 },    // green
284    { 150, 205, 224 }, // indicator 1
285    { 114, 149, 160 }, // indicator 2
286    { 255, 255, 0 },   // yellow
287    { 255, 0, 0 },     // red
288    { 40, 40, 255 },   // blue
289};
290
291bool GLAList::need_to_generate() {
292    // Bail out if the list is already cached, or can't usefully be cached.
293    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
294        return false;
295
296    // Create a new OpenGL list to hold this sequence of drawing
297    // operations.
298    if (gl_list == 0) {
299        gl_list = glGenLists(1);
300        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
301#ifdef GLA_DEBUG
302        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
303#endif
304        if (gl_list == 0) {
305            // If we can't create a list for any reason, fall back to just
306            // drawing directly, and flag the list as NEVER_CACHE as there's
307            // unlikely to be much point calling glGenLists() again.
308            flags = GLACanvas::NEVER_CACHE;
309            return false;
310        }
311
312        // We should have 256 lists for font drawing and a dozen or so for 2D
313        // and 3D lists.  So something is amiss if we've generated 1000 lists,
314        // probably a infinite loop in the lazy list mechanism.
315        assert(gl_list < 1000);
316    }
317    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
318    //
319    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320    // list using GL_COMPILE mode, then execute it with glCallList()."
321    glNewList(gl_list, GL_COMPILE);
322    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
323    return true;
324}
325
326void GLAList::finalise(unsigned int list_flags)
327{
328    glEndList();
329    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330    if (list_flags & GLACanvas::NEVER_CACHE) {
331        glDeleteLists(gl_list, 1);
332        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
333        gl_list = 0;
334        flags = GLACanvas::NEVER_CACHE;
335    } else {
336        flags = list_flags | GLACanvas::CACHED;
337    }
338}
339
340bool GLAList::DrawList() const {
341    if ((flags & GLACanvas::CACHED) == 0)
342        return false;
343    glCallList(gl_list);
344    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
345    return true;
346}
347
348//
349//  GLACanvas
350//
351
352BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
353    EVT_SIZE(GLACanvas::OnSize)
354END_EVENT_TABLE()
355
356static const int wx_gl_window_attribs[] = {
357    WX_GL_DOUBLEBUFFER,
358    WX_GL_RGBA,
359#ifdef STEREO_BUFFERS
360    WX_GL_STEREO,
361#endif
362    WX_GL_DEPTH_SIZE, 16,
363    0
364};
365
366// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
367GLACanvas::GLACanvas(wxWindow* parent, int id)
368    : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
369                 wxDefaultSize, wxWANTS_CHARS),
370      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
371      x_size(0), y_size(0)
372{
373    // Constructor.
374
375    m_Quadric = NULL;
376    m_Pan = 0.0;
377    m_Tilt = 0.0;
378    m_Scale = 0.0;
379    m_VolumeDiameter = 1.0;
380    m_SmoothShading = false;
381    m_Texture = 0;
382    m_Textured = false;
383    m_Perspective = false;
384    m_Fog = false;
385    m_AntiAlias = false;
386    list_flags = 0;
387    alpha = 1.0;
388}
389
390GLACanvas::~GLACanvas()
391{
392    // Destructor.
393
394    if (m_Quadric) {
395        gluDeleteQuadric(m_Quadric);
396        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
397    }
398}
399
400void GLACanvas::FirstShow()
401{
402    // Update our record of the client area size and centre.
403    GetClientSize(&x_size, &y_size);
404    if (x_size < 1) x_size = 1;
405    if (y_size < 1) y_size = 1;
406
407    ctx.SetCurrent(*this);
408    opengl_initialised = true;
409
410    // Set the background colour of the canvas to black.
411    glClearColor(0.0, 0.0, 0.0, 1.0);
412    CHECK_GL_ERROR("FirstShow", "glClearColor");
413
414    // Set viewport.
415    glViewport(0, 0, x_size, y_size);
416    CHECK_GL_ERROR("FirstShow", "glViewport");
417
418    save_hints = false;
419
420    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
421    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
422    {
423        wxConfigBase * cfg = wxConfigBase::Get();
424        wxString s;
425        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
426            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
427            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
428            // The survex version, vendor and renderer are the same as those
429            // we cached hints for, so use those hints.
430            int v;
431            if (cfg->Read(wxT("blob_method"), &v, 0) &&
432                (v == SPRITE || v == POINT || v == LINES)) {
433                // How to draw blobs.
434                blob_method = v;
435            }
436            if (cfg->Read(wxT("cross_method"), &v, 0) &&
437                (v == SPRITE || v == LINES)) {
438                // How to draw crosses.
439                cross_method = v;
440            }
441        }
442    }
443
444    if (m_Quadric) return;
445    // One time initialisation follows.
