source: git/src/gla-gl.cc @ 36da3f6

stereo
Last change on this file since 36da3f6 was 36da3f6, checked in by Olly Betts <olly@…>, 6 years ago

Merge branch 'master' into stereo

  • Property mode set to 100644
File size: 49.2 KB
Line 
1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
7//  Copyright (C) 2003,2004,2005,2006,2007,2010,2011,2012,2013,2014,2015,2017,2018 Olly Betts
8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
22//
23
24#ifdef HAVE_CONFIG_H
25#include <config.h>
26#endif
27
28#include <wx/confbase.h>
29#include <wx/image.h>
30
31#include <algorithm>
32
33#include "aven.h"
34#include "gla.h"
35#include "message.h"
36#include "useful.h"
37
38#ifdef HAVE_GL_GL_H
39# include <GL/gl.h>
40#elif defined HAVE_OPENGL_GL_H
41# include <OpenGL/gl.h>
42#endif
43
44#ifdef HAVE_GL_GLEXT_H
45# include <GL/glext.h>
46#elif defined HAVE_OPENGL_GLEXT_H
47# include <OpenGL/glext.h>
48#endif
49
50#ifndef GL_POINT_SIZE_MAX
51#define GL_POINT_SIZE_MAX 0x8127
52#endif
53#ifndef GL_POINT_SPRITE
54#define GL_POINT_SPRITE 0x8861
55#endif
56#ifndef GL_COORD_REPLACE
57#define GL_COORD_REPLACE 0x8862
58#endif
59// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
60// GL_SMOOTH_POINT_SIZE_RANGE.
61#ifndef GL_SMOOTH_POINT_SIZE_RANGE
62#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
63#endif
64// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
65// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
66#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
67#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
68#endif
69// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
70#ifndef GL_ALIASED_POINT_SIZE_RANGE
71#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
72#endif
73
74using namespace std;
75
76const int BLOB_DIAMETER = 5;
77
78#define BLOB_TEXTURE \
79            o, o, o, o, o, o, o, o,\
80            o, o, o, o, o, o, o, o,\
81            o, o, I, I, I, o, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, I, I, I, I, I, o, o,\
85            o, o, I, I, I, o, o, o,\
86            o, o, o, o, o, o, o, o
87
88#define CROSS_TEXTURE \
89            o, o, o, o, o, o, o, o,\
90            I, o, o, o, o, o, I, o,\
91            o, I, o, o, o, I, o, o,\
92            o, o, I, o, I, o, o, o,\
93            o, o, o, I, o, o, o, o,\
94            o, o, I, o, I, o, o, o,\
95            o, I, o, o, o, I, o, o,\
96            I, o, o, o, o, o, I, o
97
98static bool opengl_initialised = false;
99
100static bool double_buffered = false;
101
102static const int* wx_gl_attribs = NULL;
103
104bool
105GLACanvas::check_visual()
106{
107    static const int wx_gl_attribs_full[] = {
108        WX_GL_DOUBLEBUFFER,
109        WX_GL_RGBA,
110#ifdef STEREO_BUFFERS
111        WX_GL_STEREO,
112#endif
113        WX_GL_DEPTH_SIZE, 16,
114        0
115    };
116
117    // Use a double-buffered visual if available, as it will give much smoother
118    // animation.
119    double_buffered = true;
120    wx_gl_attribs = wx_gl_attribs_full;
121    if (!IsDisplaySupported(wx_gl_attribs)) {
122        ++wx_gl_attribs;
123        if (!IsDisplaySupported(wx_gl_attribs)) {
124            return false;
125        }
126        double_buffered = false;
127    }
128    return true;
129}
130
131string GetGLSystemDescription()
132{
133    // If OpenGL isn't initialised we may get a SEGV from glGetString.
134    if (!opengl_initialised)
135        return "No OpenGL information available yet - try opening a file.";
136    const char *p = (const char*)glGetString(GL_VERSION);
137    if (!p)
138        return "Couldn't read OpenGL version!";
139
140    string info;
141    info += "OpenGL ";
142    info += p;
143    info += '\n';
144    info += (const char*)glGetString(GL_VENDOR);
145    info += '\n';
146    info += (const char*)glGetString(GL_RENDERER);
147#if defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__
148    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
149#else
150    info += '\n';
151#endif
152
153    GLint red, green, blue;
154    glGetIntegerv(GL_RED_BITS, &red);
155    glGetIntegerv(GL_GREEN_BITS, &green);
156    glGetIntegerv(GL_BLUE_BITS, &blue);
157    GLint max_texture_size;
158    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
159    GLint max_viewport[2];
160    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
161    GLdouble point_size_range[2];
162    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
163    GLdouble point_size_granularity;
164    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
165    info += string_format("R%dG%dB%d\n"
166             "Max Texture size: %dx%d\n"
167             "Max Viewport size: %dx%d\n"
168             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
169             (int)red, (int)green, (int)blue,
170             (int)max_texture_size, (int)max_texture_size,
171             (int)max_viewport[0], (int)max_viewport[1],
172             point_size_range[0], point_size_range[1],
173             point_size_granularity);
174    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
175    if (glGetError() != GL_INVALID_ENUM) {
176        info += string_format("\nAliased point size %.3f-%.3f",
177                              point_size_range[0], point_size_range[1]);
178    }
179
180    info += "\nDouble buffered: ";
181    if (double_buffered)
182        info += "true";
183    else
184        info += "false";
185
186    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
187    if (*gl_extensions) {
188        info += '\n';
189        info += (const char*)gl_extensions;
190    }
191    return info;
192}
193
194static bool
195glpoint_sprite_works()
196{
197    // Point sprites provide an easy, fast way for us to draw crosses by
198    // texture mapping GL points.
199    //
200    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
201    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
202    // extensions.
203    //
204    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
205    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
206    // which we use.
