source: git/src/vector3.h @ a72ed95

RELEASE/1.2debug-cidebug-ci-sanitisersstereowalls-data
Last change on this file since a72ed95 was ecbc6c18, checked in by Olly Betts <olly@…>, 14 years ago

src/: Update FSF address in licence notices.

git-svn-id: file:///home/survex-svn/survex/branches/survex-1_1@3417 4b37db11-9a0c-4f06-9ece-9ab7cdaee568

  • Property mode set to 100644
File size: 2.6 KB
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1//  vector3.h
2//
3//  C++ class for 3-element vectors
4//
5//  Copyright (C) 2000-2002, Mark R. Shinwell.
6//  Copyright (C) 2002-2004,2005,2006 Olly Betts
7//
8//  This program is free software; you can redistribute it and/or modify
9//  it under the terms of the GNU General Public License as published by
10//  the Free Software Foundation; either version 2 of the License, or
11//  (at your option) any later version.
12//
13//  This program is distributed in the hope that it will be useful,
14//  but WITHOUT ANY WARRANTY; without even the implied warranty of
15//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16//  GNU General Public License for more details.
17//
18//  You should have received a copy of the GNU General Public License
19//  along with this program; if not, write to the Free Software
20//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
21//
22
23#ifndef Vector3_h
24#define Vector3_h
25
26#include <math.h>
27
28class Vector3 {
29protected:
30    double x, y, z;
31
32public:
33    Vector3() : x(0.0), y(0.0), z(0.0) { }
34    Vector3(double a, double b, double c) : x(a), y(b), z(c) { }
35
36    double GetX() const { return x; }
37    double GetY() const { return y; }
38    double GetZ() const { return z; }
39
40    double magnitude() const {
41        return sqrt(x*x + y*y + z*z);
42    }
43
44    void normalise();
45
46    void assign(double a, double b, double c) {
47        x = a; y = b; z = c;
48    }
49
50    void assign(const Vector3 &v) {
51        *this = v;
52    }
53
54    friend Vector3 operator-(const Vector3& o) {
55        return Vector3(-o.x, -o.y, -o.z);
56    }
57    Vector3& operator*=(double);
58    Vector3& operator/=(double);
59    Vector3& operator+=(const Vector3&);
60    Vector3& operator-=(const Vector3&);
61    Vector3& operator=(const Vector3& o) {
62        x = o.x; y = o.y; z = o.z;
63        return *this;
64    }
65
66    friend Vector3 operator*(double, const Vector3&);
67    friend Vector3 operator*(const Vector3& v, double f) {
68        return f * v;
69    }
70    friend Vector3 operator*(const Vector3&, const Vector3&); // cross product
71    friend Vector3 operator+(const Vector3&, const Vector3&);
72    friend Vector3 operator-(const Vector3&, const Vector3&);
73    friend bool operator==(const Vector3&, const Vector3&);
74    friend bool operator<(const Vector3&, const Vector3&);
75    friend double dot(const Vector3&, const Vector3&);
76};
77
78inline bool operator==(const Vector3& a, const Vector3& b) {
79    return a.x == b.x && a.y == b.y && a.z == b.z;
80}
81
82// So we can use Vector3 as a key in a map...
83inline bool operator<(const Vector3& a, const Vector3& b) {
84    if (a.x != b.x) return a.x < b.x;
85    if (a.y != b.y) return a.y < b.y;
86    return a.z < b.z;
87}
88
89#endif
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