| 275 | void GfxCore::DoMyBidding(void) |
| 276 | { |
| 277 | static LabelInfo *(*evil)[300]; |
| 278 | static double minz = 9999999, maxz=-9999999; |
| 279 | |
| 280 | if (!evil) { |
| 281 | evil = (LabelInfo *(*)[300])calloc(300 * 300, sizeof(LabelInfo *)); |
| 282 | if (!evil) { |
| 283 | fprintf(stderr, "ARRGH\n"); |
| 284 | return; |
| 285 | } |
| 286 | list<LabelInfo*>::iterator pos = m_Parent->m_Labels.begin(); |
| 287 | while (pos != m_Parent->m_Labels.end()) { |
| 288 | LabelInfo* label = *pos++; |
| 289 | |
| 290 | const wchar_t *str = label->GetText().c_str(); |
| 291 | int n, e, rv; |
| 292 | //rv = swscanf(str, L"srtm-7x9-m31-482-279-offset.n%de%d", &n, &e); |
| 293 | rv = swscanf(str, L"srtm.n%de%d", &n, &e); |
| 294 | if (rv < 2) |
| 295 | continue; |
| 296 | evil[n][e] = label; |
| 297 | if (label->GetZ() > -1000 && label->GetZ() < minz) |
| 298 | minz = label->GetZ(); |
| 299 | if (label->GetZ() > maxz) |
| 300 | maxz = label->GetZ(); |
| 301 | } |
| 302 | } |
| 303 | |
| 304 | double zrange = maxz - minz; |
| 305 | for (int n = 0; n < 299; n++) |
| 306 | for (int e = 0; e < 299; e++) |
| 307 | if (evil[n][e] && evil[n][e + 1] && evil[n + 1][e] && evil[n + 1][e + 1]) { |
| 308 | if (evil[n][e]->GetZ() < -1000 || evil[n][e+1]->GetZ() < -1000 || evil[n+1][e]->GetZ() < -1000 || evil[n+1][e+1]->GetZ() < -1000) |
| 309 | continue; |
| 310 | glBegin(GL_QUADS); |
| 311 | glColor4f(.01f + (evil[n][e]->GetZ() - minz) * .99f / zrange, 0.f, 0.f, 0.67f); |
| 312 | glVertex3d(evil[n][e]->GetX(), evil[n][e]->GetY(), evil[n][e]->GetZ()); |
| 313 | glColor4f(.01f + (evil[n][e+1]->GetZ() - minz) * .99f / zrange, 0.f, 0.f, 0.67f); |
| 314 | glVertex3d(evil[n][e+1]->GetX(), evil[n][e+1]->GetY(), evil[n][e+1]->GetZ()); |
| 315 | glColor4f(.01f + (evil[n+1][e+1]->GetZ() - minz) * .99f / zrange, 0.f, 0.f, 0.67f); |
| 316 | glVertex3d(evil[n+1][e+1]->GetX(), evil[n+1][e+1]->GetY(), evil[n+1][e+1]->GetZ()); |
| 317 | glColor4f(.01f + (evil[n+1][e]->GetZ() - minz) * .99f / zrange, 0.f, 0.f, 0.67f); |
| 318 | glVertex3d(evil[n+1][e]->GetX(), evil[n+1][e]->GetY(), evil[n+1][e]->GetZ()); |
| 319 | glEnd(); |
| 320 | } |
| 321 | } |
| 322 | |