207    static bool glpoint_sprite = false;
208    static bool checked = false;
209    if (!checked) {
210        float maxSize = 0.0f;
211        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
212        if (maxSize >= 8) {
213            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
214            if (!glpoint_sprite) {
215                const char * p = (const char *)glGetString(GL_EXTENSIONS);
216                while (true) {
217                    size_t l = 0;
218                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
219                        l = 19;
220                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
221                        l = 18;
222                    }
223                    if (l) {
224                        p += l;
225                        if (*p == '\0' || *p == ' ') {
226                            glpoint_sprite = true;
227                            break;
228                        }
229                    }
230                    p = strchr(p + 1, ' ');
231                    if (!p) break;
232                    ++p;
233                }
234            }
235        }
236        checked = true;
237    }
238    return glpoint_sprite;
239}
240
241static void
242log_gl_error(const wxChar * str, GLenum error_code)
243{
244    const char * e = reinterpret_cast<const char *>(gluErrorString(error_code));
245    wxLogError(str, wxString(e, wxConvUTF8).c_str());
246}
247
248// Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair
249//            (thus it must not be called from BeginLines(), etc., or within a
250//             BeginLines()/EndLines() block etc.)
251#define CHECK_GL_ERROR(M, F) do { \
252    if (!opengl_initialised) { \
253        wxLogError(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL not initialised before (call " F " in method " M ")")); \
254    } \
255    GLenum error_code_ = glGetError(); \
256    if (error_code_ != GL_NO_ERROR) { \
257        log_gl_error(wxT(__FILE__ ":" STRING(__LINE__) ": OpenGL error: %s " \
258                         "(call " F " in method " M ")"), error_code_); \
259    } \
260} while (0)
261
262//
263//  GLAPen
264//
265
266GLAPen::GLAPen()
267{
268    components[0] = components[1] = components[2] = 0.0;
269}
270
271void GLAPen::SetColour(double red, double green, double blue)
272{
273    components[0] = red;
274    components[1] = green;
275    components[2] = blue;
276}
277
278double GLAPen::GetRed() const
279{
280    return components[0];
281}
282
283double GLAPen::GetGreen() const
284{
285    return components[1];
286}
287
288double GLAPen::GetBlue() const
289{
290    return components[2];
291}
292
293void GLAPen::Interpolate(const GLAPen& pen, double how_far)
294{
295    components[0] += how_far * (pen.GetRed() - components[0]);
296    components[1] += how_far * (pen.GetGreen() - components[1]);
297    components[2] += how_far * (pen.GetBlue() - components[2]);
298}
299
300struct ColourTriple {
301    // RGB triple: values are from 0-255 inclusive for each component.
302    unsigned char r, g, b;
303};
304
305// These must be in the same order as the entries in COLOURS[] below.
306const ColourTriple COLOURS[] = {
307    { 0, 0, 0 },       // black
308    { 100, 100, 100 }, // grey
309    { 180, 180, 180 }, // light grey
310    { 140, 140, 140 }, // light grey 2
311    { 90, 90, 90 },    // dark grey
312    { 255, 255, 255 }, // white
313    { 0, 100, 255},    // turquoise
314    { 0, 255, 40 },    // green
315    { 150, 205, 224 }, // indicator 1
316    { 114, 149, 160 }, // indicator 2
317    { 255, 255, 0 },   // yellow
318    { 255, 0, 0 },     // red
319    { 40, 40, 255 },   // blue
320};
321
322bool GLAList::need_to_generate() {
323    // Bail out if the list is already cached, or can't usefully be cached.
324    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
325        return false;
326
327    // Create a new OpenGL list to hold this sequence of drawing
328    // operations.
329    if (gl_list == 0) {
330        gl_list = glGenLists(1);
331        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
332#ifdef GLA_DEBUG
333        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
334#endif
335        if (gl_list == 0) {
336            // If we can't create a list for any reason, fall back to just
337            // drawing directly, and flag the list as NEVER_CACHE as there's
338            // unlikely to be much point calling glGenLists() again.
339            flags = GLACanvas::NEVER_CACHE;
340            return false;
341        }
342
343        // We should have 256 lists for font drawing and a dozen or so for 2D
344        // and 3D lists.  So something is amiss if we've generated 1000 lists,
345        // probably a infinite loop in the lazy list mechanism.
346        assert(gl_list < 1000);
347    }
348    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
349    //
350    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
351    // list using GL_COMPILE mode, then execute it with glCallList()."
352    glNewList(gl_list, GL_COMPILE);
353    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
354    return true;
355}
356
357void GLAList::finalise(unsigned int list_flags)
358{
359    glEndList();
360    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
361    if (list_flags & GLACanvas::NEVER_CACHE) {
362        glDeleteLists(gl_list, 1);
363        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
364        gl_list = 0;
365        flags = GLACanvas::NEVER_CACHE;
366    } else {
367        flags = list_flags | GLACanvas::CACHED;
368    }
369}
370
371bool GLAList::DrawList() const {
372    if ((flags & GLACanvas::CACHED) == 0)
373        return false;
374    glCallList(gl_list);
375    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
376    return true;
377}
378
379//
380//  GLACanvas
381//
382
383BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
384    EVT_SIZE(GLACanvas::OnSize)
385END_EVENT_TABLE()
386
387// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
388GLACanvas::GLACanvas(wxWindow* parent, int id)
389    : wxGLCanvas(parent, id, wx_gl_attribs, wxDefaultPosition,
390                 wxDefaultSize, wxWANTS_CHARS),
391      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
392      x_size(0), y_size(0)
393{
394    // Constructor.
395
396    m_Quadric = NULL;
397    m_Pan = 0.0;
398    m_Tilt = 0.0;
399    m_Scale = 0.0;
400    m_VolumeDiameter = 1.0;
401    m_SmoothShading = false;
402    m_Texture = 0;
403    m_Textured = false;
404    m_Perspective = false;
405    m_Fog = false;
406    m_AntiAlias = false;
407    list_flags = 0;
408    alpha = 1.0;
409}
410
411GLACanvas::~GLACanvas()
412{
413    // Destructor.
414
415    if (m_Quadric) {
416        gluDeleteQuadric(m_Quadric);
417        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
418    }
419}
420
421void GLACanvas::FirstShow()
422{
423    // Update our record of the client area size and centre.
