[56da40e] | 1 | // |
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| 2 | // gla-gl.cc |
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| 3 | // |
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| 4 | // OpenGL implementation for the GLA abstraction layer. |
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| 5 | // |
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[f4c5932] | 6 | // Copyright (C) 2002-2003,2005 Mark R. Shinwell |
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[78924eb] | 7 | // Copyright (C) 2003,2004,2005,2006 Olly Betts |
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[56da40e] | 8 | // |
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| 9 | // This program is free software; you can redistribute it and/or modify |
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| 10 | // it under the terms of the GNU General Public License as published by |
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| 11 | // the Free Software Foundation; either version 2 of the License, or |
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| 12 | // (at your option) any later version. |
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| 13 | // |
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| 14 | // This program is distributed in the hope that it will be useful, |
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| 15 | // but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 16 | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 17 | // GNU General Public License for more details. |
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| 18 | // |
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| 19 | // You should have received a copy of the GNU General Public License |
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| 20 | // along with this program; if not, write to the Free Software |
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| 21 | // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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| 22 | // |
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| 23 | |
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[cbfa50d] | 24 | #ifdef HAVE_CONFIG_H |
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| 25 | #include <config.h> |
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| 26 | #endif |
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| 27 | |
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[bd551c0] | 28 | #include <wx/confbase.h> |
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[ee41e88] | 29 | #include <wx/image.h> |
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[bd551c0] | 30 | |
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[87cab10] | 31 | #include <algorithm> |
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| 32 | |
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[78924eb] | 33 | #include "aven.h" |
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[56da40e] | 34 | #include "gla.h" |
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[bd551c0] | 35 | #include "message.h" |
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[e577f89] | 36 | #include "useful.h" |
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[1eeb55a] | 37 | |
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[f960f23] | 38 | #include <GL/glext.h> |
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| 39 | |
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[b05f516] | 40 | #ifndef GL_POINT_SIZE_MAX |
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| 41 | #define GL_POINT_SIZE_MAX 0x8127 |
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| 42 | #endif |
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[f960f23] | 43 | #ifndef GL_POINT_SPRITE_ARB |
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| 44 | #define GL_POINT_SPRITE_ARB 0x8861 |
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| 45 | #endif |
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| 46 | #ifndef GL_COORD_REPLACE_ARB |
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| 47 | #define GL_COORD_REPLACE_ARB 0x8862 |
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| 48 | #endif |
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| 49 | |
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[1eeb55a] | 50 | #ifndef USE_FNT |
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[d587ab1] | 51 | // Some WIN32 stupidity which causes mingw to fail to link for some reason; |
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[87cab10] | 52 | // doing this probably means we can't safely use atexit() - see the comments in |
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| 53 | // glut.h if you can take the full horror... |
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[d587ab1] | 54 | #define GLUT_DISABLE_ATEXIT_HACK |
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[c616110] | 55 | // For glutBitmapLength() |
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| 56 | #define GLUT_API_VERSION 4 |
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[cbfa50d] | 57 | #include <GL/glut.h> |
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[fc4ee5b] | 58 | #ifdef FREEGLUT |
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| 59 | #include <GL/freeglut_ext.h> |
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| 60 | #endif |
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[1eeb55a] | 61 | #endif |
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[56da40e] | 62 | |
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[87cab10] | 63 | using namespace std; |
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| 64 | |
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[4ba80e0] | 65 | const double BLOB_DIAMETER = 5.0; |
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| 66 | |
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[4f3e5d1] | 67 | static bool opengl_initialised = false; |
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| 68 | |
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[cc1a1d9] | 69 | wxString GetGLSystemDescription() |
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| 70 | { |
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[4f3e5d1] | 71 | // If OpenGL isn't initialised we may get a SEGV from glGetString. |
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| 72 | if (!opengl_initialised) |
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| 73 | return "No OpenGL information available yet - try opening a file."; |
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[cc1a1d9] | 74 | const char *p = (const char*)glGetString(GL_VERSION); |
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[4f3e5d1] | 75 | if (!p) |
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| 76 | return "Couldn't read OpenGL version!"; |
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[cc1a1d9] | 77 | |
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| 78 | wxString info; |
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| 79 | info += "OpenGL "; |
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| 80 | info += p; |
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| 81 | info += '\n'; |
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| 82 | info += (const char*)glGetString(GL_VENDOR); |
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| 83 | info += '\n'; |
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| 84 | info += (const char*)glGetString(GL_RENDERER); |
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| 85 | info += '\n'; |
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| 86 | |
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| 87 | const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS); |
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| 88 | if (*gl_extensions) { |
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| 89 | info += gl_extensions; |
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| 90 | info += '\n'; |
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| 91 | } |
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| 92 | GLint red, green, blue; |
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| 93 | glGetIntegerv(GL_RED_BITS, &red); |
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| 94 | glGetIntegerv(GL_GREEN_BITS, &green); |
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| 95 | glGetIntegerv(GL_BLUE_BITS, &blue); |
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| 96 | GLint max_texture_size; |
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| 97 | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
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| 98 | GLint max_viewport[2]; |
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| 99 | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport); |
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| 100 | GLdouble point_size_range[2]; |
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| 101 | glGetDoublev(GL_POINT_SIZE_RANGE, point_size_range); |
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| 102 | GLdouble point_size_granularity; |
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| 103 | glGetDoublev(GL_POINT_SIZE_GRANULARITY, &point_size_granularity); |
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| 104 | wxString s; |
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| 105 | s.Printf("R%dG%dB%d\n" |
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| 106 | "Max Texture size: %dx%d\n" |
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| 107 | "Max Viewport size: %dx%d\n" |
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| 108 | "Point Size %.3f-%.3f (granularity %.3f)", |
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| 109 | (int)red, (int)green, (int)blue, |
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| 110 | (int)max_texture_size, (int)max_texture_size, |
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| 111 | (int)max_viewport[0], (int)max_viewport[1], |
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| 112 | point_size_range[0], point_size_range[1], |
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| 113 | point_size_granularity); |
