source: git/src/vector3.h @ cc9e2c65

RELEASE/1.2debug-cidebug-ci-sanitisersstereowalls-data
Last change on this file since cc9e2c65 was cc9e2c65, checked in by Olly Betts <olly@…>, 9 years ago

lib/,src/: Add "Colour by Gradient".

  • Property mode set to 100644
File size: 2.7 KB
RevLine 
[5809313]1//  vector3.h
2//
3//  C++ class for 3-element vectors
4//
[f8e4c56]5//  Copyright (C) 2000-2002, Mark R. Shinwell.
[cc9e2c65]6//  Copyright (C) 2002-2004,2005,2006,2015 Olly Betts
[5809313]7//
8//  This program is free software; you can redistribute it and/or modify
9//  it under the terms of the GNU General Public License as published by
10//  the Free Software Foundation; either version 2 of the License, or
11//  (at your option) any later version.
12//
13//  This program is distributed in the hope that it will be useful,
14//  but WITHOUT ANY WARRANTY; without even the implied warranty of
15//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16//  GNU General Public License for more details.
17//
18//  You should have received a copy of the GNU General Public License
19//  along with this program; if not, write to the Free Software
[ecbc6c18]20//  Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
[5809313]21//
22
23#ifndef Vector3_h
24#define Vector3_h
25
[27b8b59]26#include <math.h>
[156dc16]27
[5809313]28class Vector3 {
[d67450e]29protected:
[4a0e6b35]30    double x, y, z;
[5809313]31
32public:
[4a0e6b35]33    Vector3() : x(0.0), y(0.0), z(0.0) { }
34    Vector3(double a, double b, double c) : x(a), y(b), z(c) { }
[5809313]35
[d67450e]36    double GetX() const { return x; }
37    double GetY() const { return y; }
38    double GetZ() const { return z; }
[5809313]39
[27b8b59]40    double magnitude() const {
41        return sqrt(x*x + y*y + z*z);
42    }
43
[cc9e2c65]44    // Returns a value in *radians*.
45    double gradient() const {
46        return atan2(z, sqrt(x*x + y*y));
47    }
48
[5809313]49    void normalise();
50
[d67450e]51    void assign(double a, double b, double c) {
[4a0e6b35]52        x = a; y = b; z = c;
53    }
[5809313]54
[3b7a8eb]55    void assign(const Vector3 &v) {
56        *this = v;
57    }
58
[4a0e6b35]59    friend Vector3 operator-(const Vector3& o) {
60        return Vector3(-o.x, -o.y, -o.z);
[156dc16]61    }
[4a0e6b35]62    Vector3& operator*=(double);
63    Vector3& operator/=(double);
[e4ec4b4]64    Vector3& operator+=(const Vector3&);
65    Vector3& operator-=(const Vector3&);
[4a0e6b35]66    Vector3& operator=(const Vector3& o) {
67        x = o.x; y = o.y; z = o.z;
68        return *this;
69    }
[5809313]70
[4a0e6b35]71    friend Vector3 operator*(double, const Vector3&);
72    friend Vector3 operator*(const Vector3& v, double f) {
[446e096]73        return f * v;
74    }
[156dc16]75    friend Vector3 operator*(const Vector3&, const Vector3&); // cross product
[5809313]76    friend Vector3 operator+(const Vector3&, const Vector3&);
[f8e4c56]77    friend Vector3 operator-(const Vector3&, const Vector3&);
[e4ec4b4]78    friend bool operator==(const Vector3&, const Vector3&);
[9b30732]79    friend bool operator<(const Vector3&, const Vector3&);
[5809313]80    friend double dot(const Vector3&, const Vector3&);
81};
82
[e4ec4b4]83inline bool operator==(const Vector3& a, const Vector3& b) {
84    return a.x == b.x && a.y == b.y && a.z == b.z;
85}
86
[9b30732]87// So we can use Vector3 as a key in a map...
88inline bool operator<(const Vector3& a, const Vector3& b) {
89    if (a.x != b.x) return a.x < b.x;
90    if (a.y != b.y) return a.y < b.y;
91    return a.z < b.z;
92}
93
[5809313]94#endif
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