424    GetClientSize(&x_size, &y_size);
425    if (x_size < 1) x_size = 1;
426    if (y_size < 1) y_size = 1;
427
428    ctx.SetCurrent(*this);
429    opengl_initialised = true;
430
431    // Set the background colour of the canvas to black.
432    glClearColor(0.0, 0.0, 0.0, 1.0);
433    CHECK_GL_ERROR("FirstShow", "glClearColor");
434
435    // Set viewport.
436    glViewport(0, 0, x_size, y_size);
437    CHECK_GL_ERROR("FirstShow", "glViewport");
438
439    save_hints = false;
440
441    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
442    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
443    {
444        wxConfigBase * cfg = wxConfigBase::Get();
445        wxString s;
446        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
447            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
448            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
449            // The survex version, vendor and renderer are the same as those
450            // we cached hints for, so use those hints.
451            int v;
452            if (cfg->Read(wxT("blob_method"), &v, 0) &&
453                (v == SPRITE || v == POINT || v == LINES)) {
454                // How to draw blobs.
455                blob_method = v;
456            }
457            if (cfg->Read(wxT("cross_method"), &v, 0) &&
458                (v == SPRITE || v == LINES)) {
459                // How to draw crosses.
460                cross_method = v;
461            }
462        }
463    }
464
465    if (m_Quadric) return;
466    // One time initialisation follows.
467
468    m_Quadric = gluNewQuadric();
469    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
470    if (!m_Quadric) {
471        abort(); // FIXME need to cope somehow
472    }
473
474    glShadeModel(GL_FLAT);
475    CHECK_GL_ERROR("FirstShow", "glShadeModel");
476    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
477    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
478    //glAlphaFunc(GL_GREATER, 0.5f);
479    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
480
481    // We want glReadPixels() to read from the front buffer (which is the
482    // default for single-buffered displays).
483    if (double_buffered) {
484        glReadBuffer(GL_FRONT);
485        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
486    }
487
488    // Grey fog effect.
489    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
490    glFogfv(GL_FOG_COLOR, fogcolour);
491    CHECK_GL_ERROR("FirstShow", "glFogfv");
492
493    // Linear fogging.
494    glFogi(GL_FOG_MODE, GL_LINEAR);
495    CHECK_GL_ERROR("FirstShow", "glFogi");
496
497    // Optimise for speed (compute fog per vertex).
498    glHint(GL_FOG_HINT, GL_FASTEST);
499    CHECK_GL_ERROR("FirstShow", "glHint");
500
501    // No padding on pixel packing and unpacking (default is to pad each
502    // line to a multiple of 4 bytes).
503    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
504    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
505    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
506    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
507
508    // Load font
509    wxString path = wmsg_cfgpth();
510    path += wxCONFIG_PATH_SEPARATOR;
511    path += wxT("unifont.pixelfont");
512    if (!m_Font.load(path)) {
513        // FIXME: do something better.
514        // We have this message available: Error in format of font file “%s”
515        fprintf(stderr, "Failed to parse compiled-in font data\n");
516        exit(1);
517    }
518
519    if (blob_method == UNKNOWN) {
520        // Check if we can use GL_POINTS to plot blobs at stations.
521        GLdouble point_size_range[2];
522        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
523        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
524        if (point_size_range[0] <= BLOB_DIAMETER &&
525            point_size_range[1] >= BLOB_DIAMETER) {
526            blob_method = POINT;
527        } else {
528            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
529        }
530        save_hints = true;
531    }
532
533    if (blob_method == POINT) {
534        glPointSize(BLOB_DIAMETER);
535        CHECK_GL_ERROR("FirstShow", "glPointSize");
536    }
537
538    if (cross_method == UNKNOWN) {
539        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
540        save_hints = true;
541    }
542
543    if (cross_method == SPRITE) {
544        glGenTextures(1, &m_CrossTexture);
545        CHECK_GL_ERROR("FirstShow", "glGenTextures");
546        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
547        CHECK_GL_ERROR("FirstShow", "glBindTexture");
548        // Cross image for drawing crosses using texture mapped point sprites.
549        const unsigned char crossteximage[128] = {
550#define o 0,0
551#define I 255,255
552            CROSS_TEXTURE
553#undef o
554#undef I
555        };
556        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
557        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
558        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
559        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
560        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
561        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
562        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
563        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
564        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
565        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
566        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
567        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
568        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
569        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
570    }
571
572    if (blob_method == SPRITE) {
573        glGenTextures(1, &m_BlobTexture);
574        CHECK_GL_ERROR("FirstShow", "glGenTextures");
575        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
576        CHECK_GL_ERROR("FirstShow", "glBindTexture");
577        // Image for drawing blobs using texture mapped point sprites.
578        const unsigned char blobteximage[128] = {
579#define o 0,0
580#define I 255,255
581            BLOB_TEXTURE
582#undef o
583#undef I
584        };
585        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
586        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
587        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
588        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
589        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
590        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
591        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
592        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
593        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
594        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
595        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
596        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
597        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
598        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
599    }
600}
601
602void GLACanvas::Clear()
603{
604    // Clear the canvas.
605
606    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
607    CHECK_GL_ERROR("Clear", "glClear");
608}
609
610void GLACanvas::SetScale(Double scale)
611{
612    if (scale != m_Scale) {
613        vector<GLAList>::iterator i;
614        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
615            i->invalidate_if(INVALIDATE_ON_SCALE);
616        }
617
618        m_Scale = scale;
619    }
620}
621
622void GLACanvas::OnSize(wxSizeEvent & event)
623{
624    wxSize size = event.GetSize();
625
626    unsigned int mask = 0;
627    if (size.GetWidth() != x_size) mask |= INVALIDATE_ON_X_RESIZE;
628    if (size.GetHeight() != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
629    if (mask) {
630        vector<GLAList>::iterator i;
631        for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) {
632            i->invalidate_if(mask);
633        }
634
635        // The width and height go to zero when the panel is dragged right
636        // across so we clamp them to be at least 1 to avoid problems.