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| 114 | info += s; |
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| 115 | return info; |
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| 116 | } |
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| 117 | |
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[1b12b82] | 118 | // Important: CHECK_GL_ERROR must not be called within a glBegin()/glEnd() pair |
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| 119 | // (thus it must not be called from BeginLines(), etc., or within a |
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| 120 | // BeginLines()/EndLines() block etc.) |
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[78924eb] | 121 | #define CHECK_GL_ERROR(M, F) \ |
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| 122 | if (glGetError() == GL_NO_ERROR) { } else \ |
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| 123 | wxLogError(__FILE__":"STRING(__LINE__)": OpenGL error: %s " \ |
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| 124 | "(call "F" in method "M")", gluErrorString(glGetError())) |
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[1897247] | 125 | |
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[56da40e] | 126 | // |
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| 127 | // GLAPen |
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[096e56c] | 128 | // |
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[56da40e] | 129 | |
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[aa048c3] | 130 | GLAPen::GLAPen() |
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[56da40e] | 131 | { |
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[aa048c3] | 132 | components[0] = components[1] = components[2] = 0.0; |
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[56da40e] | 133 | } |
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| 134 | |
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| 135 | GLAPen::~GLAPen() |
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| 136 | { |
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| 137 | } |
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| 138 | |
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| 139 | void GLAPen::SetColour(double red, double green, double blue) |
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| 140 | { |
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[aa048c3] | 141 | components[0] = red; |
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| 142 | components[1] = green; |
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| 143 | components[2] = blue; |
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[56da40e] | 144 | } |
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| 145 | |
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[f7ea0e1] | 146 | double GLAPen::GetRed() const |
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[56da40e] | 147 | { |
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[aa048c3] | 148 | return components[0]; |
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[56da40e] | 149 | } |
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| 150 | |
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[f7ea0e1] | 151 | double GLAPen::GetGreen() const |
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[56da40e] | 152 | { |
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[aa048c3] | 153 | return components[1]; |
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[56da40e] | 154 | } |
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| 155 | |
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[f7ea0e1] | 156 | double GLAPen::GetBlue() const |
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[56da40e] | 157 | { |
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[aa048c3] | 158 | return components[2]; |
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[56da40e] | 159 | } |
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| 160 | |
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[f383708] | 161 | void GLAPen::Interpolate(const GLAPen& pen, double how_far) |
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| 162 | { |
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[aa048c3] | 163 | components[0] = how_far * (pen.GetRed() - components[0]) + components[0]; |
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| 164 | components[1] = how_far * (pen.GetGreen() - components[1]) + components[1]; |
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| 165 | components[2] = how_far * (pen.GetBlue() - components[2]) + components[2]; |
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| 166 | } |
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| 167 | |
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| 168 | struct ColourTriple { |
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| 169 | // RGB triple: values are from 0-255 inclusive for each component. |
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| 170 | unsigned char r, g, b; |
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| 171 | }; |
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| 172 | |
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| 173 | // These must be in the same order as the entries in COLOURS[] below. |
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| 174 | const ColourTriple COLOURS[] = { |
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| 175 | { 0, 0, 0 }, // black |
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| 176 | { 100, 100, 100 }, // grey |
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| 177 | { 180, 180, 180 }, // light grey |
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| 178 | { 140, 140, 140 }, // light grey 2 |
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| 179 | { 90, 90, 90 }, // dark grey |
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| 180 | { 255, 255, 255 }, // white |
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| 181 | { 0, 100, 255}, // turquoise |
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| 182 | { 0, 255, 40 }, // green |
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| 183 | { 150, 205, 224 }, // indicator 1 |
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| 184 | { 114, 149, 160 }, // indicator 2 |
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| 185 | { 255, 255, 0 }, // yellow |
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| 186 | { 255, 0, 0 }, // red |
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[f4c5932] | 187 | { 40, 40, 255 }, // blue |
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[aa048c3] | 188 | }; |
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[f383708] | 189 | |
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[db59b02] | 190 | void GLAList::DrawList() const { |
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| 191 | glCallList(gl_list); |
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| 192 | CHECK_GL_ERROR("GLAList::DrawList", "glCallList"); |
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| 193 | } |
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| 194 | |
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| 195 | void GLAList::InvalidateList() { |
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| 196 | glDeleteLists(gl_list, 1); |
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| 197 | CHECK_GL_ERROR("GLAList::InvalidateList", "glDeleteLists"); |
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| 198 | |
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| 199 | // And flag this list as requiring generation before use. |
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| 200 | gl_list = 0; |
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| 201 | } |
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| 202 | |
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[56da40e] | 203 | // |
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| 204 | // GLACanvas |
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[096e56c] | 205 | // |
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[56da40e] | 206 | |
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[1eeb55a] | 207 | #ifndef USE_FNT |
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[203d2a7] | 208 | void* const GLACanvas::m_Font = GLUT_BITMAP_HELVETICA_10; |
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| 209 | const int GLACanvas::m_FontSize = 10; |
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[1eeb55a] | 210 | #endif |
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[203d2a7] | 211 | |
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[84f1ed1] | 212 | // Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows. |
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| 213 | GLACanvas::GLACanvas(wxWindow* parent, int id) |
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[d67450e] | 214 | : wxGLCanvas(parent, id, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS), |
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| 215 | m_Translation() |
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[56da40e] | 216 | { |
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| 217 | // Constructor. |
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| 218 | |
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[1b12b82] | 219 | m_Quadric = NULL; |
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[d727368] | 220 | m_Rotation.setFromSphericalPolars(0.0, 0.0, 0.0); |
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[9eb58d0] | 221 | m_Scale = 0.0; |
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[c5fc8eb] | 222 | m_VolumeDiameter = 1.0; |
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[d67450e] | 223 | m_SmoothShading = false; |
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[a517825] | 224 | m_Texture = 0; |
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| 225 | m_Textured = false; |
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[6abab84] | 226 | m_Perspective = false; |
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[c60062d] | 227 | m_Fog = false; |
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[db452ae] | 228 | m_AntiAlias = false; |
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[db59b02] | 229 | list_flags = 0; |
