source: git/src/gla-gl.cc @ bb3d137

stereo
Last change on this file since bb3d137 was bb3d137, checked in by Olly Betts <olly@…>, 6 years ago

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1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
28#include <wx/confbase.h>
29#include <wx/image.h>
30
31#include <algorithm>
32
33#include "aven.h"
34#include "gla.h"
35#include "message.h"
36#include "useful.h"
37
38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
47# include <OpenGL/glext.h>
48#endif
49
50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
55#endif
56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
58#endif
59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
73
74using namespace std;
75
76const int BLOB_DIAMETER = 5;
77
78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
98static bool opengl_initialised = false;
99
100string GetGLSystemDescription()
101{
102    // If OpenGL isn't initialised we may get a SEGV from glGetString.
103    if (!opengl_initialised)
104        return "No OpenGL information available yet - try opening a file.";
105    const char *p = (const char*)glGetString(GL_VERSION);
106    if (!p)
107        return "Couldn't read OpenGL version!";
108
109    string info;
110    info += "OpenGL ";
111    info += p;
112    info += '\n';
113    info += (const char*)glGetString(GL_VENDOR);
114    info += '\n';
115    info += (const char*)glGetString(GL_RENDERER);
116#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
117    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
118#else
119    info += '\n';
120#endif
121
122    GLint red, green, blue;
123    glGetIntegerv(GL_RED_BITS, &red);
124    glGetIntegerv(GL_GREEN_BITS, &green);
125    glGetIntegerv(GL_BLUE_BITS, &blue);
126    GLint max_texture_size;
127    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
128    GLint max_viewport[2];
129    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
130    GLdouble point_size_range[2];
131    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
132    GLdouble point_size_granularity;
133    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
134    info += string_format("R%dG%dB%d\n"
135             "Max Texture size: %dx%d\n"
136             "Max Viewport size: %dx%d\n"
137             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
138             (int)red, (int)green, (int)blue,
139             (int)max_texture_size, (int)max_texture_size,
140             (int)max_viewport[0], (int)max_viewport[1],
141             point_size_range[0], point_size_range[1],
142             point_size_granularity);
143    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
144    if (glGetError() != GL_INVALID_ENUM) {
145        info += string_format("\nAliased point size %.3f-%.3f",
146                              point_size_range[0], point_size_range[1]);
147    }
148
149    info += "\nDouble buffered: ";
150    if (double_buffered)
151        info += "true";
152    else
153        info += "false";
154
155    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
156    if (*gl_extensions) {
157        info += '\n';
158        info += (const char*)gl_extensions;
159    }
160    return info;
161}
162
163static bool
164glpoint_sprite_works()
165{
166    // Point sprites provide an easy, fast way for us to draw crosses by
167    // texture mapping GL points.
168    //
169    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
170    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
171    // extensions.
172    //
173    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
174    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
175    // which we use.
176    static bool glpoint_sprite = false;
177    static bool checked = false;
178    if (!checked) {
179        float maxSize = 0.0f;
180        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
181        if (maxSize >= 8) {
182            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
183            if (!glpoint_sprite) {
184                const char * p = (const char *)glGetString(GL_EXTENSIONS);
185                while (true) {
186                    size_t l = 0;
187                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
188                        l = 19;
189                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
190                        l = 18;
191                    }
192                    if (l) {
193                        p += l;
194                        if (*p == '\0' || *p == ' ') {
195                            glpoint_sprite = true;
196                            break;
197                        }
198                    }
199                    p = strchr(p + 1, ' ');
200                    if (!p) break;
201                    ++p;
202                }
203            }
204        }
205        checked = true;
206    }
207    return glpoint_sprite;
208}
209
210static void
211log_gl_error(const wxChar * str, GLenum error_code)
212{
213    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
214    wxLogError(str, wxString(e, wxConvUTF8).c_str());
215}
216
217// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
218//            (thus it must not be called from BeginLines(), etc., or within a
219//             BeginLines()/EndLines() block etc.)
220#define CHECK_GL_ERROR(M, F) do { \
221    if (!opengl_initialised) { \
222        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
223    } \
224    GLenum error_code_ = glGetError(); \
225    if (error_code_ != GL_NO_ERROR) { \
226        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
227                         "(call " F " in method " M ")"), error_code_); \
228    } \
229} while (0)
230
231//
232//  GLAPen
233//
234
235GLAPen::GLAPen()
236{
237    components[0] = components[1] = components[2] = 0.0;
238}
239
240void GLAPen::SetColour(double red, double green, double blue)
241{
242    components[0] = red;
243    components[1] = green;
244    components[2] = blue;
245}
246
247double GLAPen::GetRed() const
248{
249    return components[0];
250}
251
252double GLAPen::GetGreen() const
253{
254    return components[1];
255}
256
257double GLAPen::GetBlue() const
258{
259    return components[2];
260}
261
262void GLAPen::Interpolate(const GLAPen& pen, double how_far)
263{
264    components[0] += how_far * (pen.GetRed() - components[0]);
265    components[1] += how_far * (pen.GetGreen() - components[1]);
266    components[2] += how_far * (pen.GetBlue() - components[2]);
267}
268
269struct ColourTriple {
270    // RGB triple: values are from 0-255 inclusive for each component.
271    unsigned char r, g, b;
272};
273
274// These must be in the same order as the entries in COLOURS[] below.
