source: git/src/gla-gl.cc @ 1afe833

stereo-2025
Last change on this file since 1afe833 was 773bc721, checked in by Olly Betts <olly@…>, 12 months ago

Fix GCC -Wsign-compare warnings

  • Property mode set to 100644
File size: 50.0 KB
RevLine 
[56da40e]1//
2//  gla-gl.cc
3//
4//  OpenGL implementation for the GLA abstraction layer.
5//
[f4c5932]6//  Copyright (C) 2002-2003,2005 Mark R. Shinwell
[7eac11e]7//  Copyright (C) 2003-2022 Olly Betts
[56da40e]8//
9//  This program is free software; you can redistribute it and/or modify
10//  it under the terms of the GNU General Public License as published by
11//  the Free Software Foundation; either version 2 of the License, or
12//  (at your option) any later version.
13//
14//  This program is distributed in the hope that it will be useful,
15//  but WITHOUT ANY WARRANTY; without even the implied warranty of
16//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17//  GNU General Public License for more details.
18//
19//  You should have received a copy of the GNU General Public License
20//  along with this program; if not, write to the Free Software
[ecbc6c18]21//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
[56da40e]22//
23
[cbfa50d]24#include <config.h>
25
[bd551c0]26#include <wx/confbase.h>
[ee41e88]27#include <wx/image.h>
[bd551c0]28
[87cab10]29#include <algorithm>
30
[78924eb]31#include "aven.h"
[56da40e]32#include "gla.h"
[0273042]33#include "gllogerror.h"
[bd551c0]34#include "message.h"
[e577f89]35#include "useful.h"
[1eeb55a]36
[ee63994]37#ifdef HAVE_GL_GL_H
38# include <GL/gl.h>
39#elif defined HAVE_OPENGL_GL_H
40# include <OpenGL/gl.h>
41#endif
42
[de4b099]43#ifdef HAVE_GL_GLEXT_H
44# include <GL/glext.h>
45#elif defined HAVE_OPENGL_GLEXT_H
[ee63994]46# include <OpenGL/glext.h>
[b72f4b5]47#endif
[f960f23]48
[b05f516]49#ifndef GL_POINT_SIZE_MAX
50#define GL_POINT_SIZE_MAX 0x8127
51#endif
[9baa53a]52#ifndef GL_POINT_SPRITE
53#define GL_POINT_SPRITE 0x8861
[f960f23]54#endif
[9baa53a]55#ifndef GL_COORD_REPLACE
56#define GL_COORD_REPLACE 0x8862
[f960f23]57#endif
[04bf822]58// GL_POINT_SIZE_RANGE is deprecated in OpenGL 1.2 and later, and replaced by
59// GL_SMOOTH_POINT_SIZE_RANGE.
60#ifndef GL_SMOOTH_POINT_SIZE_RANGE
61#define GL_SMOOTH_POINT_SIZE_RANGE GL_POINT_SIZE_RANGE
62#endif
63// GL_POINT_SIZE_GRANULARITY is deprecated in OpenGL 1.2 and later, and
64// replaced by GL_SMOOTH_POINT_SIZE_GRANULARITY.
65#ifndef GL_SMOOTH_POINT_SIZE_GRANULARITY
66#define GL_SMOOTH_POINT_SIZE_GRANULARITY GL_POINT_SIZE_GRANULARITY
67#endif
68// GL_ALIASED_POINT_SIZE_RANGE was added in OpenGL 1.2.
69#ifndef GL_ALIASED_POINT_SIZE_RANGE
70#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
71#endif
[f960f23]72
[87cab10]73using namespace std;
74
[bde8c9a]75const int BLOB_DIAMETER = 5;
[4ba80e0]76
[edfaf35]77#define BLOB_TEXTURE \
78            o, o, o, o, o, o, o, o,\
79            o, o, o, o, o, o, o, o,\
80            o, o, I, I, I, o, o, o,\
81            o, I, I, I, I, I, o, o,\
82            o, I, I, I, I, I, o, o,\
83            o, I, I, I, I, I, o, o,\
84            o, o, I, I, I, o, o, o,\
85            o, o, o, o, o, o, o, o
86
87#define CROSS_TEXTURE \
88            o, o, o, o, o, o, o, o,\
89            I, o, o, o, o, o, I, o,\
90            o, I, o, o, o, I, o, o,\
91            o, o, I, o, I, o, o, o,\
92            o, o, o, I, o, o, o, o,\
93            o, o, I, o, I, o, o, o,\
94            o, I, o, o, o, I, o, o,\
95            I, o, o, o, o, o, I, o
96
[0273042]97// Declared in gllogerror.h.
98bool opengl_initialised = false;
[4f3e5d1]99
[caa5fda]100static bool double_buffered = false;
101
102static const int* wx_gl_attribs = NULL;
103
104bool
105GLACanvas::check_visual()
106{
107    static const int wx_gl_attribs_full[] = {
108        WX_GL_DOUBLEBUFFER,
109        WX_GL_RGBA,
110        WX_GL_DEPTH_SIZE, 16,
111        0
112    };
113
114    // Use a double-buffered visual if available, as it will give much smoother
115    // animation.
116    double_buffered = true;
117    wx_gl_attribs = wx_gl_attribs_full;
118    if (!IsDisplaySupported(wx_gl_attribs)) {
119        ++wx_gl_attribs;
120        if (!IsDisplaySupported(wx_gl_attribs)) {
121            return false;
122        }
123        double_buffered = false;
124    }
125    return true;
126}
127
[5627cbb]128string GetGLSystemDescription()
[cc1a1d9]129{
[4f3e5d1]130    // If OpenGL isn't initialised we may get a SEGV from glGetString.
131    if (!opengl_initialised)
132        return "No OpenGL information available yet - try opening a file.";
[cc1a1d9]133    const char *p = (const char*)glGetString(GL_VERSION);
[4f3e5d1]134    if (!p)
135        return "Couldn't read OpenGL version!";
[cc1a1d9]136
[5627cbb]137    string info;
[cc1a1d9]138    info += "OpenGL ";
139    info += p;
140    info += '\n';
141    info += (const char*)glGetString(GL_VENDOR);
142    info += '\n';
143    info += (const char*)glGetString(GL_RENDERER);
[36b2cc3]144#if !(wxUSE_GLCANVAS_EGL-0) && \
145    (defined __WXGTK__ || defined __WXX11__ || defined __WXMOTIF__)
[c293aa9]146    info += string_format("\nGLX %0.1f\n", wxGLCanvas::GetGLXVersion() * 0.1);
[a6c5ffb]147#else
148    info += '\n';
[90688f5]149#endif
[cc1a1d9]150
151    GLint red, green, blue;
152    glGetIntegerv(GL_RED_BITS, &red);
153    glGetIntegerv(GL_GREEN_BITS, &green);
154    glGetIntegerv(GL_BLUE_BITS, &blue);
155    GLint max_texture_size;
156    glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size);
157    GLint max_viewport[2];
158    glGetIntegerv(GL_MAX_VIEWPORT_DIMS, max_viewport);
159    GLdouble point_size_range[2];
[04bf822]160    glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
[cc1a1d9]161    GLdouble point_size_granularity;
[04bf822]162    glGetDoublev(GL_SMOOTH_POINT_SIZE_GRANULARITY, &point_size_granularity);
[5627cbb]163    info += string_format("R%dG%dB%d\n"
[cc1a1d9]164             "Max Texture size: %dx%d\n"
165             "Max Viewport size: %dx%d\n"
[04bf822]166             "Smooth Point Size %.3f-%.3f (granularity %.3f)",
[cc1a1d9]167             (int)red, (int)green, (int)blue,
168             (int)max_texture_size, (int)max_texture_size,
169             (int)max_viewport[0], (int)max_viewport[1],
170             point_size_range[0], point_size_range[1],
171             point_size_granularity);
[04bf822]172    glGetDoublev(GL_ALIASED_POINT_SIZE_RANGE, point_size_range);
173    if (glGetError() != GL_INVALID_ENUM) {
174        info += string_format("\nAliased point size %.3f-%.3f",
175                              point_size_range[0], point_size_range[1]);
176    }
[5627cbb]177
[c293aa9]178    info += "\nDouble buffered: ";
179    if (double_buffered)
180        info += "true";
181    else
182        info += "false";
183
[5627cbb]184    const GLubyte* gl_extensions = glGetString(GL_EXTENSIONS);
185    if (*gl_extensions) {
186        info += '\n';
187        info += (const char*)gl_extensions;
188    }
[cc1a1d9]189    return info;
190}
191
[fc5f476]192static bool
193glpoint_sprite_works()
194{
195    // Point sprites provide an easy, fast way for us to draw crosses by
196    // texture mapping GL points.
197    //
198    // If we have OpenGL >= 2.0 then we definitely have GL_POINT_SPRITE.
199    // Otherwise see if we have the GL_ARB_point_sprite or GL_NV_point_sprite
200    // extensions.
201    //
202    // The symbolic constants GL_POINT_SPRITE, GL_POINT_SPRITE_ARB, and
203    // GL_POINT_SPRITE_NV all give the same number so it doesn't matter
204    // which we use.