637        x_size = size.GetWidth();
638        y_size = size.GetHeight();
639        if (x_size < 1) x_size = 1;
640        if (y_size < 1) y_size = 1;
641    }
642
643    event.Skip();
644
645    if (!opengl_initialised) return;
646
647    // Set viewport.
648    glViewport(0, 0, x_size, y_size);
649    CHECK_GL_ERROR("OnSize", "glViewport");
650}
651
652void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
653{
654    // Translate the data by a given amount, specified in screen coordinates.
655
656    // Find out how far the translation takes us in data coordinates.
657    SetDataTransform();
658
659    double x0, y0, z0;
660    double x, y, z;
661    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
662                 &x0, &y0, &z0);
663    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
664    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
665                 &x, &y, &z);
666    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
667
668    // Apply the translation.
669    AddTranslation(Vector3(x - x0, y - y0, z - z0));
670}
671
672void GLACanvas::SetVolumeDiameter(glaCoord diameter)
673{
674    // Set the size of the data drawing volume by giving the diameter of the
675    // smallest sphere containing it.
676
677    m_VolumeDiameter = max(glaCoord(1.0), diameter);
678}
679
680void GLACanvas::StartDrawing()
681{
682    // Prepare for a redraw operation.
683
684    ctx.SetCurrent(*this);
685#ifdef STEREO_BUFFERS
686    if (m_Eye != 1) {
687        glDrawBuffer(GL_BACK_LEFT);
688    } else {
689        glDrawBuffer(GL_BACK_RIGHT);
690    }
691#endif
692    glDepthMask(GL_TRUE);
693
694    if (!save_hints) return;
695
696    // We want to check on the second redraw.
697    static int draw_count = 2;
698    if (--draw_count != 0) return;
699
700    if (cross_method != LINES) {
701        SetColour(col_WHITE);
702        Clear();
703        SetDataTransform();
704        BeginCrosses();
705        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
706        EndCrosses();
707        static const unsigned char expected_cross[64 * 3] = {
708#define o 0,0,0
709#define I 255,255,255
710            CROSS_TEXTURE
711#undef o
712#undef I
713        };
714        if (!CheckVisualFidelity(expected_cross)) {
715            cross_method = LINES;
716            save_hints = true;
717        }
718    }
719
720    if (blob_method != LINES) {
721        SetColour(col_WHITE);
722        Clear();
723        SetDataTransform();
724        BeginBlobs();
725        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
726        EndBlobs();
727        static const unsigned char expected_blob[64 * 3] = {
728#define o 0,0,0
729#define I 255,255,255
730            BLOB_TEXTURE
731#undef o
732#undef I
733        };
734        if (!CheckVisualFidelity(expected_blob)) {
735            blob_method = LINES;
736            save_hints = true;
737        }
738    }
739
740    wxConfigBase * cfg = wxConfigBase::Get();
741    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
742    cfg->Write(wxT("opengl_vendor"), vendor);
743    cfg->Write(wxT("opengl_renderer"), renderer);
744    cfg->Write(wxT("blob_method"), blob_method);
745    cfg->Write(wxT("cross_method"), cross_method);
746    cfg->Flush();
747    save_hints = false;
748}
749
750void GLACanvas::EnableSmoothPolygons(bool filled)
751{
752    // Prepare for drawing smoothly-shaded polygons.
753    // Only use this when required (in particular lines in lists may not be
754    // coloured correctly when this is enabled).
755
756    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
757    if (filled) {
758        glShadeModel(GL_SMOOTH);
759        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
760    } else {
761        glDisable(GL_LINE_SMOOTH);
762        glDisable(GL_TEXTURE_2D);
763        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
764    }
765    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
766
767    if (filled && m_SmoothShading) {
768        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
769        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
770        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
771        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
772        glEnable(GL_COLOR_MATERIAL);
773        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
774        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
775        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
776        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
777        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
778        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
779        glEnable(GL_LIGHTING);
780        glEnable(GL_LIGHT0);
781    }
782}
783
784void GLACanvas::DisableSmoothPolygons()
785{
786    glPopAttrib();
787}
788
789void GLACanvas::PlaceNormal(const Vector3 &v)
790{
791    // Add a normal (for polygons etc.)
792
793    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
794}
795
796void GLACanvas::SetDataTransform()
797{
798    // Set projection.
799    glMatrixMode(GL_PROJECTION);
800    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
801    glLoadIdentity();
802    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
803
804    double aspect = double(y_size) / double(x_size);
805
806    // 0.1 for mono?
807    Double near_plane = 1.0;
808    const double APERTURE = 50.0;
809    const double FOCAL_LEN = 70.0;
810    const double EYE_SEP = FOCAL_LEN / 20.0;
811    if (m_Perspective) {
812        near_plane = FOCAL_LEN / 5.0;
813        Double stereo_adj = 0.5 * EYE_SEP * near_plane / FOCAL_LEN;
814        Double lr = near_plane * tan(rad(APERTURE * 0.5));
815        Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
816        Double tb = lr * aspect;
817        if (m_Eye == 0) stereo_adj = -stereo_adj;
818        glFrustum(-lr + stereo_adj, lr + stereo_adj, -tb, tb, near_plane, far_plane);
819        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
820    } else {
821        near_plane = 0.0;
822        assert(m_Scale != 0.0);
823        Double lr = m_VolumeDiameter / m_Scale * 0.5;
824        Double far_plane = m_VolumeDiameter + near_plane;
825        Double tb = lr;
826        if (aspect >= 1.0) {
827            tb *= aspect;
828        } else {
829            lr /= aspect;
830        }
831        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
832        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
833    }
834
835    // Set the modelview transform for drawing data.