446
447    m_Quadric = gluNewQuadric();
448    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
449    if (!m_Quadric) {
450        abort(); // FIXME need to cope somehow
451    }
452
453    glShadeModel(GL_FLAT);
454    CHECK_GL_ERROR("FirstShow", "glShadeModel");
455    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
456    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
457    //glAlphaFunc(GL_GREATER, 0.5f);
458    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
459
460    // We want glReadPixels() to read from the front buffer (which is the
461    // default for single-buffered displays).
462    if (double_buffered) {
463        glReadBuffer(GL_FRONT);
464        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
465    }
466
467    // Grey fog effect.
468    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
469    glFogfv(GL_FOG_COLOR, fogcolour);
470    CHECK_GL_ERROR("FirstShow", "glFogfv");
471
472    // Linear fogging.
473    glFogi(GL_FOG_MODE, GL_LINEAR);
474    CHECK_GL_ERROR("FirstShow", "glFogi");
475
476    // Optimise for speed (compute fog per vertex).
477    glHint(GL_FOG_HINT, GL_FASTEST);
478    CHECK_GL_ERROR("FirstShow", "glHint");
479
480    // No padding on pixel packing and unpacking (default is to pad each
481    // line to a multiple of 4 bytes).
482    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
483    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
484    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
485    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
486
487    // Load font
488    wxString path = wmsg_cfgpth();
489    path += wxCONFIG_PATH_SEPARATOR;
490    path += wxT("unifont.pixelfont");
491    if (!m_Font.load(path)) {
492        // FIXME: do something better.
493        // We have this message available: Error in format of font file “%s”
494        fprintf(stderr, "Failed to parse compiled-in font data\n");
495        exit(1);
496    }
497
498    if (blob_method == UNKNOWN) {
499        // Check if we can use GL_POINTS to plot blobs at stations.
500        GLdouble point_size_range[2];
501        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
502        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
503        if (point_size_range[0] <= BLOB_DIAMETER &&
504            point_size_range[1] >= BLOB_DIAMETER) {
505            blob_method = POINT;
506        } else {
507            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
508        }
509        save_hints = true;
510    }
511
512    if (blob_method == POINT) {
513        glPointSize(BLOB_DIAMETER);
514        CHECK_GL_ERROR("FirstShow", "glPointSize");
515    }
516
517    if (cross_method == UNKNOWN) {
518        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
519        save_hints = true;
520    }
521
522    if (cross_method == SPRITE) {
523        glGenTextures(1, &m_CrossTexture);
524        CHECK_GL_ERROR("FirstShow", "glGenTextures");
525        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
526        CHECK_GL_ERROR("FirstShow", "glBindTexture");
527        // Cross image for drawing crosses using texture mapped point sprites.
528        const unsigned char crossteximage[128] = {
529#define o 0,0
530#define I 255,255
531            CROSS_TEXTURE
532#undef o
533#undef I
534        };
535        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
536        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
537        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
538        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
539        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
540        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
541        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
542        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
543        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
544        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
545        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
546        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
547        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
548        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
549    }
550
551    if (blob_method == SPRITE) {
552        glGenTextures(1, &m_BlobTexture);
553        CHECK_GL_ERROR("FirstShow", "glGenTextures");
554        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
555        CHECK_GL_ERROR("FirstShow", "glBindTexture");
556        // Image for drawing blobs using texture mapped point sprites.
557        const unsigned char blobteximage[128] = {
558#define o 0,0
559#define I 255,255
560            BLOB_TEXTURE
561#undef o
562#undef I
563        };
564        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
565        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
566        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
567        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
568        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
569        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
570        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
571        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
572        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
573        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
574        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
575        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
576        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
577        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
578    }
579}
580
581void GLACanvas::Clear()
582{
583    // Clear the canvas.
584
585    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
586    CHECK_GL_ERROR("Clear", "glClear");
587}
588
589void GLACanvas::SetScale(Double scale)
590{
591    if (scale != m_Scale) {
592        vector<GLAList>::iterator i;
593        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
594            i->invalidate_if(INVALIDATE_ON_SCALE);
595        }
596
597        m_Scale = scale;
598    }
599}
600
601void GLACanvas::OnSize(wxSizeEvent & event)
602{
603    wxSize size = event.GetSize();
604
605    unsigned int mask = 0;
606    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
607    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
608    if (mask) {
609        vector<GLAList>::iterator i;
610        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
611            i->invalidate_if(mask);
612        }
613
614        // The width and height go to zero when the panel is dragged right
615        // across so we clamp them to be at least 1 to avoid problems.
616        x_size = size.GetWidth();
617        y_size = size.GetHeight();
618        if (x_size < 1) x_size = 1;
619        if (y_size < 1) y_size = 1;
620    }
621
622    event.Skip();
623
624    if (!opengl_initialised) return;
625
626    // Set viewport.