275const ColourTriple COLOURS[] = {
276    { 0, 0, 0 },       // black
277    { 100, 100, 100 }, // grey
278    { 180, 180, 180 }, // light grey
279    { 140, 140, 140 }, // light grey 2
280    { 90, 90, 90 },    // dark grey
281    { 255, 255, 255 }, // white
282    { 0, 100, 255},    // turquoise
283    { 0, 255, 40 },    // green
284    { 150, 205, 224 }, // indicator 1
285    { 114, 149, 160 }, // indicator 2
286    { 255, 255, 0 },   // yellow
287    { 255, 0, 0 },     // red
288    { 40, 40, 255 },   // blue
289};
290
291bool GLAList::need_to_generate() {
292    // Bail out if the list is already cached, or can't usefully be cached.
293    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
294        return false;
295
296    // Create a new OpenGL list to hold this sequence of drawing
297    // operations.
298    if (gl_list == 0) {
299        gl_list = glGenLists(1);
300        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
301#ifdef GLA_DEBUG
302        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
303#endif
304        if (gl_list == 0) {
305            // If we can't create a list for any reason, fall back to just
306            // drawing directly, and flag the list as NEVER_CACHE as there's
307            // unlikely to be much point calling glGenLists() again.
308            flags = GLACanvas::NEVER_CACHE;
309            return false;
310        }
311
312        // We should have 256 lists for font drawing and a dozen or so for 2D
313        // and 3D lists.  So something is amiss if we've generated 1000 lists,
314        // probably a infinite loop in the lazy list mechanism.
315        assert(gl_list < 1000);
316    }
317    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
318    //
319    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
320    // list using GL_COMPILE mode, then execute it with glCallList()."
321    glNewList(gl_list, GL_COMPILE);
322    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
323    return true;
324}
325
326void GLAList::finalise(unsigned int list_flags)
327{
328    glEndList();
329    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
330    if (list_flags & GLACanvas::NEVER_CACHE) {
331        glDeleteLists(gl_list, 1);
332        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
333        gl_list = 0;
334        flags = GLACanvas::NEVER_CACHE;
335    } else {
336        flags = list_flags | GLACanvas::CACHED;
337    }
338}
339
340bool GLAList::DrawList() const {
341    if ((flags & GLACanvas::CACHED) == 0)
342        return false;
343    glCallList(gl_list);
344    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
345    return true;
346}
347
348//
349//  GLACanvas
350//
351
352BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
353    EVT_SIZE(GLACanvas::OnSize)
354END_EVENT_TABLE()
355
356static const int wx_gl_window_attribs[] = {
357    WX_GL_DOUBLEBUFFER,
358    WX_GL_RGBA,
359#ifdef STEREO_BUFFERS
360    WX_GL_STEREO,
361#endif
362    WX_GL_DEPTH_SIZE, 16,
363    0
364};
365
366// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
367GLACanvas::GLACanvas(wxWindow* parent, int id)
368    : wxGLCanvas(parent, id, wx_gl_window_attribs, wxDefaultPosition,
369                 wxDefaultSize, wxWANTS_CHARS),
370      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
371      x_size(0), y_size(0)
372{
373    // Constructor.
374
375    m_Quadric = NULL;
376    m_Pan = 0.0;
377    m_Tilt = 0.0;
378    m_Scale = 0.0;
379    m_VolumeDiameter = 1.0;
380    m_SmoothShading = false;
381    m_Texture = 0;
382    m_Textured = false;
383    m_Perspective = false;
384    m_Fog = false;
385    m_AntiAlias = false;
386    list_flags = 0;
387    alpha = 1.0;
388}
389
390GLACanvas::~GLACanvas()
391{
392    // Destructor.
393
394    if (m_Quadric) {
395        gluDeleteQuadric(m_Quadric);
396        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
397    }
398}
399
400void GLACanvas::FirstShow()
401{
402    // Update our record of the client area size and centre.
403    GetClientSize(&x_size, &y_size);
404    if (x_size < 1) x_size = 1;
405    if (y_size < 1) y_size = 1;
406
407    ctx.SetCurrent(*this);
408    opengl_initialised = true;
409
410    // Set the background colour of the canvas to black.
411    glClearColor(0.0, 0.0, 0.0, 1.0);
412    CHECK_GL_ERROR("FirstShow", "glClearColor");
413
414    // Set viewport.
415    glViewport(0, 0, x_size, y_size);
416    CHECK_GL_ERROR("FirstShow", "glViewport");
417
418    save_hints = false;
419
420    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
421    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
422    {
423        wxConfigBase * cfg = wxConfigBase::Get();
424        wxString s;
425        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
426            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
427            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
428            // The survex version, vendor and renderer are the same as those
429            // we cached hints for, so use those hints.
430            int v;
431            if (cfg->Read(wxT("blob_method"), &v, 0) &&
432                (v == SPRITE || v == POINT || v == LINES)) {
433                // How to draw blobs.
434                blob_method = v;
435            }
436            if (cfg->Read(wxT("cross_method"), &v, 0) &&
437                (v == SPRITE || v == LINES)) {
438                // How to draw crosses.
439                cross_method = v;
440            }
441        }
442    }
443
444    if (m_Quadric) return;
445    // One time initialisation follows.
446
447    m_Quadric = gluNewQuadric();
448    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
449    if (!m_Quadric) {
450        abort(); // FIXME need to cope somehow
451    }
452
453    glShadeModel(GL_FLAT);
454    CHECK_GL_ERROR("FirstShow", "glShadeModel");
455    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
456    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
457    //glAlphaFunc(GL_GREATER, 0.5f);
458    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
459
460    // We want glReadPixels() to read from the front buffer (which is the
461    // default for single-buffered displays).