836    glMatrixMode(GL_MODELVIEW);
837    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
838    glLoadIdentity();
839    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
840    if (m_Perspective) {
841        glTranslated(0.0, 0.0, -near_plane);
842    } else {
843        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
844    }
845    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
846    // Get axes the correct way around (z upwards, y into screen)
847    glRotated(-90.0, 1.0, 0.0, 0.0);
848    CHECK_GL_ERROR("SetDataTransform", "glRotated");
849    if (m_Perspective) {
850        glTranslated(m_Eye ? -0.5 * EYE_SEP : 0.5 * EYE_SEP, 0.0, 0.0);
851        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
852    }
853    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
854    CHECK_GL_ERROR("SetDataTransform", "glRotated");
855    glRotated(m_Pan, 0.0, 0.0, 1.0);
856    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
857    if (m_Perspective) {
858        glTranslated(m_Translation.GetX(),
859                     m_Translation.GetY(),
860                     m_Translation.GetZ());
861        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
862    }
863
864    // Save projection matrix.
865    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
866    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
867
868    // Save viewport coordinates.
869    glGetIntegerv(GL_VIEWPORT, viewport);
870    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
871
872    // Save modelview matrix.
873    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
874    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
875
876    if (!m_Perspective) {
877        // Adjust the translation so we don't change the Z position of the model
878        double X, Y, Z;
879        gluProject(m_Translation.GetX(),
880                   m_Translation.GetY(),
881                   m_Translation.GetZ(),
882                   modelview_matrix, projection_matrix, viewport,
883                   &X, &Y, &Z);
884        double Tx, Ty, Tz;
885        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
886                     &Tx, &Ty, &Tz);
887        glTranslated(Tx, Ty, Tz);
888        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
889        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
890    }
891
892    glEnable(GL_DEPTH_TEST);
893    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
894
895    if (m_Textured) {
896        glBindTexture(GL_TEXTURE_2D, m_Texture);
897        glEnable(GL_TEXTURE_2D);
898        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
899        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
900        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
901        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
902        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
903        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
904        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
905                        GL_LINEAR_MIPMAP_LINEAR);
906        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
907        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
908    } else {
909        glDisable(GL_TEXTURE_2D);
910    }
911    if (m_Fog) {
912        glFogf(GL_FOG_START, near_plane);
913        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
914        glEnable(GL_FOG);
915    } else {
916        glDisable(GL_FOG);
917    }
918
919    glEnable(GL_BLEND);
920    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
921    if (m_AntiAlias) {
922        glEnable(GL_LINE_SMOOTH);
923    } else {
924        glDisable(GL_LINE_SMOOTH);
925    }
926}
927
928void GLACanvas::SetIndicatorTransform()
929{
930    list_flags |= NEVER_CACHE;
931
932    // Set the modelview transform and projection for drawing indicators.
933
934    glDisable(GL_DEPTH_TEST);
935    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
936    glDisable(GL_FOG);
937    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
938
939    // Just a simple 2D projection.
940    glMatrixMode(GL_PROJECTION);
941    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
942    glLoadIdentity();
943    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
944    gluOrtho2D(0, x_size, 0, y_size);
945    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
946
947    // No modelview transform.
948    glMatrixMode(GL_MODELVIEW);
949    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
950    glLoadIdentity();
951    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
952
953    glDisable(GL_TEXTURE_2D);
954    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
955    glDisable(GL_BLEND);
956    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
957    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
958    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
959    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
960    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
961    glAlphaFunc(GL_GREATER, 0.5f);
962    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
963    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
964    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
965    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
966    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
967    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
968    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
969}
970
971void GLACanvas::FinishDrawing()
972{
973    // Complete a redraw operation.
974
975    if (double_buffered) {
976        SwapBuffers();
977    } else {
978        glFlush();
979        CHECK_GL_ERROR("FinishDrawing", "glFlush");
980    }
981}
982
983void GLACanvas::DrawList(unsigned int l)
984{
985    // FIXME: uncomment to disable use of lists for debugging:
986    // GenerateList(l); return;
987    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
988
989    // We generate the OpenGL lists lazily to minimise delays on startup.
990    // So check if we need to generate the OpenGL list now.
991    if (drawing_lists[l].need_to_generate()) {
992        // Clear list_flags so that we can note what conditions to invalidate
993        // the cached OpenGL list on.
994        list_flags = 0;
995
996#ifdef GLA_DEBUG
997        printf("generating list #%u... ", l);
998        m_Vertices = 0;
999#endif
1000        GenerateList(l);
1001#ifdef GLA_DEBUG
1002        printf("done (%d vertices)\n", m_Vertices);
1003#endif
1004        drawing_lists[l].finalise(list_flags);
1005    }
1006
1007    if (!drawing_lists[l].DrawList()) {
1008        // That list isn't cached (which means it probably can't usefully be
1009        // cached).
1010        GenerateList(l);
1011    }
1012}
1013
1014void GLACanvas::DrawListZPrepass(unsigned int l)
1015{
1016    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1017    DrawList(l);
1018    glDepthMask(GL_FALSE);
1019    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1020    glDepthFunc(GL_EQUAL);
1021    DrawList(l);
1022    glDepthMask(GL_TRUE);
1023    glDepthFunc(GL_LESS);
1024}
1025
1026void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation)
1027{
1028    glMatrixMode(GL_PROJECTION);
1029    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1030    glPushMatrix();
1031    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1032    glTranslated(x, y, 0);
1033    CHECK_GL_ERROR("DrawList2D", "glTranslated");
1034    if (rotation != 0.0) {
1035        glRotated(rotation, 0, 0, -1);
1036        CHECK_GL_ERROR("DrawList2D", "glRotated");
1037    }
1038    DrawList(l);
1039    glMatrixMode(GL_PROJECTION);
1040    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1041    glPopMatrix();
1042    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1043}
1044
1045void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
1046{
1047    // Set the colour for subsequent operations.
1048    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1049              pen.GetBlue() * rgb_scale, alpha);
1050}
1051
1052void GLACanvas::SetColour(const GLAPen& pen)
1053{
1054    // Set the colour for subsequent operations.
1055    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
1056}
1057
1058void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1059{
1060    // Set the colour for subsequent operations.
1061    rgb_scale /= 255.0;
1062    glColor4f(COLOURS[colour].r * rgb_scale,
1063              COLOURS[colour].g * rgb_scale,
1064              COLOURS[colour].b * rgb_scale,
1065              alpha);
1066}
1067
1068void GLACanvas::SetColour(gla_colour colour)
1069{
1070    // Set the colour for subsequent operations.