627    glViewport(0, 0, x_size, y_size);
628    CHECK_GL_ERROR("OnSize", "glViewport");
629}
630
631void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
632{
633    // Translate the data by a given amount, specified in screen coordinates.
634
635    // Find out how far the translation takes us in data coordinates.
636    SetDataTransform();
637
638    double x0, y0, z0;
639    double x, y, z;
640    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
641                 &x0, &y0, &z0);
642    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
643    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
644                 &x, &y, &z);
645    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
646
647    // Apply the translation.
648    AddTranslation(Vector3(x - x0, y - y0, z - z0));
649}
650
651void GLACanvas::SetVolumeDiameter(glaCoord diameter)
652{
653    // Set the size of the data drawing volume by giving the diameter of the
654    // smallest sphere containing it.
655
656    m_VolumeDiameter = max(glaCoord(1.0), diameter);
657}
658
659void GLACanvas::StartDrawing()
660{
661    // Prepare for a redraw operation.
662
663    ctx.SetCurrent(*this);
664#ifdef STEREO_BUFFERS
665    if (m_Eye != 1) {
666        glDrawBuffer(GL_BACK_LEFT);
667    } else {
668        glDrawBuffer(GL_BACK_RIGHT);
669    }
670#endif
671    glDepthMask(GL_TRUE);
672
673    if (!save_hints) return;
674
675    // We want to check on the second redraw.
676    static int draw_count = 2;
677    if (--draw_count != 0) return;
678
679    if (cross_method != LINES) {
680        SetColour(col_WHITE);
681        Clear();
682        SetDataTransform();
683        BeginCrosses();
684        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
685        EndCrosses();
686        static const unsigned char expected_cross[64 * 3] = {
687#define o 0,0,0
688#define I 255,255,255
689            CROSS_TEXTURE
690#undef o
691#undef I
692        };
693        if (!CheckVisualFidelity(expected_cross)) {
694            cross_method = LINES;
695            save_hints = true;
696        }
697    }
698
699    if (blob_method != LINES) {
700        SetColour(col_WHITE);
701        Clear();
702        SetDataTransform();
703        BeginBlobs();
704        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
705        EndBlobs();
706        static const unsigned char expected_blob[64 * 3] = {
707#define o 0,0,0
708#define I 255,255,255
709            BLOB_TEXTURE
710#undef o
711#undef I
712        };
713        if (!CheckVisualFidelity(expected_blob)) {
714            blob_method = LINES;
715            save_hints = true;
716        }
717    }
718
719    wxConfigBase * cfg = wxConfigBase::Get();
720    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
721    cfg->Write(wxT("opengl_vendor"), vendor);
722    cfg->Write(wxT("opengl_renderer"), renderer);
723    cfg->Write(wxT("blob_method"), blob_method);
724    cfg->Write(wxT("cross_method"), cross_method);
725    cfg->Flush();
726    save_hints = false;
727}
728
729void GLACanvas::EnableSmoothPolygons(bool filled)
730{
731    // Prepare for drawing smoothly-shaded polygons.
732    // Only use this when required (in particular lines in lists may not be
733    // coloured correctly when this is enabled).
734
735    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
736    if (filled) {
737        glShadeModel(GL_SMOOTH);
738        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
739    } else {
740        glDisable(GL_LINE_SMOOTH);
741        glDisable(GL_TEXTURE_2D);
742        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
743    }
744    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
745
746    if (filled && m_SmoothShading) {
747        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
748        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
749        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
750        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
751        glEnable(GL_COLOR_MATERIAL);
752        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
753        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
754        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
755        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
756        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
757        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
758        glEnable(GL_LIGHTING);
759        glEnable(GL_LIGHT0);
760    }
761}
762
763void GLACanvas::DisableSmoothPolygons()
764{
765    glPopAttrib();
766}
767
768void GLACanvas::PlaceNormal(const Vector3 &v)
769{
770    // Add a normal (for polygons etc.)
771
772    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
773}
774
775void GLACanvas::SetDataTransform()
776{
777    // Set projection.
778    glMatrixMode(GL_PROJECTION);
779    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
780    glLoadIdentity();
781    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
782
783    double aspect = double(y_size) / double(x_size);
784
785    // 0.1 for mono, camera.focallength / 5 for stereo ?
786    Double near_plane = 1.0;
787    if (m_Perspective) {
788        const double APERTURE = 50.0;
789        const double FOCAL_LEN = 70.0;
790        const double EYE_SEP = FOCAL_LEN / 20.0;
791        Double stereo_adj = 0.5 * EYE_SEP * near_plane / FOCAL_LEN;
792        Double lr = near_plane * tan(rad(APERTURE * 0.5));
793        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
794        Double tb = lr * aspect;
795        if (m_Eye == 0) stereo_adj = -stereo_adj;
796        glFrustum(-lr + stereo_adj, lr + stereo_adj, -tb, tb, near_plane, far_plane);
797        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
798    } else {
799        near_plane = 0.0;
800        assert(m_Scale != 0.0);
801        Double lr = m_VolumeDiameter / m_Scale * 0.5;
802        Double far_plane = m_VolumeDiameter + near_plane;
803        Double tb = lr * aspect;
804        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
805        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
806    }
807
808    // Set the modelview transform for drawing data.