205    static bool glpoint_sprite = false;
206    static bool checked = false;
207    if (!checked) {
208        float maxSize = 0.0f;
209        glGetFloatv(GL_POINT_SIZE_MAX, &maxSize);
210        if (maxSize >= 8) {
211            glpoint_sprite = (atoi((const char *)glGetString(GL_VERSION)) >= 2);
212            if (!glpoint_sprite) {
213                const char * p = (const char *)glGetString(GL_EXTENSIONS);
214                while (true) {
215                    size_t l = 0;
216                    if (memcmp(p, "GL_ARB_point_sprite", 19) == 0) {
217                        l = 19;
218                    } else if (memcmp(p, "GL_NV_point_sprite", 18) == 0) {
219                        l = 18;
220                    }
221                    if (l) {
222                        p += l;
223                        if (*p == '\0' || *p == ' ') {
224                            glpoint_sprite = true;
225                            break;
226                        }
227                    }
228                    p = strchr(p + 1, ' ');
229                    if (!p) break;
230                    ++p;
231                }
232            }
233        }
234        checked = true;
235    }
236    return glpoint_sprite;
237}
238
[0273042]239void
[963e611]240log_gl_error(const wxChar * str, GLenum error_code)
241{
[0273042]242    wxString msg;
243    switch (error_code) {
244        case GL_INVALID_ENUM:
245            msg = "Invalid OpenGL enumerated value";
246            break;
247        case GL_INVALID_VALUE:
248            msg = "Invalid OpenGL numeric argument value";
249            break;
250        case GL_INVALID_OPERATION:
251            msg = "Invalid OpenGL operation";
252            break;
253        case GL_INVALID_FRAMEBUFFER_OPERATION:
254            msg = "Invalid OpenGL framebuffer operation";
255            break;
256        case GL_OUT_OF_MEMORY:
257            msg = wmsg(/*Out of memory*/389);
258            break;
259        case GL_STACK_UNDERFLOW:
260            msg = "OpenGL stack underflow";
261            break;
262        case GL_STACK_OVERFLOW:
263            msg = "OpenGL stack overflow";
264            break;
265        default:
266            msg.Format("Unknown OpenGL error code: %d", int(error_code));
267            break;
268    }
269    wxLogError(str, msg);
[963e611]270}
271
[56da40e]272//
273//  GLAPen
[096e56c]274//
[56da40e]275
[aa048c3]276GLAPen::GLAPen()
[56da40e]277{
[aa048c3]278    components[0] = components[1] = components[2] = 0.0;
[56da40e]279}
280
281void GLAPen::SetColour(double red, double green, double blue)
282{
[aa048c3]283    components[0] = red;
284    components[1] = green;
285    components[2] = blue;
[56da40e]286}
287
[f7ea0e1]288double GLAPen::GetRed() const
[56da40e]289{
[aa048c3]290    return components[0];
[56da40e]291}
292
[f7ea0e1]293double GLAPen::GetGreen() const
[56da40e]294{
[aa048c3]295    return components[1];
[56da40e]296}
297
[f7ea0e1]298double GLAPen::GetBlue() const
[56da40e]299{
[aa048c3]300    return components[2];
[56da40e]301}
302
[f383708]303void GLAPen::Interpolate(const GLAPen& pen, double how_far)
304{
[588ff16]305    components[0] += how_far * (pen.GetRed() - components[0]);
306    components[1] += how_far * (pen.GetGreen() - components[1]);
307    components[2] += how_far * (pen.GetBlue() - components[2]);
[aa048c3]308}
309
310struct ColourTriple {
311    // RGB triple: values are from 0-255 inclusive for each component.
312    unsigned char r, g, b;
313};
314
[5558726]315// Order must match that in enum gla_colour[] in gla.h.
316static const ColourTriple COLOURS[] = {
[aa048c3]317    { 0, 0, 0 },       // black
318    { 100, 100, 100 }, // grey
319    { 180, 180, 180 }, // light grey
320    { 140, 140, 140 }, // light grey 2
321    { 90, 90, 90 },    // dark grey
322    { 255, 255, 255 }, // white
323    { 0, 100, 255},    // turquoise
324    { 0, 255, 40 },    // green
325    { 150, 205, 224 }, // indicator 1
326    { 114, 149, 160 }, // indicator 2
327    { 255, 255, 0 },   // yellow
328    { 255, 0, 0 },     // red
[f4c5932]329    { 40, 40, 255 },   // blue
[39b8117]330    { 255, 0, 255 },   // magenta
[aa048c3]331};
[f383708]332
[620c0c9]333bool GLAList::need_to_generate() {
334    // Bail out if the list is already cached, or can't usefully be cached.
335    if (flags & (GLACanvas::CACHED|GLACanvas::NEVER_CACHE))
336        return false;
337
338    // Create a new OpenGL list to hold this sequence of drawing
339    // operations.
340    if (gl_list == 0) {
341        gl_list = glGenLists(1);
342        CHECK_GL_ERROR("GLAList::need_to_generate", "glGenLists");
343#ifdef GLA_DEBUG
344        printf("glGenLists(1) returned %u\n", (unsigned)gl_list);
345#endif
346        if (gl_list == 0) {
347            // If we can't create a list for any reason, fall back to just
[b3f1bbe]348            // drawing directly, and flag the list as NEVER_CACHE as there's
349            // unlikely to be much point calling glGenLists() again.
350            flags = GLACanvas::NEVER_CACHE;
[620c0c9]351            return false;
352        }
353
354        // We should have 256 lists for font drawing and a dozen or so for 2D
355        // and 3D lists.  So something is amiss if we've generated 1000 lists,
356        // probably a infinite loop in the lazy list mechanism.
357        assert(gl_list < 1000);
358    }
[2c1c52e]359    // https://www.opengl.org/resources/faq/technical/displaylist.htm advises:
[620c0c9]360    //
361    // "Stay away from GL_COMPILE_AND_EXECUTE mode. Instead, create the
362    // list using GL_COMPILE mode, then execute it with glCallList()."
363    glNewList(gl_list, GL_COMPILE);
364    CHECK_GL_ERROR("GLAList::need_to_generate", "glNewList");
365    return true;
366}
367
368void GLAList::finalise(unsigned int list_flags)
369{
370    glEndList();
371    CHECK_GL_ERROR("GLAList::finalise", "glEndList");
372    if (list_flags & GLACanvas::NEVER_CACHE) {
373        glDeleteLists(gl_list, 1);
374        CHECK_GL_ERROR("GLAList::finalise", "glDeleteLists");
375        gl_list = 0;
376        flags = GLACanvas::NEVER_CACHE;
377    } else {
378        flags = list_flags | GLACanvas::CACHED;
379    }
380}
381
382bool GLAList::DrawList() const {
383    if ((flags & GLACanvas::CACHED) == 0)
384        return false;
[db59b02]385    glCallList(gl_list);
386    CHECK_GL_ERROR("GLAList::DrawList", "glCallList");
[620c0c9]387    return true;
[db59b02]388}
389
[56da40e]390//
391//  GLACanvas
[096e56c]392//
[56da40e]393
[9071cf5]394BEGIN_EVENT_TABLE(GLACanvas, wxGLCanvas)
395    EVT_SIZE(GLACanvas::OnSize)
[cf126fa]396#ifdef HAS_DPI_INDEPENDENT_PIXELS
[2dacc8bd]397    EVT_MOVE(GLACanvas::OnMove)
398#endif
[9071cf5]399END_EVENT_TABLE()
400
[84f1ed1]401// Pass wxWANTS_CHARS so that the window gets cursor keys on MS Windows.
402GLACanvas::GLACanvas(wxWindow* parent, int id)
[caa5fda]403    : wxGLCanvas(parent, id, wx_gl_attribs, wxDefaultPosition,
[cbd9829]404                 wxDefaultSize, wxWANTS_CHARS),
[8c048fa]405      ctx(this), m_Translation(), blob_method(UNKNOWN), cross_method(UNKNOWN),
[90430f2]406      x_size(0), y_size(0)
[56da40e]407{
408    // Constructor.
409
[1b12b82]410    m_Quadric = NULL;
[08253d9]411    m_Pan = 0.0;
412    m_Tilt = 0.0;
[9eb58d0]413    m_Scale = 0.0;
[c5fc8eb]414    m_VolumeDiameter = 1.0;
[d67450e]415    m_SmoothShading = false;
[a517825]416    m_Texture = 0;
417    m_Textured = false;
[6abab84]418    m_Perspective = false;
[c60062d]419    m_Fog = false;
[db452ae]420    m_AntiAlias = false;
[db59b02]421    list_flags = 0;
[4a1cede]422    alpha = 1.0;
[56da40e]423}
424
425GLACanvas::~GLACanvas()
426{
427    // Destructor.
428
[1b12b82]429    if (m_Quadric) {
[b49ac56]430        gluDeleteQuadric(m_Quadric);
431        CHECK_GL_ERROR("~GLACanvas", "gluDeleteQuadric");
[1b12b82]432    }
433}
434
435void GLACanvas::FirstShow()
436{
[cf126fa]437#ifdef HAS_DPI_INDEPENDENT_PIXELS
[2dacc8bd]438    content_scale_factor = wxGLCanvas::GetContentScaleFactor();
439#endif
[705adee9]440
[90430f2]441    // Update our record of the client area size and centre.
442    GetClientSize(&x_size, &y_size);
[705adee9]443    x_size *= content_scale_factor;
444    y_size *= content_scale_factor;
[6cf4daa]445    if (x_size < 1) x_size = 1;
446    if (y_size < 1) y_size = 1;
[90430f2]447
[8c048fa]448    ctx.SetCurrent(*this);
[4f3e5d1]449    opengl_initialised = true;
[19b2f99]450
451    // Set the background colour of the canvas to black.
452    glClearColor(0.0, 0.0, 0.0, 1.0);
453    CHECK_GL_ERROR("FirstShow", "glClearColor");
454
455    // Set viewport.