462    if (double_buffered) {
463        glReadBuffer(GL_FRONT);
464        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
465    }
466
467    // Grey fog effect.
468    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
469    glFogfv(GL_FOG_COLOR, fogcolour);
470    CHECK_GL_ERROR("FirstShow", "glFogfv");
471
472    // Linear fogging.
473    glFogi(GL_FOG_MODE, GL_LINEAR);
474    CHECK_GL_ERROR("FirstShow", "glFogi");
475
476    // Optimise for speed (compute fog per vertex).
477    glHint(GL_FOG_HINT, GL_FASTEST);
478    CHECK_GL_ERROR("FirstShow", "glHint");
479
480    // No padding on pixel packing and unpacking (default is to pad each
481    // line to a multiple of 4 bytes).
482    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
483    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
484    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
485    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
486
487    // Load font
488    wxString path = wmsg_cfgpth();
489    path += wxCONFIG_PATH_SEPARATOR;
490    path += wxT("unifont.pixelfont");
491    if (!m_Font.load(path)) {
492        // FIXME: do something better.
493        // We have this message available: Error in format of font file “%s”
494        fprintf(stderr, "Failed to parse compiled-in font data\n");
495        exit(1);
496    }
497
498    if (blob_method == UNKNOWN) {
499        // Check if we can use GL_POINTS to plot blobs at stations.
500        GLdouble point_size_range[2];
501        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
502        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
503        if (point_size_range[0] <= BLOB_DIAMETER &&
504            point_size_range[1] >= BLOB_DIAMETER) {
505            blob_method = POINT;
506        } else {
507            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
508        }
509        save_hints = true;
510    }
511
512    if (blob_method == POINT) {
513        glPointSize(BLOB_DIAMETER);
514        CHECK_GL_ERROR("FirstShow", "glPointSize");
515    }
516
517    if (cross_method == UNKNOWN) {
518        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
519        save_hints = true;
520    }
521
522    if (cross_method == SPRITE) {
523        glGenTextures(1, &m_CrossTexture);
524        CHECK_GL_ERROR("FirstShow", "glGenTextures");
525        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
526        CHECK_GL_ERROR("FirstShow", "glBindTexture");
527        // Cross image for drawing crosses using texture mapped point sprites.
528        const unsigned char crossteximage[128] = {
529#define o 0,0
530#define I 255,255
531            CROSS_TEXTURE
532#undef o
533#undef I
534        };
535        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
536        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
537        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
538        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
539        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
540        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
541        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
542        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
543        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
544        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
545        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
546        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
547        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
548        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
549    }
550
551    if (blob_method == SPRITE) {
552        glGenTextures(1, &m_BlobTexture);
553        CHECK_GL_ERROR("FirstShow", "glGenTextures");
554        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
555        CHECK_GL_ERROR("FirstShow", "glBindTexture");
556        // Image for drawing blobs using texture mapped point sprites.
557        const unsigned char blobteximage[128] = {
558#define o 0,0
559#define I 255,255
560            BLOB_TEXTURE
561#undef o
562#undef I
563        };
564        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
565        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
566        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
567        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
568        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
569        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
570        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
571        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
572        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
573        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
574        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
575        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
576        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
577        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
578    }
579}
580
581void GLACanvas::Clear()
582{
583    // Clear the canvas.
584
585    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
586    CHECK_GL_ERROR("Clear", "glClear");
587}
588
589void GLACanvas::SetScale(Double scale)
590{
591    if (scale != m_Scale) {
592        vector<GLAList>::iterator i;
593        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
594            i->invalidate_if(INVALIDATE_ON_SCALE);
595        }
596
597        m_Scale = scale;
598    }
599}
600
601void GLACanvas::OnSize(wxSizeEvent & event)
602{
603    wxSize size = event.GetSize();
604
605    unsigned int mask = 0;
606    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
607    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
608    if (mask) {
609        vector<GLAList>::iterator i;
610        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
611            i->invalidate_if(mask);
612        }
613
614        // The width and height go to zero when the panel is dragged right
615        // across so we clamp them to be at least 1 to avoid problems.
616        x_size = size.GetWidth();
617        y_size = size.GetHeight();
618        if (x_size < 1) x_size = 1;
619        if (y_size < 1) y_size = 1;
620    }
621
622    event.Skip();
623
624    if (!opengl_initialised) return;
625
626    // Set viewport.
627    glViewport(0, 0, x_size, y_size);
628    CHECK_GL_ERROR("OnSize", "glViewport");
629}
630
631void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
632{
633    // Translate the data by a given amount, specified in screen coordinates.
634
635    // Find out how far the translation takes us in data coordinates.
636    SetDataTransform();
637
638    double x0, y0, z0;
639    double x, y, z;
640    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
641                 &x0, &y0, &z0);
642    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
643    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
644                 &x, &y, &z);
645    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
646
647    // Apply the translation.
648    AddTranslation(Vector3(x - x0, y - y0, z - z0));
649}
650
651void GLACanvas::SetVolumeDiameter(glaCoord diameter)
652{
653    // Set the size of the data drawing volume by giving the diameter of the
654    // smallest sphere containing it.
655
656    m_VolumeDiameter = max(glaCoord(1.0), diameter);
657}
658
659void GLACanvas::StartDrawing()
660{
661    // Prepare for a redraw operation.
662
663    ctx.SetCurrent(*this);
664#ifdef STEREO_BUFFERS
665    if (m_Eye != 1) {
666        glDrawBuffer(GL_BACK_LEFT);
667    } else {
668        glDrawBuffer(GL_BACK_RIGHT);
669    }
670#endif
671    glDepthMask(GL_TRUE);
672
673    if (!save_hints) return;
674
675    // We want to check on the second redraw.
