Changeset f2d6d32 in git

Timestamp:
22/06/17 08:33:43 (6 years ago)
Author:
Olly Betts <olly@…>
Branches:
master, proj-api-update, stereo
Children:
f62e3dc9
Parents:
e63ce4d
git-author:
Olly Betts <olly@…> (22/06/17 07:07:48)
git-committer:
Olly Betts <olly@…> (22/06/17 08:33:43)
Message:

Split tube polygon across depth bands properly

Previous we just set the colours of the corners and let OpenGL
interpolate, which gives odd looking results for polygons which
cross several depth bands - e.g. high chambers and long legs
down deep pitches. The issue is worse for surveys without much
vertical range.

Currently the texturing of the split polygons isn't handled
correctly, but it wasn't before either.

(No files)

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