456    glViewport(0, 0, x_size, y_size);
457    CHECK_GL_ERROR("FirstShow", "glViewport");
458
[807f9dd]459    save_hints = false;
[5846a74]460
[807f9dd]461    vendor = wxString((const char *)glGetString(GL_VENDOR), wxConvUTF8);
462    renderer = wxString((const char *)glGetString(GL_RENDERER), wxConvUTF8);
[fe075d7]463    {
[5846a74]464        wxConfigBase * cfg = wxConfigBase::Get();
[fe075d7]465        wxString s;
[5846a74]466        if (cfg->Read(wxT("opengl_survex"), &s, wxString()) && s == wxT(VERSION) &&
467            cfg->Read(wxT("opengl_vendor"), &s, wxString()) && s == vendor &&
[fe075d7]468            cfg->Read(wxT("opengl_renderer"), &s, wxString()) && s == renderer) {
[5846a74]469            // The survex version, vendor and renderer are the same as those
470            // we cached hints for, so use those hints.
[fe075d7]471            int v;
472            if (cfg->Read(wxT("blob_method"), &v, 0) &&
[1ecdc29]473                (v == SPRITE || v == POINT || v == LINES)) {
[fe075d7]474                // How to draw blobs.
475                blob_method = v;
476            }
477            if (cfg->Read(wxT("cross_method"), &v, 0) &&
478                (v == SPRITE || v == LINES)) {
479                // How to draw crosses.
480                cross_method = v;
481            }
482        }
483    }
[db59b02]484
[4f3e5d1]485    if (m_Quadric) return;
486    // One time initialisation follows.
[657402d]487
[1b12b82]488    m_Quadric = gluNewQuadric();
[bb1f293]489    CHECK_GL_ERROR("FirstShow", "gluNewQuadric");
[1b12b82]490    if (!m_Quadric) {
491        abort(); // FIXME need to cope somehow
492    }
[096e56c]493
[203d2a7]494    glShadeModel(GL_FLAT);
[dde4fe7]495    CHECK_GL_ERROR("FirstShow", "glShadeModel");
[d67450e]496    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); // So text works.
[dde4fe7]497    CHECK_GL_ERROR("FirstShow", "glPolygonMode");
[e633bb1]498    //glAlphaFunc(GL_GREATER, 0.5f);
499    //CHECK_GL_ERROR("FirstShow", "glAlphaFunc");
[096e56c]500
[c8f449c3]501    // We want glReadPixels() to read from the front buffer (which is the
502    // default for single-buffered displays).
503    if (double_buffered) {
504        glReadBuffer(GL_FRONT);
505        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
506    }
507
[c60062d]508    // Grey fog effect.
509    GLfloat fogcolour[4] = { 0.5, 0.5, 0.5, 1.0 };
510    glFogfv(GL_FOG_COLOR, fogcolour);
[9baa53a]511    CHECK_GL_ERROR("FirstShow", "glFogfv");
[c60062d]512
513    // Linear fogging.
514    glFogi(GL_FOG_MODE, GL_LINEAR);
[9baa53a]515    CHECK_GL_ERROR("FirstShow", "glFogi");
[c60062d]516
517    // Optimise for speed (compute fog per vertex).
518    glHint(GL_FOG_HINT, GL_FASTEST);
[9baa53a]519    CHECK_GL_ERROR("FirstShow", "glHint");
[1eeb55a]520
[a517825]521    // No padding on pixel packing and unpacking (default is to pad each
522    // line to a multiple of 4 bytes).
523    glPixelStorei(GL_UNPACK_ALIGNMENT, 1); // For setting texture maps.
[028829f]524    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_UNPACK_ALIGNMENT");
[a517825]525    glPixelStorei(GL_PACK_ALIGNMENT, 1); // For screengrabs and movies.
[028829f]526    CHECK_GL_ERROR("FirstShow", "glPixelStorei GL_PACK_ALIGNMENT");
527
[1eeb55a]528    // Load font
[8a05a7a]529    wxString path = wmsg_cfgpth();
[bd551c0]530    path += wxCONFIG_PATH_SEPARATOR;
[1aa3fb7]531    path += wxT("unifont.pixelfont");
[2dacc8bd]532    if (!m_Font.load(path, content_scale_factor >= 2)) {
[1aa3fb7]533        // FIXME: do something better.
[17c483d]534        // We have this message available: Error in format of font file “%s”
[df3e1a0c]535        fprintf(stderr, "Failed to parse compiled-in font data\n");
[1aa3fb7]536        exit(1);
537    }
[4ba80e0]538
[fe075d7]539    if (blob_method == UNKNOWN) {
540        // Check if we can use GL_POINTS to plot blobs at stations.
541        GLdouble point_size_range[2];
542        glGetDoublev(GL_SMOOTH_POINT_SIZE_RANGE, point_size_range);
543        CHECK_GL_ERROR("FirstShow", "glGetDoublev GL_SMOOTH_POINT_SIZE_RANGE");
544        if (point_size_range[0] <= BLOB_DIAMETER &&
545            point_size_range[1] >= BLOB_DIAMETER) {
546            blob_method = POINT;
547        } else {
[cab6f11]548            blob_method = glpoint_sprite_works() ? SPRITE : LINES;
[fe075d7]549        }
550        save_hints = true;
551    }
552
553    if (blob_method == POINT) {
[4ba80e0]554        glPointSize(BLOB_DIAMETER);
555        CHECK_GL_ERROR("FirstShow", "glPointSize");
556    }
[95ce35f]557
[fe075d7]558    if (cross_method == UNKNOWN) {
[fc5f476]559        cross_method = glpoint_sprite_works() ? SPRITE : LINES;
[fe075d7]560        save_hints = true;
[95ce35f]561    }
[185d793]562
[fe075d7]563    if (cross_method == SPRITE) {
[95ce35f]564        glGenTextures(1, &m_CrossTexture);
[9baa53a]565        CHECK_GL_ERROR("FirstShow", "glGenTextures");
[95ce35f]566        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]567        CHECK_GL_ERROR("FirstShow", "glBindTexture");
[fe075d7]568        // Cross image for drawing crosses using texture mapped point sprites.
[95ce35f]569        const unsigned char crossteximage[128] = {
[edfaf35]570#define o 0,0
571#define I 255,255
572            CROSS_TEXTURE
573#undef o
574#undef I
[95ce35f]575        };
576        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
[9baa53a]577        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
[95ce35f]578        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
[9baa53a]579        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
[95ce35f]580        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]581        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
[95ce35f]582        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]583        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
[95ce35f]584        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)crossteximage);
[9baa53a]585        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
[95ce35f]586        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]587        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[95ce35f]588        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]589        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[95ce35f]590    }
[cab6f11]591
592    if (blob_method == SPRITE) {
593        glGenTextures(1, &m_BlobTexture);
594        CHECK_GL_ERROR("FirstShow", "glGenTextures");
595        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
596        CHECK_GL_ERROR("FirstShow", "glBindTexture");
597        // Image for drawing blobs using texture mapped point sprites.
598        const unsigned char blobteximage[128] = {
599#define o 0,0
600#define I 255,255
601            BLOB_TEXTURE
602#undef o
603#undef I
604        };
605        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
606        CHECK_GL_ERROR("FirstShow", "glPixelStorei");
607        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
608        CHECK_GL_ERROR("FirstShow", "glTexEnvi");
609        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
610        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_S");
611        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
612        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_WRAP_T");
613        glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, 8, 8, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (GLvoid *)blobteximage);
614        CHECK_GL_ERROR("FirstShow", "glTexImage2D");
615        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
616        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MAG_FILTER");
617        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
618        CHECK_GL_ERROR("FirstShow", "glTexParameteri GL_TEXTURE_MIN_FILTER");
619    }
[ca8c864]620}
621
[56da40e]622void GLACanvas::Clear()
623{
624    // Clear the canvas.
[d727368]625
[56da40e]626    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
[1897247]627    CHECK_GL_ERROR("Clear", "glClear");
[56da40e]628}
629
[8a7f1c5]630void GLACanvas::ClearNative()
631{
632    // Clear the canvas to the native background colour.
633
634    wxColour background_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOWFRAME);
635    glClearColor(background_colour.Red() / 255.,
636                 background_colour.Green() / 255.,
637                 background_colour.Blue() / 255.,
638                 1.0);
639    CHECK_GL_ERROR("ClearNative", "glClearColor");
640    glClear(GL_COLOR_BUFFER_BIT);
641    CHECK_GL_ERROR("ClearNative", "glClear");
642    glClearColor(0.0, 0.0, 0.0, 1.0);
643    CHECK_GL_ERROR("ClearNative", "glClearColor (2)");
644}
645
[147847c]646void GLACanvas::SetScale(double scale)
[56da40e]647{
[db59b02]648    if (scale != m_Scale) {
[229b9cf]649        for (auto & i : drawing_lists) {
650            i.invalidate_if(INVALIDATE_ON_SCALE);
[db59b02]651        }
652
653        m_Scale = scale;
654    }
[56da40e]655}
656
[cf126fa]657#ifdef HAS_DPI_INDEPENDENT_PIXELS
[2dacc8bd]658void GLACanvas::UpdateContentScaleFactor()
659{
660    double new_content_scale_factor = wxGLCanvas::GetContentScaleFactor();
661    if (new_content_scale_factor == content_scale_factor) return;
662
663    content_scale_factor = new_content_scale_factor;
664    for (auto& i : drawing_lists) {
665        i.invalidate_if(INVALIDATE_ON_HIDPI);
666    }
667}
668
669void GLACanvas::OnMove(wxMoveEvent & event)
670{
671    UpdateContentScaleFactor();
672    event.Skip();
673}
674#endif
675
[90430f2]676void GLACanvas::OnSize(wxSizeEvent & event)
677{
[2dacc8bd]678    UpdateContentScaleFactor();
[705adee9]679
[90430f2]680    wxSize size = event.GetSize();
681
[773bc721]682    int new_w = size.GetWidth() * content_scale_factor;
683    int new_h = size.GetHeight() * content_scale_factor;
[705adee9]684    // The width and height go to zero when the panel is dragged right
685    // across so we clamp them to be at least 1 to avoid problems.