676    static int draw_count = 2;
677    if (--draw_count != 0) return;
678
679    if (cross_method != LINES) {
680        SetColour(col_WHITE);
681        Clear();
682        SetDataTransform();
683        BeginCrosses();
684        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
685        EndCrosses();
686        static const unsigned char expected_cross[64 * 3] = {
687#define o 0,0,0
688#define I 255,255,255
689            CROSS_TEXTURE
690#undef o
691#undef I
692        };
693        if (!CheckVisualFidelity(expected_cross)) {
694            cross_method = LINES;
695            save_hints = true;
696        }
697    }
698
699    if (blob_method != LINES) {
700        SetColour(col_WHITE);
701        Clear();
702        SetDataTransform();
703        BeginBlobs();
704        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
705        EndBlobs();
706        static const unsigned char expected_blob[64 * 3] = {
707#define o 0,0,0
708#define I 255,255,255
709            BLOB_TEXTURE
710#undef o
711#undef I
712        };
713        if (!CheckVisualFidelity(expected_blob)) {
714            blob_method = LINES;
715            save_hints = true;
716        }
717    }
718
719    wxConfigBase * cfg = wxConfigBase::Get();
720    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
721    cfg->Write(wxT("opengl_vendor"), vendor);
722    cfg->Write(wxT("opengl_renderer"), renderer);
723    cfg->Write(wxT("blob_method"), blob_method);
724    cfg->Write(wxT("cross_method"), cross_method);
725    cfg->Flush();
726    save_hints = false;
727}
728
729void GLACanvas::EnableSmoothPolygons(bool filled)
730{
731    // Prepare for drawing smoothly-shaded polygons.
732    // Only use this when required (in particular lines in lists may not be
733    // coloured correctly when this is enabled).
734
735    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
736    if (filled) {
737        glShadeModel(GL_SMOOTH);
738        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
739    } else {
740        glDisable(GL_LINE_SMOOTH);
741        glDisable(GL_TEXTURE_2D);
742        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
743    }
744    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
745
746    if (filled && m_SmoothShading) {
747        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
748        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
749        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
750        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
751        glEnable(GL_COLOR_MATERIAL);
752        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
753        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
754        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
755        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
756        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
757        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
758        glEnable(GL_LIGHTING);
759        glEnable(GL_LIGHT0);
760    }
761}
762
763void GLACanvas::DisableSmoothPolygons()
764{
765    glPopAttrib();
766}
767
768void GLACanvas::PlaceNormal(const Vector3 &v)
769{
770    // Add a normal (for polygons etc.)
771
772    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
773}
774
775void GLACanvas::SetDataTransform()
776{
777    // Set projection.
778    glMatrixMode(GL_PROJECTION);
779    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
780    glLoadIdentity();
781    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
782
783    double aspect = double(y_size) / double(x_size);
784
785    // 0.1 for mono?
786    Double near_plane = 1.0;
787    const double APERTURE = 50.0;
788    const double FOCAL_LEN = 70.0;
789    const double EYE_SEP = FOCAL_LEN / 20.0;
790    if (m_Perspective) {
791        near_plane = FOCAL_LEN / 5.0;
792        Double stereo_adj = 0.5 * EYE_SEP * near_plane / FOCAL_LEN;
793        Double lr = near_plane * tan(rad(APERTURE * 0.5));
794        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
795        Double tb = lr * aspect;
796        if (m_Eye == 0) stereo_adj = -stereo_adj;
797        glFrustum(-lr + stereo_adj, lr + stereo_adj, -tb, tb, near_plane, far_plane);
798        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
799    } else {
800        near_plane = 0.0;
801        assert(m_Scale != 0.0);
802        Double lr = m_VolumeDiameter / m_Scale * 0.5;
803        Double far_plane = m_VolumeDiameter + near_plane;
804        Double tb = lr * aspect;
805        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
806        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
807    }
808
809    // Set the modelview transform for drawing data.
810    glMatrixMode(GL_MODELVIEW);
811    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
812    glLoadIdentity();
813    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
814    if (m_Perspective) {
815        glTranslated(0.0, 0.0, -near_plane);
816    } else {
817        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
818    }
819    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
820    // Get axes the correct way around (z upwards, y into screen)
821    glRotated(-90.0, 1.0, 0.0, 0.0);
822    CHECK_GL_ERROR("SetDataTransform", "glRotated");
823    if (m_Perspective) {
824        glTranslated(m_Eye ? -0.5 * EYE_SEP : 0.5 * EYE_SEP, 0.0, 0.0);
825        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
826    }
827    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
828    CHECK_GL_ERROR("SetDataTransform", "glRotated");
829    glRotated(m_Pan, 0.0, 0.0, 1.0);
830    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
831    if (m_Perspective) {
832        glTranslated(m_Translation.GetX(),
833                     m_Translation.GetY(),
834                     m_Translation.GetZ());
835        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
836    }
837
838    // Save projection matrix.
839    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
840    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
841
842    // Save viewport coordinates.
843    glGetIntegerv(GL_VIEWPORT, viewport);
844    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
845
846    // Save modelview matrix.