809    glMatrixMode(GL_MODELVIEW);
810    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
811    glLoadIdentity();
812    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
813    if (m_Perspective) {
814        glTranslated(0.0, 0.0, -near_plane);
815    } else {
816        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
817    }
818    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
819    // Get axes the correct way around (z upwards, y into screen)
820    glRotated(-90.0, 1.0, 0.0, 0.0);
821    CHECK_GL_ERROR("SetDataTransform", "glRotated");
822    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
823    CHECK_GL_ERROR("SetDataTransform", "glRotated");
824    glRotated(m_Pan, 0.0, 0.0, 1.0);
825    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
826    if (m_Perspective) {
827        glTranslated(m_Translation.GetX(),
828                     m_Translation.GetY(),
829                     m_Translation.GetZ());
830        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
831    }
832
833    // Save projection matrix.
834    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
835    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
836
837    // Save viewport coordinates.
838    glGetIntegerv(GL_VIEWPORT, viewport);
839    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
840
841    // Save modelview matrix.
842    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
843    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
844
845    if (!m_Perspective) {
846        // Adjust the translation so we don't change the Z position of the model
847        double X, Y, Z;
848        gluProject(m_Translation.GetX(),
849                   m_Translation.GetY(),
850                   m_Translation.GetZ(),
851                   modelview_matrix, projection_matrix, viewport,
852                   &X, &Y, &Z);
853        double Tx, Ty, Tz;
854        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
855                     &Tx, &Ty, &Tz);
856        glTranslated(Tx, Ty, Tz);
857        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
858        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
859    }
860
861    glEnable(GL_DEPTH_TEST);
862    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
863
864    if (m_Textured) {
865        glBindTexture(GL_TEXTURE_2D, m_Texture);
866        glEnable(GL_TEXTURE_2D);
867        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
868        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
869        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
870        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
871        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
872        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
873        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
874                        GL_LINEAR_MIPMAP_LINEAR);
875        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
876        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
877    } else {
878        glDisable(GL_TEXTURE_2D);
879    }
880    if (m_Fog) {
881        glFogf(GL_FOG_START, near_plane);
882        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
883        glEnable(GL_FOG);
884    } else {
885        glDisable(GL_FOG);
886    }
887
888    glEnable(GL_BLEND);
889    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
890    if (m_AntiAlias) {
891        glEnable(GL_LINE_SMOOTH);
892    } else {
893        glDisable(GL_LINE_SMOOTH);
894    }
895}
896
897void GLACanvas::SetIndicatorTransform()
898{
899    list_flags |= NEVER_CACHE;
900
901    // Set the modelview transform and projection for drawing indicators.
902
903    glDisable(GL_DEPTH_TEST);
904    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
905    glDisable(GL_FOG);
906    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
907
908    // Just a simple 2D projection.
909    glMatrixMode(GL_PROJECTION);
910    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
911    glLoadIdentity();
912    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
913    gluOrtho2D(0, x_size, 0, y_size);
914    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
915
916    // No modelview transform.
917    glMatrixMode(GL_MODELVIEW);
918    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
919    glLoadIdentity();
920    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
921
922    glDisable(GL_TEXTURE_2D);
923    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
924    glDisable(GL_BLEND);
925    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
926    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
927    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
928    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
929    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
930    glAlphaFunc(GL_GREATER, 0.5f);
931    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
932    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
933    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
934    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
935    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
936    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
937    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
938}
939
940void GLACanvas::FinishDrawing()
941{
942    // Complete a redraw operation.
943
944    if (double_buffered) {
945        SwapBuffers();
946    } else {
947        glFlush();
948        CHECK_GL_ERROR("FinishDrawing", "glFlush");
949    }
950}
951
952void GLACanvas::DrawList(unsigned int l)
953{
954    // FIXME: uncomment to disable use of lists for debugging:
955    // GenerateList(l); return;
956    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
957
958    // We generate the OpenGL lists lazily to minimise delays on startup.
959    // So check if we need to generate the OpenGL list now.
960    if (drawing_lists[l].need_to_generate()) {
961        // Clear list_flags so that we can note what conditions to invalidate
962        // the cached OpenGL list on.