686    if (new_w < 1) new_w = 1;
687    if (new_h < 1) new_h = 1;
[90430f2]688    unsigned int mask = 0;
[705adee9]689    if (new_w != x_size) mask |= INVALIDATE_ON_X_RESIZE;
690    if (new_h != y_size) mask |= INVALIDATE_ON_Y_RESIZE;
[90430f2]691    if (mask) {
[705adee9]692        x_size = new_w;
693        y_size = new_h;
[229b9cf]694        for (auto& i : drawing_lists) {
695            i.invalidate_if(mask);
[90430f2]696        }
697    }
698
[9071cf5]699    event.Skip();
[6cf4daa]700
[19b2f99]701    if (!opengl_initialised) return;
702
[6cf4daa]703    // Set viewport.
704    glViewport(0, 0, x_size, y_size);
[92678b5]705    CHECK_GL_ERROR("OnSize", "glViewport");
[90430f2]706}
707
[56da40e]708void GLACanvas::AddTranslationScreenCoordinates(int dx, int dy)
709{
710    // Translate the data by a given amount, specified in screen coordinates.
[096e56c]711
[56da40e]712    // Find out how far the translation takes us in data coordinates.
713    SetDataTransform();
714
[f6d8375]715    double x0, y0, z0;
716    double x, y, z;
[1b12b82]717    gluUnProject(0.0, 0.0, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]718                 &x0, &y0, &z0);
[bb1f293]719    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject");
[1b12b82]720    gluUnProject(dx, -dy, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]721                 &x, &y, &z);
[bb1f293]722    CHECK_GL_ERROR("AddTranslationScreenCoordinates", "gluUnProject (2)");
[56da40e]723
724    // Apply the translation.
[d67450e]725    AddTranslation(Vector3(x - x0, y - y0, z - z0));
[56da40e]726}
727
[c5fc8eb]728void GLACanvas::SetVolumeDiameter(glaCoord diameter)
[56da40e]729{
[c5fc8eb]730    // Set the size of the data drawing volume by giving the diameter of the
731    // smallest sphere containing it.
[56da40e]732
[f6d8375]733    m_VolumeDiameter = max(glaCoord(1.0), diameter);
[56da40e]734}
735
736void GLACanvas::StartDrawing()
737{
738    // Prepare for a redraw operation.
[096e56c]739
[8c048fa]740    ctx.SetCurrent(*this);
[12ec820]741    glDepthMask(GL_TRUE);
[807f9dd]742
743    if (!save_hints) return;
744
745    // We want to check on the second redraw.
746    static int draw_count = 2;
747    if (--draw_count != 0) return;
748
749    if (cross_method != LINES) {
750        SetColour(col_WHITE);
751        Clear();
752        SetDataTransform();
753        BeginCrosses();
754        DrawCross(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
755        EndCrosses();
756        static const unsigned char expected_cross[64 * 3] = {
757#define o 0,0,0
758#define I 255,255,255
[edfaf35]759            CROSS_TEXTURE
[dd64a45]760#undef o
761#undef I
[807f9dd]762        };
763        if (!CheckVisualFidelity(expected_cross)) {
764            cross_method = LINES;
765            save_hints = true;
766        }
767    }
768
769    if (blob_method != LINES) {
770        SetColour(col_WHITE);
771        Clear();
772        SetDataTransform();
773        BeginBlobs();
774        DrawBlob(-m_Translation.GetX(), -m_Translation.GetY(), -m_Translation.GetZ());
775        EndBlobs();
776        static const unsigned char expected_blob[64 * 3] = {
777#define o 0,0,0
778#define I 255,255,255
[edfaf35]779            BLOB_TEXTURE
[dd64a45]780#undef o
781#undef I
[807f9dd]782        };
783        if (!CheckVisualFidelity(expected_blob)) {
784            blob_method = LINES;
785            save_hints = true;
786        }
787    }
788
789    wxConfigBase * cfg = wxConfigBase::Get();
[5846a74]790    cfg->Write(wxT("opengl_survex"), wxT(VERSION));
[807f9dd]791    cfg->Write(wxT("opengl_vendor"), vendor);
792    cfg->Write(wxT("opengl_renderer"), renderer);
793    cfg->Write(wxT("blob_method"), blob_method);
794    cfg->Write(wxT("cross_method"), cross_method);
795    cfg->Flush();
796    save_hints = false;
[56da40e]797}
798
[d67450e]799void GLACanvas::EnableSmoothPolygons(bool filled)
[1b12b82]800{
801    // Prepare for drawing smoothly-shaded polygons.
802    // Only use this when required (in particular lines in lists may not be
803    // coloured correctly when this is enabled).
[096e56c]804
[d67450e]805    glPushAttrib(GL_ENABLE_BIT|GL_LIGHTING_BIT|GL_POLYGON_BIT);
806    if (filled) {
807        glShadeModel(GL_SMOOTH);
808        glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
809    } else {
810        glDisable(GL_LINE_SMOOTH);
811        glDisable(GL_TEXTURE_2D);
812        glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
813    }
814    CHECK_GL_ERROR("EnableSmoothPolygons", "glPolygonMode");
815
816    if (filled && m_SmoothShading) {
817        static const GLfloat mat_specular[] = { 0.2, 0.2, 0.2, 1.0 };
818        static const GLfloat light_position[] = { -1.0, -1.0, -1.0, 0.0 };
819        static const GLfloat light_ambient[] = { 0.3, 0.3, 0.3, 1.0 };
820        static const GLfloat light_diffuse[] = { 0.7, 0.7, 0.7, 1.0 };
821        glEnable(GL_COLOR_MATERIAL);
822        glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
823        glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 10.0);
824        glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
825        glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
826        glLightfv(GL_LIGHT0, GL_POSITION, light_position);
827        glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
828        glEnable(GL_LIGHTING);
829        glEnable(GL_LIGHT0);
830    }
[1b12b82]831}
832
833void GLACanvas::DisableSmoothPolygons()
834{
[d67450e]835    glPopAttrib();
[203d2a7]836}
837
[d67450e]838void GLACanvas::PlaceNormal(const Vector3 &v)
[203d2a7]839{
840    // Add a normal (for polygons etc.)
841
[d67450e]842    glNormal3d(v.GetX(), v.GetY(), v.GetZ());
[1b12b82]843}
844
[56da40e]845void GLACanvas::SetDataTransform()
846{
[de24f93]847    // Set projection.
848    glMatrixMode(GL_PROJECTION);
849    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
850    glLoadIdentity();
851    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
852
[6cf4daa]853    double aspect = double(y_size) / double(x_size);
854
[147847c]855    GLdouble near_plane = 1.0;
[de24f93]856    if (m_Perspective) {
[147847c]857        GLdouble lr = near_plane * tan(rad(25.0));
858        GLdouble far_plane = m_VolumeDiameter * 5 + near_plane; // FIXME: work out properly
859        GLdouble tb = lr * aspect;
[de24f93]860        glFrustum(-lr, lr, -tb, tb, near_plane, far_plane);
861        CHECK_GL_ERROR("SetViewportAndProjection", "glFrustum");
862    } else {
[5092ee7]863        near_plane = 0.0;
[d877aa2]864        assert(m_Scale != 0.0);
[147847c]865        GLdouble lr = m_VolumeDiameter / m_Scale * 0.5;
866        GLdouble far_plane = m_VolumeDiameter + near_plane;
867        GLdouble tb = lr;
[ea35995]868        if (aspect >= 1.0) {
869            tb *= aspect;
870        } else {
871            lr /= aspect;
872        }
[de24f93]873        glOrtho(-lr, lr, -tb, tb, near_plane, far_plane);
874        CHECK_GL_ERROR("SetViewportAndProjection", "glOrtho");
875    }
876
[56da40e]877    // Set the modelview transform for drawing data.
878    glMatrixMode(GL_MODELVIEW);
[1897247]879    CHECK_GL_ERROR("SetDataTransform", "glMatrixMode");
[56da40e]880    glLoadIdentity();
[1897247]881    CHECK_GL_ERROR("SetDataTransform", "glLoadIdentity");
[d877aa2]882    if (m_Perspective) {
883        glTranslated(0.0, 0.0, -near_plane);
884    } else {
885        glTranslated(0.0, 0.0, -0.5 * m_VolumeDiameter);
886    }
[1bbd9a8]887    CHECK_GL_ERROR("SetDataTransform", "glTranslated");
[2491b8c]888    // Get axes the correct way around (z upwards, y into screen)
889    glRotated(-90.0, 1.0, 0.0, 0.0);
890    CHECK_GL_ERROR("SetDataTransform", "glRotated");
[7a57dc7]891    glRotated(-m_Tilt, 1.0, 0.0, 0.0);
[08253d9]892    CHECK_GL_ERROR("SetDataTransform", "glRotated");
893    glRotated(m_Pan, 0.0, 0.0, 1.0);
[2491b8c]894    CHECK_GL_ERROR("SetDataTransform", "CopyToOpenGL");
[5092ee7]895    if (m_Perspective) {
[d67450e]896        glTranslated(m_Translation.GetX(),
897                     m_Translation.GetY(),
898                     m_Translation.GetZ());
[5092ee7]899        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
900    }
[dde4fe7]901
[de24f93]902    // Save projection matrix.
903    glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix);
904    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
905
906    // Save viewport coordinates.
907    glGetIntegerv(GL_VIEWPORT, viewport);
908    CHECK_GL_ERROR("SetDataTransform", "glGetIntegerv");
909
910    // Save modelview matrix.