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[56da40e] | 230 | } |
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| 231 | |
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| 232 | GLACanvas::~GLACanvas() |
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| 233 | { |
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| 234 | // Destructor. |
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| 235 | |
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[1b12b82] | 236 | if (m_Quadric) { |
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| 237 | gluDeleteQuadric(m_Quadric); |
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| 238 | CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric"); |
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| 239 | } |
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| 240 | } |
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| 241 | |
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| 242 | void GLACanvas::FirstShow() |
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| 243 | { |
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[db59b02] | 244 | SetCurrent(); |
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[4f3e5d1] | 245 | opengl_initialised = true; |
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[db59b02] | 246 | |
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| 247 | // Clear any cached OpenGL lists. |
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| 248 | vector<GLAList>::iterator i; |
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| 249 | for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) { |
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| 250 | if (*i) i->InvalidateList(); |
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| 251 | } |
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| 252 | drawing_lists.resize(0); |
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| 253 | |
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[4f3e5d1] | 254 | if (m_Quadric) return; |
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| 255 | // One time initialisation follows. |
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[657402d] | 256 | |
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[1b12b82] | 257 | m_Quadric = gluNewQuadric(); |
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[bb1f293] | 258 | CHECK_GL_ERROR("FirstShow", "gluNewQuadric"); |
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[1b12b82] | 259 | if (!m_Quadric) { |
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| 260 | abort(); // FIXME need to cope somehow |
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| 261 | } |
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[096e56c] | 262 | |
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[203d2a7] | 263 | glShadeModel(GL_FLAT); |
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[dde4fe7] | 264 | CHECK_GL_ERROR("FirstShow", "glShadeModel"); |
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[d67450e] | 265 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works. |
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[dde4fe7] | 266 | CHECK_GL_ERROR("FirstShow", "glPolygonMode"); |
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[e633bb1] | 267 | //glAlphaFunc(GL_GREATER, 0.5f); |
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| 268 | //CHECK_GL_ERROR("FirstShow", "glAlphaFunc"); |
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[096e56c] | 269 | |
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[c60062d] | 270 | // Grey fog effect. |
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| 271 | GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 }; |
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| 272 | glFogfv(GL_FOG_COLOR, fogcolour); |
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| 273 | |
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| 274 | // Linear fogging. |
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| 275 | glFogi(GL_FOG_MODE, GL_LINEAR); |
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| 276 | |
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| 277 | // Optimise for speed (compute fog per vertex). |
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| 278 | glHint(GL_FOG_HINT, GL_FASTEST); |
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[1eeb55a] | 279 | |
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[a517825] | 280 | // No padding on pixel packing and unpacking (default is to pad each |
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| 281 | // line to a multiple of 4 bytes). |
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| 282 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps. |
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[028829f] | 283 | CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT"); |
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[a517825] | 284 | glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies. |
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[028829f] | 285 | CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT"); |
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| 286 | |
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[1eeb55a] | 287 | #ifdef USE_FNT |
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| 288 | // Load font |
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[bd551c0] | 289 | wxString path(msg_cfgpth()); |
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| 290 | path += wxCONFIG_PATH_SEPARATOR; |
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| 291 | path += "aven.txf"; |
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| 292 | m_Font.load(path.c_str()); |
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[1eeb55a] | 293 | #endif |
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[4ba80e0] | 294 | |
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| 295 | // Check if we can use GL_POINTS to plot blobs at stations. |
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| 296 | GLdouble point_size_range[2]; |
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| 297 | glGetDoublev(GL_POINT_SIZE_RANGE, point_size_range); |
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| 298 | CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_POINT_SIZE_RANGE"); |
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| 299 | glpoint_ok = (point_size_range[0] <= BLOB_DIAMETER && |
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| 300 | point_size_range[1] >= BLOB_DIAMETER); |
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| 301 | if (glpoint_ok) { |
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| 302 | glPointSize(BLOB_DIAMETER); |
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| 303 | CHECK_GL_ERROR("FirstShow", "glPointSize"); |
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| 304 | } |
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[95ce35f] | 305 | |
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[185d793] | 306 | // Point sprites provide an easy, fast way for us to draw crosses by |
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| 307 | // texture mapping GL points. |
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| 308 | // |
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[81aea4e] | 309 | // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE. |
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[185d793] | 310 | // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite |
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| 311 | // extensions. |
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| 312 | // |
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| 313 | // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and |
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| 314 | // GL_POINT_SPRITE_NV all give the same number so it doesn't matter |
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| 315 | // which we use. |
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| 316 | float maxSize = 0.0f; |
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| 317 | glGetFloatv(GL_POINT_SIZE_MAX, &maxSize); |
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| 318 | if (maxSize >= 8) { |
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| 319 | glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2); |
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| 320 | if (!glpoint_sprite) { |
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| 321 | const char * p = (const char *)glGetString(GL_EXTENSIONS); |
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| 322 | while (true) { |
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[ff8de60] | 323 | size_t l = 0; |
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[185d793] | 324 | if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) { |
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[ff8de60] | 325 | l = 19; |
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[185d793] | 326 | } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) { |
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[ff8de60] | 327 | l = 18; |
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[185d793] | 328 | } |
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[ff8de60] | 329 | if (l) { |
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| 330 | p += l; |
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| 331 | if (*p == '\0' || *p == ' ') { |
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| 332 | glpoint_sprite = true; |
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| 333 | break; |
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| 334 | } |
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[185d793] | 335 | } |
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| 336 | p = strchr(p + 1, ' '); |
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| 337 | if (!p) break; |
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| 338 | ++p; |
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| 339 | } |
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| 340 | } |
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[95ce35f] | 341 | } |