963        list_flags = 0;
964
965#ifdef GLA_DEBUG
966        printf("generating list #%u... ", l);
967        m_Vertices = 0;
968#endif
969        GenerateList(l);
970#ifdef GLA_DEBUG
971        printf("done (%d vertices)\n", m_Vertices);
972#endif
973        drawing_lists[l].finalise(list_flags);
974    }
975
976    if (!drawing_lists[l].DrawList()) {
977        // That list isn't cached (which means it probably can't usefully be
978        // cached).
979        GenerateList(l);
980    }
981}
982
983void GLACanvas::DrawListZPrepass(unsigned int l)
984{
985    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
986    DrawList(l);
987    glDepthMask(GL_FALSE);
988    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
989    glDepthFunc(GL_EQUAL);
990    DrawList(l);
991    glDepthMask(GL_TRUE);
992    glDepthFunc(GL_LESS);
993}
994
995void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
996{
997    glMatrixMode(GL_PROJECTION);
998    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
999    glPushMatrix();
1000    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1001    glTranslated(x, y, 0);
1002    CHECK_GL_ERROR("DrawList2D", "glTranslated");
1003    if (rotation != 0.0) {
1004        glRotated(rotation, 0, 0, -1);
1005        CHECK_GL_ERROR("DrawList2D", "glRotated");
1006    }
1007    DrawList(l);
1008    glMatrixMode(GL_PROJECTION);
1009    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1010    glPopMatrix();
1011    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1012}
1013
1014void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1015{
1016    // Set the colour for subsequent operations.
1017    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1018              pen.GetBlue() * rgb_scale, alpha);
1019}
1020
1021void GLACanvas::SetColour(const GLAPen& pen)
1022{
1023    // Set the colour for subsequent operations.
1024    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1025}
1026
1027void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1028{
1029    // Set the colour for subsequent operations.
1030    rgb_scale /= 255.0;
1031    glColor4f(COLOURS[colour].r * rgb_scale,
1032              COLOURS[colour].g * rgb_scale,
1033              COLOURS[colour].b * rgb_scale,
1034              alpha);
1035}
1036
1037void GLACanvas::SetColour(gla_colour colour)
1038{
1039    // Set the colour for subsequent operations.
1040    if (alpha == 1.0) {
1041        glColor3ubv(&COLOURS[colour].r);
1042    } else {
1043        glColor4ub(COLOURS[colour].r,
1044                   COLOURS[colour].g,
1045                   COLOURS[colour].b,
1046                   (unsigned char)(255 * alpha));
1047    }
1048}
1049
1050void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1051{
1052    // Draw a text string on the current buffer in the current font.
1053    glRasterPos3d(x, y, z);
1054    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1055    m_Font.write_string(str.data(), str.size());
1056}
1057
1058void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1059{
1060    glRasterPos2d(x, y);
1061    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1062    m_Font.write_string(str.data(), str.size());
1063}
1064
1065void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1066{
1067    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1068}
1069
1070void GLACanvas::BeginQuadrilaterals()
1071{
1072    // Commence drawing of quadrilaterals.
1073
1074    glBegin(GL_QUADS);
1075}
1076
1077void GLACanvas::EndQuadrilaterals()
1078{
1079    // Finish drawing of quadrilaterals.
1080
1081    glEnd();
1082    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1083}
1084
1085void GLACanvas::BeginLines()
1086{
1087    // Commence drawing of a set of lines.
1088
1089    glBegin(GL_LINES);
1090}
1091
1092void GLACanvas::EndLines()
1093{
1094    // Finish drawing of a set of lines.
1095
1096    glEnd();
1097    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1098}
1099
1100void GLACanvas::BeginTriangles()
1101{
1102    // Commence drawing of a set of triangles.
1103
1104    glBegin(GL_TRIANGLES);
1105}
1106
1107void GLACanvas::EndTriangles()
1108{
1109    // Finish drawing of a set of triangles.
1110
1111    glEnd();
1112    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1113}
1114
1115void GLACanvas::BeginTriangleStrip()
1116{
1117    // Commence drawing of a triangle strip.
1118
1119    glBegin(GL_TRIANGLE_STRIP);
1120}
1121
1122void GLACanvas::EndTriangleStrip()
1123{
1124    // Finish drawing of a triangle strip.
1125
1126    glEnd();
1127    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1128}
1129
1130void GLACanvas::BeginPolyline()
1131{
1132    // Commence drawing of a polyline.
1133
1134    glBegin(GL_LINE_STRIP);
1135}
1136
1137void GLACanvas::EndPolyline()
1138{
1139    // Finish drawing of a polyline.
1140
1141    glEnd();
1142    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1143}
1144
1145void GLACanvas::BeginPolygon()
1146{
1147    // Commence drawing of a polygon.
1148
1149    glBegin(GL_POLYGON);
1150}
1151
1152void GLACanvas::EndPolygon()
1153{
1154    // Finish drawing of a polygon.
1155
1156    glEnd();
1157    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1158}
1159
1160void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1161{
1162    // Place a vertex for the current object being drawn.