[dde4fe7]911    glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
912    CHECK_GL_ERROR("SetDataTransform", "glGetDoublev");
[de24f93]913
[5092ee7]914    if (!m_Perspective) {
915        // Adjust the translation so we don't change the Z position of the model
[f6d8375]916        double X, Y, Z;
[d67450e]917        gluProject(m_Translation.GetX(),
918                   m_Translation.GetY(),
919                   m_Translation.GetZ(),
[5092ee7]920                   modelview_matrix, projection_matrix, viewport,
921                   &X, &Y, &Z);
[f6d8375]922        double Tx, Ty, Tz;
[5092ee7]923        gluUnProject(X, Y, 0.5, modelview_matrix, projection_matrix, viewport,
924                     &Tx, &Ty, &Tz);
925        glTranslated(Tx, Ty, Tz);
926        CHECK_GL_ERROR("SetDataTransform", "glTranslated");
927        glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix);
928    }
[096e56c]929
[de24f93]930    glEnable(GL_DEPTH_TEST);
931    CHECK_GL_ERROR("SetDataTransform", "glEnable GL_DEPTH_TEST");
[c60062d]932
[a517825]933    if (m_Textured) {
934        glBindTexture(GL_TEXTURE_2D, m_Texture);
935        glEnable(GL_TEXTURE_2D);
936        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
937        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_S");
938        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
939        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_WRAP_T");
940        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
941        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[ecbdd96]942        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
943                        GL_LINEAR_MIPMAP_LINEAR);
[a517825]944        CHECK_GL_ERROR("ToggleTextured", "glTexParameteri GL_TEXTURE_MIN_FILTER");
945        glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
946    } else {
947        glDisable(GL_TEXTURE_2D);
948    }
[c60062d]949    if (m_Fog) {
950        glFogf(GL_FOG_START, near_plane);
951        glFogf(GL_FOG_END, near_plane + m_VolumeDiameter);
952        glEnable(GL_FOG);
[db452ae]953    } else {
954        glDisable(GL_FOG);
955    }
956
[4a1cede]957    glEnable(GL_BLEND);
958    glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
[db452ae]959    if (m_AntiAlias) {
960        glEnable(GL_LINE_SMOOTH);
961    } else {
962        glDisable(GL_LINE_SMOOTH);
[c60062d]963    }
[56da40e]964}
965
966void GLACanvas::SetIndicatorTransform()
967{
[db59b02]968    list_flags |= NEVER_CACHE;
969
[bb1f293]970    // Set the modelview transform and projection for drawing indicators.
[56da40e]971
[bb1f293]972    glDisable(GL_DEPTH_TEST);
973    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_DEPTH_TEST");
[c60062d]974    glDisable(GL_FOG);
975    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_FOG");
[bb1f293]976
[78924eb]977    // Just a simple 2D projection.
[bb1f293]978    glMatrixMode(GL_PROJECTION);
979    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
980    glLoadIdentity();
981    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity (2)");
[6cf4daa]982    gluOrtho2D(0, x_size, 0, y_size);
[bb1f293]983    CHECK_GL_ERROR("SetIndicatorTransform", "gluOrtho2D");
[a517825]984
[78924eb]985    // No modelview transform.
986    glMatrixMode(GL_MODELVIEW);
987    CHECK_GL_ERROR("SetIndicatorTransform", "glMatrixMode");
988    glLoadIdentity();
989    CHECK_GL_ERROR("SetIndicatorTransform", "glLoadIdentity");
990
[a517825]991    glDisable(GL_TEXTURE_2D);
[6adffadf]992    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_TEXTURE_2D");
[e4d40792]993    glDisable(GL_BLEND);
[6adffadf]994    CHECK_GL_ERROR("SetIndicatorTransform", "glDisable GL_BLEND");
[36c3285]995    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
[9baa53a]996    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_S");
[36c3285]997    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
[9baa53a]998    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_WRAP_T");
[36c3285]999    glAlphaFunc(GL_GREATER, 0.5f);
[9baa53a]1000    CHECK_GL_ERROR("SetIndicatorTransform", "glAlphaFunc");
[096e56c]1001    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
[9baa53a]1002    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MAG_FILTER");
[36c3285]1003    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
[9baa53a]1004    CHECK_GL_ERROR("SetIndicatorTransform", "glTexParameteri GL_TEXTURE_MIN_FILTER");
[36c3285]1005    glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
[9baa53a]1006    CHECK_GL_ERROR("SetIndicatorTransform", "glHint");
[56da40e]1007}
1008
1009void GLACanvas::FinishDrawing()
1010{
1011    // Complete a redraw operation.
[096e56c]1012
[c293aa9]1013    if (double_buffered) {
1014        SwapBuffers();
1015    } else {
1016        glFlush();
1017        CHECK_GL_ERROR("FinishDrawing", "glFlush");
1018    }
[56da40e]1019}
1020
[d2fcc9b]1021void GLACanvas::DrawList(unsigned int l)
[56da40e]1022{
[4ba80e0]1023    // FIXME: uncomment to disable use of lists for debugging:
1024    // GenerateList(l); return;
[d2fcc9b]1025    if (l >= drawing_lists.size()) drawing_lists.resize(l + 1);
[bae6a7c]1026
[d2fcc9b]1027    // We generate the OpenGL lists lazily to minimise delays on startup.
1028    // So check if we need to generate the OpenGL list now.
[620c0c9]1029    if (drawing_lists[l].need_to_generate()) {
[db59b02]1030        // Clear list_flags so that we can note what conditions to invalidate
1031        // the cached OpenGL list on.
1032        list_flags = 0;
[620c0c9]1033
1034#ifdef GLA_DEBUG
1035        printf("generating list #%u... ", l);
1036        m_Vertices = 0;
1037#endif
[d2fcc9b]1038        GenerateList(l);
[edb6576]1039#ifdef GLA_DEBUG
[bae6a7c]1040        printf("done (%d vertices)\n", m_Vertices);
[edb6576]1041#endif
[620c0c9]1042        drawing_lists[l].finalise(list_flags);
[bae6a7c]1043    }
[ee78822]1044
[620c0c9]1045    if (!drawing_lists[l].DrawList()) {
1046        // That list isn't cached (which means it probably can't usefully be
1047        // cached).
[db59b02]1048        GenerateList(l);
1049    }
[56da40e]1050}
1051
[11fe902]1052void GLACanvas::DrawListZPrepass(unsigned int l)
1053{
1054    glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1055    DrawList(l);
1056    glDepthMask(GL_FALSE);
1057    glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1058    glDepthFunc(GL_EQUAL);
1059    DrawList(l);
1060    glDepthMask(GL_TRUE);
1061    glDepthFunc(GL_LESS);
1062}
1063
[147847c]1064void GLACanvas::DrawList2D(unsigned int l, glaCoord x, glaCoord y, double rotation)
[76dd228]1065{
1066    glMatrixMode(GL_PROJECTION);
1067    CHECK_GL_ERROR("DrawList2D", "glMatrixMode");
1068    glPushMatrix();
1069    CHECK_GL_ERROR("DrawList2D", "glPushMatrix");
1070    glTranslated(x, y, 0);
1071    CHECK_GL_ERROR("DrawList2D", "glTranslated");
1072    if (rotation != 0.0) {
1073        glRotated(rotation, 0, 0, -1);
1074        CHECK_GL_ERROR("DrawList2D", "glRotated");
1075    }
1076    DrawList(l);
1077    glMatrixMode(GL_PROJECTION);
1078    CHECK_GL_ERROR("DrawList2D", "glMatrixMode 2");
1079    glPopMatrix();
1080    CHECK_GL_ERROR("DrawList2D", "glPopMatrix");
1081}
1082
[aa048c3]1083void GLACanvas::SetColour(const GLAPen& pen, double rgb_scale)
[56da40e]1084{
1085    // Set the colour for subsequent operations.
[4a1cede]1086    glColor4f(pen.GetRed() * rgb_scale, pen.GetGreen() * rgb_scale,
1087              pen.GetBlue() * rgb_scale, alpha);
[56da40e]1088}
1089
[aa048c3]1090void GLACanvas::SetColour(const GLAPen& pen)
[f383708]1091{
[aa048c3]1092    // Set the colour for subsequent operations.
[4a1cede]1093    glColor4d(pen.components[0], pen.components[1], pen.components[2], alpha);
[f383708]1094}
1095
[d1ce9bd]1096void GLACanvas::SetColour(gla_colour colour, double rgb_scale)
1097{
1098    // Set the colour for subsequent operations.
1099    rgb_scale /= 255.0;
1100    glColor4f(COLOURS[colour].r * rgb_scale,
1101              COLOURS[colour].g * rgb_scale,
1102              COLOURS[colour].b * rgb_scale,
1103              alpha);
1104}
1105
[aa048c3]1106void GLACanvas::SetColour(gla_colour colour)
[56da40e]1107{
[aa048c3]1108    // Set the colour for subsequent operations.
[4943ae8]1109    if (alpha == 1.0) {
1110        glColor3ubv(&COLOURS[colour].r);
1111    } else {
1112        glColor4ub(COLOURS[colour].r,
1113                   COLOURS[colour].g,
1114                   COLOURS[colour].b,
1115                   (unsigned char)(255 * alpha));
1116    }
[56da40e]1117}
1118
1119void GLACanvas::DrawText(glaCoord x, glaCoord y, glaCoord z, const wxString& str)
1120{
1121    // Draw a text string on the current buffer in the current font.
1122    glRasterPos3d(x, y, z);
[1897247]1123    CHECK_GL_ERROR("DrawText", "glRasterPos3d");
[1aa3fb7]1124    m_Font.write_string(str.data(), str.size());
[56da40e]1125}
1126
[1eeb55a]1127void GLACanvas::DrawIndicatorText(int x, int y, const wxString& str)
[56da40e]1128{
[1aa3fb7]1129    glRasterPos2d(x, y);
1130    CHECK_GL_ERROR("DrawIndicatorText", "glRasterPos2d");
1131    m_Font.write_string(str.data(), str.size());
[56da40e]1132}
1133
[dbd50e2]1134void GLACanvas::GetTextExtent(const wxString& str, int * x_ext, int * y_ext) const
[56da40e]1135{
[1aa3fb7]1136    m_Font.get_text_extent(str.data(), str.size(), x_ext, y_ext);
[56da40e]1137}
1138
1139void GLACanvas::BeginQuadrilaterals()
1140{
1141    // Commence drawing of quadrilaterals.