847    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
848    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
849
850    if (!m_Perspective) {
851        // Adjust the translation so we don't change the Z position of the model
852        double X, Y, Z;
853        gluProject(m_Translation.GetX(),
854                   m_Translation.GetY(),
855                   m_Translation.GetZ(),
856                   modelview_matrix, projection_matrix, viewport,
857                   &X, &Y, &Z);
858        double Tx, Ty, Tz;
859        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
860                     &Tx, &Ty, &Tz);
861        glTranslated(Tx, Ty, Tz);
862        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
863        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
864    }
865
866    glEnable(GL_DEPTH_TEST);
867    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
868
869    if (m_Textured) {
870        glBindTexture(GL_TEXTURE_2D, m_Texture);
871        glEnable(GL_TEXTURE_2D);
872        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
873        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
874        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
875        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
876        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
877        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
878        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
879                        GL_LINEAR_MIPMAP_LINEAR);
880        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
881        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
882    } else {
883        glDisable(GL_TEXTURE_2D);
884    }
885    if (m_Fog) {
886        glFogf(GL_FOG_START, near_plane);
887        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
888        glEnable(GL_FOG);
889    } else {
890        glDisable(GL_FOG);
891    }
892
893    glEnable(GL_BLEND);
894    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
895    if (m_AntiAlias) {
896        glEnable(GL_LINE_SMOOTH);
897    } else {
898        glDisable(GL_LINE_SMOOTH);
899    }
900}
901
902void GLACanvas::SetIndicatorTransform()
903{
904    list_flags |= NEVER_CACHE;
905
906    // Set the modelview transform and projection for drawing indicators.
907
908    glDisable(GL_DEPTH_TEST);
909    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
910    glDisable(GL_FOG);
911    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
912
913    // Just a simple 2D projection.
914    glMatrixMode(GL_PROJECTION);
915    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
916    glLoadIdentity();
917    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
918    gluOrtho2D(0, x_size, 0, y_size);
919    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
920
921    // No modelview transform.
922    glMatrixMode(GL_MODELVIEW);
923    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
924    glLoadIdentity();
925    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
926
927    glDisable(GL_TEXTURE_2D);
928    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
929    glDisable(GL_BLEND);
930    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
931    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
932    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
933    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
934    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
935    glAlphaFunc(GL_GREATER, 0.5f);
936    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
937    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
938    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
939    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
940    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
941    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
942    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
943}
944
945void GLACanvas::FinishDrawing()
946{
947    // Complete a redraw operation.
948
949    if (double_buffered) {
950        SwapBuffers();
951    } else {
952        glFlush();
953        CHECK_GL_ERROR("FinishDrawing", "glFlush");
954    }
955}
956
957void GLACanvas::DrawList(unsigned int l)
958{
959    // FIXME: uncomment to disable use of lists for debugging:
960    // GenerateList(l); return;
961    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
962
963    // We generate the OpenGL lists lazily to minimise delays on startup.
964    // So check if we need to generate the OpenGL list now.
965    if (drawing_lists[l].need_to_generate()) {
966        // Clear list_flags so that we can note what conditions to invalidate
967        // the cached OpenGL list on.
968        list_flags = 0;
969
970#ifdef GLA_DEBUG
971        printf("generating list #%u... ", l);
972        m_Vertices = 0;
973#endif
974        GenerateList(l);
975#ifdef GLA_DEBUG
976        printf("done (%d vertices)\n", m_Vertices);
977#endif
978        drawing_lists[l].finalise(list_flags);
979    }
980
981    if (!drawing_lists[l].DrawList()) {
982        // That list isn't cached (which means it probably can't usefully be
983        // cached).
984        GenerateList(l);
985    }
986}
987
988void GLACanvas::DrawListZPrepass(unsigned int l)
989{
990    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
991    DrawList(l);
992    glDepthMask(GL_FALSE);
993    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
994    glDepthFunc(GL_EQUAL);
995    DrawList(l);
996    glDepthMask(GL_TRUE);
997    glDepthFunc(GL_LESS);
998}
999
1000void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
1001{
1002    glMatrixMode(GL_PROJECTION);
1003    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1004    glPushMatrix();
1005    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1006    glTranslated(x, y, 0);
1007    CHECK_GL_ERROR("DrawList2D", "glTranslated");
1008    if (rotation != 0.0) {
1009        glRotated(rotation, 0, 0, -1);
1010        CHECK_GL_ERROR("DrawList2D", "glRotated");
1011    }
1012    DrawList(l);
1013    glMatrixMode(GL_PROJECTION);
1014    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1015    glPopMatrix();
1016    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1017}
1018
1019void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1020{
1021    // Set the colour for subsequent operations.
1022    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1023              pen.GetBlue() * rgb_scale, alpha);
1024}
1025
1026void GLACanvas::SetColour(const GLAPen& pen)
1027{
1028    // Set the colour for subsequent operations.
1029    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1030}
1031
1032void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1033{
1034    // Set the colour for subsequent operations.
1035    rgb_scale /= 255.0;
1036    glColor4f(COLOURS[colour].r * rgb_scale,
1037              COLOURS[colour].g * rgb_scale,
1038              COLOURS[colour].b * rgb_scale,
1039              alpha);
1040}
1041
1042void GLACanvas::SetColour(gla_colour colour)
1043{
1044    // Set the colour for subsequent operations.
1045    if (alpha == 1.0) {
1046        glColor3ubv(&COLOURS[colour].r);
1047    } else {
1048        glColor4ub(COLOURS[colour].r,
1049                   COLOURS[colour].g,
1050                   COLOURS[colour].b,
1051                   (unsigned char)(255 * alpha));
1052    }
1053}
1054
1055void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1056{
1057    // Draw a text string on the current buffer in the current font.