1163
1164#ifdef GLA_DEBUG
1165    m_Vertices++;
1166#endif
1167    glVertex3d(x, y, z);
1168}
1169
1170void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1171                            glaTexCoord tex_x, glaTexCoord tex_y)
1172{
1173    // Place a vertex for the current object being drawn.
1174
1175#ifdef GLA_DEBUG
1176    m_Vertices++;
1177#endif
1178    glTexCoord2f(tex_x, tex_y);
1179    glVertex3d(x, y, z);
1180}
1181
1182void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1183{
1184    // Place a vertex for the current indicator object being drawn.
1185
1186    PlaceVertex(x, y, 0.0);
1187}
1188
1189void GLACanvas::BeginBlobs()
1190{
1191    // Commence drawing of a set of blobs.
1192    if (blob_method == SPRITE) {
1193        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1194        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1195        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1196        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1197        glEnable(GL_ALPHA_TEST);
1198        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1199        glPointSize(8);
1200        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1201        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1202        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1203        glEnable(GL_TEXTURE_2D);
1204        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1205        glEnable(GL_POINT_SPRITE);
1206        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1207        glBegin(GL_POINTS);
1208    } else if (blob_method == POINT) {
1209        glPushAttrib(GL_ENABLE_BIT);
1210        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1211        glEnable(GL_ALPHA_TEST);
1212        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1213        glEnable(GL_POINT_SMOOTH);
1214        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1215        glBegin(GL_POINTS);
1216    } else {
1217        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1218        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1219        SetIndicatorTransform();
1220        glEnable(GL_DEPTH_TEST);
1221        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1222        glBegin(GL_LINES);
1223    }
1224}
1225
1226void GLACanvas::EndBlobs()
1227{
1228    // Finish drawing of a set of blobs.
1229    glEnd();
1230    if (blob_method != LINES) {
1231        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1232    } else {
1233        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1234    }
1235    glPopAttrib();
1236    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1237}
1238
1239void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1240{
1241    if (blob_method != LINES) {
1242        // Draw a marker.
1243        PlaceVertex(x, y, z);
1244    } else {
1245        double X, Y, Z;
1246        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1247            printf("bad transform\n");
1248            return;
1249        }
1250        // Stuff behind us (in perspective view) will get clipped,
1251        // but we can save effort with a cheap check here.
1252        if (Z <= 0) return;
1253
1254        X -= BLOB_DIAMETER * 0.5;
1255        Y -= BLOB_DIAMETER * 0.5;
1256
1257        PlaceVertex(X, Y + 1, Z);
1258        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1259
1260        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1261            PlaceVertex(X + i, Y, Z);
1262            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1263        }
1264
1265        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1266        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1267    }
1268#ifdef GLA_DEBUG
1269    m_Vertices++;
1270#endif
1271}
1272
1273void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1274{
1275    if (blob_method != LINES) {
1276        // Draw a marker.
1277        PlaceVertex(x, y, 0);
1278    } else {
1279        x -= BLOB_DIAMETER * 0.5;
1280        y -= BLOB_DIAMETER * 0.5;
1281
1282        PlaceVertex(x, y + 1, 0);
1283        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1284
1285        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1286            PlaceVertex(x + i, y, 0);
1287            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1288        }
1289
1290        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1291        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1292    }
1293#ifdef GLA_DEBUG
1294    m_Vertices++;
1295#endif
1296}
1297
1298void GLACanvas::BeginCrosses()
1299{
1300    // Plot crosses.
1301    if (cross_method == SPRITE) {
1302        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1303        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1304        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1305        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1306        glEnable(GL_ALPHA_TEST);
1307        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1308        glPointSize(8);
1309        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1310        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1311        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1312        glEnable(GL_TEXTURE_2D);
1313        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1314        glEnable(GL_POINT_SPRITE);
1315        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1316        glBegin(GL_POINTS);
1317    } else {
1318        // To get the crosses to appear at a constant size and orientation on
1319        // screen, we plot them in the Indicator transform coordinates (which
1320        // unfortunately means they can't be usefully put in an opengl display
1321        // list).
1322        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1323        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1324        SetIndicatorTransform();
1325        // Align line drawing to pixel centres to get pixel-perfect rendering
1326        // (graphics card and driver bugs aside).
1327        glTranslated(-0.5, -0.5, 0);
1328        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1329        glEnable(GL_DEPTH_TEST);
1330        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1331        glBegin(GL_LINES);
1332    }
1333}
1334
1335void GLACanvas::EndCrosses()
1336{
1337    glEnd();
1338    if (cross_method == SPRITE) {
1339        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1340    } else {
1341        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1342    }
1343    glPopAttrib();
1344    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1345}
1346
1347void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1348{
1349    if (cross_method == SPRITE) {
1350        // Draw a marker.