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[185d793] | 342 | |
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[95ce35f] | 343 | if (glpoint_sprite) { |
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| 344 | glGenTextures(1, &m_CrossTexture); |
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| 345 | glBindTexture(GL_TEXTURE_2D, m_CrossTexture); |
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| 346 | const unsigned char crossteximage[128] = { |
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| 347 | 255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255, |
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| 348 | 0, 0,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0, 0, |
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| 349 | 0, 0, 0, 0,255,255, 0, 0, 0, 0,255,255, 0, 0, 0, 0, |
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| 350 | 0, 0, 0, 0, 0, 0,255,255,255,255, 0, 0, 0, 0, 0, 0, |
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| 351 | 0, 0, 0, 0, 0, 0,255,255,255,255, 0, 0, 0, 0, 0, 0, |
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| 352 | 0, 0, 0, 0,255,255, 0, 0, 0, 0,255,255, 0, 0, 0, 0, |
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| 353 | 0, 0,255,255, 0, 0, 0, 0, 0, 0, 0, 0,255,255, 0, 0, |
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| 354 | 255,255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,255,255 |
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| 355 | }; |
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| 356 | glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
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| 357 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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| 358 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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| 359 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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| 360 | glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage); |
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| 361 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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| 362 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 363 | } |
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[185d793] | 364 | //if (glpoint_ok) printf("Using GL_POINTS for blobs\n"); |
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| 365 | //if (glpoint_sprite) printf("Using GL_POINT_SPRITE* for crosses"); |
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[ca8c864] | 366 | } |
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| 367 | |
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[56da40e] | 368 | void GLACanvas::Clear() |
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| 369 | { |
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| 370 | // Clear the canvas. |
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[d727368] | 371 | |
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[56da40e] | 372 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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[1897247] | 373 | CHECK_GL_ERROR("Clear", "glClear"); |
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[56da40e] | 374 | } |
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| 375 | |
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[69ea543] | 376 | void GLACanvas::SetRotation(const Quaternion& q) |
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[56da40e] | 377 | { |
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| 378 | m_Rotation = q; |
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| 379 | } |
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| 380 | |
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| 381 | void GLACanvas::SetScale(Double scale) |
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| 382 | { |
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[db59b02] | 383 | if (scale != m_Scale) { |
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| 384 | vector<GLAList>::iterator i; |
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| 385 | for (i = drawing_lists.begin(); i != drawing_lists.end(); ++i) { |
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| 386 | if (*i && i->test_flag(INVALIDATE_ON_SCALE)) i->InvalidateList(); |
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| 387 | } |
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| 388 | |
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| 389 | m_Scale = scale; |
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| 390 | } |
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[56da40e] | 391 | } |
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| 392 | |
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| 393 | void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy) |
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| 394 | { |
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| 395 | // Translate the data by a given amount, specified in screen coordinates. |
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[096e56c] | 396 | |
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[56da40e] | 397 | // Find out how far the translation takes us in data coordinates. |
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| 398 | SetDataTransform(); |
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| 399 | |
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| 400 | Double x0, y0, z0; |
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| 401 | Double x, y, z; |
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[1b12b82] | 402 | gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport, |
---|
| 403 | &x0, &y0, &z0); |
---|
[bb1f293] | 404 | CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject"); |
---|
[1b12b82] | 405 | gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport, |
---|
| 406 | &x, &y, &z); |
---|
[bb1f293] | 407 | CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)"); |
---|
[56da40e] | 408 | |
---|
| 409 | // Apply the translation. |
---|
[d67450e] | 410 | AddTranslation(Vector3(x - x0, y - y0, z - z0)); |
---|
[56da40e] | 411 | } |
---|
| 412 | |
---|
[c5fc8eb] | 413 | void GLACanvas::SetVolumeDiameter(glaCoord diameter) |
---|
[56da40e] | 414 | { |
---|
[c5fc8eb] | 415 | // Set the size of the data drawing volume by giving the diameter of the |
---|
| 416 | // smallest sphere containing it. |
---|
[56da40e] | 417 | |
---|
[5eab797] | 418 | m_VolumeDiameter = max(1.0, diameter); |
---|
[56da40e] | 419 | } |
---|
| 420 | |
---|
| 421 | void GLACanvas::StartDrawing() |
---|
| 422 | { |
---|
| 423 | // Prepare for a redraw operation. |
---|
[096e56c] | 424 | |
---|
[203d2a7] | 425 | SetCurrent(); |
---|
| 426 | glDepthMask(true); |
---|
[56da40e] | 427 | } |
---|
| 428 | |
---|
[d67450e] | 429 | void GLACanvas::EnableSmoothPolygons(bool filled) |
---|
[1b12b82] | 430 | { |
---|
| 431 | // Prepare for drawing smoothly-shaded polygons. |
---|
| 432 | // Only use this when required (in particular lines in lists may not be |
---|
| 433 | // coloured correctly when this is enabled). |
---|
[096e56c] | 434 | |
---|
[d67450e] | 435 | glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT); |
---|
| 436 | if (filled) { |
---|
| 437 | glShadeModel(GL_SMOOTH); |
---|
| 438 | glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); |
---|
| 439 | } else { |
---|
| 440 | glDisable(GL_LINE_SMOOTH); |
---|
| 441 | glDisable(GL_TEXTURE_2D); |
---|
| 442 | glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); |
---|
| 443 | } |
---|
| 444 | CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode"); |
---|
| 445 | |
---|
| 446 | if (filled && m_SmoothShading) { |
---|
| 447 | static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 }; |
---|
| 448 | static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 }; |
---|
| 449 | static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 }; |
---|
| 450 | static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 }; |
---|
| 451 | glEnable(GL_COLOR_MATERIAL); |
---|
| 452 | glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular); |
---|
| 453 | glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0); |
---|
| 454 | glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); |
---|
| 455 | glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); |
---|
| 456 | glLightfv(GL_LIGHT0, GL_POSITION, light_position); |
---|
| 457 | glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE); |
---|
| 458 | glEnable(GL_LIGHTING); |
---|
| 459 | glEnable(GL_LIGHT0); |
---|
| 460 | } |
---|
[1b12b82] | 461 | } |
---|
| 462 | |
---|
| 463 | void GLACanvas::DisableSmoothPolygons() |
---|
| 464 | { |
---|
[d67450e] | 465 | glPopAttrib(); |
---|
[203d2a7] | 466 | } |
---|
| 467 | |
---|
[d67450e] | 468 | void GLACanvas::PlaceNormal(const Vector3 &v) |
---|
[203d2a7] | 469 | { |
---|
| 470 | // Add a normal (for polygons etc.) |
---|
| 471 | |
---|
[d67450e] | 472 | glNormal3d(v.GetX(), v.GetY(), v.GetZ()); |
---|
[1b12b82] | 473 | } |
---|
| 474 | |
---|
[56da40e] | 475 | void GLACanvas::SetDataTransform() |
---|
| 476 | { |
---|
[de24f93] | 477 | // Set viewport. The width and height go to zero when the panel is dragged |
---|
| 478 | // right across so we clamp them to be at least 1 to avoid errors from the |
---|
| 479 | // opengl calls below. |
---|
| 480 | int window_width; |
---|
| 481 | int window_height; |
---|
| 482 | GetSize(&window_width, &window_height); |
---|
| 483 | if (window_height < 1) window_height = 1; |
---|
| 484 | if (window_width < 1) window_width = 1; |
---|
| 485 | double aspect = double(window_height) / double(window_width); |
---|
| 486 | |
---|
| 487 | glViewport(0, 0, window_width, window_height); |
---|
| 488 | CHECK_GL_ERROR("SetDataTransform", "glViewport"); |
---|
| 489 | |
---|
| 490 | // Set projection. |
---|
| 491 | glMatrixMode(GL_PROJECTION); |
---|
| 492 | CHECK_GL_ERROR("SetDataTransform", "glMatrixMode"); |
---|
| 493 | glLoadIdentity(); |
---|
| 494 | CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity"); |
---|
| 495 | |
---|
[d877aa2] | 496 | Double near_plane = 1.0; |
---|
[de24f93] | 497 | if (m_Perspective) { |