[096e56c]1142
[56da40e]1143    glBegin(GL_QUADS);
1144}
1145
1146void GLACanvas::EndQuadrilaterals()
1147{
1148    // Finish drawing of quadrilaterals.
[096e56c]1149
[56da40e]1150    glEnd();
[9baa53a]1151    CHECK_GL_ERROR("EndQuadrilaterals", "glEnd GL_QUADS");
[56da40e]1152}
1153
1154void GLACanvas::BeginLines()
1155{
1156    // Commence drawing of a set of lines.
1157
1158    glBegin(GL_LINES);
1159}
1160
1161void GLACanvas::EndLines()
1162{
1163    // Finish drawing of a set of lines.
1164
1165    glEnd();
[9baa53a]1166    CHECK_GL_ERROR("EndLines", "glEnd GL_LINES");
[56da40e]1167}
1168
1169void GLACanvas::BeginTriangles()
1170{
1171    // Commence drawing of a set of triangles.
1172
1173    glBegin(GL_TRIANGLES);
1174}
1175
1176void GLACanvas::EndTriangles()
1177{
1178    // Finish drawing of a set of triangles.
1179
1180    glEnd();
[9baa53a]1181    CHECK_GL_ERROR("EndTriangles", "glEnd GL_TRIANGLES");
[56da40e]1182}
1183
[dde4fe7]1184void GLACanvas::BeginTriangleStrip()
1185{
1186    // Commence drawing of a triangle strip.
1187
1188    glBegin(GL_TRIANGLE_STRIP);
1189}
1190
1191void GLACanvas::EndTriangleStrip()
1192{
1193    // Finish drawing of a triangle strip.
1194
1195    glEnd();
[9baa53a]1196    CHECK_GL_ERROR("EndTriangleStrip", "glEnd GL_TRIANGLE_STRIP");
[dde4fe7]1197}
1198
[56da40e]1199void GLACanvas::BeginPolyline()
1200{
1201    // Commence drawing of a polyline.
1202
1203    glBegin(GL_LINE_STRIP);
1204}
1205
1206void GLACanvas::EndPolyline()
1207{
1208    // Finish drawing of a polyline.
[096e56c]1209
[56da40e]1210    glEnd();
[9baa53a]1211    CHECK_GL_ERROR("EndPolyline", "glEnd GL_LINE_STRIP");
[56da40e]1212}
1213
[0642381]1214void GLACanvas::BeginPolyloop()
1215{
1216    // Commence drawing of a polyloop.
1217
1218    glBegin(GL_LINE_LOOP);
1219}
1220
1221void GLACanvas::EndPolyloop()
1222{
1223    // Finish drawing of a polyloop.
1224
1225    glEnd();
1226    CHECK_GL_ERROR("EndPolyloop", "glEnd GL_LINE_LOOP");
1227}
1228
[45aa1d6]1229void GLACanvas::BeginPolygon()
1230{
1231    // Commence drawing of a polygon.
1232
1233    glBegin(GL_POLYGON);
1234}
1235
1236void GLACanvas::EndPolygon()
1237{
1238    // Finish drawing of a polygon.
[096e56c]1239
[45aa1d6]1240    glEnd();
[9baa53a]1241    CHECK_GL_ERROR("EndPolygon", "glEnd GL_POLYGON");
[45aa1d6]1242}
1243
[51eab3b]1244void GLACanvas::BeginPoints()
1245{
1246    // Commence drawing points.
1247
1248    glPushAttrib(GL_POINT_BIT);
1249    CHECK_GL_ERROR("BeginPoints", "glPushAttrib");
1250    glPointSize(3);
1251    CHECK_GL_ERROR("BeginPoints", "glPointSize");
1252    glBegin(GL_POINTS);
1253}
1254
1255void GLACanvas::EndPoints()
1256{
1257    // Finish drawing points.
1258
1259    glEnd();
1260    CHECK_GL_ERROR("EndPoints", "glEnd GL_POINTS");
1261    glPopAttrib();
1262    CHECK_GL_ERROR("EndPoints", "glPopAttrib");
1263}
1264
[56da40e]1265void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z)
1266{
1267    // Place a vertex for the current object being drawn.
1268
[edb6576]1269#ifdef GLA_DEBUG
1270    m_Vertices++;
1271#endif
[56da40e]1272    glVertex3d(x, y, z);
1273}
1274
[f336ab9]1275void GLACanvas::PlaceVertex(glaCoord x, glaCoord y, glaCoord z,
1276                            glaTexCoord tex_x, glaTexCoord tex_y)
[b839829]1277{
1278    // Place a vertex for the current object being drawn.
1279
1280#ifdef GLA_DEBUG
1281    m_Vertices++;
1282#endif
[ba828d4]1283    glTexCoord2f(tex_x, tex_y);
[b839829]1284    glVertex3d(x, y, z);
1285}
1286
[56da40e]1287void GLACanvas::PlaceIndicatorVertex(glaCoord x, glaCoord y)
1288{
1289    // Place a vertex for the current indicator object being drawn.
1290
[087bc72]1291    PlaceVertex(x, y, 0.0);
[56da40e]1292}
1293
[e633bb1]1294void GLACanvas::BeginBlobs()
[d9b3270]1295{
[fe075d7]1296    // Commence drawing of a set of blobs.
[cab6f11]1297    if (blob_method == SPRITE) {
1298        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
1299        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1300        glBindTexture(GL_TEXTURE_2D, m_BlobTexture);
1301        CHECK_GL_ERROR("BeginBlobs", "glBindTexture");
1302        glEnable(GL_ALPHA_TEST);
1303        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1304        glPointSize(8);
1305        CHECK_GL_ERROR("BeginBlobs", "glPointSize");
1306        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1307        CHECK_GL_ERROR("BeginBlobs", "glTexEnvi GL_POINT_SPRITE");
1308        glEnable(GL_TEXTURE_2D);
1309        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_TEXTURE_2D");
1310        glEnable(GL_POINT_SPRITE);
1311        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SPRITE");
1312        glBegin(GL_POINTS);
1313    } else if (blob_method == POINT) {
[78924eb]1314        glPushAttrib(GL_ENABLE_BIT);
1315        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
[4ba80e0]1316        glEnable(GL_ALPHA_TEST);
1317        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_ALPHA_TEST");
1318        glEnable(GL_POINT_SMOOTH);
1319        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_POINT_SMOOTH");
1320        glBegin(GL_POINTS);
1321    } else {
[6662d02]1322        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[4ba80e0]1323        CHECK_GL_ERROR("BeginBlobs", "glPushAttrib");
1324        SetIndicatorTransform();
[6f5f9e5]1325        glEnable(GL_DEPTH_TEST);
1326        CHECK_GL_ERROR("BeginBlobs", "glEnable GL_DEPTH_TEST");
[bde8c9a]1327        glBegin(GL_LINES);
[4ba80e0]1328    }
[e633bb1]1329}
[d9b3270]1330
[e633bb1]1331void GLACanvas::EndBlobs()
1332{
[bde8c9a]1333    // Finish drawing of a set of blobs.
1334    glEnd();
[cab6f11]1335    if (blob_method != LINES) {
[bde8c9a]1336        CHECK_GL_ERROR("EndBlobs", "glEnd GL_POINTS");
1337    } else {
1338        CHECK_GL_ERROR("EndBlobs", "glEnd GL_LINES");
[4ba80e0]1339    }
[78924eb]1340    glPopAttrib();
1341    CHECK_GL_ERROR("EndBlobs", "glPopAttrib");
[e633bb1]1342}
[d9b3270]1343
[e633bb1]1344void GLACanvas::DrawBlob(glaCoord x, glaCoord y, glaCoord z)
1345{
[cab6f11]1346    if (blob_method != LINES) {
[4ba80e0]1347        // Draw a marker.
1348        PlaceVertex(x, y, z);
1349    } else {
[f6d8375]1350        double X, Y, Z;
[d67450e]1351        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[4ba80e0]1352            printf("bad transform\n");
1353            return;
1354        }
1355        // Stuff behind us (in perspective view) will get clipped,
1356        // but we can save effort with a cheap check here.
1357        if (Z <= 0) return;
1358
[bde8c9a]1359        X -= BLOB_DIAMETER * 0.5;
1360        Y -= BLOB_DIAMETER * 0.5;
1361
1362        PlaceVertex(X, Y + 1, Z);
1363        PlaceVertex(X, Y + (BLOB_DIAMETER - 1), Z);
1364
1365        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1366            PlaceVertex(X + i, Y, Z);
1367            PlaceVertex(X + i, Y + BLOB_DIAMETER, Z);
1368        }
1369
1370        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + 1, Z);
1371        PlaceVertex(X + (BLOB_DIAMETER - 1), Y + (BLOB_DIAMETER - 1), Z);
[78924eb]1372    }
[95ce35f]1373#ifdef GLA_DEBUG
[78924eb]1374    m_Vertices++;
[95ce35f]1375#endif
[429465a]1376}
1377
[81aea4e]1378void GLACanvas::DrawBlob(glaCoord x, glaCoord y)
1379{
[cab6f11]1380    if (blob_method != LINES) {
[81aea4e]1381        // Draw a marker.
