//
// vector3.cc
//
// C++ class for 3-element vectors
//
// Copyright (C) 2000-2001, Mark R. Shinwell.
// Copyright (C) 2002-2003 Olly Betts
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, see
// .
//
#include
#include "vector3.h"
#include
void Vector3::normalise()
{
double mag = magnitude();
if (mag != 0.0) {
x /= mag;
y /= mag;
z /= mag;
}
}
double dot(const Vector3& left, const Vector3& right)
{
return left.x*right.x + left.y*right.y + left.z*right.z;
}
Vector3& Vector3::operator*=(const double f)
{
x *= f;
y *= f;
z *= f;
return *this;
}
Vector3& Vector3::operator/=(const double f)
{
x /= f;
y /= f;
z /= f;
return *this;
}
Vector3& Vector3::operator+=(const Vector3 &v)
{
x += v.x;
y += v.y;
z += v.z;
return *this;
}
Vector3& Vector3::operator-=(const Vector3 &v)
{
x -= v.x;
y -= v.y;
z -= v.z;
return *this;
}
Vector3 operator*(const double f, const Vector3& v)
{
Vector3 o;
o.x = v.x * f;
o.y = v.y * f;
o.z = v.z * f;
return o;
}
Vector3 operator*(const Vector3& v1, const Vector3& v2)
{
// Cross product.
Vector3 o;
o.x = v1.y*v2.z - v1.z*v2.y;
o.y = v1.z*v2.x - v1.x*v2.z;
o.z = v1.x*v2.y - v1.y*v2.x;
return o;
}
Vector3 operator+(const Vector3& v1, const Vector3& v2)
{
Vector3 o;
o.x = v1.x + v2.x;
o.y = v1.y + v2.y;
o.z = v1.z + v2.z;
return o;
}
Vector3 operator-(const Vector3& v1, const Vector3& v2)
{
Vector3 o;
o.x = v1.x - v2.x;
o.y = v1.y - v2.y;
o.z = v1.z - v2.z;
return o;
}