source: git/trunk/doc/aven.sgml @ 7bb8184

Last change on this file since 7bb8184 was 7bb8184, checked in by Olly Betts <olly@…>, 13 years ago

Retagging 1.2.0

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1<refmeta>
2<refentrytitle>aven</refentrytitle>
3<manvolnum>1</manvolnum>
4</refmeta>
5
6<refnamediv>
7<refname>aven</refname>
8<refpurpose>sophisticated cave viewer for Unix and MS Windows
9</refpurpose>
10</refnamediv>
11
12<refsynopsisdiv>
13<cmdsynopsis>
14<command>aven</command>
15<arg choice="opt">options</arg>
16<arg choice="req">.3d file</arg> <!--FIXME  rep="repeat"-->
17</cmdsynopsis>
18</refsynopsisdiv>
19
20<refsect1><title>Description</title>
21
22<Para>
23Aven displays processed cave surveys in a window and allows you to
24manipulate the view.
25</Para>
26
27<Para>Note that there is no perspective in the view. This means that
28it is impossible to tell which way round a cave is rotating, or
29whether you are viewing something from behind, or in front. So
30if you think the direction of rotation in wrong, or changes as
31you watch, this is just your brain being confused, not a bug!
32</Para>
33
34<refsect2><Title>Mouse Control</Title>
35
36<Para>
37The best way to move the cave is with the mouse.  We suggest you
38try each of these out after reading this section to get a feel
39for how they work.
40</Para>
41
42<Para>
43If you hold down the right button then the cave is dragged when you move the
44mouse.
45</Para>
46
47<Para>
48If you hold down the left button, then the cave is rotated if you move
49left or right, and zoomed if you move up and down.
50If you hold down <keycap>Ctrl</keycap> while dragging with the left
51mouse button, then the cave rotates and tilts at the same time instead.
52</Para>
53
54<Para>
55If your mouse has a middle button then holding it down and moving the
56mouse up and down tilts the cave.  Moving the mouse left and right has
57no effect.
58</Para>
59
60<Para>
61And if you have a scrollwheel, this can be used to zoom in/out.
62</Para>
63
64<Para>
65By default the mouse moves the cave, but if you press <keycap/Ctrl-R/,
66then the mouse will move the viewpoint instead (i.e. everything will
67go in the opposite direction). Apparently this feels more natural to some
68people.
69</Para>
70
71</refsect2>
72
73<refsect2><Title>Keyboard Control</Title>
74
75<Para><keycap/P/ and <keycap/L/ select Plan and eLevation
76respectively.  Changing between plan to elevation is animated to help
77you see where you are and how things relate. This animation is
78automatically disabled on slow machines to avoid user frustration.
79</Para>
80
81<Para>
82Comma <keycap/'/, and Slash <keycap>/</keycap> tilt up
83and down respectively. Tilt goes 180 degrees from plan view to a view
84from directly below (upside down plan).
85</Para>
86
87<Para>
88<keycap>Space</keycap> toggles automatic rotation about a vertical
89axis on and off.  The speed of rotation for this, and animated transitions
90between plan and elevation, is controlled by <keycap/Z/ and <keycap/X/.
91</Para>
92
93<Para>Crosses and/or labels can be displayed at survey stations.
94<keycap/Ctrl-X/ toggles crosses and <keycap/Ctrl-N/ station names.
95<keycap/Ctrl-L/ toggles the display of survey legs.
96</Para>
97
98<!--
99<para>By default, labels and crosses are not redrawn during
100movement, to improve responsiveness.  With a small cave, or a fast
101computer, you can enable redraw of everything during movement with
102<keycap/Ctrl-A/.  <keycap/Ctrl-O/ toggles whether all names are
103displayed, or only non-overlapping ones.
104</para>
105-->
106
107<para><keycap/Delete/ is useful if you get lost - it resets the scale,
108position, and rotation speed, so that the cave returns to the centre
109of the screen. There are also keyboard controls to use instead of the
110mouse - <keycap/Shift/ helps here as it accelerates all
111movements:
112</para>
113
114<screen>
115<keycap/Z/, <keycap/X/ : Faster/Slower Rotation
116<keycap/R/: Reverse direction of rotation
117<keycap/Enter/, <keycap/Space/: Start and stop auto-rotation
118<keycap/C/, <keycap/V/: Rotate cave one step clockwise/anti-clockwise
119<keycap/'/ , <keycap>/</keycap>: Higher/Lower Viewpoint
120<keycap/]/ , <keycap/[/: Zoom in/Out
121<keycap/U/, <keycap/D/: Set view to Up/Down
122<keycap/N/, <keycap/S/, <keycap/E/, <keycap/W/: Set view to North, South, East, West
123<keycap/Delete/: Reset to default scale, rotation rate, etc
124<keycap/P/, <keycap/L/: Plan, Elevation
125<keycap/Cursor Left/, <keycap/Cursor Right/: Pan survey Left/Right (on screen)
126<keycap/Cursor Up/, <keycap/Cursor Down/: Pan survey Up/Down (on screen)
127<keycap/Ctrl-N/: Toggle display of station names
128<keycap/Ctrl-X/: Toggle display of crosses at stations
129<keycap/Ctrl-L/: Toggle display of survey legs
130<keycap/Ctrl-F/: Toggle display of surface legs
131<!--<keycap/Ctrl-A/: Toggle display of All/skeleton when moving-->
132<keycap/Ctrl-G/: Toggle display of grid
133<keycap/Ctrl-B/: Toggle display of bounding box
134<keycap/O/: Toggle display of non-overlapping/all names
135<keycap/Ctrl-R/: reverse sense of controls
136<keycap/Shift/: accelerates all movement keys
137</screen>
138
139<Para>A little experimentation should give a better understanding of how
140this works.
141</Para>
142
143<Para>There is an auto-resizing scale bar along the bottom of the screen
144which varies in length as you zoom in or out. 
145In the lower right corner is a compass pointer showing which way
146is North, and a clino pointer showing the angle of tilt.
147And in the upper right is a depth bar showing the correspondence between
148colour and depth.
149</Para>
150
151</refsect2>
152
153</refsect1>
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