1071    if (alpha == 1.0) {
1072        glColor3ubv(&COLOURS[colour].r);
1073    } else {
1074        glColor4ub(COLOURS[colour].r,
1075                   COLOURS[colour].g,
1076                   COLOURS[colour].b,
1077                   (unsigned char)(255 * alpha));
1078    }
1079}
1080
1081void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1082{
1083    // Draw a text string on the current buffer in the current font.
1084    glRasterPos3d(x, y, z);
1085    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
1086    m_Font.write_string(str.data(), str.size());
1087}
1088
1089void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
1090{
1091    glRasterPos2d(x, y);
1092    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1093    m_Font.write_string(str.data(), str.size());
1094}
1095
1096void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
1097{
1098    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
1099}
1100
1101void GLACanvas::BeginQuadrilaterals()
1102{
1103    // Commence drawing of quadrilaterals.
1104
1105    glBegin(GL_QUADS);
1106}
1107
1108void GLACanvas::EndQuadrilaterals()
1109{
1110    // Finish drawing of quadrilaterals.
1111
1112    glEnd();
1113    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
1114}
1115
1116void GLACanvas::BeginLines()
1117{
1118    // Commence drawing of a set of lines.
1119
1120    glBegin(GL_LINES);
1121}
1122
1123void GLACanvas::EndLines()
1124{
1125    // Finish drawing of a set of lines.
1126
1127    glEnd();
1128    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
1129}
1130
1131void GLACanvas::BeginTriangles()
1132{
1133    // Commence drawing of a set of triangles.
1134
1135    glBegin(GL_TRIANGLES);
1136}
1137
1138void GLACanvas::EndTriangles()
1139{
1140    // Finish drawing of a set of triangles.
1141
1142    glEnd();
1143    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
1144}
1145
1146void GLACanvas::BeginTriangleStrip()
1147{
1148    // Commence drawing of a triangle strip.
1149
1150    glBegin(GL_TRIANGLE_STRIP);
1151}
1152
1153void GLACanvas::EndTriangleStrip()
1154{
1155    // Finish drawing of a triangle strip.
1156
1157    glEnd();
1158    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
1159}
1160
1161void GLACanvas::BeginPolyline()
1162{
1163    // Commence drawing of a polyline.
1164
1165    glBegin(GL_LINE_STRIP);
1166}
1167
1168void GLACanvas::EndPolyline()
1169{
1170    // Finish drawing of a polyline.
1171
1172    glEnd();
1173    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
1174}
1175
1176void GLACanvas::BeginPolygon()
1177{
1178    // Commence drawing of a polygon.
1179
1180    glBegin(GL_POLYGON);
1181}
1182
1183void GLACanvas::EndPolygon()
1184{
1185    // Finish drawing of a polygon.
1186
1187    glEnd();
1188    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
1189}
1190
1191void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1192{
1193    // Place a vertex for the current object being drawn.
1194
1195#ifdef GLA_DEBUG
1196    m_Vertices++;
1197#endif
1198    glVertex3d(x, y, z);
1199}
1200
1201void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1202                            glaTexCoord tex_x, glaTexCoord tex_y)
1203{
1204    // Place a vertex for the current object being drawn.
1205
1206#ifdef GLA_DEBUG
1207    m_Vertices++;
1208#endif
1209    glTexCoord2f(tex_x, tex_y);
1210    glVertex3d(x, y, z);
1211}
1212
1213void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1214{
1215    // Place a vertex for the current indicator object being drawn.
1216
1217    PlaceVertex(x, y, 0.0);
1218}
1219
1220void GLACanvas::BeginBlobs()
1221{
1222    // Commence drawing of a set of blobs.
1223    if (blob_method == SPRITE) {
1224        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1225        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1226        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1227        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1228        glEnable(GL_ALPHA_TEST);
1229        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1230        glPointSize(8);
1231        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1232        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1233        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1234        glEnable(GL_TEXTURE_2D);
1235        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1236        glEnable(GL_POINT_SPRITE);
1237        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1238        glBegin(GL_POINTS);
1239    } else if (blob_method == POINT) {
1240        glPushAttrib(GL_ENABLE_BIT);
1241        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1242        glEnable(GL_ALPHA_TEST);
1243        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1244        glEnable(GL_POINT_SMOOTH);
1245        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1246        glBegin(GL_POINTS);
1247    } else {
1248        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1249        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1250        SetIndicatorTransform();
1251        glEnable(GL_DEPTH_TEST);
1252        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
1253        glBegin(GL_LINES);
1254    }
1255}
1256
1257void GLACanvas::EndBlobs()
1258{
1259    // Finish drawing of a set of blobs.
1260    glEnd();
1261    if (blob_method != LINES) {
1262        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1263    } else {
1264        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
1265    }
1266    glPopAttrib();
1267    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
1268}
1269
1270void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1271{
1272    if (blob_method != LINES) {
1273        // Draw a marker.
1274        PlaceVertex(x, y, z);
1275    } else {
1276        double X, Y, Z;
1277        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1278            printf("bad transform\n");
1279            return;
1280        }
1281        // Stuff behind us (in perspective view) will get clipped,
1282        // but we can save effort with a cheap check here.
1283        if (Z <= 0) return;
1284
1285        X -= BLOB_DIAMETER * 0.5;
1286        Y -= BLOB_DIAMETER * 0.5;
1287
1288        PlaceVertex(X, Y + 1, Z);
1289        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1290
1291        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1292            PlaceVertex(X + i, Y, Z);
1293            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1294        }
1295
1296        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1297        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
1298    }
1299#ifdef GLA_DEBUG
1300    m_Vertices++;
1301#endif
1302}
1303
1304void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1305{
1306    if (blob_method != LINES) {
1307        // Draw a marker.