1382        PlaceVertex(x, y, 0);
1383    } else {
[bde8c9a]1384        x -= BLOB_DIAMETER * 0.5;
1385        y -= BLOB_DIAMETER * 0.5;
1386
1387        PlaceVertex(x, y + 1, 0);
1388        PlaceVertex(x, y + (BLOB_DIAMETER - 1), 0);
1389
1390        for (int i = 1; i < (BLOB_DIAMETER - 1); ++i) {
1391            PlaceVertex(x + i, y, 0);
1392            PlaceVertex(x + i, y + BLOB_DIAMETER, 0);
1393        }
1394
1395        PlaceVertex(x + (BLOB_DIAMETER - 1), y + 1, 0);
1396        PlaceVertex(x + (BLOB_DIAMETER - 1), y + (BLOB_DIAMETER - 1), 0);
[81aea4e]1397    }
1398#ifdef GLA_DEBUG
1399    m_Vertices++;
1400#endif
1401}
1402
[86fe6e4]1403void GLACanvas::BeginCrosses()
1404{
[95ce35f]1405    // Plot crosses.
[fe075d7]1406    if (cross_method == SPRITE) {
[e473a81]1407        list_flags |= NEVER_CACHE;
1408        SetDataTransform();
[95ce35f]1409        glPushAttrib(GL_ENABLE_BIT|GL_POINT_BIT);
[9baa53a]1410        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib");
[95ce35f]1411        glBindTexture(GL_TEXTURE_2D, m_CrossTexture);
[9baa53a]1412        CHECK_GL_ERROR("BeginCrosses", "glBindTexture");
[95ce35f]1413        glEnable(GL_ALPHA_TEST);
[9baa53a]1414        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_ALPHA_TEST");
[95ce35f]1415        glPointSize(8);
[9baa53a]1416        CHECK_GL_ERROR("BeginCrosses", "glPointSize");
1417        glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE);
1418        CHECK_GL_ERROR("BeginCrosses", "glTexEnvi GL_POINT_SPRITE");
[95ce35f]1419        glEnable(GL_TEXTURE_2D);
[9baa53a]1420        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_TEXTURE_2D");
1421        glEnable(GL_POINT_SPRITE);
1422        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_POINT_SPRITE");
[95ce35f]1423        glBegin(GL_POINTS);
1424    } else {
1425        // To get the crosses to appear at a constant size and orientation on
1426        // screen, we plot them in the Indicator transform coordinates (which
1427        // unfortunately means they can't be usefully put in an opengl display
1428        // list).
[6662d02]1429        glPushAttrib(GL_TRANSFORM_BIT|GL_VIEWPORT_BIT|GL_ENABLE_BIT);
[9baa53a]1430        CHECK_GL_ERROR("BeginCrosses", "glPushAttrib 2");
[95ce35f]1431        SetIndicatorTransform();
[200eca7]1432        // Align line drawing to pixel centres to get pixel-perfect rendering
1433        // (graphics card and driver bugs aside).
1434        glTranslated(-0.5, -0.5, 0);
1435        CHECK_GL_ERROR("BeginCrosses", "glTranslated");
[6f5f9e5]1436        glEnable(GL_DEPTH_TEST);
[9baa53a]1437        CHECK_GL_ERROR("BeginCrosses", "glEnable GL_DEPTH_TEST");
[95ce35f]1438        glBegin(GL_LINES);
1439    }
[86fe6e4]1440}
1441
1442void GLACanvas::EndCrosses()
1443{
[95ce35f]1444    glEnd();
[fe075d7]1445    if (cross_method == SPRITE) {
[9baa53a]1446        CHECK_GL_ERROR("EndCrosses", "glEnd GL_POINTS");
1447    } else {
1448        CHECK_GL_ERROR("EndCrosses", "glEnd GL_LINES");
1449    }
[86fe6e4]1450    glPopAttrib();
1451    CHECK_GL_ERROR("EndCrosses", "glPopAttrib");
1452}
1453
1454void GLACanvas::DrawCross(glaCoord x, glaCoord y, glaCoord z)
1455{
[fe075d7]1456    if (cross_method == SPRITE) {
[7e1da12]1457        // Draw a marker.
[95ce35f]1458        PlaceVertex(x, y, z);
1459    } else {
[f6d8375]1460        double X, Y, Z;
[d67450e]1461        if (!Transform(Vector3(x, y, z), &X, &Y, &Z)) {
[95ce35f]1462            printf("bad transform\n");
1463            return;
1464        }
1465        // Stuff behind us (in perspective view) will get clipped,
1466        // but we can save effort with a cheap check here.
[7e1da12]1467        if (Z <= 0) return;
1468
1469        // Round to integers before adding on the offsets for the
1470        // cross arms to avoid uneven crosses.
1471        X = rint(X);
1472        Y = rint(Y);
[200eca7]1473        // Need to extend lines by an extra pixel (which shouldn't get drawn by
1474        // the diamond-exit rule).
[7e1da12]1475        PlaceVertex(X - 3, Y - 3, Z);
[200eca7]1476        PlaceVertex(X + 4, Y + 4, Z);
[7e1da12]1477        PlaceVertex(X - 3, Y + 3, Z);
[200eca7]1478        PlaceVertex(X + 4, Y - 4, Z);
[86fe6e4]1479    }
[78924eb]1480#ifdef GLA_DEBUG
1481    m_Vertices++;
1482#endif
[86fe6e4]1483}
1484
[e633bb1]1485void GLACanvas::DrawRing(glaCoord x, glaCoord y)
[429465a]1486{
[127435f]1487    // Draw an unfilled circle of radius 4
1488
1489    // Round to integers to get an even ring.
1490    x = rint(x);
1491    y = rint(y);
1492
1493    glBegin(GL_LINE_LOOP);
1494    PlaceIndicatorVertex(x + 3.5, y - 1.5);
1495    PlaceIndicatorVertex(x + 1.5, y - 3.5);
1496    PlaceIndicatorVertex(x - 1.5, y - 3.5);
1497    PlaceIndicatorVertex(x - 3.5, y - 1.5);
1498    PlaceIndicatorVertex(x - 3.5, y + 1.5);
1499    PlaceIndicatorVertex(x - 1.5, y + 3.5);
1500    PlaceIndicatorVertex(x + 1.5, y + 3.5);
1501    PlaceIndicatorVertex(x + 3.5, y + 1.5);
1502    glEnd();
1503    CHECK_GL_ERROR("DrawRing", "glEnd GL_LINE_LOOP");
[d9b3270]1504}
1505
[522e0bd]1506void GLACanvas::DrawRectangle(gla_colour fill, gla_colour edge,
[b49ac56]1507                              glaCoord x0, glaCoord y0, glaCoord w, glaCoord h)
[56da40e]1508{
1509    // Draw a filled rectangle with an edge in the indicator plane.
[ca8c864]1510    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1511    // size.
[56da40e]1512
[c10dd28]1513    SetColour(fill);
[aa048c3]1514    BeginQuadrilaterals();
[56da40e]1515    PlaceIndicatorVertex(x0, y0);
1516    PlaceIndicatorVertex(x0 + w, y0);
1517    PlaceIndicatorVertex(x0 + w, y0 + h);
1518    PlaceIndicatorVertex(x0, y0 + h);
1519    EndQuadrilaterals();
1520
[aa048c3]1521    if (edge != fill) {
[b49ac56]1522        SetColour(edge);
[522e0bd]1523        BeginPolyline();
[b49ac56]1524        PlaceIndicatorVertex(x0, y0);
1525        PlaceIndicatorVertex(x0 + w, y0);
1526        PlaceIndicatorVertex(x0 + w, y0 + h);
1527        PlaceIndicatorVertex(x0, y0 + h);
[522e0bd]1528        PlaceIndicatorVertex(x0, y0);
[6e1a54e3]1529        EndPolyline();
[c10dd28]1530    }
[56da40e]1531}
1532
[aa048c3]1533void
1534GLACanvas::DrawShadedRectangle(const GLAPen & fill_bot, const GLAPen & fill_top,
1535                               glaCoord x0, glaCoord y0,
1536                               glaCoord w, glaCoord h)
1537{
1538    // Draw a graduated filled rectangle in the indicator plane.
1539    // (x0, y0) specify the bottom-left corner of the rectangle and (w, h) the
1540    // size.
1541
[02aa4d4]1542    glShadeModel(GL_SMOOTH);
[9baa53a]1543    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_SMOOTH");
[aa048c3]1544    BeginQuadrilaterals();
1545    SetColour(fill_bot);
1546    PlaceIndicatorVertex(x0, y0);
1547    PlaceIndicatorVertex(x0 + w, y0);
1548    SetColour(fill_top);
1549    PlaceIndicatorVertex(x0 + w, y0 + h);
1550    PlaceIndicatorVertex(x0, y0 + h);
1551    EndQuadrilaterals();
[02aa4d4]1552    glShadeModel(GL_FLAT);
[9baa53a]1553    CHECK_GL_ERROR("DrawShadedRectangle", "glShadeModel GL_FLAT");
[aa048c3]1554}
1555
1556void GLACanvas::DrawCircle(gla_colour edge, gla_colour fill,
1557                           glaCoord cx, glaCoord cy, glaCoord radius)
[56da40e]1558{
[087bc72]1559    // Draw a filled circle with an edge.