1058    glRasterPos3d(x, y, z);
1059    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1060    m_Font.write_string(str.data(), str.size());
1061}
1062
1063void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1064{
1065    glRasterPos2d(x, y);
1066    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1067    m_Font.write_string(str.data(), str.size());
1068}
1069
1070void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1071{
1072    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1073}
1074
1075void GLACanvas::BeginQuadrilaterals()
1076{
1077    // Commence drawing of quadrilaterals.
1078
1079    glBegin(GL_QUADS);
1080}
1081
1082void GLACanvas::EndQuadrilaterals()
1083{
1084    // Finish drawing of quadrilaterals.
1085
1086    glEnd();
1087    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1088}
1089
1090void GLACanvas::BeginLines()
1091{
1092    // Commence drawing of a set of lines.
1093
1094    glBegin(GL_LINES);
1095}
1096
1097void GLACanvas::EndLines()
1098{
1099    // Finish drawing of a set of lines.
1100
1101    glEnd();
1102    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1103}
1104
1105void GLACanvas::BeginTriangles()
1106{
1107    // Commence drawing of a set of triangles.
1108
1109    glBegin(GL_TRIANGLES);
1110}
1111
1112void GLACanvas::EndTriangles()
1113{
1114    // Finish drawing of a set of triangles.
1115
1116    glEnd();
1117    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1118}
1119
1120void GLACanvas::BeginTriangleStrip()
1121{
1122    // Commence drawing of a triangle strip.
1123
1124    glBegin(GL_TRIANGLE_STRIP);
1125}
1126
1127void GLACanvas::EndTriangleStrip()
1128{
1129    // Finish drawing of a triangle strip.
1130
1131    glEnd();
1132    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1133}
1134
1135void GLACanvas::BeginPolyline()
1136{
1137    // Commence drawing of a polyline.
1138
1139    glBegin(GL_LINE_STRIP);
1140}
1141
1142void GLACanvas::EndPolyline()
1143{
1144    // Finish drawing of a polyline.
1145
1146    glEnd();
1147    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1148}
1149
1150void GLACanvas::BeginPolygon()
1151{
1152    // Commence drawing of a polygon.
1153
1154    glBegin(GL_POLYGON);
1155}
1156
1157void GLACanvas::EndPolygon()
1158{
1159    // Finish drawing of a polygon.
1160
1161    glEnd();
1162    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1163}
1164
1165void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1166{
1167    // Place a vertex for the current object being drawn.
1168
1169#ifdef GLA_DEBUG
1170    m_Vertices++;
1171#endif
1172    glVertex3d(x, y, z);
1173}
1174
1175void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1176                            glaTexCoord tex_x, glaTexCoord tex_y)
1177{
1178    // Place a vertex for the current object being drawn.
1179
1180#ifdef GLA_DEBUG
1181    m_Vertices++;
1182#endif
1183    glTexCoord2f(tex_x, tex_y);
1184    glVertex3d(x, y, z);
1185}
1186
1187void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1188{
1189    // Place a vertex for the current indicator object being drawn.
1190
1191    PlaceVertex(x, y, 0.0);
1192}
1193
1194void GLACanvas::BeginBlobs()
1195{
1196    // Commence drawing of a set of blobs.
1197    if (blob_method == SPRITE) {
1198        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1199        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1200        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1201        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1202        glEnable(GL_ALPHA_TEST);
1203        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1204        glPointSize(8);
1205        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1206        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1207        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1208        glEnable(GL_TEXTURE_2D);
1209        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1210        glEnable(GL_POINT_SPRITE);
1211        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1212        glBegin(GL_POINTS);
1213    } else if (blob_method == POINT) {
1214        glPushAttrib(GL_ENABLE_BIT);
1215        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1216        glEnable(GL_ALPHA_TEST);
1217        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1218        glEnable(GL_POINT_SMOOTH);
1219        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1220        glBegin(GL_POINTS);
1221    } else {
1222        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1223        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1224        SetIndicatorTransform();
1225        glEnable(GL_DEPTH_TEST);
1226        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1227        glBegin(GL_LINES);
1228    }
1229}
1230
1231void GLACanvas::EndBlobs()
1232{
1233    // Finish drawing of a set of blobs.
1234    glEnd();
1235    if (blob_method != LINES) {
1236        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1237    } else {
1238        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1239    }
1240    glPopAttrib();
1241    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1242}
1243
1244void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1245{
1246    if (blob_method != LINES) {
1247        // Draw a marker.
1248        PlaceVertex(x, y, z);
1249    } else {
1250        double X, Y, Z;
1251        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1252            printf("bad transform\n");
1253            return;
1254        }
1255        // Stuff behind us (in perspective view) will get clipped,
1256        // but we can save effort with a cheap check here.
1257        if (Z <= 0) return;
1258
1259        X -= BLOB_DIAMETER * 0.5;
1260        Y -= BLOB_DIAMETER * 0.5;
1261
1262        PlaceVertex(X, Y + 1, Z);
1263        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1264
1265        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1266            PlaceVertex(X + i, Y, Z);
1267            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1268        }
1269
1270        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1271        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1272    }
1273#ifdef GLA_DEBUG
1274    m_Vertices++;
1275#endif
1276}
1277
1278void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1279{
1280    if (blob_method != LINES) {
1281        // Draw a marker.
1282        PlaceVertex(x, y, 0);
1283    } else {
1284        x -= BLOB_DIAMETER * 0.5;
1285        y -= BLOB_DIAMETER * 0.5;
1286
1287        PlaceVertex(x, y + 1, 0);
1288        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1289
1290        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1291            PlaceVertex(x + i, y, 0);
1292            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1293        }
1294
1295        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1296        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1297    }
1298#ifdef GLA_DEBUG
1299    m_Vertices++;
1300#endif
1301}
1302
1303void GLACanvas::BeginCrosses()
1304{
1305    // Plot crosses.