1308        PlaceVertex(x, y, 0);
1309    } else {
1310        x -= BLOB_DIAMETER * 0.5;
1311        y -= BLOB_DIAMETER * 0.5;
1312
1313        PlaceVertex(x, y + 1, 0);
1314        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1315
1316        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1317            PlaceVertex(x + i, y, 0);
1318            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1319        }
1320
1321        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1322        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
1323    }
1324#ifdef GLA_DEBUG
1325    m_Vertices++;
1326#endif
1327}
1328
1329void GLACanvas::BeginCrosses()
1330{
1331    // Plot crosses.
1332    if (cross_method == SPRITE) {
1333        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1334        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
1335        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
1336        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
1337        glEnable(GL_ALPHA_TEST);
1338        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
1339        glPointSize(8);
1340        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1341        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1342        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
1343        glEnable(GL_TEXTURE_2D);
1344        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1345        glEnable(GL_POINT_SPRITE);
1346        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
1347        glBegin(GL_POINTS);
1348    } else {
1349        // To get the crosses to appear at a constant size and orientation on
1350        // screen, we plot them in the Indicator transform coordinates (which
1351        // unfortunately means they can't be usefully put in an opengl display
1352        // list).
1353        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
1354        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
1355        SetIndicatorTransform();
1356        // Align line drawing to pixel centres to get pixel-perfect rendering
1357        // (graphics card and driver bugs aside).
1358        glTranslated(-0.5, -0.5, 0);
1359        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
1360        glEnable(GL_DEPTH_TEST);
1361        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
1362        glBegin(GL_LINES);
1363    }
1364}
1365
1366void GLACanvas::EndCrosses()
1367{
1368    glEnd();
1369    if (cross_method == SPRITE) {
1370        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1371    } else {
1372        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1373    }
1374    glPopAttrib();
1375    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1376}
1377
1378void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1379{
1380    if (cross_method == SPRITE) {
1381        // Draw a marker.
1382        PlaceVertex(x, y, z);
1383    } else {
1384        double X, Y, Z;
1385        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
1386            printf("bad transform\n");
1387            return;
1388        }
1389        // Stuff behind us (in perspective view) will get clipped,
1390        // but we can save effort with a cheap check here.
1391        if (Z <= 0) return;
1392
1393        // Round to integers before adding on the offsets for the
1394        // cross arms to avoid uneven crosses.
1395        X = rint(X);
1396        Y = rint(Y);
1397        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1398        // the diamond-exit rule).
1399        PlaceVertex(X - 3, Y - 3, Z);
1400        PlaceVertex(X + 4, Y + 4, Z);
1401        PlaceVertex(X - 3, Y + 3, Z);
1402        PlaceVertex(X + 4, Y - 4, Z);
1403    }
1404#ifdef GLA_DEBUG
1405    m_Vertices++;
1406#endif
1407}
1408
1409void GLACanvas::DrawRing(glaCoord x, glaCoord y)
1410{
1411    // Draw an unfilled circle
1412    const Double radius = 4;
1413    assert(m_Quadric);
1414    glMatrixMode(GL_MODELVIEW);
1415    CHECK_GL_ERROR("DrawRing", "glMatrixMode");
1416    glPushMatrix();
1417    CHECK_GL_ERROR("DrawRing", "glPushMatrix");
1418    glTranslated(x, y, 0.0);
1419    CHECK_GL_ERROR("DrawRing", "glTranslated");
1420    gluDisk(m_Quadric, radius - 1.0, radius, 12, 1);
1421    CHECK_GL_ERROR("DrawRing", "gluDisk");
1422    glPopMatrix();
1423    CHECK_GL_ERROR("DrawRing", "glPopMatrix");
1424}
1425
1426void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
1427                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
1428{
1429    // Draw a filled rectangle with an edge in the indicator plane.
1430    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1431    // size.
1432
1433    SetColour(fill);
1434    BeginQuadrilaterals();
1435    PlaceIndicatorVertex(x0, y0);
1436    PlaceIndicatorVertex(x0 + w, y0);
1437    PlaceIndicatorVertex(x0 + w, y0 + h);
1438    PlaceIndicatorVertex(x0, y0 + h);
1439    EndQuadrilaterals();
1440
1441    if (edge != fill) {
1442        SetColour(edge);
1443        BeginPolyline();
1444        PlaceIndicatorVertex(x0, y0);
1445        PlaceIndicatorVertex(x0 + w, y0);
1446        PlaceIndicatorVertex(x0 + w, y0 + h);
1447        PlaceIndicatorVertex(x0, y0 + h);
1448        PlaceIndicatorVertex(x0, y0);
1449        EndLines();
1450    }
1451}
1452
1453void
1454GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1455                               glaCoord x0, glaCoord y0,
1456                               glaCoord w, glaCoord h)
1457{
1458    // Draw a graduated filled rectangle in the indicator plane.
1459    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1460    // size.
1461
1462    glShadeModel(GL_SMOOTH);
1463    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
1464    BeginQuadrilaterals();
1465    SetColour(fill_bot);
1466    PlaceIndicatorVertex(x0, y0);
1467    PlaceIndicatorVertex(x0 + w, y0);
1468    SetColour(fill_top);
1469    PlaceIndicatorVertex(x0 + w, y0 + h);
1470    PlaceIndicatorVertex(x0, y0 + h);
1471    EndQuadrilaterals();
1472    glShadeModel(GL_FLAT);
1473    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
1474}
1475
1476void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1477                           glaCoord cx, glaCoord cy, glaCoord radius)
1478{
1479    // Draw a filled circle with an edge.
1480    SetColour(fill);
1481    glMatrixMode(GL_MODELVIEW);
1482    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1483    glPushMatrix();
1484    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
1485    glTranslated(cx, cy, 0.0);
1486    CHECK_GL_ERROR("DrawCircle", "glTranslated");
1487    assert(m_Quadric);
1488    gluDisk(m_Quadric, 0.0, radius, 36, 1);
1489    CHECK_GL_ERROR("DrawCircle", "gluDisk");
1490    SetColour(edge);
1491    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
1492    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
1493    glPopMatrix();
1494    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
1495}
1496
1497void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
1498                               glaCoord cx, glaCoord cy,
1499                               glaCoord radius, glaCoord start)
1500{
1501    // Draw a filled semicircle with an edge.