1351        PlaceVertex(x, y, z);
1352    } else {
1353        double X, Y, Z;
1354        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1355            printf("bad transform\n");
1356            return;
1357        }
1358        // Stuff behind us (in perspective view) will get clipped,
1359        // but we can save effort with a cheap check here.
1360        if (Z <= 0) return;
1361
1362        // Round to integers before adding on the offsets for the
1363        // cross arms to avoid uneven crosses.
1364        X = rint(X);
1365        Y = rint(Y);
1366        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1367        // the diamond-exit rule).
1368        PlaceVertex(X - 3, Y - 3, Z);
1369        PlaceVertex(X + 4, Y + 4, Z);
1370        PlaceVertex(X - 3, Y + 3, Z);
1371        PlaceVertex(X + 4, Y - 4, Z);
1372    }
1373#ifdef GLA_DEBUG
1374    m_Vertices++;
1375#endif
1376}
1377
1378void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1379{
1380    // Draw an unfilled circle
1381    const Double radius = 4;
1382    assert(m_Quadric);
1383    glMatrixMode(GL_MODELVIEW);
1384    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1385    glPushMatrix();
1386    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1387    glTranslated(x, y, 0.0);
1388    CHECK_GL_ERROR("DrawRing", "glTranslated");
1389    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1390    CHECK_GL_ERROR("DrawRing", "gluDisk");
1391    glPopMatrix();
1392    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1393}
1394
1395void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1396                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1397{
1398    // Draw a filled rectangle with an edge in the indicator plane.
1399    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1400    // size.
1401
1402    SetColour(fill);
1403    BeginQuadrilaterals();
1404    PlaceIndicatorVertex(x0, y0);
1405    PlaceIndicatorVertex(x0 + w, y0);
1406    PlaceIndicatorVertex(x0 + w, y0 + h);
1407    PlaceIndicatorVertex(x0, y0 + h);
1408    EndQuadrilaterals();
1409
1410    if (edge != fill) {
1411        SetColour(edge);
1412        BeginPolyline();
1413        PlaceIndicatorVertex(x0, y0);
1414        PlaceIndicatorVertex(x0 + w, y0);
1415        PlaceIndicatorVertex(x0 + w, y0 + h);
1416        PlaceIndicatorVertex(x0, y0 + h);
1417        PlaceIndicatorVertex(x0, y0);
1418        EndLines();
1419    }
1420}
1421
1422void
1423GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1424                               glaCoord x0, glaCoord y0,
1425                               glaCoord w, glaCoord h)
1426{
1427    // Draw a graduated filled rectangle in the indicator plane.
1428    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1429    // size.
1430
1431    glShadeModel(GL_SMOOTH);
1432    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1433    BeginQuadrilaterals();
1434    SetColour(fill_bot);
1435    PlaceIndicatorVertex(x0, y0);
1436    PlaceIndicatorVertex(x0 + w, y0);
1437    SetColour(fill_top);
1438    PlaceIndicatorVertex(x0 + w, y0 + h);
1439    PlaceIndicatorVertex(x0, y0 + h);
1440    EndQuadrilaterals();
1441    glShadeModel(GL_FLAT);
1442    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1443}
1444
1445void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1446                           glaCoord cx, glaCoord cy, glaCoord radius)
1447{
1448    // Draw a filled circle with an edge.
1449    SetColour(fill);
1450    glMatrixMode(GL_MODELVIEW);
1451    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1452    glPushMatrix();
1453    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1454    glTranslated(cx, cy, 0.0);
1455    CHECK_GL_ERROR("DrawCircle", "glTranslated");
1456    assert(m_Quadric);
1457    gluDisk(m_Quadric, 0.0, radius, 36, 1);
1458    CHECK_GL_ERROR("DrawCircle", "gluDisk");
1459    SetColour(edge);
1460    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1461    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1462    glPopMatrix();
1463    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1464}
1465
1466void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1467                               glaCoord cx, glaCoord cy,
1468                               glaCoord radius, glaCoord start)
1469{
1470    // Draw a filled semicircle with an edge.
1471    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1472    // clockwise, 0 deg upwards).
1473    SetColour(fill);
1474    glMatrixMode(GL_MODELVIEW);
1475    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1476    glPushMatrix();
1477    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1478    glTranslated(cx, cy, 0.0);
1479    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1480    assert(m_Quadric);
1481    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1482    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1483    SetColour(edge);
1484    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1485    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1486    glPopMatrix();
1487    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1488}
1489
1490void
1491GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1492                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1493{
1494    // Draw a filled triangle with an edge.
1495
1496    SetColour(fill);
1497    BeginTriangles();
1498    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1499    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1500    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1501    EndTriangles();
1502
1503    SetColour(edge);
1504    glBegin(GL_LINE_STRIP);
1505    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1506    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1507    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1508    glEnd();
1509    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1510}
1511
1512void GLACanvas::EnableDashedLines()
1513{
1514    // Enable dashed lines, and start drawing in them.