---|
[e577f89] | 498 | Double lr = near_plane * tan(rad(25.0)); |
---|
[d877aa2] | 499 | Double far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly |
---|
| 500 | Double tb = lr * aspect; |
---|
[de24f93] | 501 | glFrustum(-lr, lr, -tb, tb, near_plane, far_plane); |
---|
| 502 | CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum"); |
---|
| 503 | } else { |
---|
[5092ee7] | 504 | near_plane = 0.0; |
---|
[d877aa2] | 505 | assert(m_Scale != 0.0); |
---|
| 506 | Double lr = m_VolumeDiameter / m_Scale * 0.5; |
---|
| 507 | Double far_plane = m_VolumeDiameter + near_plane; |
---|
| 508 | Double tb = lr * aspect; |
---|
[de24f93] | 509 | glOrtho(-lr, lr, -tb, tb, near_plane, far_plane); |
---|
| 510 | CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho"); |
---|
| 511 | } |
---|
| 512 | |
---|
[56da40e] | 513 | // Set the modelview transform for drawing data. |
---|
| 514 | glMatrixMode(GL_MODELVIEW); |
---|
[1897247] | 515 | CHECK_GL_ERROR("SetDataTransform", "glMatrixMode"); |
---|
[56da40e] | 516 | glLoadIdentity(); |
---|
[1897247] | 517 | CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity"); |
---|
[d877aa2] | 518 | if (m_Perspective) { |
---|
| 519 | glTranslated(0.0, 0.0, -near_plane); |
---|
| 520 | } else { |
---|
| 521 | glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter); |
---|
| 522 | } |
---|
[1bbd9a8] | 523 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
[2491b8c] | 524 | // Get axes the correct way around (z upwards, y into screen) |
---|
| 525 | glRotated(-90.0, 1.0, 0.0, 0.0); |
---|
| 526 | CHECK_GL_ERROR("SetDataTransform", "glRotated"); |
---|
| 527 | m_Rotation.CopyToOpenGL(); |
---|
| 528 | CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL"); |
---|
[5092ee7] | 529 | if (m_Perspective) { |
---|
[d67450e] | 530 | glTranslated(m_Translation.GetX(), |
---|
| 531 | m_Translation.GetY(), |
---|
| 532 | m_Translation.GetZ()); |
---|
[5092ee7] | 533 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
| 534 | } |
---|
[dde4fe7] | 535 | |
---|
[de24f93] | 536 | // Save projection matrix. |
---|
| 537 | glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); |
---|
| 538 | CHECK_GL_ERROR("SetDataTransform", "glGetDoublev"); |
---|
| 539 | |
---|
| 540 | // Save viewport coordinates. |
---|
| 541 | glGetIntegerv(GL_VIEWPORT, viewport); |
---|
| 542 | CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv"); |
---|
| 543 | |
---|
| 544 | // Save modelview matrix. |
---|
[dde4fe7] | 545 | glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); |
---|
| 546 | CHECK_GL_ERROR("SetDataTransform", "glGetDoublev"); |
---|
[de24f93] | 547 | |
---|
[5092ee7] | 548 | if (!m_Perspective) { |
---|
| 549 | // Adjust the translation so we don't change the Z position of the model |
---|
| 550 | Double X, Y, Z; |
---|
[d67450e] | 551 | gluProject(m_Translation.GetX(), |
---|
| 552 | m_Translation.GetY(), |
---|
| 553 | m_Translation.GetZ(), |
---|
[5092ee7] | 554 | modelview_matrix, projection_matrix, viewport, |
---|
| 555 | &X, &Y, &Z); |
---|
| 556 | Double Tx, Ty, Tz; |
---|
| 557 | gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport, |
---|
| 558 | &Tx, &Ty, &Tz); |
---|
| 559 | glTranslated(Tx, Ty, Tz); |
---|
| 560 | CHECK_GL_ERROR("SetDataTransform", "glTranslated"); |
---|
| 561 | glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); |
---|
| 562 | } |
---|
[096e56c] | 563 | |
---|
[de24f93] | 564 | glEnable(GL_DEPTH_TEST); |
---|
| 565 | CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST"); |
---|
[c60062d] | 566 | |
---|
[a517825] | 567 | if (m_Textured) { |
---|
| 568 | glBindTexture(GL_TEXTURE_2D, m_Texture); |
---|
| 569 | glEnable(GL_TEXTURE_2D); |
---|
| 570 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); |
---|
| 571 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S"); |
---|
| 572 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); |
---|
| 573 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T"); |
---|
| 574 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
---|
| 575 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER"); |
---|
[ecbdd96] | 576 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, |
---|
| 577 | GL_LINEAR_MIPMAP_LINEAR); |
---|
[a517825] | 578 | CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER"); |
---|
| 579 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); |
---|
| 580 | } else { |
---|
| 581 | glDisable(GL_TEXTURE_2D); |
---|
| 582 | } |
---|
[c60062d] | 583 | if (m_Fog) { |
---|
| 584 | glFogf(GL_FOG_START, near_plane); |
---|
| 585 | glFogf(GL_FOG_END, near_plane + m_VolumeDiameter); |
---|
| 586 | glEnable(GL_FOG); |
---|
[db452ae] | 587 | } else { |
---|
| 588 | glDisable(GL_FOG); |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | if (m_AntiAlias) { |
---|
| 592 | glEnable(GL_LINE_SMOOTH); |
---|
[e4d40792] | 593 | glEnable(GL_BLEND); |
---|
| 594 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
---|
[db452ae] | 595 | } else { |
---|
| 596 | glDisable(GL_LINE_SMOOTH); |
---|
[c60062d] | 597 | } |
---|
[56da40e] | 598 | } |
---|
| 599 | |
---|
| 600 | void GLACanvas::SetIndicatorTransform() |
---|
| 601 | { |
---|
[db59b02] | 602 | list_flags |= NEVER_CACHE; |
---|
| 603 | |
---|
[bb1f293] | 604 | // Set the modelview transform and projection for drawing indicators. |
---|
[56da40e] | 605 | wxSize size = GetSize(); |
---|
[bb1f293] | 606 | int window_width = max(size.GetWidth(), 1); |
---|
| 607 | int window_height = max(size.GetHeight(), 1); |
---|
[56da40e] | 608 | |
---|
[bb1f293] | 609 | glDisable(GL_DEPTH_TEST); |
---|
| 610 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST"); |
---|
[c60062d] | 611 | glDisable(GL_FOG); |
---|
| 612 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG"); |
---|
[bb1f293] | 613 | |
---|
[78924eb] | 614 | // Just a simple 2D projection. |
---|
[bb1f293] | 615 | glMatrixMode(GL_PROJECTION); |
---|
| 616 | CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode"); |
---|
| 617 | glLoadIdentity(); |
---|
| 618 | CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)"); |
---|
[1eeb55a] | 619 | gluOrtho2D(0, window_width, 0, window_height); |
---|
[bb1f293] | 620 | CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D"); |
---|
[a517825] | 621 | |
---|
[78924eb] | 622 | // No modelview transform. |
---|
| 623 | glMatrixMode(GL_MODELVIEW); |
---|
| 624 | CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode"); |
---|
| 625 | glLoadIdentity(); |
---|
| 626 | CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity"); |
---|
| 627 | |
---|
[a517825] | 628 | glDisable(GL_TEXTURE_2D); |
---|
[6adffadf] | 629 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D"); |
---|
[e4d40792] | 630 | glDisable(GL_BLEND); |
---|
[6adffadf] | 631 | CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND"); |
---|
[36c3285] | 632 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
---|
| 633 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
---|
| 634 | glAlphaFunc(GL_GREATER, 0.5f); |
---|
[096e56c] | 635 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
---|
[36c3285] | 636 | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
---|
| 637 | glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); |
---|
[6adffadf] | 638 | CHECK_GL_ERROR("SetIndicatorTransform", "various"); |
---|
[56da40e] | 639 | } |
---|
| 640 | |
---|
| 641 | void GLACanvas::FinishDrawing() |
---|
| 642 | { |
---|
| 643 | // Complete a redraw operation. |
---|
[096e56c] | 644 | |
---|
[203d2a7] | 645 | // glFlush(); |
---|
| 646 | // CHECK_GL_ERROR("FinishDrawing", "glFlush"); |
---|
[56da40e] | 647 | SwapBuffers(); |
---|
| 648 | } |
---|
| 649 | |
---|
[d2fcc9b] | 650 | void GLACanvas::DrawList(unsigned int l) |
---|
[56da40e] | 651 | { |
---|
[4ba80e0] | 652 | // FIXME: uncomment to disable use of lists for debugging: |
---|
| 653 | // GenerateList(l); return; |
---|
[d2fcc9b] | 654 | if (l >= drawing_lists.size()) drawing_lists.resize(l + 1); |
---|
[bae6a7c] | 655 | |
---|
[d2fcc9b] | 656 | // We generate the OpenGL lists lazily to minimise delays on startup. |
---|
| 657 | // So check if we need to generate the OpenGL list now. |
---|
[db59b02] | 658 | if (!drawing_lists[l] && !drawing_lists[l].test_flag(NEVER_CACHE)) { |
---|
[bae6a7c] | 659 | // Create a new OpenGL list to hold this sequence of drawing |
---|
| 660 | // operations. |
---|
[d2fcc9b] | 661 | GLuint list = glGenLists(1); |
---|
[6adffadf] | 662 | #ifdef GLA_DEBUG |
---|
[d2fcc9b] | 663 | printf("new list #%d: %d... ", l, list); |
---|
| 664 | m_Vertices = 0; |
---|
[6adffadf] | 665 | #endif |
---|
[bae6a7c] | 666 | CHECK_GL_ERROR("CreateList", "glGenLists"); |
---|
[c071520] | 667 | if (list == 0) { |
---|
| 668 | // If we can't create a list, fall back to just drawing directly. |
---|
| 669 | GenerateList(l); |
---|
| 670 | return; |
---|
| 671 | } |
---|
[096e56c] | 672 | |
---|
[6f5f9e5] | 673 | // We should have 256 lists for font drawing and a dozen or so for 2D |
---|
| 674 | // and 3D lists. So something is amiss if we've generated 1000 lists, |
---|
| 675 | // probably a infinite loop in the lazy list mechanism. |
---|
| 676 | assert(list < 1000); |
---|
| 677 | |
---|
[d2fcc9b] | 678 | // http://www.opengl.org/resources/faq/technical/displaylist.htm |
---|
| 679 | // advises: |
---|
| 680 | // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the |
---|
| 681 | // list using GL_COMPILE mode, then execute it with glCallList()." |
---|
[bae6a7c] | 682 | glNewList(list, GL_COMPILE); |
---|
| 683 | CHECK_GL_ERROR("CreateList", "glNewList"); |
---|
[db59b02] | 684 | // Clear list_flags so that we can note what conditions to invalidate |
---|
| 685 | // the cached OpenGL list on. |
---|
| 686 | list_flags = 0; |
---|
[d2fcc9b] | 687 | GenerateList(l); |
---|
[bae6a7c] | 688 | glEndList(); |
---|
[edb6576] | 689 | #ifdef GLA_DEBUG |
---|
[bae6a7c] | 690 | printf("done (%d vertices)\n", m_Vertices); |
---|
[edb6576] | 691 | #endif |
---|
[bae6a7c] | 692 | CHECK_GL_ERROR("CreateList", "glEndList"); |
---|
[db59b02] | 693 | drawing_lists[l] = GLAList(list, list_flags); |
---|
[bae6a7c] | 694 | } |
---|
[ee78822] | 695 | |
---|
[db59b02] | 696 | if (drawing_lists[l].test_flag(NEVER_CACHE)) { |
---|
| 697 | // That list can't be cached. |
---|
| 698 | GenerateList(l); |
---|
| 699 | } else { |
---|