1306    if (cross_method == SPRITE) {
1307        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1308        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1309        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1310        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1311        glEnable(GL_ALPHA_TEST);
1312        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1313        glPointSize(8);
1314        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1315        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1316        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1317        glEnable(GL_TEXTURE_2D);
1318        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1319        glEnable(GL_POINT_SPRITE);
1320        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1321        glBegin(GL_POINTS);
1322    } else {
1323        // To get the crosses to appear at a constant size and orientation on
1324        // screen, we plot them in the Indicator transform coordinates (which
1325        // unfortunately means they can't be usefully put in an opengl display
1326        // list).
1327        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1328        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1329        SetIndicatorTransform();
1330        // Align line drawing to pixel centres to get pixel-perfect rendering
1331        // (graphics card and driver bugs aside).
1332        glTranslated(-0.5, -0.5, 0);
1333        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1334        glEnable(GL_DEPTH_TEST);
1335        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1336        glBegin(GL_LINES);
1337    }
1338}
1339
1340void GLACanvas::EndCrosses()
1341{
1342    glEnd();
1343    if (cross_method == SPRITE) {
1344        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1345    } else {
1346        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1347    }
1348    glPopAttrib();
1349    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1350}
1351
1352void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1353{
1354    if (cross_method == SPRITE) {
1355        // Draw a marker.
1356        PlaceVertex(x, y, z);
1357    } else {
1358        double X, Y, Z;
1359        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1360            printf("bad transform\n");
1361            return;
1362        }
1363        // Stuff behind us (in perspective view) will get clipped,
1364        // but we can save effort with a cheap check here.
1365        if (Z <= 0) return;
1366
1367        // Round to integers before adding on the offsets for the
1368        // cross arms to avoid uneven crosses.
1369        X = rint(X);
1370        Y = rint(Y);
1371        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1372        // the diamond-exit rule).
1373        PlaceVertex(X - 3, Y - 3, Z);
1374        PlaceVertex(X + 4, Y + 4, Z);
1375        PlaceVertex(X - 3, Y + 3, Z);
1376        PlaceVertex(X + 4, Y - 4, Z);
1377    }
1378#ifdef GLA_DEBUG
1379    m_Vertices++;
1380#endif
1381}
1382
1383void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1384{
1385    // Draw an unfilled circle
1386    const Double radius = 4;
1387    assert(m_Quadric);
1388    glMatrixMode(GL_MODELVIEW);
1389    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1390    glPushMatrix();
1391    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1392    glTranslated(x, y, 0.0);
1393    CHECK_GL_ERROR("DrawRing", "glTranslated");
1394    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1395    CHECK_GL_ERROR("DrawRing", "gluDisk");
1396    glPopMatrix();
1397    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1398}
1399
1400void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1401                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1402{
1403    // Draw a filled rectangle with an edge in the indicator plane.
1404    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1405    // size.
1406
1407    SetColour(fill);
1408    BeginQuadrilaterals();
1409    PlaceIndicatorVertex(x0, y0);
1410    PlaceIndicatorVertex(x0 + w, y0);
1411    PlaceIndicatorVertex(x0 + w, y0 + h);
1412    PlaceIndicatorVertex(x0, y0 + h);
1413    EndQuadrilaterals();
1414
1415    if (edge != fill) {
1416        SetColour(edge);
1417        BeginPolyline();
1418        PlaceIndicatorVertex(x0, y0);
1419        PlaceIndicatorVertex(x0 + w, y0);
1420        PlaceIndicatorVertex(x0 + w, y0 + h);
1421        PlaceIndicatorVertex(x0, y0 + h);
1422        PlaceIndicatorVertex(x0, y0);
1423        EndLines();
1424    }
1425}
1426
1427void
1428GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1429                               glaCoord x0, glaCoord y0,
1430                               glaCoord w, glaCoord h)
1431{
1432    // Draw a graduated filled rectangle in the indicator plane.
1433    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1434    // size.
1435
1436    glShadeModel(GL_SMOOTH);
1437    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1438    BeginQuadrilaterals();
1439    SetColour(fill_bot);
1440    PlaceIndicatorVertex(x0, y0);
1441    PlaceIndicatorVertex(x0 + w, y0);
1442    SetColour(fill_top);
1443    PlaceIndicatorVertex(x0 + w, y0 + h);
1444    PlaceIndicatorVertex(x0, y0 + h);
1445    EndQuadrilaterals();
1446    glShadeModel(GL_FLAT);
1447    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1448}
1449
1450void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1451                           glaCoord cx, glaCoord cy, glaCoord radius)
1452{
1453    // Draw a filled circle with an edge.
1454    SetColour(fill);
1455    glMatrixMode(GL_MODELVIEW);
1456    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1457    glPushMatrix();
1458    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1459    glTranslated(cx, cy, 0.0);
1460    CHECK_GL_ERROR("DrawCircle", "glTranslated");
1461    assert(m_Quadric);
1462    gluDisk(m_Quadric, 0.0, radius, 36, 1);
1463    CHECK_GL_ERROR("DrawCircle", "gluDisk");
1464    SetColour(edge);
1465    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1466    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1467    glPopMatrix();
1468    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1469}
1470
1471void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1472                               glaCoord cx, glaCoord cy,
1473                               glaCoord radius, glaCoord start)
1474{
1475    // Draw a filled semicircle with an edge.