1515
1516    glLineStipple(1, 0x3333);
1517    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1518    glEnable(GL_LINE_STIPPLE);
1519    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1520}
1521
1522void GLACanvas::DisableDashedLines()
1523{
1524    glDisable(GL_LINE_STIPPLE);
1525    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1526}
1527
1528bool GLACanvas::Transform(const Vector3 & v,
1529                          double* x_out, double* y_out, double* z_out) const
1530{
1531    // Convert from data coordinates to screen coordinates.
1532
1533    // Perform the projection.
1534    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1535                      modelview_matrix, projection_matrix, viewport,
1536                      x_out, y_out, z_out);
1537}
1538
1539void GLACanvas::ReverseTransform(Double x, Double y,
1540                                 double* x_out, double* y_out, double* z_out) const
1541{
1542    // Convert from screen coordinates to data coordinates.
1543
1544    // Perform the projection.
1545    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1546                 x_out, y_out, z_out);
1547    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1548}
1549
1550Double GLACanvas::SurveyUnitsAcrossViewport() const
1551{
1552    // Measure the current viewport in survey units, taking into account the
1553    // current display scale.
1554
1555    assert(m_Scale != 0.0);
1556    list_flags |= INVALIDATE_ON_SCALE;
1557    return m_VolumeDiameter / m_Scale;
1558}
1559
1560void GLACanvas::ToggleSmoothShading()
1561{
1562    m_SmoothShading = !m_SmoothShading;
1563}
1564
1565void GLACanvas::ToggleTextured()
1566{
1567    m_Textured = !m_Textured;
1568    if (m_Textured && m_Texture == 0) {
1569        glGenTextures(1, &m_Texture);
1570        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1571
1572        glBindTexture(GL_TEXTURE_2D, m_Texture);
1573        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1574
1575        ::wxInitAllImageHandlers();
1576
1577        wxImage img;
1578        wxString texture(wmsg_cfgpth());
1579        texture += wxCONFIG_PATH_SEPARATOR;
1580        texture += wxT("images");
1581        texture += wxCONFIG_PATH_SEPARATOR;
1582        texture += wxT("texture.png");
1583        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1584            // FIXME
1585            fprintf(stderr, "Couldn't load image.\n");
1586            exit(1);
1587        }
1588
1589        // Generate mipmaps.
1590        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1591                          img.GetWidth(), img.GetHeight(),
1592                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1593        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1594
1595        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1596        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1597    }
1598}
1599
1600bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1601{
1602    const int width = x_size;
1603    const int height = y_size;
1604    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1605    if (!pixels) return false;
1606    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1607    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1608    unsigned char * tmp_row = pixels + 3 * width * height;
1609    // We need to flip the image vertically - this approach should be more
1610    // efficient than using wxImage::Mirror(false) as that creates a new
1611    // wxImage object.
1612    for (int y = height / 2 - 1; y >= 0; --y) {
1613        unsigned char * upper = pixels + 3 * width * y;
1614        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1615        memcpy(tmp_row, upper, 3 * width);
1616        memcpy(upper, lower, 3 * width);
1617        memcpy(lower, tmp_row, 3 * width);
1618    }
1619    // NB wxImage constructor calls free(pixels) for us.
1620    wxImage grab(width, height, pixels);
1621    return grab.SaveFile(fnm, type);
1622}
1623
1624bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1625{
1626    unsigned char pixels[3 * 8 * 8];
1627    if (double_buffered) {
1628        glReadBuffer(GL_BACK);
1629        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1630    }
1631    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1632                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1633    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1634    if (double_buffered) {
1635        glReadBuffer(GL_FRONT);
1636        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1637    }
1638#if 0
1639    // Show what got drawn and what was expected for debugging.
1640    for (int y = 0; y < 8; ++y) {
1641        for (int x = 0; x < 8; ++x) {
1642            int o = (y * 8 + x) * 3;
1643            printf("%c", pixels[o] ? 'X' : '.');
1644        }
1645        printf(" ");
1646        for (int x = 0; x < 8; ++x) {
1647            int o = (y * 8 + x) * 3;
1648            printf("%c", target[o] ? 'X' : '.');
1649        }
1650        printf("\n");
1651    }
1652#endif
1653    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1654}
1655
1656void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1657{
1658    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1659    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1660}
1661
1662void GLACanvas::PolygonOffset(bool on) const
1663{
1664    if (on) {
1665        glPolygonOffset(1.0, 1.0);
1666        glEnable(GL_POLYGON_OFFSET_FILL);
1667    } else {
1668        glDisable(GL_POLYGON_OFFSET_FILL);
1669    }
1670}
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