[56da40e]1560    SetColour(fill);
[78924eb]1561    glMatrixMode(GL_MODELVIEW);
1562    CHECK_GL_ERROR("DrawCircle", "glMatrixMode");
1563    glPushMatrix();
1564    CHECK_GL_ERROR("DrawCircle", "glPushMatrix");
[56da40e]1565    glTranslated(cx, cy, 0.0);
[8326157]1566    CHECK_GL_ERROR("DrawCircle", "glTranslated");
[1b12b82]1567    assert(m_Quadric);
1568    gluDisk(m_Quadric, 0.0, radius, 36, 1);
[8326157]1569    CHECK_GL_ERROR("DrawCircle", "gluDisk");
[56da40e]1570    SetColour(edge);
[1b12b82]1571    gluDisk(m_Quadric, radius - 1.0, radius, 36, 1);
[8326157]1572    CHECK_GL_ERROR("DrawCircle", "gluDisk (2)");
[78924eb]1573    glPopMatrix();
1574    CHECK_GL_ERROR("DrawCircle", "glPopMatrix");
[56da40e]1575}
1576
[aa048c3]1577void GLACanvas::DrawSemicircle(gla_colour edge, gla_colour fill,
[b49ac56]1578                               glaCoord cx, glaCoord cy,
1579                               glaCoord radius, glaCoord start)
[56da40e]1580{
1581    // Draw a filled semicircle with an edge.
[ca8c864]1582    // The semicircle extends from "start" deg to "start"+180 deg (increasing
1583    // clockwise, 0 deg upwards).
[56da40e]1584    SetColour(fill);
[78924eb]1585    glMatrixMode(GL_MODELVIEW);
1586    CHECK_GL_ERROR("DrawSemicircle", "glMatrixMode");
1587    glPushMatrix();
1588    CHECK_GL_ERROR("DrawSemicircle", "glPushMatrix");
[56da40e]1589    glTranslated(cx, cy, 0.0);
[78924eb]1590    CHECK_GL_ERROR("DrawSemicircle", "glTranslated");
[1b12b82]1591    assert(m_Quadric);
1592    gluPartialDisk(m_Quadric, 0.0, radius, 36, 1, start, 180.0);
[78924eb]1593    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk");
[56da40e]1594    SetColour(edge);
[1b12b82]1595    gluPartialDisk(m_Quadric, radius - 1.0, radius, 36, 1, start, 180.0);
[78924eb]1596    CHECK_GL_ERROR("DrawSemicircle", "gluPartialDisk (2)");
1597    glPopMatrix();
1598    CHECK_GL_ERROR("DrawSemicircle", "glPopMatrix");
[56da40e]1599}
1600
1601void GLACanvas::EnableDashedLines()
1602{
1603    // Enable dashed lines, and start drawing in them.
1604
[9eb58d0]1605    glLineStipple(1, 0x3333);
[8326157]1606    CHECK_GL_ERROR("EnableDashedLines", "glLineStipple");
[56da40e]1607    glEnable(GL_LINE_STIPPLE);
[bb1f293]1608    CHECK_GL_ERROR("EnableDashedLines", "glEnable GL_LINE_STIPPLE");
[56da40e]1609}
1610
1611void GLACanvas::DisableDashedLines()
1612{
1613    glDisable(GL_LINE_STIPPLE);
[bb1f293]1614    CHECK_GL_ERROR("DisableDashedLines", "glDisable GL_LINE_STIPPLE");
[56da40e]1615}
1616
[d67450e]1617bool GLACanvas::Transform(const Vector3 & v,
[147847c]1618                          glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
[56da40e]1619{
1620    // Convert from data coordinates to screen coordinates.
[096e56c]1621
[087bc72]1622    // Perform the projection.
[d67450e]1623    return gluProject(v.GetX(), v.GetY(), v.GetZ(),
1624                      modelview_matrix, projection_matrix, viewport,
[6adffadf]1625                      x_out, y_out, z_out);
[56da40e]1626}
1627
[147847c]1628void GLACanvas::ReverseTransform(double x, double y,
1629                                 glaCoord* x_out, glaCoord* y_out, glaCoord* z_out) const
[a2b3d62]1630{
1631    // Convert from screen coordinates to data coordinates.
[096e56c]1632
[a2b3d62]1633    // Perform the projection.
[1b12b82]1634    gluUnProject(x, y, 0.0, modelview_matrix, projection_matrix, viewport,
[b49ac56]1635                 x_out, y_out, z_out);
[8326157]1636    CHECK_GL_ERROR("ReverseTransform", "gluUnProject");
[a2b3d62]1637}
1638
[147847c]1639double GLACanvas::SurveyUnitsAcrossViewport() const
[087bc72]1640{
[8326157]1641    // Measure the current viewport in survey units, taking into account the
1642    // current display scale.
[087bc72]1643
[9eb58d0]1644    assert(m_Scale != 0.0);
[db59b02]1645    list_flags |= INVALIDATE_ON_SCALE;
[147847c]1646    double result = m_VolumeDiameter / m_Scale;
[ea35995]1647    if (y_size < x_size) {
1648        result = result * x_size / y_size;
1649    }
1650    return result;
[087bc72]1651}
[045e2af]1652
[d67450e]1653void GLACanvas::ToggleSmoothShading()
1654{
1655    m_SmoothShading = !m_SmoothShading;
1656}
1657
[a517825]1658void GLACanvas::ToggleTextured()
1659{
1660    m_Textured = !m_Textured;
1661    if (m_Textured && m_Texture == 0) {
1662        glGenTextures(1, &m_Texture);
1663        CHECK_GL_ERROR("ToggleTextured", "glGenTextures");
1664
1665        glBindTexture(GL_TEXTURE_2D, m_Texture);
1666        CHECK_GL_ERROR("ToggleTextured", "glBindTexture");
1667
1668        ::wxInitAllImageHandlers();
[5627cbb]1669
[a517825]1670        wxImage img;
[8a05a7a]1671        wxString texture(wmsg_cfgpth());
[5627cbb]1672        texture += wxCONFIG_PATH_SEPARATOR;
[09dfd18]1673        texture += wxT("images");
[5627cbb]1674        texture += wxCONFIG_PATH_SEPARATOR;
1675        texture += wxT("texture.png");
1676        if (!img.LoadFile(texture, wxBITMAP_TYPE_PNG)) {
[a517825]1677            // FIXME
1678            fprintf(stderr, "Couldn't load image.\n");
1679            exit(1);
1680        }
[5627cbb]1681
[ecbdd96]1682        // Generate mipmaps.
[7c18431]1683        gluBuild2DMipmaps(GL_TEXTURE_2D, GL_RGB, // was GL_LUMINANCE
[ecbdd96]1684                          img.GetWidth(), img.GetHeight(),
1685                          GL_RGB, GL_UNSIGNED_BYTE, img.GetData());
1686        CHECK_GL_ERROR("ToggleTextured", "gluBuild2DMipmaps");
[a517825]1687
1688        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1689        CHECK_GL_ERROR("ToggleTextured", "glTexEnvi");
1690    }
1691}
1692
[1ada489]1693bool GLACanvas::SaveScreenshot(const wxString & fnm, wxBitmapType type) const
[045e2af]1694{
[6cf4daa]1695    const int width = x_size;
1696    const int height = y_size;
[1bd4841]1697    unsigned char *pixels = (unsigned char *)malloc(3 * width * (height + 1));
[045e2af]1698    if (!pixels) return false;
1699    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1700    CHECK_GL_ERROR("SaveScreenshot", "glReadPixels");
[1bd4841]1701    unsigned char * tmp_row = pixels + 3 * width * height;
1702    // We need to flip the image vertically - this approach should be more
1703    // efficient than using wxImage::Mirror(false) as that creates a new
1704    // wxImage object.
1705    for (int y = height / 2 - 1; y >= 0; --y) {
1706        unsigned char * upper = pixels + 3 * width * y;
1707        unsigned char * lower = pixels + 3 * width * (height - y - 1);
1708        memcpy(tmp_row, upper, 3 * width);
1709        memcpy(upper, lower, 3 * width);
1710        memcpy(lower, tmp_row, 3 * width);
1711    }
1712    // NB wxImage constructor calls free(pixels) for us.
[045e2af]1713    wxImage grab(width, height, pixels);
[1bd4841]1714    return grab.SaveFile(fnm, type);
[045e2af]1715}
[807f9dd]1716
1717bool GLACanvas::CheckVisualFidelity(const unsigned char * target) const
1718{
1719    unsigned char pixels[3 * 8 * 8];
[c8f449c3]1720    if (double_buffered) {
1721        glReadBuffer(GL_BACK);
1722        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1723    }
[edfaf35]1724    glReadPixels(x_size / 2 - 4, y_size / 2 - 5, 8, 8,
[6cf4daa]1725                 GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)pixels);
[a106530]1726    CHECK_GL_ERROR("CheckVisualFidelity", "glReadPixels");
[c8f449c3]1727    if (double_buffered) {
1728        glReadBuffer(GL_FRONT);
1729        CHECK_GL_ERROR("FirstShow", "glReadBuffer");
1730    }
[4f7f965]1731#if 0
1732    // Show what got drawn and what was expected for debugging.
1733    for (int y = 0; y < 8; ++y) {
1734        for (int x = 0; x < 8; ++x) {
1735            int o = (y * 8 + x) * 3;
1736            printf("%c", pixels[o] ? 'X' : '.');
1737        }
1738        printf(" ");
1739        for (int x = 0; x < 8; ++x) {
1740            int o = (y * 8 + x) * 3;
1741            printf("%c", target[o] ? 'X' : '.');
1742        }
1743        printf("\n");
1744    }
1745#endif
[807f9dd]1746    return (memcmp(pixels, target, sizeof(pixels)) == 0);
1747}
[aea4f8b]1748
1749void GLACanvas::ReadPixels(int width, int height, unsigned char * buf) const
1750{
[a106530]1751    CHECK_GL_ERROR("ReadPixels", "glReadPixels");
[aea4f8b]1752    glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *)buf);
1753}
[f9ca87c]1754
1755void GLACanvas::PolygonOffset(bool on) const
1756{
1757    if (on) {
1758        glPolygonOffset(1.0, 1.0);
1759        glEnable(GL_POLYGON_OFFSET_FILL);
1760    } else {
1761        glDisable(GL_POLYGON_OFFSET_FILL);
1762    }
1763}
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