1502    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1503    // clockwise, 0 deg upwards).
1504    SetColour(fill);
1505    glMatrixMode(GL_MODELVIEW);
1506    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1507    glPushMatrix();
1508    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
1509    glTranslated(cx, cy, 0.0);
1510    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
1511    assert(m_Quadric);
1512    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
1513    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
1514    SetColour(edge);
1515    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
1516    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1517    glPopMatrix();
1518    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
1519}
1520
1521void
1522GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill,
1523                        const Vector3 &p0, const Vector3 &p1, const Vector3 &p2)
1524{
1525    // Draw a filled triangle with an edge.
1526
1527    SetColour(fill);
1528    BeginTriangles();
1529    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1530    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1531    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1532    EndTriangles();
1533
1534    SetColour(edge);
1535    glBegin(GL_LINE_STRIP);
1536    PlaceIndicatorVertex(p0.GetX(), p0.GetY());
1537    PlaceIndicatorVertex(p1.GetX(), p1.GetY());
1538    PlaceIndicatorVertex(p2.GetX(), p2.GetY());
1539    glEnd();
1540    CHECK_GL_ERROR("DrawTriangle", "glEnd GL_LINE_STRIP");
1541}
1542
1543void GLACanvas::EnableDashedLines()
1544{
1545    // Enable dashed lines, and start drawing in them.
1546
1547    glLineStipple(1, 0x3333);
1548    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
1549    glEnable(GL_LINE_STIPPLE);
1550    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
1551}
1552
1553void GLACanvas::DisableDashedLines()
1554{
1555    glDisable(GL_LINE_STIPPLE);
1556    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
1557}
1558
1559bool GLACanvas::Transform(const Vector3 & v,
1560                          double* x_out, double* y_out, double* z_out) const
1561{
1562    // Convert from data coordinates to screen coordinates.
1563
1564    // Perform the projection.
1565    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1566                      modelview_matrix, projection_matrix, viewport,
1567                      x_out, y_out, z_out);
1568}
1569
1570void GLACanvas::ReverseTransform(Double x, Double y,
1571                                 double* x_out, double* y_out, double* z_out) const
1572{
1573    // Convert from screen coordinates to data coordinates.
1574
1575    // Perform the projection.
1576    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
1577                 x_out, y_out, z_out);
1578    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
1579}
1580
1581Double GLACanvas::SurveyUnitsAcrossViewport() const
1582{
1583    // Measure the current viewport in survey units, taking into account the
1584    // current display scale.
1585
1586    assert(m_Scale != 0.0);
1587    list_flags |= INVALIDATE_ON_SCALE;
1588    Double result = m_VolumeDiameter / m_Scale;
1589    if (y_size < x_size) {
1590        result = result * x_size / y_size;
1591    }
1592    return result;
1593}
1594
1595void GLACanvas::ToggleSmoothShading()
1596{
1597    m_SmoothShading = !m_SmoothShading;
1598}
1599
1600void GLACanvas::ToggleTextured()
1601{
1602    m_Textured = !m_Textured;
1603    if (m_Textured && m_Texture == 0) {
1604        glGenTextures(1, &m_Texture);
1605        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1606
1607        glBindTexture(GL_TEXTURE_2D, m_Texture);
1608        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1609
1610        ::wxInitAllImageHandlers();
1611
1612        wxImage img;
1613        wxString texture(wmsg_cfgpth());
1614        texture += wxCONFIG_PATH_SEPARATOR;
1615        texture += wxT("images");
1616        texture += wxCONFIG_PATH_SEPARATOR;
1617        texture += wxT("texture.png");
1618        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
1619            // FIXME
1620            fprintf(stderr, "Couldn't load image.\n");
1621            exit(1);
1622        }
1623
1624        // Generate mipmaps.
1625        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
1626                          img.GetWidth(), img.GetHeight(),
1627                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1628        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
1629
1630        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1631        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1632    }
1633}
1634
1635bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
1636{
1637    const int width = x_size;
1638    const int height = y_size;
1639    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
1640    if (!pixels) return false;
1641    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1642    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
1643    unsigned char * tmp_row = pixels + 3 * width * height;
1644    // We need to flip the image vertically - this approach should be more
1645    // efficient than using wxImage::Mirror(false) as that creates a new
1646    // wxImage object.
1647    for (int y = height / 2 - 1; y >= 0; --y) {
1648        unsigned char * upper = pixels + 3 * width * y;
1649        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1650        memcpy(tmp_row, upper, 3 * width);
1651        memcpy(upper, lower, 3 * width);
1652        memcpy(lower, tmp_row, 3 * width);
1653    }
1654    // NB wxImage constructor calls free(pixels) for us.
1655    wxImage grab(width, height, pixels);
1656    return grab.SaveFile(fnm, type);
1657}
1658
1659bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1660{
1661    unsigned char pixels[3 * 8 * 8];
1662    if (double_buffered) {
1663        glReadBuffer(GL_BACK);
1664        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1665    }
1666    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
1667                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
1668    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
1669    if (double_buffered) {
1670        glReadBuffer(GL_FRONT);
1671        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1672    }
1673#if 0
1674    // Show what got drawn and what was expected for debugging.
1675    for (int y = 0; y < 8; ++y) {
1676        for (int x = 0; x < 8; ++x) {
1677            int o = (y * 8 + x) * 3;
1678            printf("%c", pixels[o] ? 'X' : '.');
1679        }
1680        printf(" ");
1681        for (int x = 0; x < 8; ++x) {
1682            int o = (y * 8 + x) * 3;
1683            printf("%c", target[o] ? 'X' : '.');
1684        }
1685        printf("\n");
1686    }
1687#endif
1688    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1689}
1690
1691void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1692{
1693    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
1694    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1695}
1696
1697void GLACanvas::PolygonOffset(bool on) const
1698{
1699    if (on) {
1700        glPolygonOffset(1.0, 1.0);
1701        glEnable(GL_POLYGON_OFFSET_FILL);
1702    } else {
1703        glDisable(GL_POLYGON_OFFSET_FILL);
1704    }
1705}
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