| 700 | // Perform the operations specified by the OpenGL display list. |
---|
| 701 | drawing_lists[l].DrawList(); |
---|
| 702 | } |
---|
[56da40e] | 703 | } |
---|
| 704 | |
---|
[76dd228] | 705 | void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, Double rotation) |
---|
| 706 | { |
---|
| 707 | glMatrixMode(GL_PROJECTION); |
---|
| 708 | CHECK_GL_ERROR("DrawList2D", "glMatrixMode"); |
---|
| 709 | glPushMatrix(); |
---|
| 710 | CHECK_GL_ERROR("DrawList2D", "glPushMatrix"); |
---|
| 711 | glTranslated(x, y, 0); |
---|
| 712 | CHECK_GL_ERROR("DrawList2D", "glTranslated"); |
---|
| 713 | if (rotation != 0.0) { |
---|
| 714 | glRotated(rotation, 0, 0, -1); |
---|
| 715 | CHECK_GL_ERROR("DrawList2D", "glRotated"); |
---|
| 716 | } |
---|
| 717 | DrawList(l); |
---|
| 718 | glMatrixMode(GL_PROJECTION); |
---|
| 719 | CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2"); |
---|
| 720 | glPopMatrix(); |
---|
| 721 | CHECK_GL_ERROR("DrawList2D", "glPopMatrix"); |
---|
| 722 | } |
---|
| 723 | |
---|
[d2fcc9b] | 724 | void GLACanvas::InvalidateList(unsigned int l) |
---|
[56da40e] | 725 | { |
---|
[d2fcc9b] | 726 | if (l < drawing_lists.size() && drawing_lists[l]) { |
---|
[bae6a7c] | 727 | // Delete any existing OpenGL list. |
---|
[db59b02] | 728 | drawing_lists[l].InvalidateList(); |
---|
[37d7084] | 729 | } |
---|
| 730 | } |
---|
| 731 | |
---|
[56da40e] | 732 | void GLACanvas::SetBackgroundColour(float red, float green, float blue) |
---|
| 733 | { |
---|
| 734 | // Set the background colour of the canvas. |
---|
[096e56c] | 735 | |
---|
[56da40e] | 736 | glClearColor(red, green, blue, 1.0); |
---|
[1897247] | 737 | CHECK_GL_ERROR("SetBackgroundColour", "glClearColor"); |
---|
[56da40e] | 738 | } |
---|
| 739 | |
---|
[aa048c3] | 740 | void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale) |
---|
[56da40e] | 741 | { |
---|
| 742 | // Set the colour for subsequent operations. |
---|
[aa048c3] | 743 | glColor3f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale, |
---|
| 744 | pen.GetBlue() * rgb_scale); |
---|
[56da40e] | 745 | } |
---|
| 746 | |
---|
[aa048c3] | 747 | void GLACanvas::SetColour(const GLAPen& pen) |
---|
[f383708] | 748 | { |
---|
[aa048c3] | 749 | // Set the colour for subsequent operations. |
---|
| 750 | glColor3dv(pen.components); |
---|
[f383708] | 751 | } |
---|
| 752 | |
---|
[aa048c3] | 753 | void GLACanvas::SetColour(gla_colour colour) |
---|
[56da40e] | 754 | { |
---|
[aa048c3] | 755 | // Set the colour for subsequent operations. |
---|
| 756 | glColor3ubv(&COLOURS[colour].r); |
---|
[56da40e] | 757 | } |
---|
| 758 | |
---|
| 759 | void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str) |
---|
| 760 | { |
---|
| 761 | // Draw a text string on the current buffer in the current font. |
---|
[1eeb55a] | 762 | #ifdef USE_FNT |
---|
| 763 | GLdouble X, Y, Z; |
---|
| 764 | if (!gluProject(x, y, z, modelview_matrix, projection_matrix, viewport, |
---|
| 765 | &X, &Y, &Z)) return; |
---|
[3f8b339] | 766 | // Only draw text which is in front of the viewer. |
---|
[36c3285] | 767 | if (Z > 0) DrawIndicatorText((int)X, (int)Y, str); |
---|
[1eeb55a] | 768 | #else |
---|
[56da40e] | 769 | glRasterPos3d(x, y, z); |
---|
[1897247] | 770 | CHECK_GL_ERROR("DrawText", "glRasterPos3d"); |
---|
[fc4ee5b] | 771 | |
---|
| 772 | #ifdef FREEGLUT |
---|
| 773 | glutBitmapString(m_Font, (const unsigned char *)str.c_str()); |
---|
| 774 | CHECK_GL_ERROR("DrawText", "glutBitmapString"); |
---|
| 775 | #else |
---|
[4252768] | 776 | for (size_t pos = 0; pos < str.length(); pos++) { |
---|
[d4cb449] | 777 | glutBitmapCharacter(m_Font, int((unsigned char)str[pos])); |
---|
[1897247] | 778 | CHECK_GL_ERROR("DrawText", "glutBitmapCharacter"); |
---|
[56da40e] | 779 | } |
---|
[fc4ee5b] | 780 | #endif |
---|
[1eeb55a] | 781 | #endif |
---|
[56da40e] | 782 | } |
---|
| 783 | |
---|
[1eeb55a] | 784 | void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str) |
---|
[56da40e] | 785 | { |
---|
[1eeb55a] | 786 | #ifdef USE_FNT |
---|
[5b13e4c] | 787 | glPushAttrib(GL_ENABLE_BIT); |
---|
[1eeb55a] | 788 | glEnable(GL_ALPHA_TEST); |
---|
[5b13e4c] | 789 | glEnable(GL_TEXTURE_2D); |
---|
| 790 | glDisable(GL_DEPTH_TEST); |
---|
[1eeb55a] | 791 | m_Font.puts(x, y, str.c_str()); |
---|
| 792 | glPopAttrib(); |
---|
| 793 | #else |
---|
[087bc72] | 794 | DrawText(x, y, 0.0, str); |
---|
[1eeb55a] | 795 | #endif |
---|
[56da40e] | 796 | } |
---|
| 797 | |
---|
[1eeb55a] | 798 | void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) |
---|
[56da40e] | 799 | { |
---|
[1eeb55a] | 800 | #ifdef USE_FNT |
---|
[aa048c3] | 801 | m_Font.getTextExtent(str.c_str(), x_ext, y_ext); |
---|
[1eeb55a] | 802 | #else |
---|
[d92d282] | 803 | if (x_ext) { |
---|
[d4cb449] | 804 | #if 1 |
---|
[d92d282] | 805 | *x_ext = glutBitmapLength(m_Font, (const unsigned char *)str.c_str()); |
---|
| 806 | CHECK_GL_ERROR("GetTextExtent", "glutBitmapLength"); |
---|
[d4cb449] | 807 | #else |
---|
[d92d282] | 808 | *x_ext = 0; |
---|
[4252768] | 809 | for (size_t pos = 0; pos < str.length(); pos++) { |
---|
[d92d282] | 810 | x_ext += glutBitmapWidth(m_Font, int((unsigned char)str[pos])); |
---|
| 811 | CHECK_GL_ERROR("GetTextExtent", "glutBitmapWidth"); |
---|
| 812 | } |
---|
[d4cb449] | 813 | #endif |
---|
[d92d282] | 814 | } |
---|
| 815 | if (y_ext) *y_ext = m_FontSize + 2; |
---|
[1eeb55a] | 816 | #endif |
---|
[56da40e] | 817 | } |
---|
| 818 | |
---|
| 819 | void GLACanvas::BeginQuadrilaterals() |
---|
| 820 | { |
---|
| 821 | // Commence drawing of quadrilaterals. |
---|
[096e56c] | 822 | |
---|
[56da40e] | 823 | glBegin(GL_QUADS); |
---|
| 824 | } |
---|
| 825 | |
---|
| 826 | void GLACanvas::EndQuadrilaterals() |
---|
| 827 | { |
---|
| 828 | // Finish drawing of quadrilaterals. |
---|
[096e56c] | 829 | |
---|
[56da40e] | 830 | glEnd(); |
---|
| 831 | } |
---|
| 832 | |
---|
| 833 | void GLACanvas::BeginLines() |
---|
| 834 | { |
---|
| 835 | // Commence drawing of a set of lines. |
---|
| 836 | |
---|
| 837 | glBegin(GL_LINES); |
---|
| 838 | } |
---|
| 839 | |
---|
| 840 | void GLACanvas::EndLines() |
---|
| 841 | { |
---|
| 842 | // Finish drawing of a set of lines. |
---|
| 843 | |
---|
| 844 | glEnd(); |
---|
| 845 | } |
---|
| 846 | |
---|
| 847 | void GLACanvas::BeginTriangles() |
---|
| 848 | { |
---|
| 849 | // Commence drawing of a set of triangles. |
---|
| 850 | |
---|
| 851 | glBegin(GL_TRIANGLES); |
---|
| 852 | } |
---|
| 853 | |
---|
| 854 | void GLACanvas::EndTriangles() |
---|
| 855 | { |
---|
| 856 | // Finish drawing of a set of triangles. |
---|
| 857 | |
---|
| 858 | glEnd(); |
---|
| 859 | } |
---|
| 860 | |
---|
[dde4fe7] | 861 | void GLACanvas::BeginTriangleStrip() |
---|
| 862 | { |
---|
| 863 | // Commence drawing of a triangle strip. |
---|
| 864 | |
---|
| 865 | glBegin(GL_TRIANGLE_STRIP); |
---|
| 866 | } |
---|
| 867 | |
---|
| 868 | void GLACanvas::EndTriangleStrip() |
---|
| 869 | { |
---|
| 870 | // Finish drawing of a triangle strip. |
---|
| 871 | |
---|
| 872 | glEnd(); |
---|
| 873 | } |
---|
| 874 | |
---|
[56da40e] | 875 | void GLACanvas::BeginPolyline() |
---|
| 876 | { |
---|
| 877 | // Commence drawing of a polyline. |
---|
| 878 | |
---|
| 879 | glBegin(GL_LINE_STRIP); |
---|
| 880 | } |
---|
| 881 | |
---|
| 882 | void GLACanvas::EndPolyline() |
---|
| 883 | { |
---|
| 884 | // Finish drawing of a polyline. |
---|
[096e56c] | 885 | |
---|
[56da40e] | 886 | glEnd(); |
---|
| 887 | } |
---|
| 888 | |
---|
[45aa1d6] | 889 | void GLACanvas::BeginPolygon() |
---|
| 890 | { |
---|
| 891 | // Commence drawing of a polygon. |
---|
| 892 | |
---|
| 893 | glBegin(GL_POLYGON); |
---|
| 894 | } |
---|
| 895 | |
---|
| 896 | void GLACanvas::EndPolygon() |
---|
| 897 | { |
---|
| 898 | // Finish drawing of a polygon. |
---|
[096e56c] | 899 | |
---|
[45aa1d6] | 900 | glEnd(); |
---|
| 901 | } |
---|
| 902 | |
---|
[56da40e] | 903 | void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z) |
---|
| 904 | { |
---|
| 905 | // Place a vertex for the current object being drawn. |
---|
| 906 | |
---|
[edb6576] | 907 | #ifdef GLA_DEBUG |
---|
| 908 | m_Vertices++; |
---|
| 909 | #endif |
---|
[56da40e] | 910 | glVertex3d(x, y, z); |
---|
| 911 | } |
---|
| 912 | |
---|
| 913 | void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y) |
---|
| 914 | { |
---|
| 915 | // Place a vertex for the current indicator object being drawn. |
---|
| 916 | |
---|
[087bc72] | 917 | PlaceVertex(x, y, 0.0); |
---|
[56da40e] | 918 | } |
---|
| 919 | |
---|
[e633bb1] | 920 | void GLACanvas::BeginBlobs() |
---|
[d9b3270] | 921 | { |
---|
[4ba80e0] | 922 | if (glpoint_ok) { |
---|
| 923 | // Commence drawing of a set of blobs. |
---|
[78924eb] | 924 | glPushAttrib(GL_ENABLE_BIT); |
---|
| 925 | CHECK_GL_ERROR("BeginBlobs", "glPushAttrib"); |
---|
[4ba80e0] | 926 | glEnable(GL_ALPHA_TEST); |
---|
| 927 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST"); |
---|
| 928 | glEnable(GL_POINT_SMOOTH); |
---|
| 929 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH"); |
---|
| 930 | glBegin(GL_POINTS); |
---|
| 931 | } else { |
---|
[6662d02] | 932 | glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT); |
---|
[4ba80e0] | 933 | CHECK_GL_ERROR("BeginBlobs", "glPushAttrib"); |
---|
| 934 | SetIndicatorTransform(); |
---|
[6f5f9e5] | 935 | glEnable(GL_DEPTH_TEST); |
---|
| 936 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST"); |
---|
[4ba80e0] | 937 | } |
---|
[e633bb1] | 938 | } |
---|
[d9b3270] | 939 | |
---|
[e633bb1] | 940 | void GLACanvas::EndBlobs() |
---|
| 941 | { |
---|
[4ba80e0] | 942 | if (glpoint_ok) { |
---|
| 943 | // Finish drawing of a set of blobs. |
---|
| 944 | glEnd(); |
---|
| 945 | CHECK_GL_ERROR("EndBlobs", "GL_POINTS"); |
---|
| 946 | } |
---|
[78924eb] | 947 | glPopAttrib(); |
---|
| 948 | CHECK_GL_ERROR("EndBlobs", "glPopAttrib"); |
---|
[e633bb1] | 949 | } |
---|
[d9b3270] | 950 | |
---|
[e633bb1] | 951 | void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z) |
---|
| 952 | { |
---|
[4ba80e0] | 953 | if (glpoint_ok) { |
---|
| 954 | // Draw a marker. |
---|
| 955 | PlaceVertex(x, y, z); |
---|
| 956 | } else { |
---|
| 957 | Double X, Y, Z; |
---|
[d67450e] | 958 | if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) { |
---|
[4ba80e0] | 959 | printf("bad transform\n"); |
---|
| 960 | return; |
---|
| 961 | } |
---|