1476    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1477    // clockwise, 0 deg upwards).
1478    SetColour(fill);
1479    glMatrixMode(GL_MODELVIEW);
1480    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1481    glPushMatrix();
1482    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1483    glTranslated(cx, cy, 0.0);
1484    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1485    assert(m_Quadric);
1486    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1487    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1488    SetColour(edge);
1489    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1490    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1491    glPopMatrix();
1492    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1493}
1494
1495void
1496GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1497                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1498{
1499    // Draw a filled triangle with an edge.
1500
1501    SetColour(fill);
1502    BeginTriangles();
1503    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1504    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1505    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1506    EndTriangles();
1507
1508    SetColour(edge);
1509    glBegin(GL_LINE_STRIP);
1510    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1511    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1512    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1513    glEnd();
1514    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1515}
1516
1517void GLACanvas::EnableDashedLines()
1518{
1519    // Enable dashed lines, and start drawing in them.
1520
1521    glLineStipple(1, 0x3333);
1522    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1523    glEnable(GL_LINE_STIPPLE);
1524    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1525}
1526
1527void GLACanvas::DisableDashedLines()
1528{
1529    glDisable(GL_LINE_STIPPLE);
1530    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1531}
1532
1533bool GLACanvas::Transform(const Vector3 & v,
1534                          double* x_out, double* y_out, double* z_out) const
1535{
1536    // Convert from data coordinates to screen coordinates.
1537
1538    // Perform the projection.
1539    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1540                      modelview_matrix, projection_matrix, viewport,
1541                      x_out, y_out, z_out);
1542}
1543
1544void GLACanvas::ReverseTransform(Double x, Double y,
1545                                 double* x_out, double* y_out, double* z_out) const
1546{
1547    // Convert from screen coordinates to data coordinates.
1548
1549    // Perform the projection.
1550    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1551                 x_out, y_out, z_out);
1552    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1553}
1554
1555Double GLACanvas::SurveyUnitsAcrossViewport() const
1556{
1557    // Measure the current viewport in survey units, taking into account the
1558    // current display scale.
1559
1560    assert(m_Scale != 0.0);
1561    list_flags |= INVALIDATE_ON_SCALE;
1562    return m_VolumeDiameter / m_Scale;
1563}
1564
1565void GLACanvas::ToggleSmoothShading()
1566{
1567    m_SmoothShading = !m_SmoothShading;
1568}
1569
1570void GLACanvas::ToggleTextured()
1571{
1572    m_Textured = !m_Textured;
1573    if (m_Textured && m_Texture == 0) {
1574        glGenTextures(1, &m_Texture);
1575        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1576
1577        glBindTexture(GL_TEXTURE_2D, m_Texture);
1578        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1579
1580        ::wxInitAllImageHandlers();
1581
1582        wxImage img;
1583        wxString texture(wmsg_cfgpth());
1584        texture += wxCONFIG_PATH_SEPARATOR;
1585        texture += wxT("images");
1586        texture += wxCONFIG_PATH_SEPARATOR;
1587        texture += wxT("texture.png");
1588        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1589            // FIXME
1590            fprintf(stderr, "Couldn't load image.\n");
1591            exit(1);
1592        }
1593
1594        // Generate mipmaps.
1595        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1596                          img.GetWidth(), img.GetHeight(),
1597                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1598        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1599
1600        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1601        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1602    }
1603}
1604
1605bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1606{
1607    const int width = x_size;
1608    const int height = y_size;
1609    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1610    if (!pixels) return false;
1611    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1612    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1613    unsigned char * tmp_row = pixels + 3 * width * height;
1614    // We need to flip the image vertically - this approach should be more
1615    // efficient than using wxImage::Mirror(false) as that creates a new
1616    // wxImage object.
1617    for (int y = height / 2 - 1; y >= 0; --y) {
1618        unsigned char * upper = pixels + 3 * width * y;
1619        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1620        memcpy(tmp_row, upper, 3 * width);
1621        memcpy(upper, lower, 3 * width);
1622        memcpy(lower, tmp_row, 3 * width);
1623    }
1624    // NB wxImage constructor calls free(pixels) for us.
1625    wxImage grab(width, height, pixels);
1626    return grab.SaveFile(fnm, type);
1627}
1628
1629bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1630{
1631    unsigned char pixels[3 * 8 * 8];
1632    if (double_buffered) {
1633        glReadBuffer(GL_BACK);
1634        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1635    }
1636    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1637                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1638    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1639    if (double_buffered) {
1640        glReadBuffer(GL_FRONT);
1641        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1642    }
1643#if 0
1644    // Show what got drawn and what was expected for debugging.
1645    for (int y = 0; y < 8; ++y) {
1646        for (int x = 0; x < 8; ++x) {
1647            int o = (y * 8 + x) * 3;
1648            printf("%c", pixels[o] ? 'X' : '.');
1649        }
1650        printf(" ");
1651        for (int x = 0; x < 8; ++x) {
1652            int o = (y * 8 + x) * 3;
1653            printf("%c", target[o] ? 'X' : '.');
1654        }
1655        printf("\n");
1656    }
1657#endif
1658    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1659}
1660
1661void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1662{
1663    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1664    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1665}
1666
1667void GLACanvas::PolygonOffset(bool on) const
1668{
1669    if (on) {
1670        glPolygonOffset(1.0, 1.0);
1671        glEnable(GL_POLYGON_OFFSET_FILL);
1672    } else {
1673        glDisable(GL_POLYGON_OFFSET_FILL);
1674    }
1675}
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