| 962 | // Stuff behind us (in perspective view) will get clipped, |
---|
| 963 | // but we can save effort with a cheap check here. |
---|
| 964 | if (Z <= 0) return; |
---|
| 965 | |
---|
| 966 | // Draw an filled circle. |
---|
| 967 | assert(m_Quadric); |
---|
| 968 | glTranslated(X, Y, Z); |
---|
| 969 | CHECK_GL_ERROR("glTranslated 1", "DrawBlob"); |
---|
| 970 | gluDisk(m_Quadric, 0, BLOB_DIAMETER * 0.5, 8, 1); |
---|
| 971 | CHECK_GL_ERROR("gluDisk", "DrawBlob"); |
---|
| 972 | glTranslated(-X, -Y, -Z); |
---|
| 973 | CHECK_GL_ERROR("glTranslated 2", "DrawBlob"); |
---|
[78924eb] | 974 | } |
---|
[95ce35f] | 975 | #ifdef GLA_DEBUG |
---|
[78924eb] | 976 | m_Vertices++; |
---|
[95ce35f] | 977 | #endif |
---|
[429465a] | 978 | } |
---|
| 979 | |
---|
[81aea4e] | 980 | void GLACanvas::DrawBlob(glaCoord x, glaCoord y) |
---|
| 981 | { |
---|
| 982 | if (glpoint_ok) { |
---|
| 983 | // Draw a marker. |
---|
| 984 | PlaceVertex(x, y, 0); |
---|
| 985 | } else { |
---|
| 986 | // Draw an filled circle. |
---|
| 987 | assert(m_Quadric); |
---|
| 988 | glTranslated(x, y, 0); |
---|
| 989 | CHECK_GL_ERROR("glTranslated 1", "DrawBlob 2"); |
---|
| 990 | gluDisk(m_Quadric, 0, BLOB_DIAMETER * 0.5, 8, 1); |
---|
| 991 | CHECK_GL_ERROR("gluDisk", "DrawBlob"); |
---|
| 992 | glTranslated(-x, -y, 0); |
---|
| 993 | CHECK_GL_ERROR("glTranslated 2", "DrawBlob 2"); |
---|
| 994 | } |
---|
| 995 | #ifdef GLA_DEBUG |
---|
| 996 | m_Vertices++; |
---|
| 997 | #endif |
---|
| 998 | } |
---|
| 999 | |
---|
[86fe6e4] | 1000 | void GLACanvas::BeginCrosses() |
---|
| 1001 | { |
---|
[95ce35f] | 1002 | // Plot crosses. |
---|
| 1003 | if (glpoint_sprite) { |
---|
| 1004 | glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT); |
---|
| 1005 | glBindTexture(GL_TEXTURE_2D, m_CrossTexture); |
---|
| 1006 | glEnable(GL_ALPHA_TEST); |
---|
| 1007 | glPointSize(8); |
---|
| 1008 | glTexEnvf(GL_POINT_SPRITE_ARB, GL_COORD_REPLACE_ARB, GL_TRUE); |
---|
| 1009 | glEnable(GL_TEXTURE_2D); |
---|
| 1010 | glEnable(GL_POINT_SPRITE_ARB); |
---|
| 1011 | glBegin(GL_POINTS); |
---|
| 1012 | } else { |
---|
| 1013 | // To get the crosses to appear at a constant size and orientation on |
---|
| 1014 | // screen, we plot them in the Indicator transform coordinates (which |
---|
| 1015 | // unfortunately means they can't be usefully put in an opengl display |
---|
| 1016 | // list). |
---|
[6662d02] | 1017 | glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT); |
---|
[95ce35f] | 1018 | CHECK_GL_ERROR("BeginCrosses", "glPushAttrib"); |
---|
| 1019 | SetIndicatorTransform(); |
---|
[6f5f9e5] | 1020 | glEnable(GL_DEPTH_TEST); |
---|
| 1021 | CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST"); |
---|
[95ce35f] | 1022 | glBegin(GL_LINES); |
---|
| 1023 | } |
---|
[86fe6e4] | 1024 | } |
---|
| 1025 | |
---|
| 1026 | void GLACanvas::EndCrosses() |
---|
| 1027 | { |
---|
[95ce35f] | 1028 | glEnd(); |
---|
[86fe6e4] | 1029 | glPopAttrib(); |
---|
| 1030 | CHECK_GL_ERROR("EndCrosses", "glPopAttrib"); |
---|
| 1031 | } |
---|
| 1032 | |
---|
| 1033 | void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z) |
---|
| 1034 | { |
---|
[95ce35f] | 1035 | if (glpoint_sprite) { |
---|
| 1036 | PlaceVertex(x, y, z); |
---|
| 1037 | } else { |
---|
| 1038 | Double X, Y, Z; |
---|
[d67450e] | 1039 | if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) { |
---|
[95ce35f] | 1040 | printf("bad transform\n"); |
---|
| 1041 | return; |
---|
| 1042 | } |
---|
| 1043 | // Stuff behind us (in perspective view) will get clipped, |
---|
| 1044 | // but we can save effort with a cheap check here. |
---|
| 1045 | if (Z > 0) { |
---|
| 1046 | // Round to integers before adding on the offsets for the |
---|
| 1047 | // cross arms to avoid uneven crosses. |
---|
| 1048 | X = rint(X); |
---|
| 1049 | Y = rint(Y); |
---|
| 1050 | PlaceVertex(X - 3, Y - 3, Z); |
---|
| 1051 | PlaceVertex(X + 3, Y + 3, Z); |
---|
| 1052 | PlaceVertex(X - 3, Y + 3, Z); |
---|
| 1053 | PlaceVertex(X + 3, Y - 3, Z); |
---|
| 1054 | } |
---|
[86fe6e4] | 1055 | } |
---|
[78924eb] | 1056 | #ifdef GLA_DEBUG |
---|
| 1057 | m_Vertices++; |
---|
| 1058 | #endif |
---|
[86fe6e4] | 1059 | } |
---|
| 1060 | |
---|
[e633bb1] | 1061 | void GLACanvas::DrawRing(glaCoord x, glaCoord y) |
---|
[429465a] | 1062 | { |
---|
| 1063 | // Draw an unfilled circle |
---|
[096e56c] | 1064 | const Double radius = 4; |
---|
[429465a] | 1065 | assert(m_Quadric); |
---|
[78924eb] | 1066 | glMatrixMode(GL_MODELVIEW); |
---|
| 1067 | CHECK_GL_ERROR("DrawRing", "glMatrixMode"); |
---|
| 1068 | glPushMatrix(); |
---|
| 1069 | CHECK_GL_ERROR("DrawRing", "glPushMatrix"); |
---|
[429465a] | 1070 | glTranslated(x, y, 0.0); |
---|
| 1071 | CHECK_GL_ERROR("DrawRing", "glTranslated"); |
---|
| 1072 | gluDisk(m_Quadric, radius - 1.0, radius, 12, 1); |
---|
| 1073 | CHECK_GL_ERROR("DrawRing", "gluDisk"); |
---|
[78924eb] | 1074 | glPopMatrix(); |
---|
| 1075 | CHECK_GL_ERROR("DrawRing", "glPopMatrix"); |
---|
[d9b3270] | 1076 | } |
---|
| 1077 | |
---|
[aa048c3] | 1078 | void GLACanvas::DrawRectangle(gla_colour edge, gla_colour fill, |
---|
| 1079 | glaCoord x0, glaCoord y0, glaCoord w, glaCoord h) |
---|
[56da40e] | 1080 | { |
---|
| 1081 | // Draw a filled rectangle with an edge in the indicator plane. |
---|
[ca8c864] | 1082 | // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the |
---|
| 1083 | // size. |
---|
[56da40e] | 1084 | |
---|
[c10dd28] | 1085 | SetColour(fill); |
---|
[aa048c3] | 1086 | BeginQuadrilaterals(); |
---|
[56da40e] | 1087 | PlaceIndicatorVertex(x0, y0); |
---|
| 1088 | PlaceIndicatorVertex(x0 + w, y0); |
---|
| 1089 | PlaceIndicatorVertex(x0 + w, y0 + h); |
---|
| 1090 | PlaceIndicatorVertex(x0, y0 + h); |
---|
| 1091 | EndQuadrilaterals(); |
---|
| 1092 | |
---|
[aa048c3] | 1093 | if (edge != fill) { |
---|
[c10dd28] | 1094 | SetColour(edge); |
---|
| 1095 | BeginLines(); |
---|
| 1096 | PlaceIndicatorVertex(x0, y0); |
---|
| 1097 | PlaceIndicatorVertex(x0 + w, y0); |
---|
| 1098 | PlaceIndicatorVertex(x0 + w, y0 + h); |
---|
| 1099 | PlaceIndicatorVertex(x0, y0 + h); |
---|
| 1100 | EndLines(); |
---|
| 1101 | } |
---|
[56da40e] | 1102 | } |
---|
| 1103 | |
---|
[aa048c3] | 1104 | void |
---|
| 1105 | GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top, |
---|
| 1106 | glaCoord x0, glaCoord y0, |
---|
| 1107 | glaCoord w, glaCoord h) |
---|
| 1108 | { |
---|
| 1109 | // Draw a graduated filled rectangle in the indicator plane. |
---|
| 1110 | // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the |
---|
| 1111 | // size. |
---|
| 1112 | |
---|
[02aa4d4] | 1113 | glShadeModel(GL_SMOOTH); |
---|
[aa048c3] | 1114 | BeginQuadrilaterals(); |
---|
| 1115 | SetColour(fill_bot); |
---|
| 1116 | PlaceIndicatorVertex(x0, y0); |
---|
| 1117 | PlaceIndicatorVertex(x0 + w, y0); |
---|
| 1118 | SetColour(fill_top); |
---|
| 1119 | PlaceIndicatorVertex(x0 + w, y0 + h); |
---|
| 1120 | PlaceIndicatorVertex(x0, y0 + h); |
---|
| 1121 | EndQuadrilaterals(); |
---|
[02aa4d4] | 1122 | glShadeModel(GL_FLAT); |
---|
[aa048c3] | 1123 | } |
---|
| 1124 | |
---|
| 1125 | void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill, |
---|
| 1126 | glaCoord cx, glaCoord cy, glaCoord radius) |
---|
[56da40e] | 1127 | { |
---|
[087bc72] | 1128 | // Draw a filled circle with an edge. |
---|
[56da40e] | 1129 | SetColour(fill); |
---|
[78924eb] | 1130 | glMatrixMode(GL_MODELVIEW); |
---|
| 1131 | CHECK_GL_ERROR("DrawCircle", "glMatrixMode"); |
---|
| 1132 | glPushMatrix(); |
---|
| 1133 | CHECK_GL_ERROR("DrawCircle", "glPushMatrix"); |
---|
[56da40e] | 1134 | glTranslated(cx, cy, 0.0); |
---|
[8326157] | 1135 | CHECK_GL_ERROR("DrawCircle", "glTranslated"); |
---|
[1b12b82] | 1136 | assert(m_Quadric); |
---|
| 1137 | gluDisk(m_Quadric, 0.0, radius, 36, 1); |
---|
[8326157] | 1138 | CHECK_GL_ERROR("DrawCircle", "gluDisk"); |
---|
[56da40e] | 1139 | SetColour(edge); |
---|
[1b12b82] | 1140 | gluDisk(m_Quadric, radius - 1.0, radius, 36, 1); |
---|
[8326157] | 1141 | CHECK_GL_ERROR("DrawCircle", "gluDisk (2)"); |
---|
[78924eb] | 1142 | glPopMatrix(); |
---|
| 1143 | CHECK_GL_ERROR("DrawCircle", "glPopMatrix"); |
---|
[56da40e] | 1144 | } |
---|
| 1145 | |
---|
[aa048c3] | 1146 | void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill, |
---|
[1b12b82] | 1147 | glaCoord cx, glaCoord cy, |
---|
| 1148 | glaCoord radius, glaCoord start) |
---|
[56da40e] | 1149 | { |
---|
| 1150 | // Draw a filled semicircle with an edge. |
---|
[ca8c864] | 1151 | // The semicircle extends from "start" deg to "start"+180 deg (increasing |
---|
| 1152 | // clockwise, 0 deg upwards). |
---|
[56da40e] | 1153 | SetColour(fill); |
---|
[78924eb] | 1154 | glMatrixMode(GL_MODELVIEW); |
---|
| 1155 | CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode"); |
---|
| 1156 | glPushMatrix(); |
---|
| 1157 | CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix"); |
---|
[56da40e] | 1158 | glTranslated(cx, cy, 0.0); |
---|
[78924eb] | 1159 | CHECK_GL_ERROR("DrawSemicircle", "glTranslated"); |
---|
[1b12b82] | 1160 | assert(m_Quadric); |
---|
| 1161 | gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0); |
---|
[78924eb] | 1162 | CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk"); |
---|
[56da40e] | 1163 | SetColour(edge); |
---|
[1b12b82] | 1164 | gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0); |
---|
[78924eb] | 1165 | CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)"); |
---|
| 1166 | glPopMatrix(); |
---|
| 1167 | CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix"); |
---|
[56da40e] | 1168 | } |
---|
| 1169 | |
---|
[d67450e] | 1170 | void |
---|
| 1171 | GLACanvas::DrawTriangle(gla_colour edge, gla_colour fill, |
---|
| 1172 | const Vector3 &p0, const Vector3 &p1, const Vector3 &p2) |
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[56da40e] | 1173 | { |
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[ca8c864] | 1174 | // Draw a filled triangle with an edge. |
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[096e56c] | 1175 | |
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[56da40e] | 1176 | SetColour(fill); |
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| 1177 | BeginTriangles(); |
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[d67450e] | 1178 | PlaceIndicatorVertex(p0.GetX(), p0.GetY()); |
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| 1179 | PlaceIndicatorVertex(p1.GetX(), p1.GetY()); |
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| 1180 | PlaceIndicatorVertex(p2.GetX(), p2.GetY()); |
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[56da40e] | 1181 | EndTriangles(); |
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| 1182 | |
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| 1183 | SetColour(edge); |
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[d67450e] | 1184 | glBegin(GL_LINE_STRIP); |
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| 1185 | PlaceIndicatorVertex(p0.GetX(), p0.GetY()); |
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| 1186 | PlaceIndicatorVertex(p1.GetX(), p1.GetY()); |
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| 1187 | PlaceIndicatorVertex(p2.GetX(), p2.GetY()); |
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| 1188 | glEnd(); |
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[56da40e] | 1189 | } |
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| 1190 | |
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| 1191 | void GLACanvas::EnableDashedLines() |
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| 1192 | { |
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| 1193 | // Enable dashed lines, and start drawing in them. |
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| 1194 | |
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[9eb58d0] | 1195 | glLineStipple(1, 0x3333); |
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[8326157] | 1196 | CHECK_GL_ERROR("EnableDashedLines", "glLineStipple"); |
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[56da40e] | 1197 | glEnable(GL_LINE_STIPPLE); |
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[bb1f293] | 1198 | CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE"); |
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[56da40e] | 1199 | } |
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| 1200 | |
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| 1201 | void GLACanvas::DisableDashedLines() |
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| 1202 | { |
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| 1203 | glDisable(GL_LINE_STIPPLE); |
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[bb1f293] | 1204 | CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE"); |
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[56da40e] | 1205 | } |
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| 1206 | |
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[d67450e] | 1207 | bool GLACanvas::Transform(const Vector3 & v, |
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[3c3ca1d] | 1208 | Double* x_out, Double* y_out, Double* z_out) const |
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[56da40e] | 1209 | { |
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| 1210 | // Convert from data coordinates to screen coordinates. |
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[096e56c] | 1211 | |
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[087bc72] | 1212 | // Perform the projection. |
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[d67450e] | 1213 | return gluProject(v.GetX(), v.GetY(), v.GetZ(), |
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| 1214 | modelview_matrix, projection_matrix, viewport, |
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[6adffadf] | 1215 | x_out, y_out, z_out); |
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[56da40e] | 1216 | } |
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| 1217 | |
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[1b12b82] | 1218 | void GLACanvas::ReverseTransform(Double x, Double y, |
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[3c3ca1d] | 1219 | Double* x_out, Double* y_out, Double* z_out) const |
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[a2b3d62] | 1220 | { |
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| 1221 | // Convert from screen coordinates to data coordinates. |
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[096e56c] | 1222 | |
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[a2b3d62] | 1223 | // Perform the projection. |
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[1b12b82] | 1224 | gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport, |
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| 1225 | x_out, y_out, z_out); |
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[8326157] | 1226 | CHECK_GL_ERROR("ReverseTransform", "gluUnProject"); |
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[a2b3d62] | 1227 | } |
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| 1228 | |
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[e7f9e99] | 1229 | Double GLACanvas::SurveyUnitsAcrossViewport() const |
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[087bc72] | 1230 | { |
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[8326157] | 1231 | // Measure the current viewport in survey units, taking into account the |
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| 1232 | // current display scale. |
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[087bc72] | 1233 | |
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[9eb58d0] | 1234 | assert(m_Scale != 0.0); |
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[db59b02] | 1235 | list_flags |= INVALIDATE_ON_SCALE; |
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[c5fc8eb] | 1236 | return m_VolumeDiameter / m_Scale; |
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[087bc72] | 1237 | } |
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[045e2af] | 1238 | |
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[d67450e] | 1239 | void GLACanvas::ToggleSmoothShading() |
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| 1240 | { |
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| 1241 | m_SmoothShading = !m_SmoothShading; |
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| 1242 | } |
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| 1243 | |
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[a517825] | 1244 | void GLACanvas::ToggleTextured() |
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| 1245 | { |
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| 1246 | m_Textured = !m_Textured; |
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| 1247 | if (m_Textured && m_Texture == 0) { |
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| 1248 | glGenTextures(1, &m_Texture); |
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| 1249 | CHECK_GL_ERROR("ToggleTextured", "glGenTextures"); |
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| 1250 | |
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| 1251 | glBindTexture(GL_TEXTURE_2D, m_Texture); |
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| 1252 | CHECK_GL_ERROR("ToggleTextured", "glBindTexture"); |
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| 1253 | |
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| 1254 | ::wxInitAllImageHandlers(); |
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| 1255 | wxImage img; |
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| 1256 | if (!img.LoadFile(wxString(msg_cfgpth()) + wxCONFIG_PATH_SEPARATOR + |
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| 1257 | wxString("icons") + wxCONFIG_PATH_SEPARATOR + |
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| 1258 | wxString("texture.png"), wxBITMAP_TYPE_PNG)) { |
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| 1259 | // FIXME |
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| 1260 | fprintf(stderr, "Couldn't load image.\n"); |
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| 1261 | exit(1); |
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| 1262 | } |
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[ecbdd96] | 1263 | // Generate mipmaps. |
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[7c18431] | 1264 | gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE |
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[ecbdd96] | 1265 | img.GetWidth(), img.GetHeight(), |
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| 1266 | GL_RGB, GL_UNSIGNED_BYTE, img.GetData()); |
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| 1267 | CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps"); |
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[a517825] | 1268 | |
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| 1269 | glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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| 1270 | CHECK_GL_ERROR("ToggleTextured", "glTexEnvi"); |
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| 1271 | } |
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| 1272 | } |
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| 1273 | |
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[045e2af] | 1274 | bool GLACanvas::SaveScreenshot(const wxString & fnm, int type) const |
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| 1275 | { |
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| 1276 | int width; |
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| 1277 | int height; |
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| 1278 | GetSize(&width, &height); |
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| 1279 | unsigned char *pixels = (unsigned char *)malloc(width * height * 3); |
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| 1280 | if (!pixels) return false; |
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| 1281 | glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels); |
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| 1282 | wxImage grab(width, height, pixels); |
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| 1283 | // FIXME: might be slow to create new image, and uses twice the memory. |
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[a517825] | 1284 | // Perhaps flip image inplace ourselves using memcpy? |
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[045e2af] | 1285 | return grab.Mirror(false).SaveFile(fnm, type); |
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| 1286 | } |
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